Flutter动画过渡插件tweener的使用
Flutter动画过渡插件tweener的使用
插件介绍
Tweener 是一个简单且轻量级的 Flutter 动画工具。任何人都可以轻松学习并使用它。
- 功能:
- 只做一件事:平滑属性变化。
- 非常简单易用,但可以实现很多效果。
- 慢速函数可以在外部复用。
安装
安装 Tweener:
flutter packages get
在你的 Flutter 项目中添加以下依赖项:
dependencies:
tweener: ^2.2.2
使用示例
导入类
import 'package:tweener/tweener.dart';
使用 Tweener
Tweener({"x": 0, "y": 0, "alpha": 0, "custom_prop_abc": 123})
.to({"x": 100, "y": 500, "alpha": 1, "custom_prop_abc": 321}, 2000)
.easing(Tweener.ease.elastic.easeOut)
.onUpdate((obj) {
setState(() {
_x = obj["x"];
_y = obj["y"];
_alpha = obj["alpha"];
_abc = obj["custom_prop_abc"];
});
})
.onComplete((obj){
///
})
.start();
复杂示例
var sprite = // 创建你的 Sprite 对象
var tween1 = new Tweener(sprite)
.to({x: 700, y: 200, rotation: 359}, 2000)
.delay(1000)
.easing(Ease.back.easeOut)
.onUpdate(update);
var tween2 = new Tweener(sprite)
.to({x: 1, y: 20, rotation: 30}, 2000)
.onUpdate(update);
tween1.chain(tween2);
tween1.start();
谢谢
Tweener 实现了 tween.js
的代码。 真的是很棒。 我想向 原作者致敬!
示例代码
import 'package:flutter/material.dart';
import 'package:tweener/tweener.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It stateful, meaning
// it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holdss the values
// (in this case the title) provided by the parent (in this case the App widget)
// and used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
[@override](/user/override)
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
double _counter = 0;
void _incrementCounter() {
Tweener({"x": 0, "y": 0, "alpha": 0, "custom_prop_abc": 123})
.to({"x": 100, "y": 500, "alpha": 1, "custom_prop_abc": 321}, 2000)
.easing(Ease.elastic.easeOut)
.onUpdate((obj) {
setState(() {
_counter = (obj["x"] * 100).round() * 1.0;
});
})
.onComplete((obj) {
///
})
.start();
}
[@override](/user/override)
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. it takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.displayMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
更多关于Flutter动画过渡插件tweener的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter动画过渡插件tweener的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是如何在Flutter中使用tweener
插件进行动画过渡的一个示例。tweener
插件允许你创建复杂而流畅的动画过渡效果。虽然tweener
本身不是一个官方Flutter包,但假设你指的是一种常见的动画过渡处理方式,这里将展示如何使用Flutter内置的动画系统来实现类似的效果。
Flutter的动画系统非常强大,包括AnimationController
、Tween
和AnimatedWidget
等核心组件。以下是一个简单的例子,展示如何使用这些组件来实现动画过渡:
1. 添加依赖
首先,确保你的pubspec.yaml
文件中包含了必要的依赖项(虽然本例不依赖外部包,但通常动画可能需要flutter
包本身):
dependencies:
flutter:
sdk: flutter
2. 创建动画控制器和Tween
在你的Flutter应用中,你需要一个AnimationController
来控制动画的时间线,以及一个或多个Tween
对象来定义动画的属性变化。
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Tween Animation Example'),
),
body: Center(
child: MyAnimatedWidget(),
),
),
);
}
}
class MyAnimatedWidget extends StatefulWidget {
@override
_MyAnimatedWidgetState createState() => _MyAnimatedWidgetState();
}
class _MyAnimatedWidgetState extends State<MyAnimatedWidget> with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _animation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
)..repeat(reverse: true); // 动画会反复进行,且反向进行
_animation = Tween<double>(begin: 0, end: 300).animate(_controller);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _animation,
child: Container(
width: 100,
height: 100,
color: Colors.blue,
),
builder: (context, child) {
return Transform.translate(
offset: Offset(_animation.value, 0),
child: child,
);
},
);
}
}
3. 解释代码
AnimationController
: 控制动画的时间线。在这个例子中,动画持续2秒,并且会反复进行。Tween<double>
: 定义动画的属性变化范围,从0到300。AnimatedBuilder
: 根据动画状态构建UI。在这里,它根据_animation
的值来移动一个容器。Transform.translate
: 使用动画值来平移容器。
4. 运行应用
运行这个应用,你会看到一个蓝色的容器在屏幕上水平移动,动画会反复进行且反向进行。
这个例子展示了如何使用Flutter的内置动画系统来实现动画过渡效果。虽然tweener
这个具体名称可能指向一个特定的库或功能,但Flutter的动画机制非常灵活,可以满足大多数动画需求。如果你确实在使用一个名为tweener
的第三方库,请查阅该库的文档以获取更具体的用法示例。