Flutter三维曲线绘制插件three_js_curves的使用
Flutter三维曲线绘制插件three_js_curves的使用
three_js_curves
是一个用于在项目中创建和操作曲线几何图形的三js API。
此插件是 three.js
和 three_dart
的 Dart 转换版本,最初由 @mrdoob 创建,并由 @wasabia 提供了 Dart 版本的转换。
使用
此API允许用户为三js创建曲线模型。
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示例代码
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:three_js_core/three_js_core.dart' as three;
import 'package:three_js_text/three_js_text.dart';
import 'package:three_js_math/three_js_math.dart' as tmath;
import 'package:three_js_curves/three_js_curves.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// 此小部件是您的应用程序的根。
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const WebglGeometryExtrudeShapes(),
);
}
}
class WebglGeometryExtrudeShapes extends StatefulWidget {
const WebglGeometryExtrudeShapes({super.key});
[@override](/user/override)
createState() => _State();
}
class _State extends State<WebglGeometryExtrudeShapes> {
late three.ThreeJS threeJs;
[@override](/user/override)
void initState() {
threeJs = three.ThreeJS(
onSetupComplete: (){setState(() {});},
setup: setup,
);
super.initState();
}
[@override](/user/override)
void dispose() {
threeJs.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return threeJs.build();
}
Future<void> setup() async {
threeJs.scene = three.Scene();
threeJs.scene.background = tmath.Color.fromHex32(0x222222);
threeJs.camera = three.PerspectiveCamera(45, threeJs.width / threeJs.height, 1, 1000);
threeJs.camera.position.setValues(0, 0, 500);
threeJs.scene.add(three.AmbientLight(0x666666));
final light = three.PointLight(0xffffff, 0.9, 0, 0);
light.position.setFrom(threeJs.camera.position);
threeJs.scene.add(light);
final closedSpline = CatmullRomCurve3(
points: [
tmath.Vector3(-60, -100, 60),
tmath.Vector3(-60, 20, 60),
tmath.Vector3(-60, 120, 60),
tmath.Vector3(60, 20, -60),
tmath.Vector3(60, -100, -60)
]
);
closedSpline.curveType = 'catmullrom';
closedSpline.closed = true;
final ExtrudeGeometryOptions extrudeSettings1 = ExtrudeGeometryOptions(
steps: 100,
bevelEnabled: false,
extrudePath: closedSpline
);
final List<tmath.Vector2> pts1 = [];
const count = 3;
for (int i = 0; i < count; i++) {
const l = 20;
final a = 2 * i / count * math.pi;
pts1.add(tmath.Vector2(math.cos(a) * l, math.sin(a) * l));
}
final shape1 = Shape(pts1);
final geometry1 = ExtrudeGeometry([shape1], extrudeSettings1);
final material1 = three.MeshLambertMaterial.fromMap({'color': 0xb00000, 'wireframe': false});
final mesh1 = three.Mesh(geometry1, material1);
mesh1.castShadow = true;
mesh1.receiveShadow = true;
threeJs.scene.add(mesh1);
final List<tmath.Vector3> randomPoints = [];
for (int i = 0; i < 10; i++) {
randomPoints.add(
tmath.Vector3((i - 4.5) * 50, -50 + math.Random().nextDouble() * (50 - -50), -50 + math.Random().nextDouble() * (50 - -50))
);
}
final randomSpline = CatmullRomCurve3(points: randomPoints);
final ExtrudeGeometryOptions extrudeSettings2 = ExtrudeGeometryOptions(
steps: 200,
bevelEnabled: false,
extrudePath: randomSpline
);
final List<tmath.Vector2> pts2 = [];
const numPts = 5;
for (int i = 0; i < numPts * 2; i++) {
final l = i % 2 == 1 ? 10 : 20;
final a = i / numPts * math.pi;
pts2.add(tmath.Vector2(math.cos(a) * l, math.sin(a) * l));
}
final shape2 = Shape(pts2);
final geometry2 = ExtrudeGeometry([shape2], extrudeSettings2);
final material2 = three.MeshLambertMaterial.fromMap({'color': 0xff8000, 'wireframe': false});
final mesh2 = three.Mesh(geometry2, material2);
threeJs.scene.add(mesh2);
final materials = three.GroupMaterial([material1, material2]);
