Flutter动画 显示动画 隐式动画
Flutter动画 显示动画 隐式动画对应视频教程地址:https://www.bilibili.com/video/BV1S4411E7LY?p=47
一、 动画基本原理以及Flutter动画简介
1、 动画原理
在任何系统的UI框架中,动画实现的原理都是相同的,即:在一段时间内,快速地多次改变UI外观;由于人眼会产生视觉暂留,所以最终看到的就是一个“连续”的动画,这和电影的原理是一样的。我们将UI的一次改变称为一个动画帧,对应一次屏幕刷新,而决定动画流畅度的一个重要指标就是帧率FPS(Frame Per Second),即每秒的动画帧数。很明显,帧率越高则动画就会越流畅!一般情况下,对于人眼来说,动画帧率超过16 FPS,就基本能看了,超过 32 FPS就会感觉相对平滑,而超过 32 FPS,大多数人基本上就感受不到差别了。由于动画的每一帧都是要改变UI输出,所以在一个时间段内连续的改变UI输出是比较耗资源的,对设备的软硬件系统要求都较高,所以在UI系统中,动画的平均帧率是重要的性能指标,而在Flutter中,理想情况下是可以实现 60FPS 的,这和原生应用能达到的帧率是基本是持平的。
2、 Flutter动画简介
FLutter中的动画主要分为:隐式动画、显式动画、自定义隐式动画、自定义显式动画、和 Hero 动画 。
二、Flutter隐式动画
通过几行代码就可以实现隐式动画,由于隐式动画背后的实现原理和繁琐的操作细节都被隐去了,所以叫隐式动画,FLutter中提供的 AnimatedContainer、AnimatedPadding、AnimatedPositioned、AnimatedOpacity、AnimatedDefaultTextStyle、AnimatedSwitcher都属于隐式动画。
隐式动画中可以通过duration
配置动画时长、可以通过Curve
(曲线)来配置动画过程
2.1、AnimatedContainer
AnimatedContainer的属性和Container属性基本是一样的,当AnimatedContainer属性改变的时候就会触发动画。
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag=true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.animation),
onPressed: () {
setState(() {
flag=!flag;
});
},
),
appBar: AppBar(
title: const Text("AnimatedContainer Demo"),
),
body: Center(
child: AnimatedContainer(
duration: const Duration(milliseconds: 500), // 动画时长500 ms
width: flag?100:300,
height:flag?100:300,
color: Colors.blue,
),
),
);
}
}
2.2、AnimatedPadding以及curve属性
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.animation),
onPressed: () {
setState(() {
flag = !flag;
});
},
),
appBar: AppBar(
title: const Text("AnimatedContainer Demo"),
),
body: AnimatedPadding(
duration: const Duration(milliseconds: 2000), // 动画时长500 ms
curve: Curves.bounceInOut,
padding: EdgeInsets.fromLTRB(10, flag ? 10 : 500, 0, 0),
child: Container(
width: 100,
height: 100,
color: Colors.red,
),
),
);
}
}
Curves曲线值:
曲线名 | 动画过程 |
---|---|
linear | 匀速的 |
decelerate | 匀减速 |
ease | 开始加速,后面减速 |
easeIn | 开始慢,后面快 |
easeOut | 开始快,后面慢 |
easeInOut | 开始慢,然后加速,最后再减速 |
更多曲线 | https://docs.flutter.io/flutter/animation/Curves-class.html 官方文档打不开也可以参考教程目录中提供的gif截图 |
2.3、AnimatedPositioned
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("AnimatedPositioned Demo"),
),
body: Stack(
children: [
AnimatedPositioned(
curve: Curves.easeInOut,
duration: const Duration(seconds: 1),
top: flag ? 10 : 500,
left: flag ? 10 : 300,
child: Container(
width: 60,
height: 60,
color: Colors.blue,
),
),
Align(
alignment: const Alignment(0, 0.8),
child: ElevatedButton(
child: const Text("Transform"),
onPressed: () {
setState(() {
flag = !flag;
});
},
),
),
],
),
);
}
}
2.4、AnimatedOpacity
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: (){
setState(() {
flag=!flag;
});
},
child: const Icon(Icons.opacity),
),
appBar: AppBar(
title: const Text("AnimatedPositioned Demo"),
),
body: Center(
child: AnimatedOpacity(
curve: Curves.linear,
duration: const Duration(seconds: 1),
opacity: flag?1:0,
child: Container(
width: 300,
height: 300,
color: Colors.blue,
),
),
),
);
}
}
2.5、AnimatedDefaultTextStyle
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
flag = !flag;
});
},
child: const Icon(Icons.opacity),
),
appBar: AppBar(
title: const Text("AnimatedPositioned Demo"),
),
body: Center(
child: Container(
alignment: Alignment.center,
width: 300,
height: 300,
color: Colors.blue,
child: AnimatedDefaultTextStyle(
duration: const Duration(seconds: 1),
style: TextStyle(
fontSize: flag?20:50,
),
child: const Text("你好Flutte"),
),
),
),
);
}
}
2.6、AnimatedSwitcher 以及transitionBuilder
上面讲的AnimatedContainer、AnimatedPadding、AnimatedPositioned、AnimatedOpacity、AnimatedDefaultTextStyle都是在属性改变的时候执行动画,AnimatedSwitcher则是在子元素改变的时候执行动画。
相比上面的动画组件AnimatedSwitcher多了transitionBuilder参数,可以在transitionBuilder中自定义动画
**示例1:**载页面前显示一个loading动画,加载完毕后显示对于的内容
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
flag = !flag;
});
},
child: const Icon(Icons.opacity),
),
appBar: AppBar(
