Flutter USB标准通信插件psdk_usb_standard的使用

发布于 1周前 作者 caililin 来自 Flutter

Flutter USB标准通信插件psdk_usb_standard的使用

在本教程中,我们将介绍如何在Flutter应用中使用psdk_usb_standard插件进行USB标准通信。此插件允许Flutter应用与USB设备进行数据交换。

1. 添加依赖

首先,在你的pubspec.yaml文件中添加psdk_usb_standard依赖:

dependencies:
  flutter:
    sdk: flutter
  psdk_usb_standard: ^1.0.0 # 确保使用最新版本

然后运行flutter pub get来安装依赖。

2. 初始化插件

在你的Dart代码中初始化psdk_usb_standard插件。通常建议在main.dart文件中进行初始化。

import 'package:flutter/material.dart';
import 'package:psdk_usb_standard/psdk_usb_standard.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('USB标准通信插件示例'),
        ),
        body: USBCommunicationPage(),
      ),
    );
  }
}

3. 创建USB通信页面

接下来创建一个页面用于处理USB通信逻辑。这里我们创建一个名为USBCommunicationPage的类。

class USBCommunicationPage extends StatefulWidget {
  [@override](/user/override)
  _USBCommunicationPageState createState() => _USBCommunicationPageState();
}

class _USBCommunicationPageState extends State<USBCommunicationPage> {
  PsdkUsbStandard psdkUsbStandard = PsdkUsbStandard();

  [@override](/user/override)
  void initState() {
    super.initState();
    initUSB();
  }

  Future<void> initUSB() async {
    try {
      await psdkUsbStandard.initialize();
      print("USB初始化成功");
    } catch (e) {
      print("USB初始化失败: $e");
    }
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return Center(
      child: Column(
        mainAxisAlignment: MainAxisAlignment.center,
        children: <Widget>[
          ElevatedButton(
            onPressed: () async {
              // 打开设备
              try {
                await psdkUsbStandard.openDevice();
                print("设备打开成功");
              } catch (e) {
                print("设备打开失败: $e");
              }
            },
            child: Text('打开设备'),
          ),
          SizedBox(height: 20),
          ElevatedButton(
            onPressed: () async {
              // 发送数据到设备
              String dataToSend = "Hello, USB!";
              try {
                await psdkUsbStandard.sendData(dataToSend);
                print("数据发送成功");
              } catch (e) {
                print("数据发送失败: $e");
              }
            },
            child: Text('发送数据'),
          ),
          SizedBox(height: 20),
          ElevatedButton(
            onPressed: () async {
              // 接收数据
              try {
                String receivedData = await psdkUsbStandard.receiveData();
                print("接收到的数据: $receivedData");
              } catch (e) {
                print("接收数据失败: $e");
              }
            },
            child: Text('接收数据'),
          ),
        ],
      ),
    );
  }
}

更多关于Flutter USB标准通信插件psdk_usb_standard的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter USB标准通信插件psdk_usb_standard的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


psdk_usb_standard 是一个用于在 Flutter 应用中实现与 USB 设备进行标准通信的插件。它允许你通过 USB 接口与设备进行数据传输,适用于各种需要与 USB 设备交互的场景。

以下是使用 psdk_usb_standard 插件的基本步骤:

1. 添加依赖

首先,你需要在 pubspec.yaml 文件中添加 psdk_usb_standard 插件的依赖:

dependencies:
  flutter:
    sdk: flutter
  psdk_usb_standard: ^1.0.0  # 请使用最新的版本

然后运行 flutter pub get 来获取依赖。

2. 配置 Android 项目

在 Android 项目中,你需要在 AndroidManifest.xml 文件中添加以下权限:

<uses-permission android:name="android.permission.USB_PERMISSION" />
<uses-feature android:name="android.hardware.usb.host" />

3. 初始化插件

在 Flutter 应用中初始化 psdk_usb_standard 插件:

import 'package:psdk_usb_standard/psdk_usb_standard.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await PsdkUsbStandard.initialize();
  runApp(MyApp());
}

