Flutter画布编辑插件fabricjs的使用
Flutter画布编辑插件fabricjs的使用
fabricjs
是一个用于在Dart环境中使用的fabric.js库的API。它允许你在Web应用中创建和操作复杂的图形。
示例
要运行此示例,请在项目根目录下执行 webdev serve example:8081
命令。
示例代码
import 'dart:html' as html;
import 'dart:math' as math;
import 'package:fabricjs/fabricjs.dart';
import 'package:js/js_util.dart';
final rnd = math.Random();
void main() {
// 获取HTML元素
final canvasEle = html.querySelector('#canvas') as html.CanvasElement;
final btnDrawToggle = html.querySelector('#btnDrawToggle');
final wrapper = html.querySelector('.wrapper');
// 初始化Canvas对象
final canvas = Canvas(
canvasEle,
jsify({
'hoverCursor': 'pointer',
'selection': true,
'selectionBorderColor': 'blue',
'isDrawingMode': false
}));
// 添加10个随机矩形和圆形
for (final i in List.generate(10, (i) => i)) {
var x = rnd.nextDouble() * (canvasEle.width! - 120);
var y = rnd.nextDouble() * (canvasEle.height! - 120);
if (i % 2 == 0) {
canvas.add(Rect(jsify({
'left': x,
'top': y,
'width': rnd.nextInt(120),
'height': rnd.nextInt(120),
'fill': genColor()
})));
} else {
canvas.add(Circle(jsify({
'left': x,
'top': y,
'radius': rnd.nextInt(90),
'fill': genColor(),
})));
}
}
// 监听对象移动事件
canvas.on('object:moving', allowInterop((ObjectMovingEvent e) {
final target = e.target as FabricObject;
html.querySelector('#spanX')?.text = target.left.toStringAsFixed(2);
html.querySelector('#spanY')?.text = target.top.toStringAsFixed(2);
}));
// 切换绘制模式
btnDrawToggle?.onClick.listen((e) {
canvas.isDrawingMode = !canvas.isDrawingMode;
btnDrawToggle.text = canvas.isDrawingMode ? 'Draw Mode' : 'Selection Mode';
});
// 监听键盘按键事件
wrapper?.onKeyDown.listen((event) {
if (event.keyCode == html.KeyCode.DELETE) {
final targets = canvas.getActiveObjects();
if (targets.isNotEmpty) {
canvas.remove(targets);
for (var element in targets) {
canvas.remove(element);
}
}
canvas.discardActiveObject().renderAll();
}
});
}
// 生成随机颜色
String genColor() {
int r = rnd.nextInt(256);
int g = rnd.nextInt(256);
int b = rnd.nextInt(256);
String hexColor = '#${r.toRadixString(16).padLeft(2, '0')}'
'${g.toRadixString(16).padLeft(2, '0')}'
'${b.toRadixString(16).padLeft(2, '0')}';
return hexColor;
}
HTML文件
<!doctype html>
<html>
<head>
<title>Fabric.js 和 Dart 互操作示例</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/5.3.1/fabric.min.js"></script>
<script defer type="application/javascript" src="example.dart.js"></script>
<style type="text/css">
html,
body {
margin: 0;
background-color: rgb(211, 211, 211);
height: 100%;
font-family: 'Trebuchet MS', 'Lucida Sans Unicode', 'Lucida Grande', 'Lucida Sans', Arial, sans-serif;
}
.main {
display: flex;
justify-content: center;
align-items: center;
height: 100%;
}
.wrapper {
background-color: rgb(255, 255, 255);
outline: none;
}
.tools {
color: white;
background-color: rgb(130, 129, 129);
}
</style>
</head>
<body>
<div class="main">
<div class="container">
<div class="wrapper" tabindex="1000">
<canvas id="canvas" height="450" width="600"></canvas>
</div>
<div class="tools">
<button id="btnDrawToggle" type="button">Selection Mode</button>
<span>X:<span id="spanX"></span></span>
<span>Y:<span id="spanY"></span></span>
