Flutter 插件esense_flutter的使用_eSense Flutter插件支持在Android和iOS平台上使用eSense耳戴式计算平台
Flutter 插件esense_flutter的使用_eSense Flutter插件支持在Android和iOS平台上使用eSense耳戴式计算平台
eSense Flutter插件支持在Android和iOS平台上使用eSense耳戴式计算平台。本文将详细介绍如何安装、配置以及使用这个插件。
安装 (Flutter)
首先,在pubspec.yaml
文件中添加esense_flutter
作为依赖项:
dependencies:
esense_flutter: ^latest_version
运行以下命令来获取包:
flutter pub get
Android 配置
由于插件使用蓝牙从eSense耳塞获取数据,因此需要启用访问蓝牙的权限。在AndroidManifest.xml
文件中添加以下权限:
<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_SCAN" android:usesPermissionFlags="neverForLocation" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
还需要确保在应用中获得使用蓝牙的权限。可以参考示例应用了解如何使用permission_handler
进行权限处理。
设置android/app/build.gradle
文件中的编译和最低SDK版本分别为28
和23
。
iOS 配置
要求iOS 10或更高版本。确保在ios/Runner
目录下的Info.plist
文件中添加以下权限:
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Uses bluetooth to connect to the eSense device</string>
<key>UIBackgroundModes</key>
<array>
<string>bluetooth-central</string>
<string>bluetooth-peripheral</string>
<string>audio</string>
<string>external-accessory</string>
<string>fetch</string>
</array>
同时,确保Podfile
中平台设置为10.0
:
platform :ios, '10.0'
使用方法
设置并连接到eSense设备
所有与eSense设备的操作都是通过ESenseManager
完成的。创建ESenseManager
时,指定设备名称(通常形式为eSense-xxxx
):
import 'package:esense_flutter/esense.dart';
// 创建一个ESenseManager实例
ESenseManager eSenseManager = ESenseManager('eSense-0332');
// 先监听连接事件再尝试连接
eSenseManager.connectionEvents.listen((event) {
print('CONNECTION event: $event');
});
// 尝试连接到eSense设备
bool connecting = await eSenseManager.connect();
监听传感器事件
可以通过ESenseManager.sensorEvents
流访问SensorEvent
事件。采样率可以在不监听时设置:
StreamSubscription subscription = eSenseManager.sensorEvents.listen((event) {
print('SENSOR event: $event');
});
读取eSense设备事件
读取eSense设备属性是异步操作。需要两步:监听ESenseManager.eSenseEvents
流,并调用读取操作:
// 设置事件监听器
eSenseManager.eSenseEvents.listen((event) {
print('ESENSE event: $event');
});
// 调用读取操作
eSenseManager.getDeviceName();
修改eSense设备配置
可以使用ESenseManager
的方法更改eSense设备的配置,例如更改设备名称、广告和连接间隔等。注意,setSensorConfig()
方法目前尚未实现。
示例Demo
以下是完整的示例代码,展示了如何使用esense_flutter
插件:
import 'dart:io';
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:esense_flutter/esense.dart';
import 'package:permission_handler/permission_handler.dart';
void main() => runApp(const MyApp());
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
[@override](/user/override)
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _deviceName = 'Unknown';
double _voltage = -1;
String _deviceStatus = '';
bool sampling = false;
String _event = '';
String _button = 'not pressed';
bool connected = false;
static const String eSenseDeviceName = 'eSense-0332';
ESenseManager eSenseManager = ESenseManager(eSenseDeviceName);
[@override](/user/override)
void initState() {
super.initState();
_listenToESense();
}
Future<void> _askForPermissions() async {
if (!(await Permission.bluetoothScan.request().isGranted &&
await Permission.bluetoothConnect.request().isGranted)) {
print('WARNING - no permission to use Bluetooth granted.');
}
if (Platform.isAndroid) {
if (!(await Permission.locationWhenInUse.request().isGranted)) {
print('WARNING - no permission to access location granted.');
}
}
}
Future<void> _listenToESense() async {
await _askForPermissions();
eSenseManager.connectionEvents.listen((event) {
print('CONNECTION event: $event');
if (event.type == ConnectionType.connected) _listenToESenseEvents();
setState(() {
connected = false;
switch (event.type) {
case ConnectionType.connected:
_deviceStatus = 'connected';
connected = true;
break;
case ConnectionType.unknown:
_deviceStatus = 'unknown';
break;
case ConnectionType.disconnected:
_deviceStatus = 'disconnected';
sampling = false;
break;
case ConnectionType.device_found:
_deviceStatus = 'device_found';
break;
case ConnectionType.device_not_found:
_deviceStatus = 'device_not_found';
break;
}
});
});
}
Future<void> _connectToESense() async {
if (!connected) {
print('Trying to connect to eSense device...');
connected = await eSenseManager.connect();
setState(() {
_deviceStatus = connected ? 'connecting...' : 'connection failed';
});
}
}
void _listenToESenseEvents() async {
eSenseManager.eSenseEvents.listen((event) {
print('ESENSE event: $event');
setState(() {
switch (event.runtimeType) {
case DeviceNameRead:
_deviceName = (event as DeviceNameRead).deviceName ?? 'Unknown';
