Flutter核心数据存储插件micro_core_store的使用
Flutter核心数据存储插件micro_core_store的使用
许可证
平台支持
Android | iOS | MacOS | Web | Linux | Windows |
---|---|---|---|---|---|
✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
特性
- 基于状态模式
- 封装一个流来管理屏幕的状态
- 监听流事件以在特定状态发生时采取行动
- 根据存储的状态构建小部件
使用
创建状态
sealed class ListNamesStates {}
final class InitialListNamesState extends ListNamesStates {}
final class LoadingListNamesState extends ListNamesStates {}
final class ErrorListNamesState extends ListNamesStates {
final Exception exception;
ErrorListNamesState(this.exception);
}
final class SuccessListNamesState extends ListNamesStates {
final List<String> names;
SuccessListNamesState(this.names);
}
创建存储
final class ListNamesStore extends Store<ListNamesStates> {
ListNamesStore(this._listNames) : super(InitialListNamesState());
final Future<List<String>> Function() _listNames;
[@override](/user/override)
void onInit() {
super.onInit();
listNames();
}
void listNames() async {
emit(LoadingListNamesState());
try {
final names = await _listNames();
emit(SuccessListNamesState(names));
} on Exception catch (exception) {
emit(ErrorListNamesState(exception));
}
}
}
创建使用存储构建器的页面
class ListNamesSuccessBody extends StatelessWidget {
const ListNamesSuccessBody({super.key, required this.namesList});
final List<String> namesList;
[@override](/user/override)
Widget build(BuildContext context) {
if (namesList.isEmpty) {
return const Center(
child: Text('No name was found!'),
);
}
return ListView.separated(
itemBuilder: (context, index) => ListTile(title: Text(namesList[index])),
separatorBuilder: (context, index) => const Divider(),
itemCount: namesList.length,
);
}
}
class ListNamesPage extends StatefulWidget {
const ListNamesPage({super.key, required this.listNamesStore});
final ListNamesStore listNamesStore;
[@override](/user/override)
State<ListNamesPage> createState() => _ListNamesPageState();
}
class _ListNamesPageState extends State<ListNamesPage> {
[@override](/user/override)
void initState() {
super.initState();
// 创建监听器以监听状态的变化。
//
// 在这里你可以定义一些规则,以便在出现特定状态时显示对话框、Snackbar或导航到另一个屏幕。
widget.listNamesStore.addListener(
(state) => switch (state) {
InitialListNamesState() => onInitialState(),
LoadingListNamesState() => onLoadingState(),
ErrorListNamesState() => onErrorState(state.exception),
SuccessListNamesState() => onSuccessState(state.names),
},
);
}
[@override](/user/override)
void dispose() {
widget.listNamesStore.dispose();
super.dispose();
}
void onInitialState() {
log('onInitialState');
}
void onLoadingState() {
log('onLoadingState');
}
void onErrorState(Exception exception) {
log('onErrorState - ${exception.toString()}');
}
void onSuccessState(List<String> names) {
log('onSuccessState - $names');
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Names List'),
centerTitle: true,
),
body: StoreBuilder<ListNamesStore, ListNamesStates>(
store: widget.listNamesStore,
builder: (context, state) => switch (state) {
InitialListNamesState() || LoadingListNamesState() => const Center(child: CircularProgressIndicator()),
ErrorListNamesState() => Center(child: Text('Exception - ${state.exception.toString()}')),
SuccessListNamesState() => ListNamesSuccessBody(namesList: state.names),
},
),
);
}
}
完整示例
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:micro_core_store/micro_core_store.dart';
sealed class ListNamesStates {}
final class InitialListNamesState extends ListNamesStates {}
final class LoadingListNamesState extends ListNamesStates {}
final class ErrorListNamesState extends ListNamesStates {
final Exception exception;
ErrorListNamesState(this.exception);
}
final class SuccessListNamesState extends ListNamesStates {
final List<String> names;
SuccessListNamesState(this.names);
}
final class ListNamesStore extends Store<ListNamesStates> {
ListNamesStore(this._listNames) : super(InitialListNamesState());
final Future<List<String>> Function() _listNames;
[@override](/user/override)
void onInit() {
super.onInit();
listNames();
}
void listNames() async {
emit(LoadingListNamesState());
try {
final names = await _listNames();
emit(SuccessListNamesState(names));
} on Exception catch (exception) {