title: const Text("AnimatedPositioned Demo"),
),
body: Center(
child: Container(
alignment: Alignment.center,
width: 300,
height: 180,
color: Colors.yellow,
child: AnimatedSwitcher(
duration: const Duration(milliseconds: 1000),
child: flag
? const CircularProgressIndicator()
: Image.network(
"https://www.itying.com/images/flutter/2.png",
fit: BoxFit.contain,
),
),
),
),
);
}
}
**示例2:**通过transitionBuilder自定义动画效果
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
flag = !flag;
});
},
child: const Icon(Icons.opacity),
),
appBar: AppBar(
title: const Text("AnimatedPositioned Demo"),
),
body: Center(
child: Container(
alignment: Alignment.center,
width: 300,
height: 180,
color: Colors.yellow,
child: AnimatedSwitcher(
transitionBuilder: ((child, animation) {
return ScaleTransition(
scale: animation,
child: FadeTransition(
opacity: animation,
child:child ,
),
);
}),
duration: const Duration(milliseconds: 400),
child: flag
? const CircularProgressIndicator()
: Image.network(
"https://www.itying.com/images/flutter/2.png",
fit: BoxFit.contain,
),
),
),
),
);
}
}
**示例3:**通过transitionBuilder改变子元素执行动画
import 'dart:isolate';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
flag = !flag;
});
},
child: const Icon(Icons.opacity),
),
appBar: AppBar(
title: const Text("AnimatedPositioned Demo"),
),
body: Center(
child: Container(
alignment: Alignment.center,
width: 300,
height: 180,
color: Colors.yellow,
child: AnimatedSwitcher(
transitionBuilder: ((child, animation) {
return ScaleTransition(
scale: animation,
child: FadeTransition(
opacity: animation,
child:child ,
),
);
}),
duration: const Duration(milliseconds: 400),
child: Text(key:UniqueKey(),flag?"你好Flutter":"你好大地",style: const TextStyle(fontSize: 30),),
),
),
),
);
}
}
三 、Flutter显式动画
常见的显式动画有RotationTransition、FadeTransition、ScaleTransition、SlideTransition、AnimatedIcon。在显示动画中开发者需要创建一个AnimationController,通过AnimationController控制动画的开始、暂停、重置、跳转、倒播等。
3.1、RotationTransition、 AnimationController
**示例1:**AnimationController普通用法
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
RotationTransition(
turns: _controller,
child: const FlutterLogo(
size: 100,
),
),
const SizedBox(height: 40,),
Padding(padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),child: Wrap(
spacing: 10,
alignment: WrapAlignment.center,
children: [
ElevatedButton(onPressed: (){
_controller.forward(); //正序播放一次
}, child: const Text("Forward")),
ElevatedButton(onPressed: (){
_controller.reverse(); //倒序播放一次
}, child: const Text("Reverse")),
ElevatedButton(onPressed: (){
_controller.stop(); //停止播放
}, child: const Text("Stop")),
ElevatedButton(onPressed: (){
_controller.reset(); //重置
}, child: const Text("rest")),
ElevatedButton(onPressed: (){
_controller.repeat(); //重复播放
}, child: const Text("repeat"))
],
),)
],
),
);
}
}
**示例2:**lowerBound upperBound
AnimationController
用于控制动画,它包含动画的启动forward()
、停止stop()
、反向播放 reverse()
等方法。AnimationController
会在动画的每一帧,就会生成一个新的值。默认情况下,AnimationController
在给定的时间段内线性的生成从 0.0 到1.0(默认区间)的数字 ,我们也可以通过 lowerbound 和 upperBound 来修改AnimationController
生成数字的区间。
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
lowerBound:3, //第三圈转到第五圈
upperBound: 5
);
_controller.addListener(() {
print(_controller.value);
});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
RotationTransition(
turns: _controller,
child: const FlutterLogo(
size: 100,
),
),
const SizedBox(height: 40,),
Padding(padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),child: Wrap(
spacing: 10,
alignment: WrapAlignment.center,
children: [
ElevatedButton(onPressed: (){
_controller.forward(); //正序播放一次
}, child: const Text("Forward")),
ElevatedButton(onPressed: (){
_controller.reverse(); //倒序播放一次
}, child: const Text("Reverse")),
ElevatedButton(onPressed: (){
_controller.stop(); //停止播放
}, child: const Text("Stop")),
ElevatedButton(onPressed: (){
_controller.reset(); //重置
}, child: const Text("rest")),
