Flutter车载互联插件flutter_carplay的使用
Flutter车载互联插件flutter_carplay的使用
Flutter CarPlay插件flutter_carplay
使开发者能够将Flutter应用与CarPlay集成,从而在汽车中安全地使用iPhone应用。本文档将详细介绍如何使用该插件,并提供一个完整的示例demo。
概述
flutter_carplay
插件支持iOS 14.0及以上版本,允许开发者创建基于模板的用户界面。以下是插件目前支持的功能:
- Action Sheet Template
- Alert Template
- Grid Template
- List Template
- Tab Bar Template
- Information Template (由OSch11贡献)
- Point of Interest Template (由OSch11贡献)
开始使用
安装步骤
-
设置iOS平台版本: 在
ios/Podfile
文件中设置iOS平台版本为14.0。# Uncomment this line to define a global platform for your project + platform :ios, '14.0' - # platform :ios, '9.0'
更新Pod文件:
// For Apple Silicon M1 chips: $ cd ios && arch -x86_64 pod install --repo-update // For Intel chips: $ cd ios && pod install --repo-update
-
修改AppDelegate.swift: 打开
ios/Runner.xcworkspace
中的AppDelegate.swift
文件,删除以下代码并替换:import UIKit import Flutter [@UIApplicationMain](/user/UIApplicationMain) [@objc](/user/objc) class AppDelegate: FlutterAppDelegate { override func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { - GeneratedPluginRegistrant.register(with: self) - return super.application(application, didFinishLaunchingWithOptions: launchOptions) + return true } }
-
创建SceneDelegate.swift: 在Runner文件夹中创建
SceneDelegate.swift
文件,并添加以下代码:[@available](/user/available)(iOS 13.0, *) class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = scene as? UIWindowScene else { return } window = UIWindow(windowScene: windowScene) let flutterEngine = FlutterEngine(name: "SceneDelegateEngine") flutterEngine.run() GeneratedPluginRegistrant.register(with: flutterEngine) let controller = FlutterViewController.init(engine: flutterEngine, nibName: nil, bundle: nil) window?.rootViewController = controller window?.makeKeyAndVisible() } }
-
配置Info.plist: 打开
Info.plist
文件,并添加以下内容:<key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Configuration</string> <key>UISceneDelegateClassName</key> <string>flutter_carplay.FlutterCarPlaySceneDelegate</string> </dict> </array> <key>UIWindowSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>Default Configuration</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> <key>UISceneStoryboardFile</key> <string>Main</string> </dict> </array> </dict> </dict>
示例Demo
以下是一个完整的Flutter应用示例,展示了如何使用flutter_carplay
插件:
// ignore_for_file: avoid_print
import 'package:flutter/material.dart';
import 'package:flutter_carplay/flutter_carplay.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
[@override](/user/override)
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
CPConnectionStatusTypes connectionStatus = CPConnectionStatusTypes.unknown;
final FlutterCarplay _flutterCarplay = FlutterCarplay();
[@override](/user/override)
void initState() {
super.initState();
final List<CPListSection> section1Items = [];
section1Items.add(CPListSection(
items: [
CPListItem(
text: "Item 1",
detailText: "Detail Text",
onPress: (complete, self) {
self.setDetailText("You can change the detail text.. 🚀");
Future.delayed(const Duration(seconds: 1), () {
self.setDetailText("Customizable Detail Text");
complete();
});
},
image: 'images/logo_flutter_1080px_clr.png',
),
CPListItem(
text: "Item 2",
detailText: "Start progress bar",
isPlaying: false,
playbackProgress: 0,
image: 'images/logo_flutter_1080px_clr.png',
onPress: (complete, self) {
for (var i = 1; i <= 100; i++) {
self.setPlaybackProgress(i / 100);
if (i == 100) {
complete();
}
}
},
),
],
header: "First Section",
));
final List<CPListSection> section2Items = [];
section2Items.add(CPListSection(
items: [
CPListItem(
text: "Alert",
detailText: "Action template that the user can perform on an alert",
onPress: (complete, self) {
showAlert();
complete();
},
),
CPListItem(
text: "Grid Template",
detailText: "A template that displays and manages a grid of items",
onPress: (complete, self) {
openGridTemplate();
complete();
},
),
],
header: "Features",
));
FlutterCarplay.setRootTemplate(
