Flutter未知功能探索插件ocarina的使用
Flutter未知功能探索插件ocarina的使用
Ocarina简介
Ocarina 是一个简单易用的Flutter音频包,旨在支持从本地文件(来自资源或文件系统)播放音频,并且在所有Flutter运行的平台上提供支持。目前,仅支持移动平台(Android和iOS),后续将支持Web和桌面平台(Linux、MacOS和Windows)。
如果你有任何问题或潜在的功能请求想要讨论,可以加入 Blue Fire Discord服务器。
使用方法
使用资源文件
final player = OcarinaPlayer(
asset: 'assets/Loop-Menu.wav',
package: 'my_package_name',
loop: true,
volume: 0.8,
);
await player.load();
使用设备文件系统中的文件
final player = OcarinaPlayer(
filePath: '/SomeWhere/On/The/Device/Loop-Menu.wav',
loop: true,
volume: 0.8,
);
await player.load();
API文档
以下是OcarinaPlayer
实例可用的方法列表:
play
: 开始播放。pause
: 暂停播放。resume
: 如果之前暂停,则恢复播放。stop
: 停止播放,可以通过再次调用play
重新开始。seek(Duration)
: 将播放位置移动到指定的Duration
。position
: 获取当前播放位置(以毫秒为单位)。updateVolume(double)
: 更新音量,值应在0到1之间。dispose
: 清除内存中的加载资源,若需再次使用该实例,则需重新调用load
方法。
iOS委托
为了应对iOS中操作系统给VoiceProcessingIO
Audio Unit优先级的问题,导致ocarina
播放的音频文件音量显著降低,引入了iOS委托功能。此功能与twilio_programmable_video
插件共同开发,具体配置请参考官方文档。
音频播放器状态监听器
为了与其他插件(如twilio_programmable_video
)协同工作,提供了音频播放器状态监听器功能。开发者可以根据需要添加自定义监听器,监听器签名如下:
- Android:
(url: String, isPlaying: Boolean) -> Unit
- iOS:
(_ url: String, _ isPlaying: Bool) -> Void
示例代码
以下是一个完整的示例demo,展示了如何使用Ocarina插件进行音频播放:
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
import 'package:ocarina/ocarina.dart';
import 'package:path_provider/path_provider.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Ocarina Example'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({required this.title});
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
const staticFileUrl = 'https://luan.xyz/files/audio/ambient_c_motion.mp3';
class _MyHomePageState extends State<MyHomePage> {
OcarinaPlayer? _player;
String? _localFilePath;
bool _loop = true;
bool _fetchingFile = false;
Future _loadFile() async {
final bytes = await http.readBytes(Uri.parse(staticFileUrl));
final dir = await getApplicationDocumentsDirectory();
final file = File('${dir.path}/audio.mp3');
await file.writeAsBytes(bytes);
if (await file.exists()) {
setState(() {
_localFilePath = file.path;
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: (_player != null
? PlayerWidget(
player: _player!,
onBack: () {
setState(() {
_localFilePath = null;
_fetchingFile = false;
_player = null;
});
})
: Column(
children: [
ElevatedButton(
child: Text(_loop ? "Loop mode" : "Single play mode"),
onPressed: () async {
setState(() {
_loop = !_loop;
});
}),
ElevatedButton(
child: Text("Play asset audio"),
onPressed: () async {
final player = OcarinaPlayer(
asset: 'assets/Loop-Menu.wav', loop: _loop);
setState(() {
_player = player;
});
}),
ElevatedButton(
child: Text(_fetchingFile
? "Fetching file..."
: "Download file to Device, and play it"),
onPressed: () async {
if (_fetchingFile) return;
setState(() {
_fetchingFile = true;
});
await _loadFile();
final player = OcarinaPlayer(filePath: _localFilePath);
await player.load();
setState(() {
_player = player;
});
})
],
)),
),
);
}
}
class PlayerWidget extends StatelessWidget {
final OcarinaPlayer player;
final VoidCallback onBack;
PlayerWidget({required this.player, required this.onBack});
@override
Widget build(_) {
return FutureBuilder(
future: player.load(),
builder: (ctx, snapshot) {
switch (snapshot.connectionState) {
case ConnectionState.waiting:
case ConnectionState.none:
case ConnectionState.active:
return Text("Loading player");
case ConnectionState.done:
if (snapshot.hasError) {
return Column(
children: [
Text("Error loading player"),
ElevatedButton(
child: Text("Go Back"),
onPressed: onBack.call,
),
],
);
}
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
child: Text("Play"),
onPressed: () async {
await player.play();
}),
ElevatedButton(
child: Text("Stop"),
onPressed: () async {
await player.stop();
}),
ElevatedButton(
child: Text("Pause"),
onPressed: () async {
await player.pause();
}),
ElevatedButton(
child: Text("Resume"),
onPressed: () async {
await player.resume();
}),
ElevatedButton(
child: Text("Seek to 5 secs"),
onPressed: () async {
await player.seek(Duration(seconds: 5));
}),
Row(mainAxisAlignment: MainAxisAlignment.center, children: [
Text("Volume"),
ElevatedButton(
child: Text("0.2"),
onPressed: () async {
await player.updateVolume(0.2);
}),
ElevatedButton(
child: Text("0.5"),
onPressed: () async {
await player.updateVolume(0.5);
}),
ElevatedButton(
child: Text("1.0"),
onPressed: () async {
await player.updateVolume(1.0);
}),
]),
ElevatedButton(
child: Text("Dispose"),
onPressed: () async {
await player.dispose();
}),
ElevatedButton(
child: Text("Go Back"),
onPressed: onBack.call,
),
]);
}
});
}
}
通过上述内容,您可以了解如何在Flutter项目中使用Ocarina插件来实现音频播放功能,并根据需求调整播放模式、音量等参数。希望这对您有所帮助!