示例来自<a href="http://fabricjs.com/">Fabric.js</a>的Dart API
</div>
</div>
</div>
</body>
</html>
更多关于Flutter画布编辑插件fabricjs的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter画布编辑插件fabricjs的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
在Flutter中直接使用Fabric.js是不可能的,因为Fabric.js是一个专门为Canvas设计的JavaScript库,而Flutter主要使用Dart语言进行开发,并且有自己的渲染机制。不过,如果你想在Flutter应用中实现类似Fabric.js的功能(如画布编辑、图形绘制、图形管理等),你可以使用一些Flutter特有的包或者自己实现这些功能。
下面是一个简单的Flutter代码示例,展示如何使用canvas
绘制一些基本的图形,并模拟一些简单的编辑功能(比如拖动)。这个示例不会完全复制Fabric.js的所有功能,但可以给出一个基本的起点。
首先,确保你的pubspec.yaml
文件中包含了必要的依赖项(本例中不需要额外的依赖项,因为Flutter自带的CustomPaint
和GestureDetector
已经足够):
dependencies:
flutter:
sdk: flutter
然后,你可以创建一个Flutter应用,并在其中实现基本的画布编辑功能:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter Canvas Example'),
),
body: CanvasEditor(),
),
);
}
}
class Shape {
Offset position;
double width;
double height;
Color color;
Shape({required this.position, required this.width, required this.height, required this.color});
}
class CanvasEditor extends StatefulWidget {
@override
_CanvasEditorState createState() => _CanvasEditorState();
}
class _CanvasEditorState extends State<CanvasEditor> {
List<Shape> shapes = [];
Offset? _dragStartPosition;
Shape? _draggedShape;
void _handleDragStart(Shape shape, Offset position) {
_dragStartPosition = position;
_draggedShape = shape;
}
void _handleDragUpdate(DragUpdateDetails details) {
if (_draggedShape != null && _dragStartPosition != null) {
final Offset delta = details.delta;
setState(() {
_draggedShape!.position += delta;
});
}
}
void _handleDragEnd(DragEndDetails details) {
_dragStartPosition = null;
_draggedShape = null;
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanDown: (details) {
final Offset tapPosition = details.globalPosition;
final RenderBox box = context.findRenderObject() as RenderBox;
final Offset localPosition = box.globalToLocal(tapPosition);
// Here you would typically add a new shape at the tapped position
// For simplicity, we'll just log the position
print('Tap position: $localPosition');
// Example: Add a new rectangle
setState(() {
shapes.add(Shape(position: localPosition, width: 100, height: 100, color: Colors.blue));
});
},
onPanUpdate: (details) => _handleDragUpdate(details),
onPanEnd: (details) => _handleDragEnd(details),
child: CustomPaint(
size: Size.infinite,
painter: _CanvasPainter(shapes),
),
);
}
}
class _CanvasPainter extends CustomPainter {
final List<Shape> shapes;
_CanvasPainter(this.shapes);
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..style = PaintingStyle.fill;
for (final Shape shape in shapes) {
paint.color = shape.color;
canvas.drawRect(
Rect.fromLTWH(shape.position.dx, shape.position.dy, shape.width, shape.height),
paint,
);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return oldDelegate != this;
}
}
这个示例中,我们定义了一个Shape
类来表示画布上的图形,并使用CustomPaint
和CustomPainter
来绘制这些图形。我们通过GestureDetector
来监听用户的触摸事件,实现拖动功能。当用户触摸屏幕时,我们可以在触摸位置添加一个新的图形;当用户拖动时,我们可以更新被拖动图形的位置。
请注意,这个示例只是一个非常基本的实现,没有包括Fabric.js提供的所有功能(如旋转、缩放、多选、撤销/重做等)。如果你需要这些高级功能,你可能需要自己实现它们,或者寻找一个更全面的Flutter画布编辑库(如果有的话)。