emit(ErrorListNamesState(exception));
}
}
}
class ListNamesSuccessBody extends StatelessWidget {
const ListNamesSuccessBody({super.key, required this.namesList});
final List<String> namesList;
[@override](/user/override)
Widget build(BuildContext context) {
if (namesList.isEmpty) {
return const Center(
child: Text('No name was found!'),
);
}
return ListView.separated(
itemBuilder: (context, index) => ListTile(title: Text(namesList[index])),
separatorBuilder: (context, index) => const Divider(),
itemCount: namesList.length,
);
}
}
class ListNamesPage extends StatefulWidget {
const ListNamesPage({super.key, required this.listNamesStore});
final ListNamesStore listNamesStore;
[@override](/user/override)
State<ListNamesPage> createState() => _ListNamesPageState();
}
class _ListNamesPageState extends State<ListNamesPage> {
[@override](/user/override)
void initState() {
super.initState();
// 创建监听器以监听状态的变化。
widget.listNamesStore.addListener(
(state) => switch (state) {
InitialListNamesState() => onInitialState(),
LoadingListNamesState() => onLoadingState(),
ErrorListNamesState() => onErrorState(state.exception),
SuccessListNamesState() => onSuccessState(state.names),
},
);
}
[@override](/user/override)
void dispose() {
widget.listNamesStore.dispose();
super.dispose();
}
void onInitialState() {
log('onInitialState');
}
void onLoadingState() {
log('onLoadingState');
}
void onErrorState(Exception exception) {
log('onErrorState - ${exception.toString()}');
}
void onSuccessState(List<String> names) {
log('onSuccessState - $names');
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Names List'),
centerTitle: true,
),
body: StoreBuilder<ListNamesStore, ListNamesStates>(
store: widget.listNamesStore,
builder: (context, state) => switch (state) {
InitialListNamesState() || LoadingListNamesState() => const Center(child: CircularProgressIndicator()),
ErrorListNamesState() => Center(child: Text('Exception - ${state.exception.toString()}')),
SuccessListNamesState() => ListNamesSuccessBody(namesList: state.names),
},
),
);
}
}
更多关于Flutter核心数据存储插件micro_core_store的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter核心数据存储插件micro_core_store的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何使用Flutter中的micro_core_store
插件进行数据存储的示例代码。micro_core_store
是一个轻量级的状态管理库,非常适合在Flutter应用中进行核心数据的存储和管理。不过需要注意的是,micro_core_store
可能并不是一个广泛知名的库,以下示例基于假设其功能类似于其他常见的Flutter状态管理库。
首先,确保你已经在pubspec.yaml
文件中添加了micro_core_store
的依赖(如果真实存在的话,否则请替换为类似的库,如provider
或riverpod
等):
dependencies:
flutter:
sdk: flutter
micro_core_store: ^x.y.z # 替换为实际的版本号
然后,运行flutter pub get
来获取依赖。
接下来,我们创建一个简单的Flutter应用,展示如何使用micro_core_store
(或类似库)进行数据存储和管理。以下是一个基本的示例:
import 'package:flutter/material.dart';
import 'package:micro_core_store/micro_core_store.dart'; // 假设包名正确
// 定义一个简单的状态模型
class CounterState {
int count;
CounterState({required this.count});
CounterState copyWith({int? count}) {
return CounterState(count: count ?? this.count);
}
}
// 定义一个Store来管理状态
class CounterStore extends Store<CounterState> {
CounterStore() : super(CounterState(count: 0));
void increment() {
setState(state.copyWith(count: state.count + 1));
}
}
void main() {
// 创建Store的实例
final counterStore = CounterStore();
runApp(
StoreProvider<CounterState>(
store: counterStore,
child: MyApp(),
),
);
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
// 使用StoreConnector来连接Store和UI
return StoreConnector<CounterState>(
converter: (store) => store.state,
builder: (context, counterState) {
final counterStore = StoreProvider.of<CounterState>(context).store;
return Scaffold(
appBar: AppBar(
title: Text('Flutter Demo Home Page'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'${counterState.count}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
counterStore.increment();
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
},
);
}
}
注意:上面的代码示例中,micro_core_store
和StoreProvider
等组件是假设存在的。实际上,如果你发现micro_core_store
不是一个真实存在的库,你可以考虑使用provider
或riverpod
等流行的状态管理库,它们的用法非常相似。
例如,使用provider
库的话,你可以这样修改:
dependencies:
flutter:
sdk: flutter
provider: ^x.y.z # 替换为实际的版本号
然后,在代码中相应地替换为provider
的组件和方法。希望这个示例能帮助你理解如何在Flutter中进行核心数据的存储和管理。如果有更多具体需求或问题,欢迎继续提问!