2 回复
可参考如下代码:
import curves from '@ohos.curves'
import Curves from '@ohos.curves'
// xxx.ets
@Entry
@Component
struct Index {
@State private arr: number[] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
@State dragItem: number = -1
@State scaleItem: number = -1
@State neighborItem: number = -1
@State neighborScale: number = -1
private dragRefOffset: number = 0
@State offsetX: number = 0
@State offsetY: number = 0
private ITEM_INTV: number = 120
scaleSelect(item: number): number {
if (this.scaleItem == item) {
return 1.05
} else if (this.neighborItem == item) {
return this.neighborScale
} else {
return 1
}
}
itemMove(index: number, newIndex: number): void {
let tmp = this.arr.splice(index, 1)
this.arr.splice(newIndex, 0, tmp[0])
}
build() {
Stack() {
List({ space: 20, initialIndex: 0 }) {
ForEach(this.arr, (item: number) => {
ListItem() {
Text('' + item)
.width('100%')
.height(100)
.fontSize(16)
.textAlign(TextAlign.Center)
.borderRadius(10)
.backgroundColor(0xFFFFFF)
.shadow(this.scaleItem == item ? { radius: 70, color: '#15000000', offsetX: 0, offsetY: 0 } :
{ radius: 0, color: '#15000000', offsetX: 0, offsetY: 0 })
.animation({ curve: Curve.Sharp, duration: 300 })
}
.margin({ left: 12, right: 12 })
.scale({ x: this.scaleSelect(item), y: this.scaleSelect(item) })
.zIndex(this.dragItem == item ? 1 : 0)
.translate(this.dragItem == item ? { y: this.offsetY } : { y: 0 })
.gesture(
// 以下组合手势为顺序识别,当长按手势事件未正常触发时则不会触发拖动手势事件
GestureGroup(GestureMode.Sequence,
LongPressGesture({ repeat: true })
.onAction((event?: GestureEvent) => {
animateTo({ curve: Curve.Friction, duration: 300 }, () => {
this.scaleItem = item
})
})
.onActionEnd(() => {
animateTo({ curve: Curve.Friction, duration: 300 }, () => {
this.scaleItem = -1
})
}),
PanGesture({ fingers: 1, direction: null, distance: 0 })
.onActionStart(() => {
this.dragItem = item
this.dragRefOffset = 0
})
.onActionUpdate((event: GestureEvent) => {
this.offsetY = event.offsetY - this.dragRefOffset
// console.log('Y:' + this.offsetY.toString())
this.neighborItem = -1
let index = this.arr.indexOf(item)
let curveValue = Curves.initCurve(Curve.Sharp)
let value: number = 0
//根据位移计算相邻项的缩放
if (this.offsetY < 0) {
value = curveValue.interpolate(-this.offsetY / this.ITEM_INTV)
this.neighborItem = this.arr[index-1]
this.neighborScale = 1 - value / 20;
console.log('neighborScale:' + this.neighborScale.toString())
} else if (this.offsetY > 0) {
value = curveValue.interpolate(this.offsetY / this.ITEM_INTV)
this.neighborItem = this.arr[index+1]
this.neighborScale = 1 - value / 20;
}
//根据位移交换排序
if (this.offsetY > this.ITEM_INTV / 2) {
animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
this.offsetY -= this.ITEM_INTV
this.dragRefOffset += this.ITEM_INTV
this.itemMove(index, index + 1)
})
} else if (this.offsetY < -this.ITEM_INTV / 2) {
animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
this.offsetY += this.ITEM_INTV
this.dragRefOffset -= this.ITEM_INTV
this.itemMove(index, index - 1)
})
}
})
.onActionEnd((event: GestureEvent) => {
animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
this.dragItem = -1
this.neighborItem = -1
})
animateTo({
curve: curves.interpolatingSpring(14, 1, 170, 17), delay: 150
}, () => {
this.scaleItem = -1
})
})
)
.onCancel(() => {
animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
this.dragItem = -1
this.neighborItem = -1
})
animateTo({
curve: curves.interpolatingSpring(14, 1, 170, 17), delay: 150
}, () => {
this.scaleItem = -1
})
})
)
}, (item: number) => item.toString())
}
}.width('100%').height('100%').backgroundColor(0xDCDCDC).padding({ top: 5 })
}
}
更多关于HarmonyOS 鸿蒙Next 列表拖拽排序效果的实战系列教程也可以访问 https://www.itying.com/category-93-b0.html
HarmonyOS 鸿蒙Next 实现列表拖拽排序效果,可以通过以下方式进行:
在HarmonyOS中,实现列表拖拽排序通常涉及到对列表组件的自定义处理。你可以利用ArkUI(eTS,即Enhanced TypeScript)框架提供的能力来实现这一功能。
-
定义列表数据:首先,需要定义一个包含列表项的数据数组,这些数据将用于渲染列表。
-
使用List组件:利用ArkUI的List组件来展示这些数据。List组件允许你自定义每一项的渲染方式。
-
实现拖拽逻辑:为了实现拖拽排序,你需要监听用户的拖拽操作。可以通过在列表项上添加手势识别器(如
PanGesture
)来检测拖拽的开始、移动和结束事件。 -
更新数据顺序:根据用户的拖拽操作,实时更新数据数组的顺序,并触发List组件的重新渲染,以反映新的排序。
-
动画效果:为了提升用户体验,可以在拖拽过程中添加动画效果,如拖拽项的跟随移动和释放时的平滑过渡。
通过上述步骤,你可以在HarmonyOS应用中实现列表的拖拽排序效果。需要注意的是,具体实现细节可能因项目需求和UI设计而异。
如果问题依旧没法解决请联系官网客服,官网地址是 https://www.itying.com/category-93-b0.html