Flutter文本转语音插件flutter_tts的使用

发布于 1周前 作者 sinazl 来自 Flutter

Flutter文本转语音插件flutter_tts的使用

Flutter文本转语音(Text To Speech,TTS)是一个强大的工具,可以帮助开发者为应用程序添加语音功能。flutter_tts 是一个流行的插件,支持多个平台,如Android、iOS、Web、Windows和macOS。它提供了丰富的API来控制语音合成的行为。

特性

  • 多平台支持:适用于Android、iOS、Web、Windows和macOS。
  • 核心功能
    • ✅ 发音 (speak)
    • ✅ 停止发音 (stop)
    • ✅ 获取语言列表 (getLanguages)
    • ✅ 设置语言 (setLanguage)
    • ✅ 设置语速 (setSpeechRate)
    • ✅ 设置音量 (setVolume)
    • ✅ 设置音调 (setPitch)
    • ✅ 获取可用声音 (getVoices)
    • ✅ 设置声音 (setVoice)
    • ✅ 检查语言是否可用 (isLanguageAvailable)
    • ✅ 暂停发音 (pause) 和继续发音 (continue)
    • ✅ 将语音合成到文件 (synthesizeToFile)

使用方法

安装依赖

pubspec.yaml 文件中添加 flutter_tts 依赖:

dependencies:
  flutter:
    sdk: flutter
  flutter_tts: ^3.6.0 # 请确保使用最新版本

然后运行 flutter pub get 来安装依赖。

初始化和配置

Android 配置

确保你的 minSdkVersion 不低于21,并且更新 Kotlin Gradle 插件版本至 1.9.10 或更高版本。

// android/app/build.gradle
minSdkVersion 21

// android/build.gradle
ext.kotlin_version = '1.9.10'

// 或者在 android/settings.gradle 中
id "org.jetbrains.kotlin.android" version "1.9.10" apply false

对于目标为Android 11的应用,需要在 AndroidManifest.xml 中声明 TTS 服务:

<queries>
  <intent>
    <action android:name="android.intent.action.TTS_SERVICE" />
  </intent>
</queries>

iOS 配置

如果你的项目是用Objective-C模板创建的,可能会遇到一些问题。建议查看 Flutter#16049 获取更多信息。

示例代码

下面是一个完整的示例应用,展示了如何使用 flutter_tts 插件:

import 'dart:async';
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
import 'package:flutter/material.dart';
import 'package:flutter_tts/flutter_tts.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

enum TtsState { playing, stopped, paused, continued }

class _MyAppState extends State<MyApp> {
  late FlutterTts flutterTts;
  String? language;
  String? engine;
  double volume = 0.5;
  double pitch = 1.0;
  double rate = 0.5;
  bool isCurrentLanguageInstalled = false;

  String? _newVoiceText;
  int? _inputLength;

  TtsState ttsState = TtsState.stopped;

  bool get isPlaying => ttsState == TtsState.playing;
  bool get isStopped => ttsState == TtsState.stopped;
  bool get isPaused => ttsState == TtsState.paused;
  bool get isContinued => ttsState == TtsState.continued;

  bool get isIOS => !kIsWeb && Platform.isIOS;
  bool get isAndroid => !kIsWeb && Platform.isAndroid;
  bool get isWindows => !kIsWeb && Platform.isWindows;
  bool get isWeb => kIsWeb;

  @override
  void initState() {
    super.initState();
    initTts();
  }

  dynamic initTts() async {
    flutterTts = FlutterTts();

    await flutterTts.awaitSpeakCompletion(true);

    if (isAndroid) {
      await flutterTts.getDefaultEngine;
      await flutterTts.getDefaultVoice;
    }

    flutterTts.setStartHandler(() {
      setState(() {
        print("Playing");
        ttsState = TtsState.playing;
      });
    });

    flutterTts.setCompletionHandler(() {
      setState(() {
        print("Complete");
        ttsState = TtsState.stopped;
      });
    });

    flutterTts.setCancelHandler(() {
      setState(() {
        print("Cancel");
        ttsState = TtsState.stopped;
      });
    });

    flutterTts.setPauseHandler(() {
      setState(() {
        print("Paused");
        ttsState = TtsState.paused;
      });
    });

    flutterTts.setContinueHandler(() {
      setState(() {
        print("Continued");
        ttsState = TtsState.continued;
      });
    });

    flutterTts.setErrorHandler((msg) {
      setState(() {
        print("error: $msg");
        ttsState = TtsState.stopped;
      });
    });
  }

