Flutter音频管理插件audio_manager的使用
Flutter音频管理插件audio_manager的使用
audio_manager
是一个用于Flutter应用程序中实现音乐播放功能的插件,它支持本地资源、文件目录和网络资源的播放,并且可以处理通知。该插件基于iOS上的AVPlayer和Android上的MediaPlayer开发。
iOS配置
在info.plist
文件中添加以下权限:
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
⚠️ 注意:某些方法在模拟器上可能无效,请使用真实设备进行测试。
Android配置
从Android9.0 (API 28)
开始,默认情况下禁用HTTP明文请求。如果需要允许请求,则需在AndroidManifest.xml
中添加android:usesCleartextTraffic="true"
:
<application
...
android:usesCleartextTraffic="true"
...>
⚠️ 注意事项:
- Android最低支持版本为23 (
app/build.gradle -> minSdkVersion: 23
) - Android最低支持Gradle版本为5.4.1 (
gradle-wrapper.properties -> gradle-5.4.1-all.zip
)
快速开始
audio_manager
插件采用单例模式开发,只需要通过 AudioManager.instance
获取实例即可快速开始使用。
示例代码
下面是一个完整的示例demo,展示了如何使用audio_manager
插件来创建一个简单的音频播放器应用。
import 'package:flutter/material.dart';
import 'dart:async';
import 'dart:io';
import 'package:flutter/services.dart';
import 'package:audio_manager/audio_manager.dart';
import 'package:path_provider/path_provider.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
bool isPlaying = false;
Duration _duration;
Duration _position;
double _slider;
double _sliderVolume;
String _error;
num curIndex = 0;
PlayMode playMode = AudioManager.instance.playMode;
final list = [
{
"title": "Assets",
"desc": "assets playback",
"url": "assets/xv.mp3",
"coverUrl": "assets/ic_launcher.png"
},
{
"title": "network",
"desc": "network resouce playback",
"url": "https://dl.espressif.com/dl/audio/ff-16b-2c-44100hz.m4a",
"coverUrl": "https://homepages.cae.wisc.edu/~ece533/images/airplane.png"
}
];
@override
void initState() {
super.initState();
initPlatformState();
setupAudio();
loadFile();
}
@override
void dispose() {
// Release all resources
AudioManager.instance.release();
super.dispose();
}
void setupAudio() {
List<AudioInfo> _list = [];
list.forEach((item) => _list.add(AudioInfo(item["url"],
title: item["title"], desc: item["desc"], coverUrl: item["coverUrl"])));
AudioManager.instance.audioList = _list;
AudioManager.instance.intercepter = true;
AudioManager.instance.play(auto: false);
AudioManager.instance.onEvents((events, args) {
print("$events, $args");
switch (events) {
case AudioManagerEvents.start:
print(
"start load data callback, curIndex is ${AudioManager.instance.curIndex}");
_position = AudioManager.instance.position;
_duration = AudioManager.instance.duration;
_slider = 0;
setState(() {});
AudioManager.instance.updateLrc("audio resource loading....");
break;
case AudioManagerEvents.ready:
print("ready to play");
_error = null;
_sliderVolume = AudioManager.instance.volume;
_position = AudioManager.instance.position;
_duration = AudioManager.instance.duration;
setState(() {});
break;
case AudioManagerEvents.seekComplete:
_position = AudioManager.instance.position;
_slider = _position.inMilliseconds / _duration.inMilliseconds;
setState(() {});
print("seek event is completed. position is [$args]/ms");
break;
case AudioManagerEvents.buffering:
print("buffering $args");
break;
case AudioManagerEvents.playstatus:
isPlaying = AudioManager.instance.isPlaying;
setState(() {});
break;
case AudioManagerEvents.timeupdate:
_position = AudioManager.instance.position;
_slider = _position.inMilliseconds / _duration.inMilliseconds;
setState(() {});
AudioManager.instance.updateLrc(args["position"].toString());
break;
case AudioManagerEvents.error:
_error = args;
setState(() {});
break;
case AudioManagerEvents.ended:
AudioManager.instance.next();
break;
case AudioManagerEvents.volumeChange:
_sliderVolume = AudioManager.instance.volume;
setState(() {});
break;
