Flutter趣味文本生成插件cowsay的使用

Flutter趣味文本生成插件cowsay的使用

cowsay 是一个简单的库,用于在终端中打印带有气球的牛图案消息。你可以更改图形并限制文本的最大行长度。

安装

通过 pubspec.yaml 添加依赖

在你的 pubspec.yaml 文件中添加以下依赖:

dependencies:
  cowsay: <last-release>

然后运行以下命令来获取包:

  • 使用 Dart:
    dart pub get
    
  • 使用 Flutter:
    flutter pub get
    

通过 CLI 添加依赖

你也可以直接通过命令行添加依赖:

  • 使用 Dart:
    dart pub add cowsay
    
  • 使用 Flutter:
    flutter pub add cowsay
    

使用示例

下面是一个完整的示例,展示了如何使用 cowsay 包:

import 'package:cowsay/cowsay.dart';
import 'package:cowsay/src/template/figure_type.dart';

const String helloWord = 'Hello word!';
const String loremIpsum =
    'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry\'s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.';

void main() {
  // 在终端打印带有默认牛图案的消息
  Cowsay(helloWord);

  // 获取带有默认牛图案的消息字符串
  final String outString = Cowsay.getString(helloWord);

  // 获取带有指定最大行长度的消息字符串
  final String outStringLimited = Cowsay.getString(helloWord, rowLength: 40);

  // 获取带有指定最大行长度和不同图案的消息字符串
  final String outStringLimitedFlutter = Cowsay.getString(
      helloWord,
      rowLength: 40,
      figure: FigureType.flutter);
}

运行结果

当你运行上面的代码时,你会看到类似如下的输出:

 ________________________________________
< Hello word! >
 ----------------------------------------
        \   ^__^
         \  (oo)\_______
            (__)\       )\/\
                ||----w |
                ||     ||

更多关于Flutter趣味文本生成插件cowsay的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter趣味文本生成插件cowsay的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,以下是如何在Flutter项目中使用cowsay趣味文本生成插件的示例代码。cowsay是一个在命令行中生成ASCII艺术字符画的工具,Flutter中可以通过一些桥接技术(如调用原生代码)来实现类似的功能。不过,由于Flutter本身并没有直接支持cowsay的插件,我们可以通过调用系统命令的方式来实现这一功能。

为了演示,我们将使用platform_channel来创建一个自定义的Flutter插件,该插件在原生Android和iOS代码中调用cowsay命令。

1. 创建Flutter项目

首先,创建一个新的Flutter项目:

flutter create cowsay_app
cd cowsay_app

2. 创建自定义Flutter插件

cowsay_app项目的根目录下,创建一个新的Flutter插件项目:

flutter create --template=plugin cowsay_plugin

这将创建一个名为cowsay_plugin的新目录,其中包含插件的Dart代码和原生Android/iOS代码。

3. 配置原生代码

Android

cowsay_plugin/android/src/main/kotlin/com/example/cowsay_plugin/CowsayPlugin.kt中,添加以下代码来执行cowsay命令:

package com.example.cowsay_plugin

import android.content.Context
import io.flutter.embedding.engine.plugins.FlutterPlugin
import io.flutter.embedding.engine.plugins.activity.ActivityAware
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding
import io.flutter.plugin.common.MethodCall
import io.flutter.plugin.common.MethodChannel
import io.flutter.plugin.common.MethodChannel.MethodCallHandler
import io.flutter.plugin.common.MethodChannel.Result
import java.io.BufferedReader
import java.io.InputStreamReader

class CowsayPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
  private var channel: MethodChannel? = null
  private var context: Context? = null

  override fun onAttachedToEngine(flutterEngine: FlutterEngine, binding: FlutterPluginBinding) {
    channel = MethodChannel(flutterEngine.dartExecutor.binaryMessenger, "cowsay_plugin")
    channel?.setMethodCallHandler(this)
    context = binding.applicationContext
  }

