Flutter秘籍检测插件konami_detector的使用
Flutter秘籍检测插件konami_detector的使用
作者: Jop Middelkamp
这是一个用于检测Konami秘籍滑动并提供回调处理触发事件的包。
使用
KonamiDetector(
codes: [
if (enviroment != Environment.production) TestCrashKonamiCode(),
ShowDeviceInfoKonamiCode(),
],
child: Container(
// 容器内容
),
)
class ShowDeviceInfoKonamiCode extends KonamiCode {
ShowDeviceInfoKonamiCode()
: super(
codes: const [
KonamiCodeInput.up,
KonamiCodeInput.up,
KonamiCodeInput.down,
KonamiCodeInput.down,
KonamiCodeInput.left,
KonamiCodeInput.right,
],
onMatch: showDeviceInfoDialog,
);
}
完整示例代码
import 'package:example/konami_codes/show_device_info_konami_code.dart';
import 'package:example/konami_codes/test_crash_konami_code.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:konami_detector/konami_detector.dart';
void main() {
const enviroment = Environment.development;
runApp(const MyApp(
enviroment: enviroment,
));
}
class MyApp extends StatelessWidget {
const MyApp({
Key? key,
required this.enviroment,
}) : super(key: key);
final Environment enviroment;
[@override](/user/override)
Widget build(
BuildContext context,
) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(enviroment: enviroment),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({
Key? key,
required this.enviroment,
}) : super(key: key);
final Environment enviroment;
[@override](/user/override)
Widget build(
BuildContext context,
) {
return KonamiDetector(
codes: [
if (enviroment != Environment.production) TestCrashKonamiCode(),
ShowDeviceInfoKonamiCode(),
],
child: Scaffold(
appBar: AppBar(
title: const Text('Flutter Demo Home Page'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
width: MediaQuery.of(context).size.width * 0.75,
height: MediaQuery.of(context).size.width * 0.75,
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(16),
color: Colors.greenAccent,
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
"Show Device Info: ",
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
),
),
Text(
ShowDeviceInfoKonamiCode()
.codes
.map(describeEnum)
.join(', '),
),
const SizedBox(height: 16),
const Text(
"Test Crash",
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
),
),
Text(
TestCrashKonamiCode().codes.map(describeEnum).join(', '),
),
],
),
),
],
),
),
),
);
}
}
enum Environment { development, staging, production }
更多关于Flutter秘籍检测插件konami_detector的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter秘籍检测插件konami_detector的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,关于在Flutter中使用konami_detector
插件来检测Konami代码(上上下下左右左右BABA),以下是一个简单的代码示例。这个示例展示了如何集成并使用konami_detector
插件来监听Konami代码输入事件。
首先,确保你已经在pubspec.yaml
文件中添加了konami_detector
依赖:
dependencies:
flutter:
sdk: flutter
konami_detector: ^x.y.z # 请替换为最新版本号
然后运行flutter pub get
来安装依赖。
接下来,在你的Flutter应用中,你可以按照以下步骤使用konami_detector
:
import 'package:flutter/material.dart';
import 'package:konami_detector/konami_detector.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final KonamiDetector _konamiDetector = KonamiDetector();
@override
void initState() {
super.initState();
// 设置Konami代码检测到的回调
_konamiDetector.addListener(() {
// 当检测到Konami代码时执行的代码
showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
title: Text('Konami Code Detected!'),
content: Text('You have entered the Konami Code!'),
actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
});
}
@override
void dispose() {
// 移除监听器
_konamiDetector.removeListener();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Konami Detector Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Try entering the Konami Code (Up Up Down Down Left Right Left Right B A B A)!',
),
],
),
),
);
}
}
在这个示例中,我们创建了一个简单的Flutter应用,其中包括一个KonamiDetector
实例。在initState
方法中,我们添加了一个监听器,当检测到Konami代码时,会显示一个对话框。在dispose
方法中,我们移除了监听器以避免内存泄漏。
这个示例展示了基本的集成和检测功能。你可以根据实际需求进一步自定义和扩展这个基础代码。