default:
break;
}
});
}
void loadFile() async {
// Read bundle file to local path
final audioFile = await rootBundle.load("assets/aLIEz.m4a");
final audio = audioFile.buffer.asUint8List();
final appDocDir = await getApplicationDocumentsDirectory();
print(appDocDir);
final file = File("${appDocDir.path}/aLIEz.m4a");
file.writeAsBytesSync(audio);
AudioInfo info = AudioInfo("file://${file.path}",
title: "file", desc: "local file", coverUrl: "assets/aLIEz.jpg");
list.add(info.toJson());
AudioManager.instance.audioList.add(info);
setState(() {});
}
Future<void> initPlatformState() async {
String platformVersion;
try {
platformVersion = await AudioManager.instance.platformVersion;
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin audio player'),
),
body: Center(
child: Column(
children: <Widget>[
Text('Running on: $_platformVersion\n'),
Padding(
padding: EdgeInsets.symmetric(horizontal: 16),
child: volumeFrame(),
),
Expanded(
child: ListView.separated(
itemBuilder: (context, index) {
return ListTile(
title: Text(list[index]["title"],
style: TextStyle(fontSize: 18)),
subtitle: Text(list[index]["desc"]),
onTap: () => AudioManager.instance.play(index: index),
);
},
separatorBuilder: (BuildContext context, int index) =>
Divider(),
itemCount: list.length),
),
Center(
child: Text(_error != null
? _error
: "${AudioManager.instance.info.title} lrc text: $_position")),
bottomPanel()
],
),
),
),
);
}
Widget bottomPanel() {
return Column(children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(horizontal: 16),
child: songProgress(context),
),
Container(
padding: EdgeInsets.symmetric(vertical: 16),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
IconButton(
icon: getPlayModeIcon(playMode),
onPressed: () {
playMode = AudioManager.instance.nextMode();
setState(() {});
}),
IconButton(
iconSize: 36,
icon: Icon(
Icons.skip_previous,
color: Colors.black,
),
onPressed: () => AudioManager.instance.previous()),
IconButton(
onPressed: () async {
bool playing = await AudioManager.instance.playOrPause();
print("await -- $playing");
},
padding: const EdgeInsets.all(0.0),
icon: Icon(
isPlaying ? Icons.pause : Icons.play_arrow,
size: 48.0,
color: Colors.black,
),
),
IconButton(
iconSize: 36,
icon: Icon(
Icons.skip_next,
color: Colors.black,
),
onPressed: () => AudioManager.instance.next()),
IconButton(
icon: Icon(
Icons.stop,
color: Colors.black,
),
onPressed: () => AudioManager.instance.stop()),
],
),
),
]);
}
Widget getPlayModeIcon(PlayMode playMode) {
switch (playMode) {
case PlayMode.sequence:
return Icon(
Icons.repeat,
color: Colors.black,
);
case PlayMode.shuffle:
return Icon(
Icons.shuffle,
color: Colors.black,
);
case PlayMode.single:
return Icon(
Icons.repeat_one,
color: Colors.black,
);
}
return Container();
}
Widget songProgress(BuildContext context) {
var style = TextStyle(color: Colors.black);
return Row(
children: <Widget>[
Text(
_formatDuration(_position),
style: style,
),
Expanded(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 5),
child: SliderTheme(
data: SliderTheme.of(context).copyWith(
trackHeight: 2,
thumbColor: Colors.blueAccent,
overlayColor: Colors.blue,
thumbShape: RoundSliderThumbShape(
disabledThumbRadius: 5,
enabledThumbRadius: 5,
),
overlayShape: RoundSliderOverlayShape(
overlayRadius: 10,
),
activeTrackColor: Colors.blueAccent,
inactiveTrackColor: Colors.grey,
),
child: Slider(
value: _slider ?? 0,
onChanged: (value) {
setState(() {
_slider = value;
});
},
onChangeEnd: (value) {
if (_duration != null) {
Duration msec = Duration(
milliseconds:
(_duration.inMilliseconds * value).round());
AudioManager.instance.seekTo(msec);
}
},
)),
),
),
Text(
_formatDuration(_duration),
style: style,
),
],
);
}
String _formatDuration(Duration d) {
if (d == null) return "--:--";
int minute = d.inMinutes;
int second = (d.inSeconds > 60) ? (d.inSeconds % 60) : d.inSeconds;
String format = ((minute < 10) ? "0$minute" : "$minute") +
":" +
((second < 10) ? "0$second" : "$second");
return format;
}
Widget volumeFrame() {
return Row(children: <Widget>[
IconButton(
padding: EdgeInsets.all(0),
icon: Icon(
Icons.audiotrack,
color: Colors.black,
),
onPressed: () {
AudioManager.instance.setVolume(0);
}),
Expanded(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 0),
child: Slider(
value: _sliderVolume ?? 0,
onChanged: (value) {
setState(() {
_sliderVolume = value;
AudioManager.instance.setVolume(value, showVolume: true);
});
},
)))
]);
}
}
这个示例代码创建了一个简单的音频播放器应用,其中包括了对本地资源、网络资源以及文件系统的支持。通过AudioManager
的事件监听机制,你可以轻松地控制音频的播放、暂停、停止等功能,并且能够响应各种播放状态的变化。
更多关于Flutter音频管理插件audio_manager的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter音频管理插件audio_manager的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何使用Flutter音频管理插件audio_manager
的示例代码。audio_manager
插件允许你管理和控制设备的音频会话,例如设置音频模式、锁定音频焦点等。以下是一个简单的示例,展示如何使用该插件来设置音频模式并锁定音频焦点。
首先,确保你已经在pubspec.yaml
文件中添加了audio_manager
依赖:
dependencies:
flutter:
sdk: flutter
audio_manager: ^0.8.0 # 请检查最新版本号
然后,运行flutter pub get
来安装依赖。
接下来,在你的Flutter应用中,你可以这样使用audio_manager
:
import 'package:flutter/material.dart';
import 'package:audio_manager/audio_manager.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Audio Manager Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: AudioManagerDemo(),
);
}
}
class AudioManagerDemo extends StatefulWidget {
@override
_AudioManagerDemoState createState() => _AudioManagerDemoState();
}
class _AudioManagerDemoState extends State<AudioManagerDemo> {
late AudioManager audioManager;
@override
void initState() {
super.initState();
initAudioManager();
}
void initAudioManager() async {
audioManager = AudioManager();
// 设置音频模式为通信模式(适用于VoIP应用)
await audioManager.setMode(AudioMode.communication);
// 请求音频焦点
AudioFocusRequest request = AudioFocusRequest.builder()
..setAudioAttributes(
AudioAttributes.builder()
..setContentType(AudioContentType.speech)
..setUsage(AudioUsage.voiceCommunication)
.build(),
)
..setAcceptsDelayedFocusGain(true)
..setOnAudioFocusChangeListener((AudioFocusRequest request, AudioFocusState state) {
print('Audio focus changed: $state');
})
.build();
await audioManager.requestAudioFocus(request);
// 监听音频会话状态变化
audioManager.sessionState.listen((sessionState) {
print('Audio session state changed: $sessionState');
});
}
@override
void dispose() {
// 释放音频焦点
audioManager.abandonAudioFocus();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Audio Manager Demo'),
),
body: Center(
child: Text('Audio Manager is initialized and configured'),
),
floatingActionButton: FloatingActionButton(
onPressed: () async {
// 示例:播放一个简短的音频文件(需要自行添加音频文件到项目资源中)
// 注意:这里只是示例,实际播放音频可能需要使用其他插件如audioplayers
// AudioPlayer audioPlayer = AudioPlayer();
// await audioPlayer.play(AudioSource.fromAsset('assets/audio/sample.mp3'));
// 在此示例中,我们只打印一条消息
print('Audio setup is complete. You can add your audio playback code here.');
},
tooltip: 'Play Audio',
child: Icon(Icons.play_arrow),
),
);
}
}
请注意:
- 音频播放:上述代码中的音频播放部分被注释掉了,因为
audio_manager
插件本身不处理音频播放。你可以使用其他插件如audioplayers
来处理音频文件的播放。 - 音频焦点:在请求音频焦点时,我们设置了一个监听器来监听音频焦点的变化。
- 音频会话状态:我们还监听了音频会话状态的变化,这有助于了解音频会话的当前状态。
确保在实际应用中处理异常和边缘情况,例如请求音频焦点失败时的处理。