Flutter预订与发布时段管理插件booking_and_publish_slots的使用
Flutter预订与发布时段管理插件booking_and_publish_slots的使用
booking_and_publish_slots
这是一个提供时段预订和发布的功能插件。
开始使用
屏幕截图
如何使用
步骤 1:
在项目根目录下,通过控制台执行以下命令以获取所需的依赖:
flutter pub get
步骤 2:
在主函数中添加 ProviderScope
到根应用:
void main() {
runApp(const ProviderScope(child: MyApp()));
}
步骤 3:
在应用中添加 BookingAndPublishSlotsMain
组件:
class _MyAppState extends State<MyApp> {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
// 可根据需要配置主题
),
home: Scaffold(
appBar: AppBar(
title: const Text('预订与发布时段管理示例应用'),
),
body: const BookingAndPublishSlotsMain(bookedButtonName: "预约"),
),
);
}
}
步骤 4:
你可以修改一些属性以适应你的需求:
class _MyAppState extends State<MyApp> {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
// 可根据需要配置主题
),
home: Scaffold(
appBar: AppBar(
title: const Text('预订与发布时段管理示例应用'),
),
body: const BookingAndPublishSlotsMain(
bookedButtonName: "预约",
numberOfDays: 7,
timeDifferenceInMinute: 5,
selectedDateColor: Color(0xFFFFC93C),
unSelectedDateColor: Colors.white,
selectedSlotsColor: Color(0xFFFFF6DE),
selectedSlotsBorderColor: Color(0xFFFFC93C),
unSelectedSlotsColor: Colors.white,
unSelectedSlotsBorderColor: Color(0xFFE3E3E3),
bookedSlotsColor: Color(0x1A13176A),
bookedSlotsBorderColor: Color(0xE613176A),
groupLabels: const [
"夜 (12 AM - 6 AM)",
"早晨 (6 AM - 12 PM)",
"下午 (12 PM - 6 PM)",
"傍晚 (6 PM - 12 AM)"
],
groupAssets: const [
"assets/sunrise.svg",
"assets/sunrise.svg",
"assets/sunrise.svg",
"assets/sunrise.svg"
],
),
),
);
}
}
完整示例代码
文件结构
example/
├── lib/
│ └── main.dart
└── assets/
├── sunrise.svg
main.dart
import 'package:booking_and_publish_slots/booking_and_publish_slots.dart';
import 'package:booking_and_publish_slots/components/booking_and_publish_slots_main.dart';
import 'package:flutter/material.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
[@override](/user/override)
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
// 可根据需要配置主题
),
home: Scaffold(
appBar: AppBar(
title: const Text('预订与发布时段管理示例应用'),
),
body: const BookingAndPublishSlotsMain(
bookedButtonName: "预约",
numberOfDays: 7,
timeDifferenceInMinute: 5,
selectedDateColor: Color(0xFFFFC93C),
unSelectedDateColor: Colors.white,
selectedSlotsColor: Color(0xFFFFF6DE),
selectedSlotsBorderColor: Color(0xFFFFC93C),
unSelectedSlotsColor: Colors.white,
unSelectedSlotsBorderColor: Color(0xFFE3E3E3),
bookedSlotsColor: Color(0x1A13176A),
bookedSlotsBorderColor: Color(0xE613176A),
groupLabels: const [
"夜 (12 AM - 6 AM)",
"早晨 (6 AM - 12 PM)",
"下午 (12 PM - 6 PM)",
"傍晚 (6 PM - 12 AM)"
],
groupAssets: const [
"assets/sunrise.svg",
"assets/sunrise.svg",
"assets/sunrise.svg",
"assets/sunrise.svg"
],
),
),
);
}
}
更多关于Flutter预订与发布时段管理插件booking_and_publish_slots的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter预订与发布时段管理插件booking_and_publish_slots的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何在Flutter项目中集成并使用booking_and_publish_slots
插件的示例代码。这个示例假定你已经通过pubspec.yaml
文件添加了该插件依赖,并且已经成功运行了Flutter项目。
pubspec.yaml
首先,确保在pubspec.yaml
文件中添加booking_and_publish_slots
插件的依赖:
dependencies:
flutter:
sdk: flutter
booking_and_publish_slots: ^latest_version # 请替换为最新版本号
然后运行flutter pub get
来安装依赖。
主代码示例
接下来,我们编写一些Flutter代码来展示如何使用这个插件进行预订与发布时段管理。
main.dart
import 'package:flutter/material.dart';
import 'package:booking_and_publish_slots/booking_and_publish_slots.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Booking and Publish Slots Example',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final BookingAndPublishSlots _bookingAndPublishSlots = BookingAndPublishSlots();
List<Slot> availableSlots = [];
List<Booking> bookings = [];
@override
void initState() {
super.initState();
_fetchAvailableSlots();
}
Future<void> _fetchAvailableSlots() async {
try {
// 假设我们从服务器获取可用的时段列表
availableSlots = await _bookingAndPublishSlots.getAvailableSlots();
setState(() {});
} catch (e) {
print("Error fetching available slots: $e");
}
}
Future<void> _makeBooking(Slot slot) async {
try {
// 假设我们在这里创建一个新的预订
Booking booking = await _bookingAndPublishSlots.makeBooking(slot);
setState(() {
bookings.add(booking);
});
} catch (e) {
print("Error making booking: $e");
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Booking and Publish Slots Example'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
Text('Available Slots:'),
SizedBox(height: 16),
Expanded(
child: ListView.builder(
itemCount: availableSlots.length,
itemBuilder: (context, index) {
Slot slot = availableSlots[index];
return ListTile(
title: Text('Slot: ${slot.startTime} - ${slot.endTime}'),
trailing: IconButton(
icon: Icon(Icons.book),
onPressed: () => _makeBooking(slot),
),
);
},
),
),
SizedBox(height: 32),
Text('Your Bookings:'),
SizedBox(height: 16),
Expanded(
child: ListView.builder(
itemCount: bookings.length,
itemBuilder: (context, index) {
Booking booking = bookings[index];
return ListTile(
title: Text('Booking: ${booking.slot.startTime} - ${booking.slot.endTime}'),
);
},
),
),
],
),
),
);
}
}
// 假设这些是从插件提供的类或接口中定义的
class Slot {
String startTime;
String endTime;
Slot({required this.startTime, required this.endTime});
}
class Booking {
Slot slot;
String userId;
Booking({required this.slot, required this.userId});
}
注意
-
插件接口:上面的
Slot
和Booking
类以及getAvailableSlots
和makeBooking
方法是根据插件可能提供的接口假设的。实际使用中,你需要参考插件的文档来确保正确实现这些接口。 -
错误处理:示例代码中包含基本的错误处理,但在实际应用中,你可能需要更详细的错误处理和用户反馈。
-
数据源:示例假设从某个服务器获取可用的时段和创建预订。在实际应用中,你可能需要集成到实际的后端服务。
-
UI设计:示例UI非常基础,你可能需要根据实际需求进行设计和调整。
确保你查阅booking_and_publish_slots
插件的官方文档,以获取最新的API和最佳实践。