ElevatedButton(onPressed: (){
_controller.repeat(); //重复播放
}, child: const Text("repeat"))
],
),)
],
),
);
}
}
3.2、FadeTransition
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
// TODO: implement dispose
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
FadeTransition(
opacity: _controller,
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
3.3、ScaleTransition、Tween
**示例1:**AnimationController控制动画
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
ScaleTransition(
scale: _controller,
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
示例2: AnimationController结合Tween控制动画:
默认情况下,AnimationController
对象值的范围是[0.0,1.0]。如果我们需要构建UI的动画值在不同的范围或不同的数据类型,则可以使用Tween
来添加映射以生成不同的范围或数据类型的值
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
ScaleTransition(
scale: _controller.drive(Tween(begin: 1,end: 2)),
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
3.4、SlideTransition
这是一负责平移的显示动画组件,使用时需要通过position属性传入一个Animated<Offset>表示位移程度,通常借助Tween实现。
示例1: _controller.drive驱动动画
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SlideTransition(
position: _controller.drive(Tween(
begin: const Offset(0,0),
end: const Offset(1.2,0) //表示实际的位置向右移动自身宽度的1.2倍
)),
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
示例2:Tween.animate 驱动动画
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SlideTransition(
position: Tween(
begin: const Offset(0,0),
end: const Offset(1.2,0) //表示实际的位置向右移动自身宽度的1.2倍
).animate(_controller),
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
示例3: 链式操作修改动画效果
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 1),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SlideTransition(
position: Tween(
begin: const Offset(0,-1),
end: const Offset(0,0.8) //表示实际的位置向右移动自身宽度的1.2倍
).chain(CurveTween(curve: Curves.bounceIn)).animate(_controller),
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
示例4: 链式操作修改动动画执行时间
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 3),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SlideTransition(
position: Tween(
begin: const Offset(0,-1),
end: const Offset(0,0.8) //表示实际的位置向右移动自身宽度的1.2倍
).chain(CurveTween(curve: Curves.bounceIn))
.chain(CurveTween(curve: const Interval(0.8,1.0))) //最后的百分之20的时间完成动画
.animate(_controller),
child: const FlutterLogo(size: 80),
),
const SizedBox(
height: 40,
),
Padding(
padding: const EdgeInsets.fromLTRB(10, 0, 0, 0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {
_controller.forward(); //正序播放一次
},
child: const Text("Forward")),
ElevatedButton(
onPressed: () {
_controller.reverse(); //倒序播放一次
},
child: const Text("Reverse")),
],
),
)
],
),
);
}
}
3.5、AnimatedIcon
AnimatedIcon顾名思义,是一个用于提供动画图标的组件,它的名字虽然是以Animated开头,但是他是一个显式动画组件,需要通过progress属性传入动画控制器,另外需要由Icon属性传入动画图标数据
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
// TODO: implement initState
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1));
}
@override
void dispose() {
// TODO: implement dispose
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () {
_controller.forward();
},
),
appBar: AppBar(
title: const Text('Title'),
),
body: Center(
child:
AnimatedIcon(icon: AnimatedIcons.menu_close,progress: _controller,size:40),
),
);
}
}
四 、交错动画
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
bool flag = true;
@override
void initState() {
_controller = AnimationController(
vsync:
this, //Vsync 机制可以理解为是显卡与显示器的通信桥梁,显卡在渲染每一帧之前会等待垂直同步信号,只有显示器完成了一次刷新时,发出垂直同步信号,显卡才会渲染下一帧,确保刷新率和帧率保持同步,以达到供需平衡的效果,防止卡顿现象。
duration: const Duration(seconds: 6),
)..repeat(reverse: true);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.refresh),
onPressed: () {
flag ? _controller.forward() : _controller.reverse();
flag = !flag;
},
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SlidingBox(
controller: _controller,
color: Colors.blue[200],
curve: const Interval(0, 0.2),
),
SlidingBox(
controller: _controller,
color: Colors.blue[400],
curve: const Interval(0.2, 0.4),
),
