Flutter路径绘制插件arrow_path的使用

发布于 1周前 作者 phonegap100 来自 Flutter

Flutter路径绘制插件arrow_path的使用

简介

arrow_path 是一个用于在Flutter中轻松绘制箭头的包。它允许你通过组合路径来为任何曲线添加箭头,并一次性绘制所有内容。该包能够根据曲线末端的切线方向绘制箭头,还可以通过调整参数来优化箭头在高曲率末端的外观。

示例图片

开始使用

要开始使用 arrow_path 包,请参考 example app 中的示例代码。

迁移指南(从3.0.0到3.1.0)

  • 旧方法ArrowPath.make() 已被弃用。
  • 新方法:请使用 ArrowPath.addTip() 方法。

如果你之前没有使用 isDoubleSided 参数,那么可以直接替换为 addTip()。如果有使用 isDoubleSided 参数,则需要进行如下更改:

// Before:
Path path = Path();
path.relativeLineTo(100, 100);
path = ArrowPath.make(path, isDoubleSided: true);

// After:
Path path = Path();
path.relativeLineTo(100, 100);
path = ArrowPath.addTip(path);
path = ArrowPath.addTip(path, isBackward: true);

示例代码

以下是一个完整的示例,展示了如何使用 arrow_path 插件创建不同类型的箭头路径。

import 'dart:math' as math;
import 'package:arrow_path/arrow_path.dart';
import 'package:flutter/material.dart';

void main() => runApp(const MyApp());

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) => MaterialApp(
        title: 'Arrow Path Example',
        theme: ThemeData(primarySwatch: Colors.blue),
        home: const ExampleApp(),
      );
}

class ExampleApp extends StatelessWidget {
  const ExampleApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) => Scaffold(
        appBar: AppBar(
          title: const Text('Arrow Path Example'),
        ),
        body: SingleChildScrollView(
          child: ClipRect(
            child: CustomPaint(
              size: Size(MediaQuery.of(context).size.width, 700),
              painter: ArrowPainter(),
            ),
          ),
        ),
      );
}

class ArrowPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final Paint paint = Paint()
      ..color = Colors.black
      ..style = PaintingStyle.stroke
      ..strokeCap = StrokeCap.round
      ..strokeJoin = StrokeJoin.round
      ..strokeWidth = 3.0;

    // 绘制单个箭头
    {
      Path path = Path();
      path.moveTo(size.width * 0.25, 60);
      path.relativeCubicTo(0, 0, size.width * 0.25, 50, size.width * 0.5, 0);
      path = ArrowPath.addTip(path);

      canvas.drawPath(path, paint..color = Colors.blue);

      drawText(canvas, size, 'Single arrow', Offset(0, 36), Colors.blue);
    }

    // 绘制双端箭头
    {
      Path path = Path();
      path.moveTo(size.width * 0.25, 120);
      path.relativeCubicTo(0, 0, size.width * 0.25, 50, size.width * 0.5, 0);
      path = ArrowPath.addTip(path);
      path = ArrowPath.addTip(path, isBackward: true);

      canvas.drawPath(path, paint..color = Colors.cyan);

      drawText(canvas, size, 'Double sided arrow', Offset(0, 96), Colors.cyan);
    }

    // 使用复杂路径
    {
      Path path = Path();
      path.moveTo(size.width * 0.25, 180);
      path.relativeCubicTo(0, 0, size.width * 0.25, 50, size.width * 0.5, 50);
      path.relativeCubicTo(0, 0, -size.width * 0.25, 0, -size.width * 0.5, 50);
      path.relativeCubicTo(0, 0, size.width * 0.125, 10, size.width * 0.25, -10);
      path = ArrowPath.addTip(path);
      canvas.drawPath(path, paint..color = Colors.blue);

      drawText(canvas, size, 'Complex path', Offset(0, 168), Colors.blue);
    }

    // 单个路径带多个向前和一个向后箭头
    {
      Path path = Path();
      path.moveTo(size.width * 0.25, 358);
      path.relativeLineTo(size.width * 0.13, 50);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);
      path.relativeLineTo(size.width * 0.13, -50);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);
      path.relativeLineTo(size.width * 0.08, 50);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);
      path.relativeLineTo(size.width * 0.08, -50);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);
      path.relativeLineTo(size.width * 0.04, 50);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);
      path.relativeLineTo(size.width * 0.04, -50);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1, isBackward: true);

      canvas.drawPath(path, paint..color = Colors.cyan);

      drawText(
          canvas,
          size,
          'Single Path with multiple forward and one backward arrow tips.',
          Offset(0, 326),
          Colors.cyan);
    }