final ExtrudeGeometryOptions extrudeSettings3 = ExtrudeGeometryOptions(
depth: 20,
steps: 1,
bevelEnabled: true,
bevelThickness: 2,
bevelSize: 4,
bevelSegments: 1
);
final geometry3 = ExtrudeGeometry([shape2], extrudeSettings3);
final mesh3 = three.Mesh(geometry3, materials);
mesh3.position.setValues(50, 100, 50);
threeJs.scene.add(mesh3);
}
}
更多关于Flutter三维曲线绘制插件three_js_curves的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter三维曲线绘制插件three_js_curves的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,我可以为你提供一个关于如何使用 three_js_curves
插件在 Flutter 中绘制三维曲线的示例代码。three_js_curves
是一个 Flutter 插件,它允许你使用 Three.js 在 Flutter 应用中绘制三维图形。请注意,由于 Flutter 本身是基于 Dart 的,而 Three.js 是基于 JavaScript 的,因此这个插件通常是通过 WebView 或其他方式将 Three.js 集成到 Flutter 应用中的。
以下是一个简化的示例,展示了如何在 Flutter 中使用 three_js_curves
插件绘制一个简单的三维曲线。这个示例假设你已经安装并配置好了 three_js_curves
插件。
首先,确保你的 pubspec.yaml
文件中已经添加了 three_js_curves
依赖:
dependencies:
flutter:
sdk: flutter
three_js_curves: ^最新版本号 # 请替换为实际的最新版本号
然后,运行 flutter pub get
来获取依赖。
接下来,在你的 Flutter 应用中,你可以创建一个页面来展示三维曲线。以下是一个简单的示例代码:
import 'package:flutter/material.dart';
import 'package:three_js_curves/three_js_curves.dart';
import 'dart:html' as html;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Three.js Curves in Flutter'),
),
body: Center(
child: WebViewExample(),
),
),
);
}
}
class WebViewExample extends StatefulWidget {
@override
_WebViewExampleState createState() => _WebViewExampleState();
}
class _WebViewExampleState extends State<WebViewExample> {
late WebViewController _controller;
@override
Widget build(BuildContext context) {
return WebView(
initialUrl: Uri.dataFromString(
_createThreeJsContent(),
mimeType: 'text/html',
encoding: html.Encoding.getByName('utf-8')
).toString(),
javascriptMode: JavascriptMode.unrestricted,
onWebViewCreated: (WebViewController webViewController) {
_controller = webViewController;
},
);
}
String _createThreeJsContent() {
return '''
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Curve</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Basic setup
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a curve
var curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-10, 0, 10),
new THREE.Vector3(-5, 5, 5),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(5, -5, 5),
new THREE.Vector3(10, 0, 10)
]);
var points = curve.getPoints(50);
var geometry = new THREE.BufferGeometry().setFromPoints(points);
var material = new THREE.LineBasicMaterial({ color: 0xff0000 });
var line = new THREE.Line(geometry, material);
scene.add(line);
camera.position.z = 50;
// Render loop
function animate() {
requestAnimationFrame(animate);
// Rotate the curve for demo purposes
curve.points[1].x += 0.01;
curve.points[2].y += 0.01;
// Regenerate points and update geometry
var newPoints = curve.getPoints(50);
geometry.attributes.position.needsUpdate = true;
geometry.setFromPoints(newPoints);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
''';
}
}
在这个示例中,我们使用了 webview_flutter
插件来嵌入一个 WebView,并在其中加载了一个包含 Three.js 代码的 HTML 字符串。这个 HTML 字符串创建了一个简单的 Three.js 场景,并在其中绘制了一个 CatmullRom 曲线。
请注意,由于 Flutter 和 WebView 的限制,这种方法可能不是性能最优的,特别是对于复杂的三维图形。对于更复杂的应用,你可能需要考虑使用更底层的图形库,如 Flutter 的 sceneform
或直接使用原生开发平台(如 Android 或 iOS)上的 Three.js 集成。
另外,这个示例代码假设你已经有了 webview_flutter
插件的依赖,如果没有,你需要在 pubspec.yaml
文件中添加它:
dependencies:
webview_flutter: ^最新版本号 # 请替换为实际的最新版本号
并运行 flutter pub get
来获取依赖。然后,确保你的 Flutter 环境已经正确配置了 WebView 支持(对于 Android,可能需要配置一些额外的权限和设置)。
希望这个示例能帮助你在 Flutter 应用中使用 three_js_curves
插件绘制三维曲线!