HarmonyOS 鸿蒙Next如何做一个可以拖动随意配置的菜单

HarmonyOS 鸿蒙Next如何做一个可以拖动随意配置的菜单

就是APP首页实现一个动态配置的菜单,可以让用户随意配置
目前使用Grid布局显示,现在要实现这个菜单可以动态拖动顺序,又可以删除和添加。
 

2 回复

可以使用onItemDragStart(event: (event: ItemDragInfo, itemIndex: number) => (() => any) | void)开始拖拽网格元素时触发事件(删除)

也可以onItemDragEnter(event: (event: ItemDragInfo) => void)拖拽进入网格元素范围内时触发。(删除)

及onItemDragMove(event: (event: ItemDragInfo, itemIndex: number, insertIndex: number) => void)拖拽在网格元素范围内移动时触发(删除)

等多种选择,详细请参考:https://developer.huawei.com/consumer/cn/doc/harmonyos-references-V5/ts-container-grid-V5#%E4%BA%8B%E4%BB%B6

拖拽参考以下demo:

// 固定前两个GridItem不参与拖拽排序的功能
import curves from '@ohos.curves'
// xxx.ets
[@Entry](/user/Entry)
[@Component](/user/Component)
struct GridItemExample {
  [@State](/user/State) numbers: number[] = []
  [@State](/user/State) dragItem: number = -1
  [@State](/user/State) scaleItem: number = -1
  [@State](/user/State) item: number = -1
  private dragRefOffsetx: number = 0
  private dragRefOffsety: number = 0
  [@State](/user/State) offsetX: number = 0
  [@State](/user/State) offsetY: number = 0
  private FIX_VP_X: number = 108
  private FIX_VP_Y: number = 120
  aboutToAppear() {
    for (let i = 1; i <= 11; i++) {
      this.numbers.push(i)
    }
  }
  itemMove(index: number, newIndex: number): void {
    console.info('index:' + index + ' newIndex:' + newIndex)
    if (!this.isDraggable(newIndex)) {
      return
    }
    let tmp = this.numbers.splice(index, 1)
    this.numbers.splice(newIndex, 0, tmp[0])
  }
  //向下滑
  down(index: number): void {
    // 指定固定GridItem不响应事件
    if (!this.isDraggable(index + 3)) {
      return
    }
    this.offsetY -= this.FIX_VP_Y
    this.dragRefOffsety += this.FIX_VP_Y
    this.itemMove(index, index + 3)
  }
  //向下滑(右下角为空)
  down2(index: number): void {
    if (!this.isDraggable(index + 3)) {
      return
    }
    this.offsetY -= this.FIX_VP_Y
    this.dragRefOffsety += this.FIX_VP_Y
    this.itemMove(index, index + 3)
  }
  //向上滑
  up(index: number): void {
    if (!this.isDraggable(index - 3)) {
      return
    }
    this.offsetY += this.FIX_VP_Y
    this.dragRefOffsety -= this.FIX_VP_Y
    this.itemMove(index, index - 3)
  }
  //向左滑
  left(index: number): void {
    if (!this.isDraggable(index - 1)) {
      return
    }
    this.offsetX += this.FIX_VP_X
    this.dragRefOffsetx -= this.FIX_VP_X
    this.itemMove(index, index - 1)
  }
  //向右滑
  right(index: number): void {
    if (!this.isDraggable(index + 1)) {
      return
    }
    this.offsetX -= this.FIX_VP_X
    this.dragRefOffsetx += this.FIX_VP_X
    this.itemMove(index, index + 1)
  }
  //向右下滑
  lowerRight(index: number): void {
    if (!this.isDraggable(index + 4)) {
      return
    }
    this.offsetX -= this.FIX_VP_X
    this.dragRefOffsetx += this.FIX_VP_X
    this.offsetY -= this.FIX_VP_Y
    this.dragRefOffsety += this.FIX_VP_Y
    this.itemMove(index, index + 4)
  }
  //向右上滑
  upperRight(index: number): void {
    if (!this.isDraggable(index - 2)) {
      return
    }
    this.offsetX -= this.FIX_VP_X
    this.dragRefOffsetx += this.FIX_VP_X
    this.offsetY += this.FIX_VP_Y
    this.dragRefOffsety -= this.FIX_VP_Y
    this.itemMove(index, index - 2)
  }
  //向左下滑
  lowerLeft(index: number): void {
    if (!this.isDraggable(index + 2)) {
      return
    }
    this.offsetX += this.FIX_VP_X
    this.dragRefOffsetx -= this.FIX_VP_X
    this.offsetY -= this.FIX_VP_Y
    this.dragRefOffsety += this.FIX_VP_Y
    this.itemMove(index, index + 2)
  }
  //向左上滑
  upperLeft(index: number): void {
    if (!this.isDraggable(index - 4)) {
      return
    }
    this.offsetX += this.FIX_VP_X
    this.dragRefOffsetx -= this.FIX_VP_X
    this.offsetY += this.FIX_VP_Y
    this.dragRefOffsety -= this.FIX_VP_Y
    this.itemMove(index, index - 4)
  }
  isDraggable(index: number): boolean {
    console.info('index:' + index)
    return index > 1
  }
  build() {
    Column() {
      Grid() {
        ForEach(this.numbers, (item: number) => {
          GridItem() {
            Text(item + '')
              .fontSize(16)
              .width('100%')
              .textAlign(TextAlign.Center)
              .height(100)
              .borderRadius(10)
              .backgroundColor(0xFFFFFF)
              .shadow(this.scaleItem == item ? {
                radius: 70,
                color: '#15000000',
                offsetX: 0,
                offsetY: 0
              } :
                {
                  radius: 0,
                  color: '#15000000',
                  offsetX: 0,
                  offsetY: 0
                })
              .animation({ curve: Curve.Sharp, duration: 300 })
          }
          // 指定固定GridItem不响应事件
          .hitTestBehavior(this.isDraggable(this.numbers.indexOf(item)) ? HitTestMode.Default : HitTestMode.None)
          .scale({ x: this.scaleItem == item ? 1.05 : 1, y: this.scaleItem == item ? 1.05 : 1 })
          .zIndex(this.dragItem == item ? 1 : 0)
          .translate(this.dragItem == item ? { x: this.offsetX, y: this.offsetY } : { x: 0, y: 0 })
          .padding(10)
