Flutter游戏互动插件gameball的使用
Flutter游戏互动插件gameball的使用
Gameball的Flutter SDK允许你在应用中展示玩家个人资料、跟踪玩家事件、集成推荐系统并显示Gameball的内置推送通知。
功能
Gameball的Flutter SDK允许你在应用中展示玩家个人资料、跟踪玩家事件、集成推荐系统并显示Gameball的内置推送通知。
开始使用
以下是开始在你的应用中安装Gameball Flutter SDK的步骤:
使用方法
以下是一些简短且有用的示例代码供用户参考。更长的示例代码可以在/example
文件夹中找到。
const like = 'sample';
额外信息
更多详细信息请访问:Gameball开发者文档
示例代码
示例代码:example/lib/main.dart
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:gameball/gameball.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
title: 'Gameball SDK',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Gameball SDK Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
[@override](/user/override)
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
// 仅用于测试
TextEditingController textFieldController1 = TextEditingController();
TextEditingController textFieldController2 = TextEditingController();
TextEditingController textFieldController3 = TextEditingController();
TextEditingController textFieldController4 = TextEditingController();
TextEditingController textFieldController5 = TextEditingController();
TextEditingController textFieldController6 = TextEditingController();
String dropdownValue = 'en';
bool isButtonEnabled = true;
String? apiKey;
String? playerUniqueId;
String? lang;
[@override](/user/override)
void initState() {
super.initState();
textFieldController1.text = 'df07d27a8f6f440e8a7f44195fc6c5e6'; // 示例API密钥
textFieldController2.text = 'MartinSorsok'; // 示例玩家唯一ID
textFieldController3.text = '''
{
"place_order": {
"total_amount": "100",
"category": [
"electronics",
"cosmetics"
]
},
"review": {}
}'''; // 示例事件数据
textFieldController4.text = '''
{
"playerUniqueId": "${textFieldController2.text}",
"mobile": "+1234567",
"email": "jon.snow@example.com",
"playerAttributes": {
"displayName": "Jon Snow"
},
"referrerCode": null,
"levelOrder": null
}'''; // 示例玩家数据
textFieldController5.text = ''; // 平台字段
textFieldController6.text = ''; // 商店字段
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.only(left: 20.0, right: 20),
child: TextField(
controller: textFieldController1,
onChanged: (value) => checkInputs(),
decoration: InputDecoration(
labelText: 'API Key',
),
),
),
Padding(
padding: const EdgeInsets.only(left: 20.0, right: 20),
child: TextField(
controller: textFieldController2,
onChanged: (value) => checkInputs(),
decoration: InputDecoration(
labelText: 'Player Unique ID',
),
),
),
Padding(
padding: const EdgeInsets.only(left: 20.0, right: 20),
child: TextField(
controller: textFieldController5,
onChanged: (value) => checkInputs(),
decoration: InputDecoration(
labelText: 'Platform',
),
),
),
Padding(
padding: const EdgeInsets.only(left: 20.0, right: 20),
child: TextField(
controller: textFieldController6,
onChanged: (value) => checkInputs(),
decoration: InputDecoration(
labelText: 'Shop',
),
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Text('Language'),
DropdownButton<String>(
value: dropdownValue,
onChanged: (String? newValue) {
setState(() {
dropdownValue = newValue!;
});
},
items: ['en', 'ar']
.map<DropdownMenuItem<String>>((String value) {
return DropdownMenuItem<String>(
value: value,
child: Text(value),
);
}).toList(),
),
],
),
ElevatedButton(
onPressed: isButtonEnabled
? () {
apiKey = textFieldController1.text;
playerUniqueId = textFieldController2.text;
lang = dropdownValue;
final String playerDataString = textFieldController4.text;
final Map<String, dynamic> playerData =
jsonDecode(playerDataString);
Gameball gameball = Gameball(
apiKey: apiKey != null ? apiKey! : '',
playerUniqueId: playerUniqueId!,
lang: lang,
playerAttributes: playerData,
platform: textFieldController5.text,
shop: textFieldController6.text,
);
gameball.openGameballView(context);
}
: null,