    // 使用子路径绘制多个向后箭头和一个向前箭头
    {
      Path path = Path();
      Offset penPosition = Offset(size.width * 0.25, 470);
      path.moveTo(penPosition.dx, penPosition.dy);
      penPosition += Offset(size.width * 0.13, 50);
      path.lineTo(penPosition.dx, penPosition.dy);
      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1, isBackward: true);

      Path subPath = Path();
      subPath.moveTo(penPosition.dx, penPosition.dy);
      penPosition += Offset(size.width * 0.13, -50);
      subPath.lineTo(penPosition.dx, penPosition.dy);
      subPath = ArrowPath.addTip(subPath, tipAngle: math.pi * 0.1, isBackward: true);
      path.addPath(subPath, Offset.zero);

      subPath = Path();
      subPath.moveTo(penPosition.dx, penPosition.dy);
      penPosition += Offset(size.width * 0.08, 50);
      subPath.lineTo(penPosition.dx, penPosition.dy);
      subPath = ArrowPath.addTip(subPath, tipAngle: math.pi * 0.1, isBackward: true);
      path.addPath(subPath, Offset.zero);

      subPath = Path();
      subPath.moveTo(penPosition.dx, penPosition.dy);
      penPosition += Offset(size.width * 0.08, -50);
      subPath.lineTo(penPosition.dx, penPosition.dy);
      subPath = ArrowPath.addTip(subPath, tipAngle: math.pi * 0.1, isBackward: true);
      path.addPath(subPath, Offset.zero);

      subPath = Path();
      subPath.moveTo(penPosition.dx, penPosition.dy);
      penPosition += Offset(size.width * 0.04, 50);
      subPath.lineTo(penPosition.dx, penPosition.dy);
      subPath = ArrowPath.addTip(subPath, tipAngle: math.pi * 0.1, isBackward: true);
      path.addPath(subPath, Offset.zero);

      subPath = Path();
      subPath.moveTo(penPosition.dx, penPosition.dy);
      penPosition += Offset(size.width * 0.04, -50);
      subPath.lineTo(penPosition.dx, penPosition.dy);
      subPath = ArrowPath.addTip(subPath, tipAngle: math.pi * 0.1, isBackward: true);
      path.addPath(subPath, Offset.zero);

      path = ArrowPath.addTip(path, tipAngle: math.pi * 0.1);

      canvas.drawPath(path, paint..color = Colors.blue);

      drawText(
          canvas,
          size,
          'Single Path with multiple backward arrow tips.',
          Offset(0, 436),
          Colors.blue);
    }

    // 调整后的箭头
    {
      Path path = Path();
      path.moveTo(size.width * 0.1, 590);
      path.relativeCubicTo(0, 0, size.width * 0.3, 50, size.width * 0.25, 75);
      path = ArrowPath.addTip(path, isAdjusted: true);
      canvas.drawPath(path, paint..color = Colors.cyan);

      drawText(canvas, size, 'Adjusted', Offset(size.width * 0.2, 572), Colors.cyan);
    }

    // 未调整的箭头
    {
      Path path = Path();
      path.moveTo(size.width * 0.6, 590);
      path.relativeCubicTo(0, 0, size.width * 0.3, 50, size.width * 0.25, 75);
      path = ArrowPath.addTip(path, isAdjusted: false);

      canvas.drawPath(path, paint..color = Colors.cyan);

      drawText(canvas, size, 'Non adjusted', Offset(size.width * 0.65, 572), Colors.cyan);
    }
  }

  void drawText(Canvas canvas, Size size, String text, Offset offset, Color color) {
    const TextSpan textSpan = TextSpan(
      text: text,
      style: TextStyle(color: Colors.black),
    );
    final TextPainter textPainter = TextPainter(
      text: textSpan,
      textAlign: TextAlign.center,
      textDirection: TextDirection.ltr,
    );
    textPainter.layout(minWidth: size.width);
    textPainter.paint(canvas, offset);
  }

