Flutter增强现实功能插件ar_flutter_plugin_engine的使用
Flutter增强现实功能插件 ar_flutter_plugin_engine
的使用
概述
ar_flutter_plugin_engine
是一个支持 ARKit(iOS)和 ARCore(Android)的 Flutter 插件,用于创建协作式增强现实应用。该插件基于 arkit_flutter_plugin 和 arcore_flutter_plugin,并在此基础上进行了扩展。
安装与配置
1. 添加依赖
在项目的 pubspec.yaml
文件中添加以下依赖:
dependencies:
ar_flutter_plugin_engine: ^1.0.0
然后运行以下命令安装依赖:
flutter pub get
2. 导入插件
在 Dart 文件中导入插件:
import 'package:ar_flutter_plugin_engine/ar_flutter_plugin.dart';
3. iOS 权限设置
如果你遇到 iOS 设备上的权限问题(例如相机视图无法显示),可以在 ios/Podfile
中添加以下内容:
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
target.build_configurations.each do |config|
config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
'$(inherited)',
## dart: PermissionGroup.camera
'PERMISSION_CAMERA=1',
## dart: PermissionGroup.photos
'PERMISSION_PHOTOS=1',
## dart: [PermissionGroup.location, PermissionGroup.locationAlways, PermissionGroup.locationWhenInUse]
'PERMISSION_LOCATION=1',
## dart: PermissionGroup.sensors
'PERMISSION_SENSORS=1',
## dart: PermissionGroup.bluetooth
'PERMISSION_BLUETOOTH=1',
]
end
end
end
示例代码
以下是一个简单的示例应用,展示了如何使用 ar_flutter_plugin_engine
插件来创建不同的 AR 场景。
主入口文件 main.dart
import 'package:flutter/material.dart';
import 'examples/debugoptionsexample.dart';
import 'examples/localandwebobjectsexample.dart';
import 'examples/objectsonplanesexample.dart';
import 'examples/objectgesturesexample.dart';
import 'examples/screenshotexample.dart';
import 'examples/cloudanchorexample.dart';
import 'examples/externalmodelmanagementexample.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(MyApp());
}
class MyApp extends StatefulWidget {
[@override](/user/override)
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
static const String _title = 'AR Plugin Demo';
[@override](/user/override)
void initState() {
super.initState();
initPlatformState();
}
Future<void> initPlatformState() async {
String platformVersion;
try {
platformVersion = await ArFlutterPlugin.platformVersion;
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text(_title),
),
body: Column(children: [
Text('Running on: $_platformVersion\n'),
Expanded(
child: ExampleList(),
),
]),
),
);
}
}
class ExampleList extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
final examples = [
Example(
'Debug Options',
'Visualize feature points, planes and world coordinate system',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => DebugOptionsWidget())),
),
Example(
'Local & Online Objects',
'Place 3D objects from Flutter assets and the web into the scene',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => LocalAndWebObjectsWidget())),
),
Example(
'Anchors & Objects on Planes',
'Place 3D objects on detected planes using anchors',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => ObjectsOnPlanesWidget())),
),
Example(
'Object Transformation Gestures',
'Rotate and Pan Objects',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => ObjectGesturesWidget())),
),
Example(
'Screenshots',
'Place 3D objects on planes and take screenshots',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => ScreenshotWidget())),
),
Example(
'Cloud Anchors',
'Place and retrieve 3D objects using the Google Cloud Anchor API',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => CloudAnchorWidget())),
),
Example(
'External Model Management',
'Similar to Cloud Anchors example, but uses external database to choose from available 3D models',
() => Navigator.push(context, MaterialPageRoute(builder: (context) => ExternalModelManagementWidget())),
),
];
return ListView(
children: examples.map((example) => ExampleCard(example: example)).toList(),
);
}
}
class ExampleCard extends StatelessWidget {
ExampleCard({Key? key, required this.example}) : super(key: key);
final Example example;
[@override](/user/override)
Widget build(BuildContext context) {
return Card(
child: InkWell(
splashColor: Colors.blue.withAlpha(30),
onTap: () {
example.onTap();
},
child: ListTile(
title: Text(example.name),
subtitle: Text(example.description),
),
),
);
}
}
class Example {
const Example(this.name, this.description, this.onTap);
final String name;
final String description;
final Function onTap;
}
示例场景
1. Debug Options
这是一个简单的 AR 场景,包含切换世界原点、特征点和平面可视化的选项。
// debugoptionsexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class DebugOptionsWidget extends StatefulWidget {
[@override](/user/override)
_DebugOptionsWidgetState createState() => _DebugOptionsWidgetState();
}
class _DebugOptionsWidgetState extends State<DebugOptionsWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Debug Options')),
body: ARView(
// 配置 AR 视图
),
);
}
}
2. Local & Online Objects
在这个场景中,用户可以放置来自 Flutter 资源或互联网的 GLTF/GLB 对象,并调整其位置、旋转和缩放。
// localandwebobjectsexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class LocalAndWebObjectsWidget extends StatefulWidget {
[@override](/user/override)
_LocalAndWebObjectsWidgetState createState() => _LocalAndWebObjectsWidgetState();
}
class _LocalAndWebObjectsWidgetState extends State<LocalAndWebObjectsWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Local & Online Objects')),
body: ARView(
// 配置 AR 视图
),
);
