Flutter状态管理插件state_set的潜在功能使用

发布于 1周前 作者 eggper 来自 Flutter

Flutter状态管理插件state_set的潜在功能使用

标题

Flutter状态管理插件state_set的潜在功能使用

内容

  • The StateSet Mixin

    • 找到合适的State对象来调用其setState()方法。
    • 将State对象按类型收集到一个Map对象中,以便在整个应用中可靠访问。
  • Installing

    • 我不喜欢安装页面上建议的版本号。在大多数情况下,总是升级到“主要”语义版本号。在你的pubspec.yaml文件中,输入“主要”语义版本号后跟两个尾随零,例如:.0.0
    • 示例代码如下:
dependencies:
  set_state: ^3.0.0

示例代码

import 'package:flutter/material.dart';

import 'package:state_set/state_set.dart';

void main() => runApp(const MainApp());

///
class MainApp extends StatefulWidget {
  ///
  const MainApp({Key? key}) : super(key: key);

  [@override](/user/override)
  State createState() => _MainAppState();
}

class _MainAppState extends State with StateSet {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: Page1(key: UniqueKey()),
    );
  }
}

/// The first page displayed in this app.
class Page1 extends StatefulWidget {
  ///
  const Page1({Key? key}) : super(key: key);

  [@override](/user/override)
  State createState() => _Page1State();

  ///
  void onPressed() {
    var state = stateAs<_Page1State>();
    state?.count++;
  }

  ///
  void setState(VoidCallback fn) {
    State? state;
    state = this.state as _Page1State?;
    state = StateSet.of<Page1, _Page1State>();
    state = StateSet.to<_Page1State>();

    state?.setState(fn);
  }

  ///
  void refresh() {
    final specificState = stateAs<_Page1State>();
    specificState?.setState(() {});
  }
}

class _Page1State extends _PageState<Page1> {
  [@override](/user/override)
  void initState() {
    // Place a breakpoint here and you'll find this
    // function will run again with the button, New Key for Page 1,
    // is pressed. The State object is re-created.
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return buildPage1(count: count, counter: widget.onPressed);
  }
}

/// The second page displayed in this app.
class Page2 extends StatefulWidget {
  ///
  const Page2({Key? key}) : super(key: key);

  [@override](/user/override)
  State createState() => _Page2State();

  ///
  void onPressed() {
    var state = stateAs<_Page2State>();
    state?.count++;
    state?.setState(() {});
  }
}

class _Page2State extends _PageState<Page2> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return buildPage2(count: count, counter: widget.onPressed);
  }
}

示例Demo

import 'package:flutter/material.dart';

import 'package:state_set/state_set.dart';

void main() => runApp(const MainApp());

///
class MainApp extends StatefulWidget {
  ///
  const MainApp({Key? key}) : super(key: key);

  [@override](/user/override)
  State createState() => _MainAppState();
}

class _MainAppState extends State with StateSet {
  int count = 0;

  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: Page1(key: UniqueKey()),
    );
  }
}

/// The first page displayed in this app.
class Page1 extends StatefulWidget {
  ///
  const Page1({Key? key}) : super(key: key);

  [@override](/user/override)
  State createState() => _Page1State();

  ///
  void onPressed() {
    setState(() {
      count++;
    });
  }

  ///
  void refresh() {
    setState(() {
      count++;
    });
  }
}

class _Page1State extends _PageState<Page1> {
  [@override](/user/override)
  void initState() {
    // Place a breakpoint here and you'll find this
    // function will run again with the button, New Key for Page 1,
    // is pressed. The State object is re-created.
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Page 1'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text('You have pushed the button this many times:'),
            Text('$count'),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          onPressed();
        },
        child: Icon(Icons.add),
      ),
    );
  }
}

更多关于Flutter状态管理插件state_set的潜在功能使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter状态管理插件state_set的潜在功能使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,作为IT专家,特别是专注于Flutter开发,我可以为你提供一些关于Flutter状态管理插件state_set的潜在功能使用的代码案例。需要注意的是,由于state_set并非一个广泛认知的官方或知名第三方插件,我会基于一般状态管理插件的功能和假设state_set具备类似能力来编写示例代码。

假设state_set是一个能够帮助我们在Flutter应用中更方便地管理全局或局部状态的插件,类似于Provider、Riverpod或MobX等。以下是一些潜在功能使用的代码案例:

1. 初始化State Set

首先,我们需要初始化state_set,这可能涉及到创建一个全局的状态管理实例。

import 'package:state_set/state_set.dart'; // 假设这是state_set的导入路径

// 创建一个全局的状态管理实例
final StateSet stateSet = StateSet();

2. 定义状态

接下来,我们定义一些状态变量,这些变量将存储在state_set中。

class AppState {
  String title = "Initial Title";
  int counter = 0;
}

// 在stateSet中初始化AppState
stateSet.setState(AppState());

3. 获取和更新状态

我们需要在UI组件中获取和更新这些状态。

import 'package:flutter/material.dart';
import 'package:state_set/state_set.dart'; // 假设这是state_set的导入路径

void main() {
  runApp(MyApp(stateSet: stateSet));
}

class MyApp extends StatelessWidget {
  final StateSet stateSet;

  MyApp({required this.stateSet});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text(stateSet.state<AppState>().title),
        ),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: <Widget>[
              Text(
                'You have pushed the button this many times:',
              ),
              Text(
                '${stateSet.state<AppState>().counter}',
                style: Theme.of(context).textTheme.headline4,
              ),
              ElevatedButton(
                onPressed: () {
                  // 更新状态
                  stateSet.updateState<AppState>((state) {
                    state.counter += 1;
                    state.title = "Updated Title: ${state.counter}";
                  });
                },
                child: Text('Increment'),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

4. 监听状态变化(假设state_set支持监听)

如果state_set支持监听状态变化,我们可以添加监听器来响应状态更新。

void listenToStateChanges() {
  stateSet.onStateChange<AppState>().listen((newState) {
    print("State changed: ${newState.title}, Counter: ${newState.counter}");
  });
}

// 在合适的位置调用这个函数,比如在MyApp的initState中(如果MyApp是StatefulWidget)

5. 在多个组件间共享状态

由于state_set是全局的,我们可以在多个组件间共享状态。

class AnotherScreen extends StatelessWidget {
  final StateSet stateSet;

  AnotherScreen({required this.stateSet});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("Another Screen"),
      ),
      body: Center(
        child: Text(
          'Counter from Another Screen: ${stateSet.state<AppState>().counter}',
        ),
      ),
    );
  }
}

在上面的例子中,我们展示了如何在Flutter应用中使用一个假设的state_set插件来管理全局状态。这些代码案例基于状态管理插件的一般功能和假设state_set具备类似的能力。如果state_set的具体API和用法有所不同,请参考其官方文档进行调整。

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