  @override
  bool shouldRepaint(ArrowPainter oldDelegate) => false;
}

这个示例代码展示了如何使用 arrow_path 包来绘制不同类型的箭头路径,包括单个箭头、双端箭头、复杂路径以及带有调整和未调整箭头的情况。你可以直接运行这段代码以查看效果。

希望这些信息能帮助你在Flutter项目中更好地使用 arrow_path 插件!如果有任何问题或需要进一步的帮助,请随时提问。


更多关于Flutter路径绘制插件arrow_path的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter路径绘制插件arrow_path的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,以下是如何在Flutter中使用arrow_path插件来绘制带有箭头的路径的示例代码。arrow_path插件允许你在Flutter应用中绘制自定义路径,并在路径的末端添加箭头。

首先,确保你已经在pubspec.yaml文件中添加了arrow_path依赖:

dependencies:
  flutter:
    sdk: flutter
  arrow_path: ^最新版本号  # 请替换为实际发布的最新版本号

然后,运行flutter pub get来安装依赖。

接下来,是一个完整的Flutter应用示例,展示如何使用arrow_path来绘制带有箭头的路径:

import 'package:flutter/material.dart';
import 'package:arrow_path/arrow_path.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Arrow Path Example'),
        ),
        body: ArrowPathExample(),
      ),
    );
  }
}

class ArrowPathExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Center(
      child: CustomPaint(
        size: Size(400, 400),
        painter: ArrowPathPainter(),
      ),
    );
  }
}

class ArrowPathPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final Paint paint = Paint()
      ..color = Colors.blue
      ..strokeWidth = 4.0
      ..style = PaintingStyle.stroke;

    final Path path = Path();
    path.moveTo(50, 200);
    path.lineTo(350, 200);

    canvas.drawPath(path, paint);

    final ArrowPainter arrowPainter = ArrowPainter(
      color: Colors.blue,
      strokeWidth: 4.0,
      headLength: 20.0,
      headWidth: 12.0,
    );

    // Draw the arrow at the end of the path
    final Offset endPoint = path.getEndPoint();
    final double angle = path.calculateAngleAtEndPoint();
    arrowPainter.draw(canvas, endPoint, angle);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return false;
  }
}

class ArrowPainter {
  final Color color;
  final double strokeWidth;
  final double headLength;
  final double headWidth;

  ArrowPainter({
    required this.color,
    required this.strokeWidth,
    required this.headLength,
    required this.headWidth,
  });

  void draw(Canvas canvas, Offset position, double angle) {
    final Paint paint = Paint()
      ..color = color
      ..strokeWidth = strokeWidth
      ..style = PaintingStyle.stroke;

    final double radians = angle * (3.14159265358979323846 / 180.0);
    final Offset headStart = position.translate(
      headLength * Math.cos(radians),
      headLength * Math.sin(radians),
    );

    final Offset headEndLeft = headStart.translate(
      -headWidth / 2,
      -headLength * Math.tan(radians / 2),
    );

    final Offset headEndRight = headStart.translate(
      headWidth / 2,
      -headLength * Math.tan(radians / 2),
    );

    final Path arrowPath = Path();
    arrowPath.moveTo(position.dx, position.dy);
    arrowPath.lineTo(headStart.dx, headStart.dy);
    arrowPath.moveTo(headStart.dx, headStart.dy);
    arrowPath.lineTo(headEndLeft.dx, headEndLeft.dy);
    arrowPath.moveTo(headStart.dx, headStart.dy);
    arrowPath.lineTo(headEndRight.dx, headEndRight.dy);

    canvas.drawPath(arrowPath, paint);
  }
}

在这个示例中,我们创建了一个自定义的ArrowPathPainter类,它继承自CustomPainterArrowPathPainter类在paint方法中绘制了一条直线,并在直线的末端绘制了一个箭头。箭头是通过ArrowPainter类绘制的,它接受颜色、线条宽度、箭头长度和箭头宽度作为参数。

请注意,arrow_path插件的具体API可能会有所不同,因此上述代码是基于假设的API进行编写的。如果arrow_path插件提供了内置的箭头绘制功能,你应该参考其官方文档来简化代码。如果插件没有提供内置功能,你可以使用上述示例代码来手动绘制箭头。

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