}
}
3. Objects & Anchors on Planes
在这个场景中,用户可以通过点击检测到的平面来创建带有 3D 模型的锚点。
// objectsonplanesexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class ObjectsOnPlanesWidget extends StatefulWidget {
[@override](/user/override)
_ObjectsOnPlanesWidgetState createState() => _ObjectsOnPlanesWidgetState();
}
class _ObjectsOnPlanesWidgetState extends State<ObjectsOnPlanesWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Objects & Anchors on Planes')),
body: ARView(
// 配置 AR 视图
),
);
}
}
4. Object Transformation Gestures
这个场景允许用户通过手势旋转和平移已放置的对象。
// objectgesturesexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class ObjectGesturesWidget extends StatefulWidget {
[@override](/user/override)
_ObjectGesturesWidgetState createState() => _ObjectGesturesWidgetState();
}
class _ObjectGesturesWidgetState extends State<ObjectGesturesWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Object Transformation Gestures')),
body: ARView(
// 配置 AR 视图
),
);
}
}
5. Screenshots
这个场景允许用户拍摄 AR 场景的截图。
// screenshotexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class ScreenshotWidget extends StatefulWidget {
[@override](/user/override)
_ScreenshotWidgetState createState() => _ScreenshotWidgetState();
}
class _ScreenshotWidgetState extends State<ScreenshotWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Screenshots')),
body: ARView(
// 配置 AR 视图
),
);
}
}
6. Cloud Anchors
这个场景允许用户上传和下载对象及其锚点,从而创建可共享的交互式 AR 体验。
// cloudanchorexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class CloudAnchorWidget extends StatefulWidget {
[@override](/user/override)
_CloudAnchorWidgetState createState() => _CloudAnchorWidgetState();
}
class _CloudAnchorWidgetState extends State<CloudAnchorWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Cloud Anchors')),
body: ARView(
// 配置 AR 视图
),
);
}
}
7. External Model Management
这个场景类似于云锚点示例,但使用外部数据库(Firestore)管理可用的模型。
// externalmodelmanagementexample.dart
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin/ar_flutter_plugin.dart';
class ExternalModelManagementWidget extends StatefulWidget {
[@override](/user/override)
_ExternalModelManagementWidgetState createState() => _ExternalModelManagementWidgetState();
}
class _ExternalModelManagementWidgetState extends State<ExternalModelManagementWidget> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('External Model Management')),
body: ARView(
// 配置 AR 视图
),
);
}
}
更多关于Flutter增强现实功能插件ar_flutter_plugin_engine的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter增强现实功能插件ar_flutter_plugin_engine的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何使用 ar_flutter_plugin_engine
插件来实现Flutter增强现实(AR)功能的代码示例。这个示例将展示如何初始化AR场景、加载3D模型以及处理基本的AR相机视图。
首先,确保你已经在 pubspec.yaml
文件中添加了 ar_flutter_plugin_engine
依赖:
dependencies:
flutter:
sdk: flutter
ar_flutter_plugin_engine: ^最新版本号 # 请替换为最新的版本号
然后,运行 flutter pub get
来获取依赖。
接下来,是一个简单的Flutter应用示例,展示了如何使用 ar_flutter_plugin_engine
:
import 'package:flutter/material.dart';
import 'package:ar_flutter_plugin_engine/ar_flutter_plugin_engine.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter AR Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ARPage(),
);
}
}
class ARPage extends StatefulWidget {
@override
_ARPageState createState() => _ARPageState();
}
class _ARPageState extends State<ARPage> {
late ARFlutterPluginEngine _arEngine;
@override
void initState() {
super.initState();
_initAREngine();
}
@override
void dispose() {
_arEngine.dispose();
super.dispose();
}
Future<void> _initAREngine() async {
_arEngine = await ARFlutterPluginEngine.instance;
_arEngine.setOnPlaneDetectedCallback((plane) {
// 当检测到平面时,可以在此处添加3D模型或其他AR内容
print('Detected plane: $plane');
_load3DModel();
});
// 开始AR会话
await _arEngine.startARSession();
}
Future<void> _load3DModel() async {
// 假设你有一个3D模型的GLTF文件路径
String modelPath = 'assets/models/sample_model.glb';
// 加载并显示3D模型
await _arEngine.addNodeWithGLTF(
modelPath: modelPath,
position: [0, 0, -1], // 初始位置
scale: [1, 1, 1], // 初始缩放
rotation: [0, 0, 0], // 初始旋转
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter AR Demo'),
),
body: Center(
child: AspectRatio(
aspectRatio: 16 / 9,
child: ARView(
arEngine: _arEngine,
),
),
),
);
}
}
class ARView extends StatelessWidget {
final ARFlutterPluginEngine arEngine;
ARView({required this.arEngine});
@override
Widget build(BuildContext context) {
return Container(
color: Colors.black,
child: CustomPaint(
size: Size.infinite, // 根据需要调整大小
painter: ARPainter(arEngine: arEngine),
),
);
}
}
class ARPainter extends CustomPainter {
final ARFlutterPluginEngine arEngine;
ARPainter({required this.arEngine});
@override
void paint(Canvas canvas, Size size) {
// 在此处处理自定义绘制逻辑,但通常AR绘制由插件内部处理
// 你可能只需要确保Canvas大小与AR视图匹配
arEngine.renderFrameToCanvas(canvas);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
// 根据需要决定是否重绘
return true;
}
}
注意:
ARFlutterPluginEngine
的具体API和方法可能因版本而异,请参考插件的官方文档和示例代码。- 上面的代码是一个简化的示例,实际使用中可能需要处理更多的错误检查、状态管理和性能优化。
ARView
和ARPainter
的实现可能需要根据ar_flutter_plugin_engine
插件的具体要求进行调整。有些插件可能提供了直接的ARView
小部件,而无需自定义绘制逻辑。- 确保你的项目中包含了正确的3D模型文件,并且路径正确无误。
这个示例提供了一个基本的框架,展示了如何在Flutter应用中集成和使用增强现实功能。根据你的具体需求,你可能需要进一步扩展和定制这个示例。