SlidingBox(
controller: _controller,
color: Colors.blue[600],
curve: const Interval(0.4, 0.6),
),
SlidingBox(
controller: _controller,
color: Colors.blue[800],
curve: const Interval(0.6, 0.8),
),
SlidingBox(
controller: _controller,
color: Colors.blue[900],
curve: const Interval(0.8, 1.0),
),
],
),
),
);
}
}
class SlidingBox extends StatelessWidget {
final AnimationController controller;
final Color? color;
final Curve curve;
const SlidingBox(
{super.key,
required this.controller,
required this.color,
required this.curve});
@override
Widget build(BuildContext context) {
return SlideTransition(
position: Tween(begin: const Offset(0, 0), end: const Offset(0.3, 0))
.chain(CurveTween(curve: Curves.bounceInOut))
.chain(CurveTween(curve: curve))
.animate(controller),
child: Container(
width: 220,
height: 60,
color: color,
),
);
}
}
五 、自定义动画
5.1 、TweenAnimationBuilder自定义隐式动画
每当Tween的end发生变化的时候就会触发动画。
示例1:大小变化
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.refresh),
onPressed: () {
setState(() {
flag = !flag;
});
},
),
body: Center(
child: TweenAnimationBuilder(
tween: Tween(begin: 100.0, end: flag ? 100.0 : 200.0),
duration: const Duration(seconds: 1),
builder: ((context, value, child) {
return Icon(
Icons.star,
size: value as double,
);
})),
),
);
}
}
示例2:透明度变化
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool flag = true;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.refresh),
onPressed: () {
setState(() {
flag = !flag;
});
},
),
body: Center(
child: TweenAnimationBuilder(
tween: Tween(begin: 0.0, end: flag ? 0.2 : 1.0),
duration: const Duration(seconds: 1),
builder: ((context, value, child) {
return Opacity(opacity: value as double,child: Container(
color: Colors.red,
width: 200,
height: 200,
),) ;
})),
),
);
}
}
5.2 、AnimatedBuilder 自定义显式动画
示例1:透明度动画
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1))
..repeat(reverse: true);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Center(
child: AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget? child) {
return Opacity(
opacity: _controller.value, //从0到1的变化
child: Container(
width: 200,
height: 200,
color: Colors.red,
child: const Text("我是一个text组件"),
),
);
},
),
),
);
}
}
示例2:自定义变化范围
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1))
..repeat(reverse: true);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Center(
child: AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget? child) {
return Opacity(
opacity: Tween(begin: 0.5,end: 1.0).animate(_controller).value, //从0.5到1的变化
child: Container(
width: 200,
height: 200,
color: Colors.red,
child: const Text("我是一个text组件"),
),
);
},
),
),
);
}
}
示例3:位置变化
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1))
..repeat(reverse: true);
}
@override
Widget build(BuildContext context) {
Animation x = Tween(begin: -100.0, end: 100.0)
.chain(CurveTween(curve: Curves.easeIn))
.chain(CurveTween(curve: const Interval(0.2, 0.8)))
.animate(_controller);
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Center(
child: AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget? child) {
return Container(
width: 200,
height: 200,
color: Colors.red,
transform: Matrix4.translationValues(x.value, 0, 0),
child: const Text("我是一个text组件"),
);
},
),
),
);
}
}
示例4:chilid优化
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1))
..repeat(reverse: true);
}
@override
Widget build(BuildContext context) {
Animation x = Tween(begin: -100.0, end: 100.0)
.chain(CurveTween(curve: Curves.easeIn))
.chain(CurveTween(curve: const Interval(0.2, 0.4)))
.animate(_controller);
return Scaffold(
appBar: AppBar(
title: const Text('Title'),
),
body: Center(
child: AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget? child) {
return Container(
width: 200,
height: 200,
color: Colors.red,
transform: Matrix4.translationValues(x.value, 0, 0),
child: child,
);
},
child: const Text("我是一个text组件"),
),
),
);
}
}