Flutter添加到钱包插件add_to_wallet的使用
Flutter 添加到钱包插件 add_to_wallet 的使用
插件简介
add_to_wallet
是一个 Flutter 插件,用于在 iOS 平台上暴露原生的“添加到钱包”按钮。
如何使用
此插件通过注册原生视图工厂,并将其作为状态小部件暴露给任何 Flutter 生态系统。其主要用途是针对 iOS 移动平台,但如果为该小部件提供了一个 unsupportedPlatformChild
子小部件,则该插件应在其他平台上安全使用。
参考资料
完整示例
以下是完整的示例代码,展示了如何在 Flutter 应用程序中使用 add_to_wallet
插件:
import 'dart:io';
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:add_to_wallet/add_to_wallet.dart';
import 'package:path_provider/path_provider.dart';
import 'package:share/share.dart';
import 'pass_provider.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
[@override](/user/override)
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool _passLoaded = false;
List<int> _pkPassData = [];
[@override](/user/override)
void initState() {
super.initState();
initPlatformState();
}
Future<void> initPlatformState() async {
final pass = await passProvider();
if (!mounted) return;
setState(() {
_pkPassData = pass;
_passLoaded = true;
});
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('添加到钱包示例应用'),
),
body: Center(
child: Column(
children: [
Text('单按钮应用!'),
if (_passLoaded)
AddToWalletButton(
pkPass: _pkPassData,
width: 150,
height: 30,
unsupportedPlatformChild: DownloadPass(pkPass: _pkPassData),
onPressed: () {
print("🎊 添加到钱包按钮按下! 🎊");
},
),
],
),
),
),
);
}
}
class DownloadPass extends StatelessWidget {
final List<int> pkPass;
const DownloadPass({Key? key, required this.pkPass}) : super(key: key);
[@override](/user/override)
Widget build(BuildContext context) {
return ElevatedButton(onPressed: _onPressed, child: Text('🧷 pkpass'));
}
void _onPressed() async {
print("按钮被按下,我们可以让用户下载通行证!");
File passFile = await writePassFile();
Share.shareFiles([passFile.path], text: "这是你的pkPass!");
}
Future<String> get _localPath async {
final directory = await getApplicationDocumentsDirectory();
return directory.path;
}
Future<File> get _localPassFile async {
final path = await _localPath;
return File('$path/pass.pkpass');
}
Future<File> writePassFile() async {
final file = await _localPassFile;
return file.writeAsBytes(pkPass);
}
}
代码说明
-
导入必要的包:
import 'dart:io'; import 'package:flutter/material.dart'; import 'dart:async'; import 'package:add_to_wallet/add_to_wallet.dart'; import 'package:path_provider/path_provider.dart'; import 'package:share/share.dart';
-
初始化应用程序:
void main() { runApp(MyApp()); }
-
定义应用程序的状态管理类:
class MyApp extends StatefulWidget { [@override](/user/override) _MyAppState createState() => _MyAppState(); } class _MyAppState extends State<MyApp> { bool _passLoaded = false; List<int> _pkPassData = []; [@override](/user/override) void initState() { super.initState(); initPlatformState(); }
-
初始化平台状态:
Future<void> initPlatformState() async { final pass = await passProvider(); if (!mounted) return; setState(() { _pkPassData = pass; _passLoaded = true; }); }
-
构建应用界面:
[@override](/user/override) Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: const Text('添加到钱包示例应用'), ), body: Center( child: Column( children: [ Text('单按钮应用!'), if (_passLoaded) AddToWalletButton( pkPass: _pkPassData, width: 150, height: 30, unsupportedPlatformChild: DownloadPass(pkPass: _pkPassData), onPressed: () { print("🎊 添加到钱包按钮按下! 🎊"); }, ), ], ), ), ), ); }
-
定义下载通行证的小部件:
class DownloadPass extends StatelessWidget { final List<int> pkPass; const DownloadPass({Key? key, required this.pkPass}) : super(key: key); [@override](/user/override) Widget build(BuildContext context) { return ElevatedButton(onPressed: _onPressed, child: Text('🧷 pkpass')); } void _onPressed() async { print("按钮被按下,我们可以让用户下载通行证!"); File passFile = await writePassFile(); Share.shareFiles([passFile.path], text: "这是你的pkPass!"); } Future<String> get _localPath async { final directory = await getApplicationDocumentsDirectory(); return directory.path; } Future<File> get _localPassFile async { final path = await _localPath; return File('$path/pass.pkpass'); } Future<File> writePassFile() async { final file = await _localPassFile; return file.writeAsBytes(pkPass); } }
更多关于Flutter添加到钱包插件add_to_wallet的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter添加到钱包插件add_to_wallet的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何在Flutter应用中使用add_to_wallet
插件的示例代码。add_to_wallet
插件允许你将支付请求直接添加到用户的移动钱包应用中,如Apple Wallet或Google Pay。
首先,确保你已经在pubspec.yaml
文件中添加了add_to_wallet
依赖:
dependencies:
flutter:
sdk: flutter
add_to_wallet: ^最新版本号 # 替换为最新的版本号
然后,运行flutter pub get
来安装依赖。
接下来,你可以在你的Flutter应用中使用这个插件。以下是一个简单的示例,展示如何创建一个支付请求并将其添加到用户的钱包中。
示例代码
import 'package:flutter/material.dart';
import 'package:add_to_wallet/add_to_wallet.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Add to Wallet Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: AddToWalletDemo(),
);
}
}
class AddToWalletDemo extends StatefulWidget {
@override
_AddToWalletDemoState createState() => _AddToWalletDemoState();
}
class _AddToWalletDemoState extends State<AddToWalletDemo> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Add to Wallet Demo'),
),
body: Center(
child: ElevatedButton(
onPressed: () async {
// Apple Pay payment request example
if (await AddToWallet.isApplePaySupported()) {
final applePayRequest = ApplePayPaymentRequest(
countryCode: 'US',
currencyCode: 'USD',
merchantIdentifier: 'merchant.com.example',
supportedNetworks: ['amex', 'visa', 'masterCard'],
total: ApplePayItem(
label: 'Total',
amount: '10.00',
),
items: [
ApplePayItem(
label: 'Product',
amount: '8.00',
),
ApplePayItem(
label: 'Tax',
amount: '2.00',
),
],
);
try {
await AddToWallet.addApplePayPaymentRequest(applePayRequest);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('Apple Pay payment request added!')),
);
} catch (e) {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('Failed to add Apple Pay payment request: $e')),
);
}
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('Apple Pay is not supported on this device.')),
);
}
},
child: Text('Add to Apple Wallet'),
),
),
);
}
}
注意事项
-
Apple Pay:在上面的示例中,我们检查了设备是否支持Apple Pay,并创建了一个Apple Pay支付请求。在实际应用中,你需要替换
merchantIdentifier
为你的真实商家标识符,并确保所有支付信息都符合你的业务需求。 -
Google Pay:
add_to_wallet
插件同样支持Google Pay,但由于Google Pay的集成通常涉及更多步骤(如设置Google Pay API、处理支付令牌等),这里只展示了Apple Pay的示例。你可以参考插件的文档来了解如何集成Google Pay。 -
错误处理:在实际应用中,你应该添加更详细的错误处理逻辑,以确保用户能够清楚地了解添加支付请求时可能遇到的问题。
-
测试:在发布应用之前,确保在真实设备上进行充分的测试,以验证支付请求的添加流程是否按预期工作。
这个示例提供了一个基本的框架,你可以根据实际需求进行扩展和修改。