Flutter拟物化风格UI插件material_neumorphic的使用
Flutter拟物化风格UI插件material_neumorphic的使用
在本教程中,我们将介绍如何使用material_neumorphic
插件来创建拟物化风格的用户界面。material_neumorphic
插件包含了许多用于构建拟物化风格界面的组件。
包含的组件
material_neumorphic_app_bar
material_neumorphic_background
material_neumorphic_button
material_neumorphic_checkbox
material_neumorphic_dropdown
material_neumorphic_icon
material_neumorphic_indicator
material_neumorphic_progress
material_neumorphic_radio
material_neumorphic_slider
material_neumorphic_switch
material_neumorphic_text
material_neumorphic_textfield
示例
以下是一个完整的示例代码,展示了如何使用material_neumorphic
插件来创建一个简单的拟物化风格用户界面。
import 'package:flutter/material.dart';
import 'package:material_neumorphic/material_neumorphic.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: MaterialNeumorphicAppBar(
title: Text("拟物化风格示例"),
),
body: Center(
child: Container(
width: 300,
height: 400,
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(10),
boxShadow: [
BoxShadow(
color: Colors.grey.withOpacity(0.5),
spreadRadius: 5,
blurRadius: 7,
offset: Offset(0, 3), // changes position of shadow
),
],
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
MaterialNeumorphicText(
text: "Hello, Neumorphic!",
fontSize: 20,
fontWeight: FontWeight.bold,
),
SizedBox(height: 20),
MaterialNeumorphicButton(
onPressed: () {},
child: Text("点击我"),
),
SizedBox(height: 20),
MaterialNeumorphicCheckbox(
value: false,
onChanged: (bool? newValue) {},
),
SizedBox(height: 20),
MaterialNeumorphicSlider(
value: 0.5,
min: 0.0,
max: 1.0,
divisions: 10,
label: Text("滑块"),
onChanged: (double newValue) {},
),
SizedBox(height: 20),
MaterialNeumorphicSwitch(
value: false,
onChanged: (bool newValue) {},
),
],
),
),
),
),
);
}
}
代码解释
-
导入包:
import 'package:flutter/material.dart'; import 'package:material_neumorphic/material_neumorphic.dart';
导入Flutter框架的基本库和
material_neumorphic
插件。 -
创建主应用类:
void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: MaterialNeumorphicAppBar( title: Text("拟物化风格示例"), ), body: Center( child: Container( width: 300, height: 400, decoration: BoxDecoration( color: Colors.white, borderRadius: BorderRadius.circular(10), boxShadow: [ BoxShadow( color: Colors.grey.withOpacity(0.5), spreadRadius: 5, blurRadius: 7, offset: Offset(0, 3), // 改变阴影的位置 ), ], ), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ MaterialNeumorphicText( text: "Hello, Neumorphic!", fontSize: 20, fontWeight: FontWeight.bold, ), SizedBox(height: 20), MaterialNeumorphicButton( onPressed: () {}, child: Text("点击我"), ), SizedBox(height: 20), MaterialNeumorphicCheckbox( value: false, onChanged: (bool? newValue) {}, ), SizedBox(height: 20), MaterialNeumorphicSlider( value: 0.5, min: 0.0, max: 1.0, divisions: 10, label: Text("滑块"), onChanged: (double newValue) {}, ), SizedBox(height: 20), MaterialNeumorphicSwitch( value: false, onChanged: (bool newValue) {}, ), ], ), ), ), ), ); } }
更多关于Flutter拟物化风格UI插件material_neumorphic的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter拟物化风格UI插件material_neumorphic的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何在Flutter项目中使用material_neumorphic
插件来创建拟物化风格UI的示例代码。material_neumorphic
插件允许你创建具有深度和质感的拟物化界面元素。
首先,确保你已经在你的pubspec.yaml
文件中添加了material_neumorphic
依赖:
dependencies:
flutter:
sdk: flutter
material_neumorphic: ^3.0.3 # 请检查最新版本号
然后,运行flutter pub get
来安装依赖。
接下来,这里有一个简单的示例代码,展示如何使用material_neumorphic
来创建一个具有拟物化风格的按钮和卡片:
import 'package:flutter/material.dart';
import 'package:material_neumorphic/material_neumorphic.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Neumorphic UI Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: NeumorphicDemoScreen(),
);
}
}
class NeumorphicDemoScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Neumorphic UI Demo'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(
height: 100,
child: NeumorphicCard(
margin: EdgeInsets.symmetric(vertical: 16, horizontal: 24),
padding: EdgeInsets.all(20),
curveType: CurveType.flat,
depth: 8,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Text(
'Neumorphic Card',
style: TextStyle(fontSize: 24, fontWeight: FontWeight.bold),
),
SizedBox(height: 16),
NeumorphicButton(
onPressed: () {},
child: Text('Click Me'),
style: NeumorphicStyle(
depth: 6,
intensity: 0.8,
color: Colors.blue,
shape: NeumorphicShape.convex,
),
),
],
),
),
),
SizedBox(
height: 50,
),
NeumorphicToggleSwitch(
value: false,
onChanged: (bool value) {},
style: NeumorphicToggleSwitchStyle(
thumbColor: Colors.blue,
thumbShape: NeumorphicShape.roundRect,
activeTrackColor: Colors.blue.withOpacity(0.3),
inactiveTrackColor: Colors.grey.withOpacity(0.3),
activeThumbColor: Colors.white,
inactiveThumbColor: Colors.white,
),
),
],
),
),
);
}
}
代码解释
-
依赖引入:
- 在
pubspec.yaml
中添加material_neumorphic
依赖。
- 在
-
主应用入口:
MyApp
类定义了一个MaterialApp
,其中包含了应用的主题和主页NeumorphicDemoScreen
。
-
NeumorphicDemoScreen:
Scaffold
组件包含了应用的主体内容。- 使用
NeumorphicCard
来创建一个具有拟物化风格的卡片,包含文本和一个按钮。 NeumorphicButton
创建了一个拟物化风格的按钮。NeumorphicToggleSwitch
创建了一个拟物化风格的开关。
这个示例展示了如何使用material_neumorphic
插件来创建具有深度和质感的UI元素。你可以根据需要调整样式和布局,以创建更复杂和美观的界面。