Flutter增强现实功能插件ar_flutter_plugin_engine的使用

发布于 1周前 作者 caililin 来自 Flutter

Flutter增强现实功能插件 ar_flutter_plugin_engine 的使用

概述

ar_flutter_plugin_engine 是一个支持 ARKit(iOS)和 ARCore(Android)的 Flutter 插件,用于创建协作式增强现实应用。该插件基于 arkit_flutter_pluginarcore_flutter_plugin,并在此基础上进行了扩展。

安装与配置

1. 添加依赖

在项目的 pubspec.yaml 文件中添加以下依赖:

dependencies:
  ar_flutter_plugin_engine: ^1.0.0

然后运行以下命令安装依赖:

flutter pub get

2. 导入插件

在 Dart 文件中导入插件:

import 'package:ar_flutter_plugin_engine/ar_flutter_plugin.dart';

3. iOS 权限设置

如果你遇到 iOS 设备上的权限问题(例如相机视图无法显示),可以在 ios/Podfile 中添加以下内容:

post_install do |installer|
  installer.pods_project.targets.each do |target|
    flutter_additional_ios_build_settings(target)
    target.build_configurations.each do |config|
      config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
        '$(inherited)',

        ## dart: PermissionGroup.camera
        'PERMISSION_CAMERA=1',

        ## dart: PermissionGroup.photos
        'PERMISSION_PHOTOS=1',

        ## dart: [PermissionGroup.location, PermissionGroup.locationAlways, PermissionGroup.locationWhenInUse]
        'PERMISSION_LOCATION=1',

        ## dart: PermissionGroup.sensors
        'PERMISSION_SENSORS=1',

        ## dart: PermissionGroup.bluetooth
        'PERMISSION_BLUETOOTH=1',
      ]
    end
  end
end

示例代码

以下是一个简单的示例应用,展示了如何使用 ar_flutter_plugin_engine 插件来创建不同的 AR 场景。

主入口文件 main.dart

import 'package:flutter/material.dart';
import 'examples/debugoptionsexample.dart';
import 'examples/localandwebobjectsexample.dart';
import 'examples/objectsonplanesexample.dart';
import 'examples/objectgesturesexample.dart';
import 'examples/screenshotexample.dart';
import 'examples/cloudanchorexample.dart';
import 'examples/externalmodelmanagementexample.dart';

void main() {
  WidgetsFlutterBinding.ensureInitialized();
  runApp(MyApp());
}

class MyApp extends StatefulWidget {
  [@override](/user/override)
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  String _platformVersion = 'Unknown';
  static const String _title = 'AR Plugin Demo';

  [@override](/user/override)
  void initState() {
    super.initState();
    initPlatformState();
  }

  Future<void> initPlatformState() async {
    String platformVersion;
    try {
      platformVersion = await ArFlutterPlugin.platformVersion;
    } on PlatformException {
      platformVersion = 'Failed to get platform version.';
    }

    if (!mounted) return;

    setState(() {
      _platformVersion = platformVersion;
    });
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text(_title),
        ),
        body: Column(children: [
          Text('Running on: $_platformVersion\n'),
          Expanded(
            child: ExampleList(),
          ),
        ]),
      ),
    );
  }
}

class ExampleList extends StatelessWidget {
  [@override](/user/override)
  Widget build(BuildContext context) {
    final examples = [
      Example(
        'Debug Options',
        'Visualize feature points, planes and world coordinate system',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => DebugOptionsWidget())),
      ),
      Example(
        'Local & Online Objects',
        'Place 3D objects from Flutter assets and the web into the scene',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => LocalAndWebObjectsWidget())),
      ),
      Example(
        'Anchors & Objects on Planes',
        'Place 3D objects on detected planes using anchors',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => ObjectsOnPlanesWidget())),
      ),
      Example(
        'Object Transformation Gestures',
        'Rotate and Pan Objects',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => ObjectGesturesWidget())),
      ),
      Example(
        'Screenshots',
        'Place 3D objects on planes and take screenshots',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => ScreenshotWidget())),
      ),
      Example(
        'Cloud Anchors',
        'Place and retrieve 3D objects using the Google Cloud Anchor API',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => CloudAnchorWidget())),
      ),
      Example(
        'External Model Management',
        'Similar to Cloud Anchors example, but uses external database to choose from available 3D models',
        () => Navigator.push(context, MaterialPageRoute(builder: (context) => ExternalModelManagementWidget())),
      ),
    ];
    return ListView(
      children: examples.map((example) => ExampleCard(example: example)).toList(),
    );
  }
}