  Future<List<dynamic>> _getLanguages() async => await flutterTts.getLanguages;

  Future<List<dynamic>> _getEngines() async => await flutterTts.getEngines;

  Future<void> _getDefaultEngine() async {
    var engine = await flutterTts.getDefaultEngine;
    if (engine != null) {
      print(engine);
    }
  }

  Future<void> _getDefaultVoice() async {
    var voice = await flutterTts.getDefaultVoice;
    if (voice != null) {
      print(voice);
    }
  }

  Future<void> _speak() async {
    await flutterTts.setVolume(volume);
    await flutterTts.setSpeechRate(rate);
    await flutterTts.setPitch(pitch);

    if (_newVoiceText != null && _newVoiceText!.isNotEmpty) {
      await flutterTts.speak(_newVoiceText!);
    }
  }

  Future<void> _stop() async {
    var result = await flutterTts.stop();
    if (result == 1) setState(() => ttsState = TtsState.stopped);
  }

  Future<void> _pause() async {
    var result = await flutterTts.pause();
    if (result == 1) setState(() => ttsState = TtsState.paused);
  }

  @override
  void dispose() {
    super.dispose();
    flutterTts.stop();
  }

  List<DropdownMenuItem<String>> getEnginesDropDownMenuItems(List<dynamic> engines) {
    var items = <DropdownMenuItem<String>>[];
    for (dynamic type in engines) {
      items.add(DropdownMenuItem(
          value: type as String?, child: Text(type as String)));
    }
    return items;
  }

  void changedEnginesDropDownItem(String? selectedEngine) async {
    await flutterTts.setEngine(selectedEngine!);
    language = null;
    setState(() {
      engine = selectedEngine;
    });
  }

  List<DropdownMenuItem<String>> getLanguageDropDownMenuItems(List<dynamic> languages) {
    var items = <DropdownMenuItem<String>>[];
    for (dynamic type in languages) {
      items.add(DropdownMenuItem(
          value: type as String?, child: Text(type as String)));
    }
    return items;
  }

  void changedLanguageDropDownItem(String? selectedType) {
    setState(() {
      language = selectedType;
      flutterTts.setLanguage(language!);
      if (isAndroid) {
        flutterTts.isLanguageInstalled(language!).then((value) => isCurrentLanguageInstalled = (value as bool));
      }
    });
  }

  void _onChange(String text) {
    setState(() {
      _newVoiceText = text;
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Flutter TTS'),
        ),
        body: SingleChildScrollView(
          scrollDirection: Axis.vertical,
          child: Column(
            children: [
              _inputSection(),
              _btnSection(),
              _engineSection(),
              _futureBuilder(),
              _buildSliders(),
              if (isAndroid) _getMaxSpeechInputLengthSection(),
            ],
          ),
        ),
      ),
    );
  }

  Widget _engineSection() {
    if (isAndroid) {
      return FutureBuilder<dynamic>(
          future: _getEngines(),
          builder: (BuildContext context, AsyncSnapshot<dynamic> snapshot) {
            if (snapshot.hasData) {
              return _enginesDropDownSection(snapshot.data as List<dynamic>);
            } else if (snapshot.hasError) {
              return Text('Error loading engines...');
            } else {
              return Text('Loading engines...');
            }
          });
    } else {
      return Container(width: 0, height: 0);
    }
  }

