Flutter MIDI合成器插件flutter_midi_synth的使用
开始使用
本项目是一个用于Flutter的插件包起点,专门包含针对Android和/或iOS平台的特定实现代码。
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完整示例代码
以下是使用flutter_midi_synth
插件的完整示例代码:
import 'dart:io';
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_midi_synth/flutter_midi_synth.dart';
import 'package:flutter/foundation.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final midiSynth = FlutterMidiSynth();
String _platformVersion = 'Unknown';
String _value = 'assets/Piano.sf2'; // SoundFont文件路径
var dura = <double>[0.25, 0.5, 1, 1.5, 2, 3]; // 音符持续时间
var whiteKeys = <List<int>>[]; // 白键音符编号
@override
void initState() {
load(_value); // 加载SoundFont文件
super.initState();
initPlatformState(); // 初始化平台状态
}
void load(String asset) async {
print('Loading File...');
ByteData _byte = await rootBundle.load(asset); // 加载SoundFont文件
midiSynth.prepare(sf2: _byte, name: _value.replaceAll('assets/', '')); // 准备MIDI合成器
// 初始化白键音符编号
var whiteIDs = [0, 2, 4, 5, 7, 9, 11];
for (var i = 1, x = 0; i < 6; i++) {
var temp = <int>[];
for (var j = 0; j < 7; j++, x += 16) {
var keyNum = i * 12 + whiteIDs[j] + 24; // 计算音符编号
temp.add(keyNum);
}
whiteKeys.add(temp);
}
}
// 平台消息异步初始化
Future<void> initPlatformState() async {
String platformVersion;
try {
platformVersion =
await FlutterMidiSynth.platformVersion ?? 'Unknown platform version';
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: [
Text('Running on: $_platformVersion\n'), // 显示平台版本
ElevatedButton(onPressed: () { play(); }, child: Text('playTrack')), // 播放音轨
ElevatedButton(onPressed: () { click(1, 2, 6); }, child: Text("middle c")), // 点击中间C音符
],
),
),
);
}
// 播放音轨
void play() {
var track = [
[3, 3, 4],
[5, 3, 2],
[1, 3, 2],
[7, 2, 2],
[6, 2, 2],
[1, 3, 2],
[5, 3, 5],
[-1, -1, 3],
[1, 3, 2],
[2, 3, 2],
[3, 3, 4],
[6, 3, 2],
[5, 3, 2],
[3, 3, 2],
[2, 3, 2],
[1, 3, 1],
[3, 3, 6],
[5, 3, 2],
[6, 3, 2],
[6, 3, 2],
[6, 3, 4],
[5, 3, 2],
[7, 2, 2],
[7, 2, 1],
[6, 2, 1],
[7, 2, 2],
[1, 3, 2],
[2, 3, 6],
[3, 3, 2],
[5, 3, 2],
[3, 3, 3],
[5, 3, 2],
[3, 3, 2],
[2, 3, 2],
[2, 3, 1],
[2, 3, 1],
[1, 3, 2],
[6, 2, 2],
[1, 3, 5],
[-1, -1, 3],
[5, 2, 3],
];
for (var i = 0; i < track.length; i++) {
var temp = track[i];
click(temp[0], temp[1], temp[2]);
}
}
// 点击音符并播放
void click(var numKey, var level, var duration) {
if (numKey == -1) {
// 如果numKey为-1,则暂停一段时间
sleep(Duration(milliseconds: (dura[duration - 1] * 500).toInt()));
return;
}
midiSynth.playMidiNote(midi: whiteKeys[level][numKey - 1]); // 播放音符
sleep(Duration(milliseconds: (dura[duration - 1] * 500).toInt())); // 等待音符时长
midiSynth.stopMidiNote(midi: whiteKeys[level][numKey - 1]); // 停止音符
}
}
代码说明
1. load
方法
加载SoundFont文件,并将其准备到MIDI合成器中:
void load(String asset) async {
print('Loading File...');
ByteData _byte = await rootBundle.load(asset);
midiSynth.prepare(sf2: _byte, name: _value.replaceAll('assets/', ''));
}
2. click
方法
播放指定的音符,并在一定时间后停止:
void click(var numKey, var level, var duration) {
if (numKey == -1) {
sleep(Duration(milliseconds: (dura[duration - 1] * 500).toInt()));
return;
}
midiSynth.playMidiNote(midi: whiteKeys[level][numKey - 1]);
sleep(Duration(milliseconds: (dura[duration - 1] * 500).toInt()));
midiSynth.stopMidiNote(midi: whiteKeys[level][numKey - 1]);
}
3. play
方法
播放一个音轨,包含多个音符:
void play() {
var track = [
[3, 3, 4],
[5, 3, 2],
...
