Flutter强制重绘插件repaint的使用
Flutter强制重绘插件 repaint
的使用
repaint
是一个用于创建和管理画布的库,类似于 CustomPaint
,但提供了更多功能。本文将介绍如何使用该插件,并提供完整的示例代码。
如何使用
处理鼠标事件
为了处理鼠标事件,可以通过重写 onPointerEvent
方法来实现:
@override
@mustCallSuper
void onPointerEvent(PointerEvent event) {
switch (event.runtimeType) {
case PointerDownEvent:
case PointerUpEvent:
case PointerCancelEvent:
case PointerPanZoomStartEvent:
case PointerPanZoomUpdateEvent:
case PointerPanZoomEndEvent:
case PointerScrollEvent:
case PointerSignalEvent:
case PointerHoverEvent:
break;
case PointerMoveEvent e:
// 在鼠标拖动时移动 [_rect] 通过 [_offset]
final rect = _rect.shift(_offset);
if (!rect.contains(e.localPosition)) return;
_offset += e.delta;
}
}
处理键盘事件
使用 HardwareKeyboard
管理器
你可以使用 HardwareKeyboard
来处理键盘事件:
bool _onKeyEvent(KeyEvent event) {
if (event.deviceType != KeyEventDeviceType.keyboard) return false;
if (event is! KeyDownEvent) return false;
// F1 - 执行某些操作
switch (event.logicalKey) {
case LogicalKeyboardKey.f1:
doSomething();
return true;
default:
return false;
}
}
@override
void mount(_, __) {
HardwareKeyboard.instance.addHandler(_onKeyEvent);
}
@override
void unmount() {
HardwareKeyboard.instance.removeHandler(_onKeyEvent);
}
使用 Focus
小部件
你也可以通过包裹 RePaint
小部件并使用 Focus
来处理键盘事件:
final painter = RePainterImpl();
Widget build(BuildContext context) {
return Focus(
onKeyEvent: painter.onKeyEvent,
child: RePaint(
painter: painter,
),
);
}
完整示例 Demo
下面是一个完整的示例,展示了如何使用 repaint
插件进行基本的绘图操作,并处理鼠标和键盘事件:
import 'package:flutter/material.dart';
import 'package:repaint/repaint.dart';
class MyPainter extends RePainterImpl {
Offset _offset = Offset.zero;
Rect _rect = Rect.fromLTWH(50, 50, 200, 100);
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.blue
..style = PaintingStyle.fill;
canvas.drawRect(_rect.shift(_offset), paint);
}
@override
bool shouldRepaint(covariant RePainter oldDelegate) {
return true; // 强制重绘
}
@override
void onPointerEvent(PointerEvent event) {
switch (event.runtimeType) {
case PointerDownEvent:
case PointerUpEvent:
case PointerCancelEvent:
case PointerPanZoomStartEvent:
case PointerPanZoomUpdateEvent:
case PointerPanZoomEndEvent:
case PointerScrollEvent:
case PointerSignalEvent:
case PointerHoverEvent:
break;
case PointerMoveEvent e:
final rect = _rect.shift(_offset);
if (!rect.contains(e.localPosition)) return;
_offset += e.delta;
markNeedsPaint(); // 标记需要重绘
}
}
bool _onKeyEvent(KeyEvent event) {
if (event.deviceType != KeyEventDeviceType.keyboard) return false;
if (event is! KeyDownEvent) return false;
switch (event.logicalKey) {
case LogicalKeyboardKey.arrowLeft:
_offset = Offset(_offset.dx - 10, _offset.dy);
markNeedsPaint();
return true;
case LogicalKeyboardKey.arrowRight:
_offset = Offset(_offset.dx + 10, _offset.dy);
markNeedsPaint();
return true;
case LogicalKeyboardKey.arrowUp:
_offset = Offset(_offset.dx, _offset.dy - 10);
markNeedsPaint();
return true;
case LogicalKeyboardKey.arrowDown:
_offset = Offset(_offset.dx, _offset.dy + 10);
markNeedsPaint();
return true;
default:
return false;
}
}
@override
void mount(_, __) {
HardwareKeyboard.instance.addHandler(_onKeyEvent);
}
@override
void unmount() {
HardwareKeyboard.instance.removeHandler(_onKeyEvent);
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
final painter = MyPainter();
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text('Repaint Example')),
body: Center(
child: Focus(
onKeyEvent: painter.onKeyEvent,
child: Repaint(
painter: painter,
size: Size.infinite,
),
),
),
),
);
}
}
这个示例展示了如何使用 repaint
插件进行自定义绘制,并通过鼠标和键盘事件来更新绘制内容。希望这些信息对你有所帮助!
更多关于Flutter强制重绘插件repaint的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter强制重绘插件repaint的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
在Flutter中,RepaintBoundary
小部件和 RepaintBoundary
类的 markNeedsPaint
方法结合使用,可以实现强制重绘。虽然 Flutter 并没有一个直接名为 repaint
的插件,但你可以通过编程方式触发重绘。
以下是一个示例代码,展示如何使用 RepaintBoundary
和 markNeedsPaint
来强制重绘一个小部件:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Repaint Boundary Example'),
),
body: Center(
child: RepaintBoundaryExample(),
),
),
);
}
}
class RepaintBoundaryExample extends StatefulWidget {
@override
_RepaintBoundaryExampleState createState() => _RepaintBoundaryExampleState();
}
class _RepaintBoundaryExampleState extends State<RepaintBoundaryExample> {
GlobalKey _repaintBoundaryKey = GlobalKey();
void _forceRepaint() {
final RenderRepaintBoundary boundary =
_repaintBoundaryKey.currentContext?.findRenderObject() as RenderRepaintBoundary?;
if (boundary != null) {
boundary.markNeedsPaint();
}
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RepaintBoundary(
key: _repaintBoundaryKey,
child: Container(
width: 100,
height: 100,
color: Colors.blue,
child: Center(
child: Text(
'Repaint Me',
style: TextStyle(color: Colors.white),
),
),
),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: _forceRepaint,
child: Text('Force Repaint'),
),
],
);
}
}
代码说明:
-
RepaintBoundary
小部件:RepaintBoundary
是一个小部件,它用于在渲染树中创建一个边界,该边界内的内容在需要时可以被单独重绘。- 使用
GlobalKey
来获取RepaintBoundary
的渲染对象。
-
_forceRepaint
方法:- 这个方法通过
GlobalKey
获取RepaintBoundary
的RenderRepaintBoundary
对象。 - 调用
markNeedsPaint
方法强制重绘RepaintBoundary
内的内容。
- 这个方法通过
-
UI 结构:
- 一个
Container
被包裹在RepaintBoundary
中,该Container
有一个蓝色的背景和一些文本。 - 一个
ElevatedButton
用于触发_forceRepaint
方法。
- 一个
当你点击按钮时,RepaintBoundary
内的内容将被强制重绘,即使其内容没有改变。这在某些需要动画或动态更新UI但不想重新构建整个小部件树的场景中非常有用。