4. 发现并连接 USB 设备

你可以使用 PsdkUsbStandard 来发现并连接 USB 设备:

import 'package:psdk_usb_standard/psdk_usb_standard.dart';

Future<void> connectToUsbDevice() async {
  List<UsbDevice> devices = await PsdkUsbStandard.getDevices();
  if (devices.isNotEmpty) {
    UsbDevice device = devices.first;
    await PsdkUsbStandard.connect(device);
    print('Connected to device: ${device.deviceName}');
  } else {
    print('No USB devices found');
  }
}

5. 发送和接收数据

连接成功后,你可以通过 PsdkUsbStandard 发送和接收数据:

Future<void> sendData() async {
  List<int> data = [0x01, 0x02, 0x03]; // 要发送的数据
  await PsdkUsbStandard.sendData(data);
  print('Data sent');
}

Future<void> receiveData() async {
  List<int> data = await PsdkUsbStandard.receiveData();
  print('Data received: $data');
}

6. 断开连接

使用完毕后,记得断开与 USB 设备的连接:

Future<void> disconnect() async {
  await PsdkUsbStandard.disconnect();
  print('Disconnected from USB device');
}

7. 处理异常

在实际使用中,你可能会遇到各种异常情况(如设备未连接、权限被拒绝等),因此建议在代码中添加异常处理:

Future<void> connectToUsbDevice() async {
  try {
    List<UsbDevice> devices = await PsdkUsbStandard.getDevices();
    if (devices.isNotEmpty) {
      UsbDevice device = devices.first;
      await PsdkUsbStandard.connect(device);
      print('Connected to device: ${device.deviceName}');
    } else {
      print('No USB devices found');
    }
  } catch (e) {
    print('Failed to connect to USB device: $e');
  }
}

8. 完整示例

以下是一个完整的示例,展示了如何使用 psdk_usb_standard 插件与 USB 设备进行通信:

import 'package:flutter/material.dart';
import 'package:psdk_usb_standard/psdk_usb_standard.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await PsdkUsbStandard.initialize();
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: UsbCommunicationPage(),
    );
  }
}

class UsbCommunicationPage extends StatefulWidget {
  [@override](/user/override)
  _UsbCommunicationPageState createState() => _UsbCommunicationPageState();
}

class _UsbCommunicationPageState extends State<UsbCommunicationPage> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('USB Communication'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            ElevatedButton(
              onPressed: connectToUsbDevice,
              child: Text('Connect to USB Device'),
            ),
            ElevatedButton(
              onPressed: sendData,
              child: Text('Send Data'),
            ),
            ElevatedButton(
              onPressed: receiveData,
              child: Text('Receive Data'),
            ),
            ElevatedButton(
              onPressed: disconnect,
              child: Text('Disconnect'),
            ),
          ],
        ),
      ),
    );
  }

  Future<void> connectToUsbDevice() async {
    try {
      List<UsbDevice> devices = await PsdkUsbStandard.getDevices();
      if (devices.isNotEmpty) {
        UsbDevice device = devices.first;
        await PsdkUsbStandard.connect(device);
        print('Connected to device: ${device.deviceName}');
      } else {
        print('No USB devices found');
      }
    } catch (e) {
      print('Failed to connect to USB device: $e');
    }
  }

  Future<void> sendData() async {
    try {
      List<int> data = [0x01, 0x02, 0x03]; // 要发送的数据
      await PsdkUsbStandard.sendData(data);
      print('Data sent');
    } catch (e) {
      print('Failed to send data: $e');
    }
  }

  Future<void> receiveData() async {
    try {
      List<int> data = await PsdkUsbStandard.receiveData();
      print('Data received: $data');
    } catch (e) {
      print('Failed to receive data: $e');
    }
  }

  Future<void> disconnect() async {
    try {
      await PsdkUsbStandard.disconnect();
      print('Disconnected from USB device');
    } catch (e) {
      print('Failed to disconnect: $e');
    }
  }
}
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