break;
case BatteryRead:
_voltage = (event as BatteryRead).voltage ?? -1;
break;
case ButtonEventChanged:
_button = (event as ButtonEventChanged).pressed ? 'pressed' : 'not pressed';
break;
}
});
});
_getESenseProperties();
}
void _getESenseProperties() async {
Timer.periodic(Duration(seconds: 10), (timer) async =>
(connected) ? await eSenseManager.getBatteryVoltage() : null);
Timer(Duration(seconds: 2), () async => await eSenseManager.getDeviceName());
Timer(Duration(seconds: 3), () async => await eSenseManager.getAccelerometerOffset());
Timer(Duration(seconds: 4), () async => await eSenseManager.getAdvertisementAndConnectionInterval());
Timer(Duration(seconds: 5), () async => await eSenseManager.getSensorConfig());
}
StreamSubscription? subscription;
void _startListenToSensorEvents() async {
subscription = eSenseManager.sensorEvents.listen((event) {
print('SENSOR event: $event');
setState(() {
_event = event.toString();
});
});
setState(() {
sampling = true;
});
}
void _pauseListenToSensorEvents() async {
subscription?.cancel();
setState(() {
sampling = false;
});
}
[@override](/user/override)
void dispose() {
_pauseListenToSensorEvents();
eSenseManager.disconnect();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('eSense Demo App')),
body: Align(
alignment: Alignment.topLeft,
child: ListView(
children: [
Text('eSense Device Status: \t$_deviceStatus'),
Text('eSense Device Name: \t$_deviceName'),
Text('eSense Battery Level: \t$_voltage'),
Text('eSense Button Event: \t$_button'),
Text(_event),
Container(
height: 80,
width: 200,
decoration: BoxDecoration(borderRadius: BorderRadius.circular(10)),
child: TextButton.icon(
onPressed: _connectToESense,
icon: const Icon(Icons.login),
label: const Text('CONNECT....', style: TextStyle(fontSize: 35)),
),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: (!eSenseManager.connected) ? null : (!sampling) ? _startListenToSensorEvents : _pauseListenToSensorEvents,
tooltip: 'Listen to eSense sensors',
child: (!sampling) ? const Icon(Icons.play_arrow) : const Icon(Icons.pause),
),
),
);
}
}
更多关于Flutter 插件esense_flutter的使用_eSense Flutter插件支持在Android和iOS平台上使用eSense耳戴式计算平台的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter 插件esense_flutter的使用_eSense Flutter插件支持在Android和iOS平台上使用eSense耳戴式计算平台的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
探索和使用Flutter中的未知功能插件esense_flutter
时,了解其API和功能文档是至关重要的。假设我们已经查阅了相关文档,并且知道该插件提供了一些特定的功能,以下是如何在Flutter项目中集成并使用esense_flutter
插件的示例代码。
1. 添加依赖
首先,在pubspec.yaml
文件中添加esense_flutter
插件的依赖:
dependencies:
flutter:
sdk: flutter
esense_flutter: ^latest_version # 请替换为实际的最新版本号
然后运行flutter pub get
来安装依赖。
2. 导入插件
在你需要使用esense_flutter
功能的Dart文件中导入该插件:
import 'package:esense_flutter/esense_flutter.dart';
3. 初始化插件
根据插件的文档,可能需要在应用启动时初始化插件。以下是一个假设的初始化过程:
void main() {
WidgetsFlutterBinding.ensureInitialized();
// 假设esense_flutter有一个初始化方法
EsenseFlutter.instance.initialize().then((_) {
runApp(MyApp());
}).catchError((error) {
// 处理初始化错误
print('初始化esense_flutter插件失败: $error');
runApp(ErrorApp()); // 一个显示错误信息的简单应用
});
}
4. 使用插件功能
假设esense_flutter
插件提供了一些特定的功能,比如检测环境传感器数据,我们可以这样使用:
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String? sensorData;
@override
void initState() {
super.initState();
// 假设有一个方法来获取传感器数据
_getSensorData();
}
Future<void> _getSensorData() async {
try {
var data = await EsenseFlutter.instance.getSensorData();
setState(() {
sensorData = data.toString(); // 假设返回的是复杂对象,这里简单转换为字符串显示
});
} catch (error) {
// 处理错误
print('获取传感器数据失败: $error');
}
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('esense_flutter Demo'),
),
body: Center(
child: Text('传感器数据: $sensorData'),
),
),
);
}
}
5. 错误处理和日志记录
在实际开发中,错误处理和日志记录是非常重要的。确保你捕获并适当处理所有可能的异常,并使用日志记录来帮助调试和监控应用的行为。
Future<void> _safeGetSensorData() async {
try {
var data = await EsenseFlutter.instance.getSensorData();
setState(() {
sensorData = data.toString();
});
} catch (error, stackTrace) {
// 使用Flutter的日志系统记录错误和堆栈跟踪
FlutterError.reportError(FlutterErrorDetails(
exception: error,
stack: stackTrace,
library: 'esense_flutter demo',
context: ErrorDescription('在获取传感器数据时出错'),
));
// 更新UI以显示错误信息
setState(() {
sensorData = '获取传感器数据时出错: $error';
});
}
}
总结
以上是一个探索和使用Flutter中未知功能插件esense_flutter
的基本框架。实际使用中,你需要根据插件的具体API和功能文档来调整代码。务必查阅最新的官方文档和示例代码,以确保正确和高效地使用该插件。