  Widget _futureBuilder() => FutureBuilder<dynamic>(
      future: _getLanguages(),
      builder: (BuildContext context, AsyncSnapshot<dynamic> snapshot) {
        if (snapshot.hasData) {
          return _languageDropDownSection(snapshot.data as List<dynamic>);
        } else if (snapshot.hasError) {
          return Text('Error loading languages...');
        } else
          return Text('Loading Languages...');
      });

  Widget _inputSection() => Container(
      alignment: Alignment.topCenter,
      padding: EdgeInsets.only(top: 25.0, left: 25.0, right: 25.0),
      child: TextField(
        maxLines: 11,
        minLines: 6,
        onChanged: (String value) {
          _onChange(value);
        },
      ));

  Widget _btnSection() {
    return Container(
      padding: EdgeInsets.only(top: 50.0),
      child: Row(
        mainAxisAlignment: MainAxisAlignment.spaceEvenly,
        children: [
          _buildButtonColumn(Colors.green, Colors.greenAccent, Icons.play_arrow,
              'PLAY', _speak),
          _buildButtonColumn(
              Colors.red, Colors.redAccent, Icons.stop, 'STOP', _stop),
          _buildButtonColumn(
              Colors.blue, Colors.blueAccent, Icons.pause, 'PAUSE', _pause),
        ],
      ),
    );
  }

  Widget _enginesDropDownSection(List<dynamic> engines) => Container(
        padding: EdgeInsets.only(top: 50.0),
        child: DropdownButton(
          value: engine,
          items: getEnginesDropDownMenuItems(engines),
          onChanged: changedEnginesDropDownItem,
        ),
      );

  Widget _languageDropDownSection(List<dynamic> languages) => Container(
      padding: EdgeInsets.only(top: 10.0),
      child: Row(mainAxisAlignment: MainAxisAlignment.center, children: [
        DropdownButton(
          value: language,
          items: getLanguageDropDownMenuItems(languages),
          onChanged: changedLanguageDropDownItem,
        ),
        Visibility(
          visible: isAndroid,
          child: Text("Is installed: $isCurrentLanguageInstalled"),
        ),
      ]));

  Column _buildButtonColumn(Color color, Color splashColor, IconData icon,
      String label, Function func) {
    return Column(
        mainAxisSize: MainAxisSize.min,
        mainAxisAlignment: MainAxisAlignment.center,
        children: [
          IconButton(
              icon: Icon(icon),
              color: color,
              splashColor: splashColor,
              onPressed: () => func()),
          Container(
              margin: const EdgeInsets.only(top: 8.0),
              child: Text(label,
                  style: TextStyle(
                      fontSize: 12.0,
                      fontWeight: FontWeight.w400,
                      color: color)))
        ]);
  }

  Widget _getMaxSpeechInputLengthSection() {
    return Row(
      mainAxisAlignment: MainAxisAlignment.spaceEvenly,
      children: [
        ElevatedButton(
          child: Text('Get max speech input length'),
          onPressed: () async {
            _inputLength = await flutterTts.getMaxSpeechInputLength;
            setState(() {});
          },
        ),
        Text("$_inputLength characters"),
      ],
    );
  }

  Widget _buildSliders() {
    return Column(
      children: [_volume(), _pitch(), _rate()],
    );
  }

  Widget _volume() {
    return Slider(
        value: volume,
        onChanged: (newVolume) {
          setState(() => volume = newVolume);
        },
        min: 0.0,
        max: 1.0,
        divisions: 10,
        label: "Volume: ${volume.toStringAsFixed(1)}");
  }

  Widget _pitch() {
    return Slider(
      value: pitch,
      onChanged: (newPitch) {
        setState(() => pitch = newPitch);
      },
      min: 0.5,
      max: 2.0,
      divisions: 15,
      label: "Pitch: ${pitch.toStringAsFixed(1)}",
      activeColor: Colors.red,
    );
  }