class ExampleCard extends StatelessWidget {
  ExampleCard({Key? key, required this.example}) : super(key: key);
  final Example example;

  [@override](/user/override)
  Widget build(BuildContext context) {
    return Card(
      child: InkWell(
        splashColor: Colors.blue.withAlpha(30),
        onTap: () {
          example.onTap();
        },
        child: ListTile(
          title: Text(example.name),
          subtitle: Text(example.description),
        ),
      ),
    );
  }
}

class Example {
  const Example(this.name, this.description, this.onTap);
  final String name;
  final String description;
  final Function onTap;
}

示例场景

1. Debug Options

这是一个简单的 AR 场景,包含切换世界原点、特征点和平面可视化的选项。

// debugoptionsexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class DebugOptionsWidget extends StatefulWidget {
  [@override](/user/override)
  _DebugOptionsWidgetState createState() => _DebugOptionsWidgetState();
}

class _DebugOptionsWidgetState extends State<DebugOptionsWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Debug Options')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

2. Local & Online Objects

在这个场景中,用户可以放置来自 Flutter 资源或互联网的 GLTF/GLB 对象,并调整其位置、旋转和缩放。

// localandwebobjectsexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class LocalAndWebObjectsWidget extends StatefulWidget {
  [@override](/user/override)
  _LocalAndWebObjectsWidgetState createState() => _LocalAndWebObjectsWidgetState();
}

class _LocalAndWebObjectsWidgetState extends State<LocalAndWebObjectsWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Local & Online Objects')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

3. Objects & Anchors on Planes

在这个场景中,用户可以通过点击检测到的平面来创建带有 3D 模型的锚点。

// objectsonplanesexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class ObjectsOnPlanesWidget extends StatefulWidget {
  [@override](/user/override)
  _ObjectsOnPlanesWidgetState createState() => _ObjectsOnPlanesWidgetState();
}

class _ObjectsOnPlanesWidgetState extends State<ObjectsOnPlanesWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Objects & Anchors on Planes')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

4. Object Transformation Gestures

这个场景允许用户通过手势旋转和平移已放置的对象。

// objectgesturesexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class ObjectGesturesWidget extends StatefulWidget {
  [@override](/user/override)
  _ObjectGesturesWidgetState createState() => _ObjectGesturesWidgetState();
}

class _ObjectGesturesWidgetState extends State<ObjectGesturesWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Object Transformation Gestures')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

5. Screenshots

这个场景允许用户拍摄 AR 场景的截图。

// screenshotexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class ScreenshotWidget extends StatefulWidget {
  [@override](/user/override)
  _ScreenshotWidgetState createState() => _ScreenshotWidgetState();
}

class _ScreenshotWidgetState extends State<ScreenshotWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Screenshots')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

6. Cloud Anchors

这个场景允许用户上传和下载对象及其锚点,从而创建可共享的交互式 AR 体验。

// cloudanchorexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class CloudAnchorWidget extends StatefulWidget {
  [@override](/user/override)
  _CloudAnchorWidgetState createState() => _CloudAnchorWidgetState();
}

class _CloudAnchorWidgetState extends State<CloudAnchorWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Cloud Anchors')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

7. External Model Management

这个场景类似于云锚点示例,但使用外部数据库(Firestore)管理可用的模型。

// externalmodelmanagementexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';

class ExternalModelManagementWidget extends StatefulWidget {
  [@override](/user/override)
  _ExternalModelManagementWidgetState createState() => _ExternalModelManagementWidgetState();
}

class _ExternalModelManagementWidgetState extends State<ExternalModelManagementWidget> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('External Model Management')),
      body: ARView(
        // 配置 AR 视图
      ),
    );
  }
}