  override fun onMethodCall(call: MethodCall, result: Result) {
    if (call.method == "say") {
      val text = call.argument<String>("text") ?: ""
      val output = executeCowsay(text)
      result.success(output)
    } else {
      result.notImplemented()
    }
  }

  override fun onDetachedFromEngine(binding: FlutterPluginBinding) {
    channel?.setMethodCallHandler(null)
    channel = null
  }

  private fun executeCowsay(text: String): String {
    return try {
      val process = Runtime.getRuntime().exec("cowsay $text")
      val reader = BufferedReader(InputStreamReader(process.inputStream))
      val output = StringBuilder()
      var line: String?
      while (reader.readLine().also { line = it } != null) {
        output.append(line).append("\n")
      }
      output.toString()
    } catch (e: Exception) {
      "Error executing cowsay: ${e.message}"
    }
  }

  override fun onAttachedToActivity(binding: ActivityPluginBinding) {}

  override fun onDetachedFromActivityForConfigChanges() {}

  override fun onReattachedToActivityForConfigChanges(binding: ActivityPluginBinding) {}

  override fun onDetachedFromActivity() {}
}

iOS

cowsay_plugin/ios/Classes/CowsayPlugin.swift中,添加以下代码来执行cowsay命令(注意:iOS上执行系统命令需要额外的配置和权限):

import Flutter

public class CowsayPlugin: NSObject, FlutterPlugin {
  public static func register(with registrar: FlutterPluginRegistrar) {
    let channel = FlutterMethodChannel(name: "cowsay_plugin", binaryMessenger: registrar.messenger())
    let instance = CowsayPlugin()
    channel.setMethodCallHandler(instance)
  }

  public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
    if call.method == "say" {
      guard let text = call.arguments as? String else {
        result("Invalid argument")
        return
      }
      
      let output = executeCowsay(text: text)
      result(output)
    } else {
      result(FlutterMethodNotImplemented)
    }
  }

  private func executeCowsay(text: String) -> String {
    let task = Process()
    task.launchPath = "/bin/bash"
    task.arguments = ["-c", "cowsay \"\(text.replacingOccurrences(of: "\"", with: "\\\""))\""]

    let pipe = Pipe()
    task.standardOutput = pipe
    task.launch()

    let data = pipe.fileHandleForReading.readDataToEndOfFile()
    guard let output = String(data: data, encoding: .utf8) else {
      return "Error executing cowsay"
    }

    return output
  }
}

4. 在Flutter项目中使用插件

cowsay_app/pubspec.yaml中添加对cowsay_plugin的依赖:

dependencies:
  flutter:
    sdk: flutter
  cowsay_plugin:
    path: ../cowsay_plugin

然后在cowsay_app/lib/main.dart中调用插件:

import 'package:flutter/material.dart';
import 'package:cowsay_plugin/cowsay_plugin.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  static const platform = MethodChannel('cowsay_plugin');

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Flutter Cowsay'),
        ),
        body: Center(
          child: TextButton(
            onPressed: _sayHello,
            child: Text('Say Hello'),
          ),
        ),
      ),
    );
  }

  Future<void> _sayHello() async {
    final String result = await CowsayPlugin.say(text: "Hello, Flutter!");
    showDialog(
      context: context,
      builder: (BuildContext context) {
        return AlertDialog(
          title: Text('Cowsay Output'),
          content: SingleChildScrollView(
            child: Text(result),
          ),
          actions: <Widget>[
            TextButton(
              onPressed: () { Navigator.of(context).pop(); },
              child: Text('OK'),
            ),
          ],
        );
      },
    );
  }
}

5. 运行应用

确保你的开发环境中已经安装了cowsay命令(可以通过sudo apt-get install cowsay在Ubuntu上安装),然后运行Flutter应用:

flutter run

现在,你应该能够在Flutter应用中看到一个按钮,点击后会显示由cowsay生成的ASCII艺术字符画。

注意:在实际项目中,调用系统命令可能存在安全性和权限问题,特别是iOS上。在生产环境中,建议尽量避免直接在移动应用中调用系统命令,或者使用更安全的替代方案。

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