  Widget _rate() {
    return Slider(
      value: rate,
      onChanged: (newRate) {
        setState(() => rate = newRate);
      },
      min: 0.0,
      max: 1.0,
      divisions: 10,
      label: "Rate: ${rate.toStringAsFixed(1)}",
      activeColor: Colors.green,
    );
  }
}

这个示例展示了如何初始化 FlutterTts 实例,配置语言、引擎、音量、音调和语速等参数,并通过按钮控制发音、暂停和停止等功能。此外,还展示了如何获取最大输入长度以及监听发音状态的变化。

希望这些信息对你有所帮助!如果你有任何其他问题或需要进一步的帮助,请随时提问。


更多关于Flutter文本转语音插件flutter_tts的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter文本转语音插件flutter_tts的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,以下是一个关于如何在Flutter项目中使用flutter_tts插件来实现文本转语音功能的代码示例。这个示例将展示如何初始化TTS引擎、设置语言、播放文本以及处理播放完成事件。

首先,确保你已经在pubspec.yaml文件中添加了flutter_tts依赖:

dependencies:
  flutter:
    sdk: flutter
  flutter_tts: ^3.3.3  # 请检查最新版本号

然后,运行flutter pub get来安装依赖。

接下来,在你的Flutter项目中创建一个新的Dart文件(例如tts_screen.dart),并添加以下代码:

import 'package:flutter/material.dart';
import 'package:flutter_tts/flutter_tts.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: TtsScreen(),
    );
  }
}

class TtsScreen extends StatefulWidget {
  @override
  _TtsScreenState createState() => _TtsScreenState();
}

class _TtsScreenState extends State<TtsScreen> {
  final FlutterTts flutterTts = FlutterTts();
  bool isPlaying = false;
  String languageCode = "en-US"; // 默认语言代码

  @override
  void initState() {
    super.initState();
    _initTts();
  }

  Future<void> _initTts() async {
    bool isAvailable = await flutterTts.isLanguageAvailable(languageCode);
    setState(() {
      if (isAvailable) {
        flutterTts.setLanguage(languageCode);
        flutterTts.setPitch(1.0);
        flutterTts.setRate(0.5);
        flutterTts.setVolume(1.0);
      } else {
        languageCode = "en-US"; // 如果指定语言不可用,则使用英语
        flutterTts.setLanguage(languageCode);
      }
    });

    flutterTts.setCompletionHandler(() {
      setState(() {
        isPlaying = false;
      });
    });

    flutterTts.setErrorHandler((msg) {
      print("Error: $msg");
    });
  }

  Future<void> _speak(String text) async {
    if (!isPlaying) {
      setState(() {
        isPlaying = true;
      });
      await flutterTts.speak(text);
    }
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("Flutter TTS Example"),
      ),
      body: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            TextField(
              decoration: InputDecoration(
                labelText: "Enter text to speak",
              ),
              onSubmitted: (text) {
                _speak(text);
              },
            ),
            SizedBox(height: 20),
            ElevatedButton(
              onPressed: () {
                _speak("Hello, this is a text to speech example.");
              },
              child: Text("Speak"),
            ),
            SizedBox(height: 20),
            Text(
              "Is Playing: $isPlaying",
              style: TextStyle(fontSize: 18),
            ),
          ],
        ),
      ),
    );
  }
}

这个示例代码创建了一个简单的Flutter应用,其中包含一个文本输入框和一个按钮。用户可以输入文本并点击按钮来播放该文本,或者通过提交文本输入框中的文本来直接播放。

代码解释

  1. 依赖导入:导入flutter/material.dartflutter_tts/flutter_tts.dart
  2. 主应用MyApp是一个无状态组件,它设置了应用的根。
  3. TtsScreen:这是一个有状态组件,包含TTS逻辑。
    • 初始化TTS:在initState方法中,检查并设置默认语言,并设置完成和错误处理回调。
    • 播放文本_speak方法用于播放传入的文本字符串。
  4. UI:包含一个文本输入框、一个按钮和一个显示播放状态的文本。

运行这个应用,你应该能够输入文本并点击按钮来听到文本转语音的输出。

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