Flutter几何计算插件convex_hull的使用

发布于 1周前 作者 songsunli 来自 Flutter

Flutter几何计算插件convex_hull的使用

Info

convex_hull 插件用于计算给定点集的凸包。该插件实现了 Andrew’s monotone chain algorithm,这是一种高效的 O(n log n) 算法。

Monotone Chain Algorithm (Maonus, CC BY-SA 4.0, via Wikimedia Commons)

Usage

函数介绍

库中包含一个 convexHull 函数,它接受一个泛型对象列表和访问 x 和 y 坐标的函数,并返回形成凸包的对象列表。

示例代码

以下是一个完整的示例,演示如何使用 convex_hull 插件来计算给定点集的凸包:

import 'package:convex_hull/convex_hull.dart';
import 'package:flutter/material.dart';

class Example {
  final double xCoordinate;
  final double yCoordinate;
  final String info;

  const Example(this.xCoordinate, this.yCoordinate, this.info);

  @override
  String toString() => 'Example($xCoordinate, $yCoordinate, "$info")';
}

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Convex Hull Example')),
        body: ConvexHullExample(),
      ),
    );
  }
}

class ConvexHullExample extends StatefulWidget {
  @override
  _ConvexHullExampleState createState() => _ConvexHullExampleState();
}

class _ConvexHullExampleState extends State<ConvexHullExample> {
  List<Example> points = [
    Example(0.0, 0.0, "1"),
    Example(2.0, 0.0, "2"),
    Example(2.0, 2.0, "3"),
    Example(0.0, 2.0, "6"),
    Example(1.0, 1.0, "f1"), // lies within convex hull
  ];

  List<Example> hullPoints;

  @override
  void initState() {
    super.initState();
    hullPoints = convexHull<Example>(points, x: (e) => e.xCoordinate, y: (e) => e.yCoordinate);
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      children: <Widget>[
        Expanded(
          child: CustomPaint(
            painter: PointsPainter(points, hullPoints),
            size: Size.infinite,
          ),
        ),
        Text('Convex Hull Points:'),
        ListView.builder(
          shrinkWrap: true,
          itemCount: hullPoints.length,
          itemBuilder: (context, index) {
            return ListTile(
              title: Text(hullPoints[index].toString()),
            );
          },
        ),
      ],
    );
  }
}

class PointsPainter extends CustomPainter {
  final List<Example> points;
  final List<Example> hullPoints;

  PointsPainter(this.points, this.hullPoints);

  @override
  void paint(Canvas canvas, Size size) {
    final Paint pointPaint = Paint()
      ..color = Colors.blue
      ..strokeWidth = 2.0;

    final Paint hullPaint = Paint()
      ..color = Colors.red
      ..strokeWidth = 2.0
      ..style = PaintingStyle.stroke;

    final Offset center = Offset(size.width / 2, size.height / 2);
    final double scale = 100;

    for (var point in points) {
      canvas.drawCircle(
        Offset(center.dx + point.xCoordinate * scale, center.dy - point.yCoordinate * scale),
        5.0,
        pointPaint,
      );
    }

    if (hullPoints.isNotEmpty) {
      Path path = Path();
      for (int i = 0; i < hullPoints.length; i++) {
        Offset offset = Offset(center.dx + hullPoints[i].xCoordinate * scale, center.dy - hullPoints[i].yCoordinate * scale);
        if (i == 0) {
          path.moveTo(offset.dx, offset.dy);
        } else {
          path.lineTo(offset.dx, offset.dy);
        }
      }
      path.close();
      canvas.drawPath(path, hullPaint);
    }
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

说明

  • Example 类:定义了一个包含 x 和 y 坐标以及额外信息的类。
  • main 函数:启动应用并设置主页为 MyApp
  • MyApp 类:创建了一个简单的 Flutter 应用程序,包含一个标题栏和 ConvexHullExample 组件。
  • ConvexHullExample 类:负责计算凸包并在屏幕上显示点和凸包。
  • PointsPainter 类:自定义绘制器,用于在屏幕上绘制点和凸包路径。

通过这个示例,你可以看到如何使用 convex_hull 插件来计算凸包,并将其可视化。希望这对您有所帮助!


更多关于Flutter几何计算插件convex_hull的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter几何计算插件convex_hull的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,以下是一个关于如何在Flutter中使用convex_hull插件来进行几何计算的代码示例。convex_hull插件可以用来计算一组点的凸包(Convex Hull),这是计算几何中的一个基本问题。

首先,你需要在你的pubspec.yaml文件中添加convex_hull依赖:

dependencies:
  flutter:
    sdk: flutter
  convex_hull: ^0.1.0  # 请检查最新版本号

然后,运行flutter pub get来安装依赖。

接下来是一个完整的Flutter应用示例,它演示了如何使用convex_hull插件来计算一组点的凸包:

import 'package:flutter/material.dart';
import 'package:convex_hull/convex_hull.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Convex Hull Example',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: ConvexHullExample(),
    );
  }
}

class ConvexHullExample extends StatefulWidget {
  @override
  _ConvexHullExampleState createState() => _ConvexHullExampleState();
}

class _ConvexHullExampleState extends State<ConvexHullExample> {
  List<Offset> points = [
    Offset(50, 50),
    Offset(150, 50),
    Offset(100, 150),
    Offset(200, 150),
    Offset(150, 200),
    Offset(50, 200),
  ];
  List<Offset>? hullPoints;

  @override
  void initState() {
    super.initState();
    computeHull();
  }

  void computeHull() {
    List<List<double>> pointList = points.map((point) => [point.dx, point.dy]).toList();
    List<List<double>> hull = ConvexHull.compute(pointList);
    setState(() {
      hullPoints = hull.map((point) => Offset(point[0], point[1])).toList();
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Convex Hull Example'),
      ),
      body: CustomPaint(
        size: Size(300, 300),
        painter: ConvexHullPainter(points: points, hullPoints: hullPoints),
      ),
    );
  }
}

class ConvexHullPainter extends CustomPainter {
  final List<Offset> points;
  final List<Offset>? hullPoints;

  ConvexHullPainter({required this.points, required this.hullPoints});

  @override
  void paint(Canvas canvas, Size size) {
    final Paint pointPaint = Paint()
      ..color = Colors.red
      ..style = PaintingStyle.fill
      ..strokeWidth = 4.0;

    final Paint hullPaint = Paint()
      ..color = Colors.blue
      ..style = PaintingStyle.stroke
      ..strokeWidth = 2.0;

    // Draw original points
    points.forEach((point) {
      canvas.drawCircle(point, 4.0, pointPaint);
    });

    // Draw convex hull if computed
    if (hullPoints != null && hullPoints!.isNotEmpty) {
      Path path = Path();
      path.moveTo(hullPoints![0].dx, hullPoints![0].dy);
      for (int i = 1; i < hullPoints!.length; i++) {
        path.lineTo(hullPoints![i].dx, hullPoints![i].dy);
      }
      path.close();
      canvas.drawPath(path, hullPaint);
    }
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return oldDelegate != this;
  }
}

这个示例展示了如何:

  1. 定义一个包含一些点的列表points
  2. 使用ConvexHull.compute方法计算这些点的凸包。
  3. 使用CustomPaintCustomPainter来绘制原始点和凸包。

请注意,ConvexHull.compute方法接受一个List<List<double>>类型的参数,其中每个内部列表表示一个点的x和y坐标。计算完成后,结果也是以相同的格式返回,因此在绘制之前需要将其转换回Offset对象。

确保在实际项目中检查convex_hull插件的最新版本和API文档,因为插件的API可能会随着版本的更新而变化。

回到顶部