HarmonyOS 鸿蒙Next 列表拖拽排序效果

发布于 1周前 作者 wuwangju 来自 鸿蒙OS

HarmonyOS 鸿蒙Next 列表拖拽排序效果 需要列表拖拽排序的效果demo

2 回复

可参考如下代码:

import curves from '@ohos.curves'
import Curves from '@ohos.curves'

// xxx.ets
@Entry
@Component
struct Index {
  @State private arr: number[] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
  @State dragItem: number = -1
  @State scaleItem: number = -1
  @State neighborItem: number = -1
  @State neighborScale: number = -1
  private dragRefOffset: number = 0
  @State offsetX: number = 0
  @State offsetY: number = 0
  private ITEM_INTV: number = 120

  scaleSelect(item: number): number {
    if (this.scaleItem == item) {
      return 1.05
    } else if (this.neighborItem == item) {
      return this.neighborScale
    } else {
      return 1
    }
  }

  itemMove(index: number, newIndex: number): void {
    let tmp = this.arr.splice(index, 1)
    this.arr.splice(newIndex, 0, tmp[0])
  }

  build() {
    Stack() {
      List({ space: 20, initialIndex: 0 }) {
        ForEach(this.arr, (item: number) => {
          ListItem() {
            Text('' + item)
              .width('100%')
              .height(100)
              .fontSize(16)
              .textAlign(TextAlign.Center)
              .borderRadius(10)
              .backgroundColor(0xFFFFFF)
              .shadow(this.scaleItem == item ? { radius: 70, color: '#15000000', offsetX: 0, offsetY: 0 } :
                { radius: 0, color: '#15000000', offsetX: 0, offsetY: 0 })
              .animation({ curve: Curve.Sharp, duration: 300 })
          }
          .margin({ left: 12, right: 12 })
          .scale({ x: this.scaleSelect(item), y: this.scaleSelect(item) })
          .zIndex(this.dragItem == item ? 1 : 0)
          .translate(this.dragItem == item ? { y: this.offsetY } : { y: 0 })
          .gesture(
            // 以下组合手势为顺序识别,当长按手势事件未正常触发时则不会触发拖动手势事件
            GestureGroup(GestureMode.Sequence,
              LongPressGesture({ repeat: true })
                .onAction((event?: GestureEvent) => {
                  animateTo({ curve: Curve.Friction, duration: 300 }, () => {
                    this.scaleItem = item
                  })
                })
                .onActionEnd(() => {
                  animateTo({ curve: Curve.Friction, duration: 300 }, () => {
                    this.scaleItem = -1
                  })
                }),
              PanGesture({ fingers: 1, direction: null, distance: 0 })
                .onActionStart(() => {
                  this.dragItem = item
                  this.dragRefOffset = 0
                })
                .onActionUpdate((event: GestureEvent) => {
                  this.offsetY = event.offsetY - this.dragRefOffset
                  // console.log('Y:' + this.offsetY.toString())
                  this.neighborItem = -1
                  let index = this.arr.indexOf(item)
                  let curveValue = Curves.initCurve(Curve.Sharp)
                  let value: number = 0
                  //根据位移计算相邻项的缩放
                  if (this.offsetY < 0) {
                    value = curveValue.interpolate(-this.offsetY / this.ITEM_INTV)
                    this.neighborItem = this.arr[index-1]
                    this.neighborScale = 1 - value / 20;
                    console.log('neighborScale:' + this.neighborScale.toString())
                  } else if (this.offsetY > 0) {
                    value = curveValue.interpolate(this.offsetY / this.ITEM_INTV)
                    this.neighborItem = this.arr[index+1]
                    this.neighborScale = 1 - value / 20;
                  }
                  //根据位移交换排序
                  if (this.offsetY > this.ITEM_INTV / 2) {
                    animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                      this.offsetY -= this.ITEM_INTV
                      this.dragRefOffset += this.ITEM_INTV
                      this.itemMove(index, index + 1)
                    })
                  } else if (this.offsetY < -this.ITEM_INTV / 2) {
                    animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                      this.offsetY += this.ITEM_INTV
                      this.dragRefOffset -= this.ITEM_INTV
                      this.itemMove(index, index - 1)
                    })
                  }
                })
                .onActionEnd((event: GestureEvent) => {
                  animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                    this.dragItem = -1
                    this.neighborItem = -1
                  })
                  animateTo({
                    curve: curves.interpolatingSpring(14, 1, 170, 17), delay: 150
                  }, () => {
                    this.scaleItem = -1
                  })
                })
            )
              .onCancel(() => {
                animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                  this.dragItem = -1
                  this.neighborItem = -1
                })
                animateTo({
                  curve: curves.interpolatingSpring(14, 1, 170, 17), delay: 150
                }, () => {
                  this.scaleItem = -1
                })
              })
          )
        }, (item: number) => item.toString())
      }
    }.width('100%').height('100%').backgroundColor(0xDCDCDC).padding({ top: 5 })
  }
}

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HarmonyOS 鸿蒙Next 实现列表拖拽排序效果,可以通过以下方式进行:

在HarmonyOS中,实现列表拖拽排序通常涉及到对列表组件的自定义处理。你可以利用ArkUI(eTS,即Enhanced TypeScript)框架提供的能力来实现这一功能。

  1. 定义列表数据:首先,需要定义一个包含列表项的数据数组,这些数据将用于渲染列表。

  2. 使用List组件:利用ArkUI的List组件来展示这些数据。List组件允许你自定义每一项的渲染方式。

  3. 实现拖拽逻辑:为了实现拖拽排序,你需要监听用户的拖拽操作。可以通过在列表项上添加手势识别器(如PanGesture)来检测拖拽的开始、移动和结束事件。

  4. 更新数据顺序:根据用户的拖拽操作,实时更新数据数组的顺序,并触发List组件的重新渲染,以反映新的排序。

  5. 动画效果:为了提升用户体验,可以在拖拽过程中添加动画效果,如拖拽项的跟随移动和释放时的平滑过渡。

通过上述步骤,你可以在HarmonyOS应用中实现列表的拖拽排序效果。需要注意的是,具体实现细节可能因项目需求和UI设计而异。

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