];
for (var i = 0; i < track.length; i++) {
var temp = track[i];
click(temp[0], temp[1], temp[2]);
}
}
更多关于Flutter MIDI合成器插件flutter_midi_synth的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
flutter_midi_synth
是一个用于在 Flutter 应用中播放 MIDI 文件的插件。它允许你加载 MIDI 文件并控制播放,例如播放、暂停、停止等操作。以下是如何使用 flutter_midi_synth
插件的基本步骤:
1. 添加依赖
首先,你需要在 pubspec.yaml
文件中添加 flutter_midi_synth
插件的依赖:
dependencies:
flutter:
sdk: flutter
flutter_midi_synth: ^1.0.0 # 请检查最新版本
然后运行 flutter pub get
来获取依赖。
2. 初始化插件
在你的 Dart 文件中,首先导入 flutter_midi_synth
插件:
import 'package:flutter_midi_synth/flutter_midi_synth.dart';
然后,在应用的初始化阶段(例如在 main
函数中)初始化插件:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await FlutterMidiSynth.initialize();
runApp(MyApp());
}
3. 加载 MIDI 文件
你可以使用 FlutterMidiSynth.loadMidi
方法来加载 MIDI 文件。通常,你需要将 MIDI 文件放在 assets
文件夹中,并在 pubspec.yaml
中声明:
flutter:
assets:
- assets/midi_file.mid
然后,在代码中加载 MIDI 文件:
await FlutterMidiSynth.loadMidi('assets/midi_file.mid');
4. 播放 MIDI 文件
加载 MIDI 文件后,你可以使用 FlutterMidiSynth.play
方法来播放它:
await FlutterMidiSynth.play();
5. 控制播放
你还可以使用以下方法来控制 MIDI 文件的播放:
-
暂停播放:
await FlutterMidiSynth.pause();
-
停止播放:
await FlutterMidiSynth.stop();
-
设置音量:
await FlutterMidiSynth.setVolume(0.5); // 0.0 到 1.0 之间的值
6. 释放资源
在应用退出或不再需要 MIDI 播放时,记得释放资源:
await FlutterMidiSynth.dispose();
完整示例
以下是一个简单的完整示例,展示了如何使用 flutter_midi_synth
插件:
import 'package:flutter/material.dart';
import 'package:flutter_midi_synth/flutter_midi_synth.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await FlutterMidiSynth.initialize();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: MidiPlayer(),
);
}
}
class MidiPlayer extends StatefulWidget {
[@override](/user/override)
_MidiPlayerState createState() => _MidiPlayerState();
}
class _MidiPlayerState extends State<MidiPlayer> {
bool _isPlaying = false;
[@override](/user/override)
void initState() {
super.initState();
_loadMidi();
}
Future<void> _loadMidi() async {
await FlutterMidiSynth.loadMidi('assets/midi_file.mid');
}
Future<void> _playPause() async {
if (_isPlaying) {
await FlutterMidiSynth.pause();
} else {
await FlutterMidiSynth.play();
}
setState(() {
_isPlaying = !_isPlaying;
});
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('MIDI Player'),
),
body: Center(
child: ElevatedButton(
onPressed: _playPause,
child: Text(_isPlaying ? 'Pause' : 'Play'),
),
),
);
}
[@override](/user/override)
void dispose() {
FlutterMidiSynth.dispose();
super.dispose();
}
}