rootTemplate: CPTabBarTemplate(
templates: [
CPListTemplate(
sections: section1Items,
title: "Home",
showsTabBadge: false,
systemIcon: "house.fill",
),
CPListTemplate(
sections: section2Items,
title: "Features",
showsTabBadge: true,
systemIcon: "star.circle.fill",
),
],
),
animated: true,
);
_flutterCarplay.addListenerOnConnectionChange(onCarplayConnectionChange);
}
[@override](/user/override)
void dispose() {
_flutterCarplay.removeListenerOnConnectionChange();
super.dispose();
}
void onCarplayConnectionChange(CPConnectionStatusTypes status) {
setState(() {
connectionStatus = status;
});
}
void showAlert() {
FlutterCarplay.showAlert(
template: CPAlertTemplate(
titleVariants: ["Alert Title"],
actions: [
CPAlertAction(
title: "Okay",
style: CPAlertActionStyles.normal,
onPress: () {
FlutterCarplay.popModal(animated: true);
print("Okay pressed");
},
),
CPAlertAction(
title: "Cancel",
style: CPAlertActionStyles.cancel,
onPress: () {
FlutterCarplay.popModal(animated: true);
print("Cancel pressed");
},
),
],
),
);
}
void openGridTemplate() {
FlutterCarplay.push(
template: CPGridTemplate(
title: "Grid Template",
buttons: [
for (var i = 1; i < 9; i++)
CPGridButton(
titleVariants: ["Item $i"],
image: 'images/logo_flutter_1080px_clr.png',
onPress: () {
print("Grid Button $i pressed");
},
),
],
),
animated: true,
);
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Flutter Carplay'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Center(
child: Text(
'Carplay Status: ' + CPEnumUtils.stringFromEnum(connectionStatus),
),
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => showAlert(),
child: const Text('Show Alert'),
),
const SizedBox(width: 15, height: 0),
ElevatedButton(
onPressed: () => openGridTemplate(),
child: const Text('Open Grid Template'),
),
],
),
],
),
),
);
}
}
更多关于Flutter车载互联插件flutter_carplay的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter车载互联插件flutter_carplay的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何在Flutter项目中集成并使用flutter_carplay
插件进行车载互联的基本代码示例。这个示例将展示如何设置插件、连接CarPlay以及显示一些基本内容。
1. 添加依赖
首先,你需要在pubspec.yaml
文件中添加flutter_carplay
依赖:
dependencies:
flutter:
sdk: flutter
flutter_carplay: ^最新版本号 # 请替换为实际发布的最新版本号
然后运行flutter pub get
来安装依赖。
2. 配置Info.plist(iOS)
对于iOS项目,你需要在Info.plist
中添加必要的配置以支持CarPlay。确保你的Info.plist
包含以下条目:
<key>UISupportedExternalAccessoryProtocols</key>
<array>
<string>com.apple.carplay.carinterface</string>
</array>
注意:实际开发中,你可能需要根据Apple的文档进行更详细的配置。
3. 初始化插件并连接CarPlay
在你的Flutter项目中,你可以按照以下步骤初始化flutter_carplay
插件并尝试连接CarPlay。
import 'package:flutter/material.dart';
import 'package:flutter_carplay/flutter_carplay.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
CarplayController? _carplayController;
@override
void initState() {
super.initState();
// 初始化CarPlay控制器
_carplayController = CarplayController();
// 监听连接状态变化
_carplayController!.addListener(() {
if (_carplayController!.isConnected!) {
// 当CarPlay连接时执行的操作
_setupCarPlayInterface();
} else {
// 当CarPlay断开时执行的操作
print('CarPlay disconnected');
}
});
// 尝试连接CarPlay
_carplayController!.connect();
}
@override
void dispose() {
_carplayController?.dispose();
super.dispose();
}
void _setupCarPlayInterface() {
// 设置CarPlay界面,例如显示一个简单的屏幕
_carplayController!.setRootTemplate(
CarplayTemplate.applicationTemplate(
pages: [
CarplayPage(
title: 'Welcome',
sections: [
CarplaySection(
rows: [
CarplaySimpleRow(
title: 'Hello, CarPlay!',
detail: 'This is a demo app.',
),
],
),
],
),
],
),
);
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter CarPlay Demo'),
),
body: Center(
child: Text('Checking for CarPlay connection...'),
),
),
);
}
}
4. 运行应用
确保你的设备或模拟器支持CarPlay,然后运行你的Flutter应用。当CarPlay设备连接时,应用应该会显示一个简单的界面。
注意事项
flutter_carplay
插件是一个相对较新的插件,其API和功能可能会随着版本的更新而变化。- 在实际开发中,你可能需要处理更多的CarPlay特性,如音频播放、导航等,这通常需要更深入的插件使用和理解。
- 请务必参考插件的官方文档和示例代码,以获取最新的使用指南和最佳实践。
这个示例提供了一个基本的起点,帮助你开始在Flutter应用中集成CarPlay功能。