Flutter三维渲染插件three_js_core的使用
Flutter三维渲染插件three_js_core的使用

此插件是three.js和three_dart的Dart版本转换,由@mrdoob创建,并由@wasabia进行了Dart版本的移植。
使用
这是three.js的核心API。
示例
完整的示例代码可以在以下链接中找到:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:three_js_core/three_js_core.dart' as three;
import 'package:three_js_math/three_js_math.dart' as tmath;
import 'dart:math' as math;
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// 此部件是你的应用的根部件。
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const WebglGeometries(),
);
}
}
class WebglGeometries extends StatefulWidget {
const WebglGeometries({super.key});
[@override](/user/override)
createState() => _State();
}
class _State extends State<WebglGeometries> {
late three.ThreeJS threeJs;
[@override](/user/override)
void initState() {
threeJs = three.ThreeJS(
onSetupComplete: () { setState(() {}); },
setup: setup,
settings: three.Settings(
localClippingEnabled: true,
)
);
super.initState();
}
[@override](/user/override)
void dispose() {
threeJs.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return threeJs.build();
}
int startTime = 0;
Future<void> setup() async {
threeJs.camera = three.PerspectiveCamera(45, threeJs.width / threeJs.height, 1, 2000);
threeJs.camera.position.y = 400;
threeJs.scene = three.Scene();
three.Mesh object;
final ambientLight = three.AmbientLight(0xcccccc, 0.4);
threeJs.scene.add(ambientLight);
final pointLight = three.PointLight(0xffffff, 0.8);
threeJs.camera.add(pointLight);
threeJs.scene.add(threeJs.camera);
final material = three.MeshPhongMaterial.fromMap({"side": tmath.DoubleSide});
object = three.Mesh(three.SphereGeometry(75, 20, 10), material);
object.position.setValues(-300, 0, 200);
threeJs.scene.add(object);
object = three.Mesh(three.PlaneGeometry(100, 100, 4, 4), material);
object.position.setValues(-300, 0, 0);
threeJs.scene.add(object);
object = three.Mesh(three.BoxGeometry(100, 100, 100, 4, 4, 4), material);
object.position.setValues(-100, 0, 0);
threeJs.scene.add(object);
startTime = DateTime.now().millisecondsSinceEpoch;
threeJs.addAnimationEvent((dt) {
final timer = DateTime.now().millisecondsSinceEpoch * 0.0001;
threeJs.camera.position.x = math.cos(timer) * 800;
threeJs.camera.position.z = math.sin(timer) * 800;
threeJs.camera.lookAt(threeJs.scene.position);
threeJs.scene.traverse((object) {
if (object is three.Mesh) {
object.rotation.x = timer * 5;
object.rotation.y = timer * 2.5;
}
});
});
}
}
更多关于Flutter三维渲染插件three_js_core的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter三维渲染插件three_js_core的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
在Flutter中使用three_js_core
插件进行三维渲染,可以结合Dart和Three.js的功能来实现。以下是一个简单的示例代码,展示如何在Flutter应用中集成和使用three_js_core
插件进行基本的三维渲染。
首先,确保你已经在pubspec.yaml
文件中添加了three_js_core
依赖:
dependencies:
flutter:
sdk: flutter
three_js_core: ^最新版本号 # 请替换为实际的最新版本号
然后,运行flutter pub get
来安装依赖。
接下来是示例代码,展示如何在Flutter中使用three_js_core
:
import 'package:flutter/material.dart';
import 'package:three_js_core/three_js_core.dart' as THREE;
import 'dart:html' as html;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Three.js Core in Flutter'),
),
body: ThreeJSView(),
),
);
}
}
class ThreeJSView extends StatefulWidget {
@override
_ThreeJSViewState createState() => _ThreeJSViewState();
}
class _ThreeJSViewState extends State<ThreeJSView> {
html.CanvasElement? canvasElement;
THREE.Scene? scene;
THREE.Camera? camera;
THREE.Renderer? renderer;
THREE.CubeGeometry? cubeGeometry;
THREE.MeshBasicMaterial? cubeMaterial;
THREE.Mesh? cube;
@override
void initState() {
super.initState();
initThreeJS();
}
void initThreeJS() {
// Create canvas element
canvasElement = html.document.createElement('canvas') as html.CanvasElement;
html.document.body!.append(canvasElement!);
// Set up scene
scene = THREE.Scene()!;
// Set up camera
camera = THREE.PerspectiveCamera(
75,
window.innerWidth.toDouble() / window.innerHeight.toDouble(),
0.1,
1000,
)!;
camera!.position.z = 5.0;
// Set up renderer
renderer = THREE.WebGLRenderer({
'canvas': canvasElement!,
})!;
renderer!.setSize(window.innerWidth, window.innerHeight);
// Create cube geometry and material
cubeGeometry = THREE.BoxGeometry(1.0, 1.0, 1.0)!;
cubeMaterial = THREE.MeshBasicMaterial({
'color': THREE.Color(0x00ff00),
'wireframe': true,
})!;
// Create cube mesh and add to scene
cube = THREE.Mesh(cubeGeometry!, cubeMaterial!)!;
scene!.add(cube!);
// Animate
animate();
}
void animate() {
requestAnimationFrame(animate);
// Rotate cube
cube!.rotation.x += 0.01;
cube!.rotation.y += 0.01;
// Render scene and camera
renderer!.render(scene!, camera!);
}
@override
Widget build(BuildContext context) {
// Use a Container to hold the canvas element
return Container(
child: html.HtmlElementView.fromType(
'canvas',
createContext: () => canvasElement!,
),
);
}
@override
void dispose() {
// Clean up resources when the widget is disposed
renderer?.dispose();
super.dispose();
}
}
注意:
- 由于
three_js_core
是一个直接封装Three.js的Dart库,所以它的API与Three.js非常相似。在上面的代码中,我们通过html.document.createElement('canvas')
创建了一个HTML canvas元素,并将其添加到文档中。 - 使用了
html.HtmlElementView.fromType
来将canvas元素嵌入到Flutter的Widget树中。 - 初始化Three.js的场景、相机和渲染器,并创建一个简单的旋转立方体。
- 使用
requestAnimationFrame
进行动画渲染。
此代码示例应能帮助你在Flutter应用中集成和使用three_js_core
插件进行三维渲染。根据你的具体需求,你可以进一步扩展和修改这个示例。