HarmonyOS 鸿蒙Next:Native里连续的像素刷新应该怎么做
HarmonyOS 鸿蒙Next:Native里连续的像素刷新应该怎么做
目前遇到问题,使用XComponent连续对同一区域buffer刷新,第一帧渲染正常的情况下,第二帧渲染前,一定会黑屏一下。imagePixel 一直是同一个,外部会有一次像素copy。不知道问题出在哪里? 即使连续的将 imagePixel 全部设置为全红色,一样会有黑屏问题
void PluginRender::RefreshBitmap(std::string &id, gpointer imagePixel, gint x, gint y, gint width, gint height) {
PluginRender *render = PluginRender::GetInstance(id);
if (render == nullptr) {
OH_LOG_Print(LOG_APP, LOG_ERROR, 0, PluginRenderTag, “RefreshBitmap render = null”);
return;
}
// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
OHNativeWindowBuffer *buffer = nullptr;
int releaseFenceFd = -1;
int32_t ret = OH_NativeWindow_NativeWindowRequestBuffer(render->nativeWindow_, &buffer, &releaseFenceFd);
if (ret != 0 || buffer == nullptr) {
OH_LOG_Print(LOG_APP, LOG_ERROR, 0, PluginRenderTag, “RefreshBitmap failed, ret != 0”);
return;
}
OH_LOG_Print(LOG_APP, LOG_ERROR, 0, PluginRenderTag, “RefreshBitmap OH_NativeWindow_NativeWindowRequestBuffer, fenceFd = %{public}d”, releaseFenceFd);
BufferHandle *bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer);
uint32_t *mappedAddr = static_cast<uint32_t *>(
// 使用内存映射函数mmap将bufferHandle对应的共享内存映射到用户空间,可以通过映射出来的虚拟地址向bufferHandle中写入图像数据
// bufferHandle->virAddr是bufferHandle在共享内存中的起始地址,bufferHandle->size是bufferHandle在共享内存中的内存占用大小
mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0));
if (mappedAddr == MAP_FAILED) {
OH_LOG_Print(LOG_APP, LOG_ERROR, 0, PluginRenderTag, “RefreshBitmap mmap failed”);
return;
}
int retCode = -1;
uint32_t timeout = 3000;
if (releaseFenceFd != -1) {
struct pollfd pollfds = {0};
pollfds.fd = releaseFenceFd;
pollfds.events = POLLIN;
do {
retCode = poll(&pollfds, 1, timeout);
} while (retCode == -1 && (errno == EINTR || errno == EAGAIN));
close(releaseFenceFd); // 防止fd泄漏
}
// 画完后获取像素地址,地址指向的内存包含画布画的像素数据
uint32_t *value = static_cast<uint32_t *>(imagePixel);
// 使用mmap获取到的地址来访问内存
uint32_t *pixel = static_cast<uint32_t *>(mappedAddr);
for (uint32_t x = 0; x < width; x++) {
for (uint32_t y = 0; y < height; y++) {
*pixel++ = *value++;
}
}
// 如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。
Region region;
region.rectNumber = 1;
region.rects = new Region::Rect[1]{{x, y, static_cast<uint32_t>(width), static_cast<uint32_t>(height)}};
OH_LOG_Print(LOG_APP, LOG_DEBUG, 0, PluginRenderTag, “RefreshBitmap OH_NativeWindow_NativeWindowFlushBuffer before, x:%{public}d, y:%{public}d, w:%{public}d, h:%{public}d”, region.rects[0].x,
region.rects[0].y, region.rects[0].w, region.rects[0].h);
int acquireFenceFd = -1;
// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
int32_t flushBufferRet = OH_NativeWindow_NativeWindowFlushBuffer(render->nativeWindow_, buffer, acquireFenceFd, region);
// 内存使用完记得去掉内存映射
int munmapRet = munmap(mappedAddr, bufferHandle->size);
OH_LOG_Print(LOG_APP, LOG_DEBUG, 0, PluginRenderTag, “RefreshBitmap OH_NativeWindow_NativeWindowFlushBuffer, flushBufferRet = %{public}d, munmapRet = %{public}d,”, flushBufferRet, munmapRet);
}
2 回复
在HarmonyOS鸿蒙Next中,Native层实现连续的像素刷新通常涉及对图形界面的高效更新。以下是一些关键步骤和考虑因素:
- 使用高效的图形API:利用HarmonyOS提供的图形API(如Canvas、Surface等)进行像素绘制和更新。确保在绘制过程中尽量减少不必要的计算和渲染开销。
- 双缓冲技术:采用双缓冲机制,在后台缓冲区中绘制新帧,然后一次性将其切换到前台显示,以减少闪烁和撕裂现象。
- 异步更新:将像素更新操作放在异步线程中执行,避免阻塞主线程,确保界面流畅。
- 优化刷新策略:根据实际需求设计合理的刷新策略,如按需刷新、定时刷新或基于事件触发的刷新。
- 资源管理:合理管理图形资源,如内存、纹理等,避免资源泄漏和过度消耗。
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