更多关于Flutter增强现实功能插件ar_flutter_plugin_engine的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter增强现实功能插件ar_flutter_plugin_engine的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,下面是一个关于如何使用 ar_flutter_plugin_engine 插件来实现Flutter增强现实(AR)功能的代码示例。这个示例将展示如何初始化AR场景、加载3D模型以及处理基本的AR相机视图。

首先,确保你已经在 pubspec.yaml 文件中添加了 ar_flutter_plugin_engine 依赖:

dependencies:
  flutter:
    sdk: flutter
  ar_flutter_plugin_engine: ^最新版本号  # 请替换为最新的版本号

然后,运行 flutter pub get 来获取依赖。

接下来,是一个简单的Flutter应用示例,展示了如何使用 ar_flutter_plugin_engine

import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin_engine/ar_flutter_plugin_engine.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter AR Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: ARPage(),
    );
  }
}

class ARPage extends StatefulWidget {
  @override
  _ARPageState createState() => _ARPageState();
}

class _ARPageState extends State<ARPage> {
  late ARFlutterPluginEngine _arEngine;

  @override
  void initState() {
    super.initState();
    _initAREngine();
  }

  @override
  void dispose() {
    _arEngine.dispose();
    super.dispose();
  }

  Future<void> _initAREngine() async {
    _arEngine = await ARFlutterPluginEngine.instance;
    _arEngine.setOnPlaneDetectedCallback((plane) {
      // 当检测到平面时,可以在此处添加3D模型或其他AR内容
      print('Detected plane: $plane');
      _load3DModel();
    });

    // 开始AR会话
    await _arEngine.startARSession();
  }

  Future<void> _load3DModel() async {
    // 假设你有一个3D模型的GLTF文件路径
    String modelPath = 'assets/models/sample_model.glb';
    
    // 加载并显示3D模型
    await _arEngine.addNodeWithGLTF(
      modelPath: modelPath,
      position: [0, 0, -1], // 初始位置
      scale: [1, 1, 1],     // 初始缩放
      rotation: [0, 0, 0],  // 初始旋转
    );
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Flutter AR Demo'),
      ),
      body: Center(
        child: AspectRatio(
          aspectRatio: 16 / 9,
          child: ARView(
            arEngine: _arEngine,
          ),
        ),
      ),
    );
  }
}

class ARView extends StatelessWidget {
  final ARFlutterPluginEngine arEngine;

  ARView({required this.arEngine});

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.black,
      child: CustomPaint(
        size: Size.infinite, // 根据需要调整大小
        painter: ARPainter(arEngine: arEngine),
      ),
    );
  }
}

class ARPainter extends CustomPainter {
  final ARFlutterPluginEngine arEngine;

  ARPainter({required this.arEngine});

  @override
  void paint(Canvas canvas, Size size) {
    // 在此处处理自定义绘制逻辑,但通常AR绘制由插件内部处理
    // 你可能只需要确保Canvas大小与AR视图匹配
    arEngine.renderFrameToCanvas(canvas);
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    // 根据需要决定是否重绘
    return true;
  }
}

注意

  1. ARFlutterPluginEngine 的具体API和方法可能因版本而异,请参考插件的官方文档和示例代码。
  2. 上面的代码是一个简化的示例,实际使用中可能需要处理更多的错误检查、状态管理和性能优化。
  3. ARViewARPainter 的实现可能需要根据 ar_flutter_plugin_engine 插件的具体要求进行调整。有些插件可能提供了直接的 ARView 小部件,而无需自定义绘制逻辑。
  4. 确保你的项目中包含了正确的3D模型文件,并且路径正确无误。

这个示例提供了一个基本的框架,展示了如何在Flutter应用中集成和使用增强现实功能。根据你的具体需求,你可能需要进一步扩展和定制这个示例。

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