          .gesture(
            // 以下组合手势为顺序识别,当长按手势事件未正常触发时则不会触发拖动手势事件
            GestureGroup(GestureMode.Sequence,
              LongPressGesture({ repeat: true })
                .onAction((event?: GestureEvent) => {
                  animateTo({ curve: Curve.Friction, duration: 300 }, () => {
                    this.scaleItem = item
                  })
                })
                .onActionEnd(() => {
                  animateTo({ curve: Curve.Friction, duration: 300 }, () => {
                    this.scaleItem = -1
                  })
                }),
              PanGesture({ fingers: 1, direction: null, distance: 0 })
                .onActionStart(() => {
                  this.dragItem = item
                  this.dragRefOffsetx = 0
                  this.dragRefOffsety = 0
                })
                .onActionUpdate((event: GestureEvent) => {
                  this.offsetY = event.offsetY - this.dragRefOffsety
                  this.offsetX = event.offsetX - this.dragRefOffsetx
                  // console.log('X:' + this.offsetX.toString())
                  // console.log('Y:' + this.offsetY.toString())
                  animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                    let index = this.numbers.indexOf(this.dragItem)
                    if (this.offsetY >= this.FIX_VP_Y / 2 && (this.offsetX <= 44 && this.offsetX >= -44)
                      && ![8, 9, 10].includes(index)) {
                      //向下滑
                      this.down(index)
                    } else if (this.offsetY <= -this.FIX_VP_Y / 2 && (this.offsetX <= 44 && this.offsetX >= -44)
                      && ![0, 1, 2].includes(index)) {
                      //向上滑
                      this.up(index)
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && (this.offsetY <= 50 && this.offsetY >= -50)
                      && ![2, 5, 8, 10].includes(index)) {
                      //向右滑
                      this.right(index)
                    } else if (this.offsetX <= -this.FIX_VP_X / 2 && (this.offsetY <= 50 && this.offsetY >= -50)
                      && ![0, 3, 6, 9].includes(index)) {
                      //向左滑
                      this.left(index)
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2
                      && ![2, 5, 7, 8, 9, 10].includes(index)) {
                      //向右下滑
                      this.lowerRight(index)
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2
                      && ![0, 1, 2, 5, 8].includes(index)) {
                      //向右上滑
                      this.upperRight(index)
                    } else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2
                      && ![0, 3, 6, 9, 10].includes(index)) {
                      //向左下滑
                      this.lowerLeft(index)
                    } else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2
                      && ![0, 1, 2, 3, 6, 9].includes(index)) {
                      //向左上滑
                      this.upperLeft(index)
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2
                      && [7].includes(index)) {
                      //向右下滑(右下角为空)
                      this.down2(index)
                    }
                  })
                })
                .onActionEnd(() => {
                  animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                    this.dragItem = -1
                  })
                  animateTo({
                    curve: curves.interpolatingSpring(14, 1, 170, 17), delay: 150
                  }, () => {
                    this.scaleItem = -1
                  })
                })
            )
              .onCancel(() => {
                animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
                  this.dragItem = -1
                })
                animateTo({
                  curve: curves.interpolatingSpring(14, 1, 170, 17)
                }, () => {
                  this.scaleItem = -1
                })
              })
          )
        }, (item: number) => item.toString())
      }
      .width('90%')
      .editMode(true)
      .scrollBar(BarState.Off)
      .columnsTemplate("1fr 1fr 1fr")
    }.width('100%').height('100%').backgroundColor('#0D182431').padding({ top: 5 })
  }
}<button style="position: absolute; padding: 4px 8px 0px; cursor: pointer; top: 8px; right: 8px; font-size: 14px;">复制</button>

更多关于HarmonyOS 鸿蒙Next如何做一个可以拖动随意配置的菜单的实战系列教程也可以访问 https://www.itying.com/category-93-b0.html


在HarmonyOS鸿蒙Next系统中,要实现一个可以拖动且随意配置的菜单,可以遵循以下步骤:

  1. 使用Grid布局:首先,采用Grid布局来显示菜单项,这样便于后续的拖拽操作。
  2. 实现拖拽功能:利用鸿蒙系统提供的拖拽事件,如onItemDragStartonItemDragEnteronItemDragMove等,来实现菜单项的拖拽功能。这些事件分别在开始拖拽、拖拽进入目标区域和拖拽在目标区域内移动时触发。
  3. 更新菜单项顺序:在拖拽过程中,根据拖拽的源位置和目标位置,更新菜单项的顺序。这通常涉及数组的splice和splice操作,以实现菜单项的插入和删除。
  4. 优化交互体验:为了提升用户体验,可以添加一些动画效果,如拖拽时的阴影、释放时的平滑过渡等。

如果遵循上述步骤仍然无法解决问题,建议联系官网客服。官网地址是:https://www.itying.com/category-93-b0.html ,他们将为你提供更专业的帮助。

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