更多关于Flutter未知功能探索插件ocarina的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter未知功能探索插件ocarina的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,作为IT专家,以下是如何在Flutter项目中集成和使用Ocarina插件进行未知功能探索的示例代码。Ocarina是一个用于探索和发现Flutter和Dart环境中未知功能的插件,尽管实际中可能并不存在一个名为“Ocarina”的插件专门用于此目的(这个名字在Flutter插件生态系统中并不常见),但为了回答这个假设性问题,我将展示如何编写一个Flutter插件的基本框架,并模拟一些探索功能。
首先,你需要创建一个Flutter插件项目。这可以通过Flutter的命令行工具完成:
flutter create --org com.example --template=plugin ocarina
这将在你的工作目录中创建一个名为ocarina
的插件项目。
1. 插件的Android实现
在ocarina/android/src/main/java/com/example/ocarina/OcarinaPlugin.java
中,你可以实现一些探索功能。例如,我们可以模拟一个方法,它返回设备的一些信息:
package com.example.ocarina;
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.BinaryMessenger;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import android.os.Bundle;
import android.content.Context;
public class OcarinaPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
private MethodChannel channel;
private Context applicationContext;
@Override
public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
channel = new MethodChannel(flutterPluginBinding.getBinaryMessenger(), "ocarina");
channel.setMethodCallHandler(this);
applicationContext = flutterPluginBinding.getApplicationContext();
}
@Override
public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
if (call.method.equals("getDeviceInfo")) {
String deviceInfo = getDeviceInfo();
result.success(deviceInfo);
} else {
result.notImplemented();
}
}
@Override
public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
channel.setMethodCallHandler(null);
}
private String getDeviceInfo() {
// 模拟获取设备信息
return "Device: Android, Model: " + android.os.Build.MODEL + ", Version: " + android.os.Build.VERSION.RELEASE;
}
@Override
public void onAttachedToActivity(ActivityPluginBinding binding) {
// 插件与Activity的交互可以在这里处理
}
@Override
public void onDetachedFromActivityForConfigChanges() {
// 当Activity的配置发生变化时,插件与Activity的交互可以在这里处理
}
@Override
public void onReattachedToActivityForConfigChanges(ActivityPluginBinding binding) {
// 当Activity的配置变化完成后,插件与Activity的交互可以在这里处理
}
@Override
public void onDetachedFromActivity() {
// 当Activity被销毁时,插件与Activity的交互可以在这里处理
}
}
2. 插件的iOS实现
在ocarina/ios/Classes/OcarinaPlugin.swift
中,你可以实现类似的功能:
import Flutter
public class OcarinaPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let channel = FlutterMethodChannel(name: "ocarina", binaryMessenger: registrar.messenger())
let instance = OcarinaPlugin()
registrar.addMethodCallDelegate(instance, channel: channel)
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
if call.method == "getDeviceInfo" {
let deviceInfo = UIDevice.current.model + " - iOS Version: " + (UIDevice.current.systemVersion as NSString).replacingOccurrences(of: " ", with: ".")
result(deviceInfo)
} else {
result(FlutterMethodNotImplemented)
}
}
}
3. 在Flutter中使用插件
最后,在你的Flutter项目中的lib/main.dart
文件中,你可以这样调用插件的方法:
import 'package:flutter/material.dart';
import 'package:ocarina/ocarina.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
static const platform = const MethodChannel('ocarina');
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Ocarina Plugin Demo'),
),
body: Center(
child: ElevatedButton(
onPressed: _getDeviceInfo,
child: Text('Get Device Info'),
),
),
),
);
}
Future<void> _getDeviceInfo() async {
try {
final String result = await platform.invokeMethod('getDeviceInfo');
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text('Device Info: $result'),
),
);
} on PlatformException catch (e) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text("Failed to get device info: '${e.message}'"),
),
);
}
}
}
请注意,上述代码是一个简化的示例,用于展示如何在Flutter中创建和使用一个插件。在实际开发中,你可能需要处理更多的错误情况,并根据具体需求扩展插件的功能。