child: Text('打开GameBall'),
),
Padding(
padding: const EdgeInsets.only(left: 20.0, right: 20),
child: Container(
height: 300, // 调整高度
child: TextField(
controller: textFieldController3,
decoration: InputDecoration(
labelText: '事件数据',
),
maxLines: null, // 允许多行输入
),
),
),
ElevatedButton(
onPressed: () {
sendEvent("metaData");
},
child: Text('发送GameBall事件'),
),
Padding(
padding: const EdgeInsets.only(left: 20.0, right: 20),
child: Container(
height: 300, // 调整高度
child: TextField(
controller: textFieldController4,
decoration: InputDecoration(
labelText: '玩家数据',
),
maxLines: null, // 允许多行输入
),
),
),
],
),
),
),
);
}
void checkInputs() {
setState(() {
isButtonEnabled = true;
// isButtonEnabled = textFieldController1.text.isNotEmpty &&
// textFieldController2.text.isNotEmpty;
});
}
void sendEvent(metaData) {
Gameball gameball = Gameball(
apiKey: textFieldController1.text,
playerUniqueId: textFieldController2.text,
lang: lang,
);
final String eventDataString = textFieldController3.text;
final Map<String, dynamic> eventData = jsonDecode(eventDataString);
gameball.sendEvent(eventData).then((response) {
print(response); // 成功
}).catchError((error) {
print(error); // 错误
});
}
}
更多关于Flutter游戏互动插件gameball的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter游戏互动插件gameball的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
Gameball 是一个用于 Flutter 的插件,它可以帮助开发者轻松地在应用中集成游戏化元素,如积分、任务、挑战等,以增强用户参与度和互动性。以下是使用 Gameball 插件的基本步骤和示例代码。
1. 安装 Gameball 插件
首先,你需要在 pubspec.yaml
文件中添加 gameball
依赖:
dependencies:
flutter:
sdk: flutter
gameball: ^1.0.0 # 请检查最新版本
然后运行 flutter pub get
来安装依赖。
2. 初始化 Gameball
在你的 Flutter 应用中初始化 Gameball。通常你可以在 main.dart
文件中进行初始化:
import 'package:gameball/gameball.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// 初始化 Gameball
await Gameball.initialize(
apiKey: 'YOUR_API_KEY',
playerUniqueId: 'PLAYER_UNIQUE_ID',
lang: 'en', // 语言设置,可选
);
runApp(MyApp());
}
YOUR_API_KEY
: 从 Gameball 后台获取的 API 密钥。PLAYER_UNIQUE_ID
: 用户的唯一标识符,通常是你应用中的用户 ID。
3. 显示游戏化组件
Gameball 提供了多种组件,如积分显示、任务、挑战等。你可以将这些组件嵌入到你的应用中。
显示用户积分
import 'package:flutter/material.dart';
import 'package:gameball/gameball.dart';
class PointsWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder<int>(
future: Gameball.getPlayerPoints(),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) {
return CircularProgressIndicator();
} else if (snapshot.hasError) {
return Text('Error: ${snapshot.error}');
} else {
return Text('Points: ${snapshot.data}');
}
},
);
}
}
显示任务列表
import 'package:flutter/material.dart';
import 'package:gameball/gameball.dart';
class MissionsWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FutureBuilder<List<Mission>>(
future: Gameball.getMissions(),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) {
return CircularProgressIndicator();
} else if (snapshot.hasError) {
return Text('Error: ${snapshot.error}');
} else {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (context, index) {
Mission mission = snapshot.data[index];
return ListTile(
title: Text(mission.title),
subtitle: Text(mission.description),
trailing: Text('${mission.points} points'),
);
},
);
}
},
);
}
}
4. 处理用户行为
你可以通过 Gameball 插件来记录用户的行为,例如完成任务、获得积分等。
import 'package:gameball/gameball.dart';
void completeMission(String missionId) async {
await Gameball.completeMission(missionId);
}
void earnPoints(int points) async {
await Gameball.earnPoints(points);
}
5. 处理回调
Gameball 还提供了回调功能,以便在用户完成某些操作时执行特定的逻辑。
Gameball.onMissionCompleted.listen((mission) {
print('Mission completed: ${mission.title}');
});
Gameball.onPointsEarned.listen((points) {
print('Points earned: $points');
});
6. 其他功能
Gameball 还提供了其他功能,如显示排行榜、挑战等。你可以根据需要在应用中集成这些功能。
7. 调试和测试
在开发过程中,你可以使用 Gameball 提供的调试工具来测试和验证你的集成。
Gameball.setDebugMode(true);