Flutter图形绘制插件figma_squircle_updated的使用
Flutter图形绘制插件figma_squircle_updated的使用
使用
装饰(Decoration)
SmoothRectangleBorder
可以通过自定义的 SmoothBorderRadius
提供给常规的 ShapeDecoration
。
Container(
height: 100,
width: 100,
decoration: ShapeDecoration(
color: Colors.red.withOpacity(0.75), // 设置颜色为红色,透明度为0.75
shape: SmoothRectangleBorder(
borderRadius: SmoothBorderRadius(
cornerRadius: 10, // 设置圆角半径为10
cornerSmoothing: 0.5, // 设置圆角平滑度为0.5
),
),
),
)
独立设置每个角(Only)
每个角可以有独立的平滑度和半径。
SmoothBorderRadius.only(
topLeft: SmoothRadius(
cornerRadius: 10, // 设置左上角圆角半径为10
cornerSmoothing: 1, // 设置左上角圆角平滑度为1
),
topRight: SmoothRadius(
cornerRadius: 20, // 设置右上角圆角半径为20
cornerSmoothing: 0.4, // 设置右上角圆角平滑度为0.4
),
bottomLeft: SmoothRadius(
cornerRadius: 5, // 设置左下角圆角半径为5
cornerSmoothing: 0.8, // 设置左下角圆角平滑度为0.8
),
bottomRight: SmoothRadius(
cornerRadius: 30, // 设置右下角圆角半径为30
cornerSmoothing: 0.6, // 设置右下角圆角平滑度为0.6
),
),
剪裁(Clip)
要使用平滑矩形剪裁任何小部件,可以使用 ClipSmoothRect
。
ClipSmoothRect(
radius: SmoothBorderRadius(
cornerRadius: 10, // 设置圆角半径为10
cornerSmoothing: 1, // 设置圆角平滑度为1
),
child: Container(
color: Colors.red, // 设置颜色为红色
width: 100, // 宽度为100
height: 100, // 高度为100
),
)
更多关于Flutter图形绘制插件figma_squircle_updated的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter图形绘制插件figma_squircle_updated的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何使用 figma_squircle_updated
Flutter 插件进行图形绘制的示例代码。这个插件允许你在 Flutter 应用中绘制 Squircle(方形圆角)图形。
首先,确保你已经在 pubspec.yaml
文件中添加了 figma_squircle_updated
依赖:
dependencies:
flutter:
sdk: flutter
figma_squircle_updated: ^最新版本号
然后运行 flutter pub get
来获取依赖。
接下来,你可以在 Flutter 应用中使用这个插件来绘制 Squircle。以下是一个完整的示例代码:
import 'package:flutter/material.dart';
import 'package:figma_squircle_updated/figma_squircle_updated.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: SquircleDemo(),
);
}
}
class SquircleDemo extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Squircle Demo'),
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: SquirclePainter(
color: Colors.blue,
rect: Rect.fromLTWH(50, 50, 200, 200),
borderRadius: BorderRadius.circular(50), // This is actually used for squircle effect
squircleRatio: 0.5, // Adjust this value to change the squircle shape
),
),
),
);
}
}
class SquirclePainter extends CustomPainter {
final Color color;
final Rect rect;
final BorderRadius borderRadius;
final double squircleRatio;
SquirclePainter({
required this.color,
required this.rect,
required this.borderRadius,
required this.squircleRatio,
});
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..color = color
..style = PaintingStyle.fill;
// Calculate the squircle path
final Path path = SquirclePath()
.addOval(rect, borderRadius: borderRadius, squircleRatio: squircleRatio);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}
// Note: SquirclePath is a hypothetical class since figma_squircle_updated does not provide a direct SquirclePath.
// You may need to implement the squircle path calculation yourself using the provided ratio.
// Below is a simplified version of how you might calculate a squircle path:
class SquirclePath {
Path addOval(Rect rect, {required BorderRadius borderRadius, required double squircleRatio}) {
final Path path = Path();
final double width = rect.width;
final double height = rect.height;
final double radiusX = width / 2;
final double radiusY = height / 2;
final double cornerSize = radiusX * squircleRatio; // Adjust corner size based on squircle ratio
// Top-left corner
path.moveTo(rect.left + cornerSize, rect.top);
path.quadraticBezierTo(
rect.left,
rect.top,
rect.left,
rect.top + cornerSize,
);
// Top-right corner
path.quadraticBezierTo(
rect.left,
rect.top + radiusY - cornerSize,
rect.right - cornerSize,
rect.top + radiusY,
);
path.lineTo(rect.right - cornerSize, rect.bottom - radiusY);
// Bottom-right corner
path.quadraticBezierTo(
rect.right,
rect.bottom - radiusY,
rect.right,
rect.bottom - cornerSize,
);
path.lineTo(rect.right, rect.bottom - cornerSize);
// Bottom-left corner
path.quadraticBezierTo(
rect.right,
rect.bottom,
rect.right - cornerSize,
rect.bottom - radiusY + cornerSize,
);
path.lineTo(rect.left + cornerSize, rect.bottom - radiusY + cornerSize);
// Closing the path to form a squircle shape
path.quadraticBezierTo(
rect.left + radiusX - cornerSize,
rect.bottom,
rect.left + radiusX,
rect.bottom - cornerSize,
);
path.lineTo(rect.left + radiusX, rect.top + cornerSize);
// Completing the top-left corner
path.quadraticBezierTo(
rect.left + radiusX,
rect.top,
rect.left + cornerSize,
rect.top,
);
path.close();
return path;
}
}
注意:
figma_squircle_updated
插件可能并没有直接提供一个SquirclePath
类。上述代码中的SquirclePath
类是一个假设的实现,用于展示如何根据 squircle ratio 计算路径。- 实际的插件使用可能会有所不同,请参考插件的官方文档和示例代码进行调整。
- 由于
figma_squircle_updated
插件的具体 API 可能会随时间变化,请查阅最新的插件文档以确保代码的准确性。
如果你发现 figma_squircle_updated
插件提供了直接的 Squircle 绘制方法,那么你应该直接使用插件提供的方法,而不是自己实现路径计算。