Flutter 3D动画效果插件flutter_3d_ball的使用
Flutter 3D动画效果插件flutter_3d_ball的使用
简介
flutter_3d_ball
是一个用于实现自动旋转的仿3D球体的Flutter插件。它可以用来创建具有动态效果的用户界面元素。
特性
- 支持手动/自动转动
- 支持暂停/继续转动控制
- 支持高亮处理部分标签
使用步骤
以下是一个完整的示例代码,展示了如何在Flutter项目中使用 flutter_3d_ball
插件。
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:flutter_3d_ball/flutter_3d_ball.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
[@override](/user/override)
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late Future<List<RBallTagData>> _recommendUserFuture;
bool isAnimate = true;
[@override](/user/override)
void initState() {
_recommendUserFuture = _getRecommendUserList();
super.initState();
}
Future<List<RBallTagData>> _getRecommendUserList() async {
await Future.delayed(Duration(milliseconds: 3000));
List datas = [
{"tag": "💜ℱℛ❧吃货默染🈂🈷💜", "id": "5fe618941ff65076de93c264"},
{"tag": "席辰", "id": "5d86e5ede5dd2942ab0a1917"},
// 其他数据...
];
List<RBallTagData> list = [];
if (datas.isNotEmpty) {
datas.forEach((element) {
RBallTagData tag = RBallTagData.fromJson(element);
list.add(tag);
});
}
return list;
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.blue,
appBar: AppBar(
title: const Text(
'Plugin example app',
style: TextStyle(color: Color(0xFF333333)),
),
backgroundColor: Colors.transparent,
shadowColor: Colors.transparent,
),
body: Container(
width: double.infinity,
child: FutureBuilder<List<RBallTagData>>(
future: _recommendUserFuture,
builder: (BuildContext context, AsyncSnapshot snapshot) {
double _wh = ((MediaQuery.of(context).size.width - 2 * 10) * 32 / 35);
return Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.width,
alignment: Alignment.center,
child: snapshot.connectionState == ConnectionState.done
? snapshot.hasError
? Text("Error: ${snapshot.error}")
: RBallView(
isAnimate: isAnimate,
isShowDecoration: true,
mediaQueryData: MediaQuery.of(context),
keywords: snapshot.data,
highlight: [snapshot.data[0]],
onTapRBallTagCallback: (RBallTagData data) {
print('点击回调:${data.tag}');
},
textColor: Colors.white,
highLightTextColor: Colors.red,
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular((_wh / 2).toDouble()),
boxShadow: [
BoxShadow(
color: Color(0xffffffff),
blurRadius: 5.0,
)
],
),
)
: Text('Searching for friends...'),
);
},
),
),
floatingActionButton: FloatingActionButton(
child: Center(
child: Icon(isAnimate ? Icons.pause : Icons.play_arrow),
),
onPressed: () {
setState(() {
isAnimate = !isAnimate;
});
},
),
),
);
}
}
代码解释
-
导入必要的包:
import 'package:flutter/material.dart'; import 'dart:async'; import 'package:flutter/services.dart'; import 'package:flutter_3d_ball/flutter_3d_ball.dart';
-
定义主应用类
MyApp
和状态管理类_MyAppState
:class MyApp extends StatefulWidget { [@override](/user/override) _MyAppState createState() => _MyAppState(); } class _MyAppState extends State<MyApp> { late Future<List<RBallTagData>> _recommendUserFuture; bool isAnimate = true; [@override](/user/override) void initState() { _recommendUserFuture = _getRecommendUserList(); super.initState(); }
-
获取推荐用户列表:
Future<List<RBallTagData>> _getRecommendUserList() async { await Future.delayed(Duration(milliseconds: 3000)); List datas = [ {"tag": "💜ℱℛ❧吃货默染🈂🈷💜", "id": "5fe618941ff65076de93c264"}, {"tag": "席辰", "id": "5d86e5ede5dd2942ab0a1917"}, // 其他数据... ]; List<RBallTagData> list = []; if (datas.isNotEmpty) { datas.forEach((element) { RBallTagData tag = RBallTagData.fromJson(element); list.add(tag); }); } return list; }
-
构建UI:
[@override](/user/override) Widget build(BuildContext context) { return MaterialApp( home: Scaffold( backgroundColor: Colors.blue, appBar: AppBar( title: const Text( 'Plugin example app', style: TextStyle(color: Color(0xFF333333)), ), backgroundColor: Colors.transparent, shadowColor: Colors.transparent, ), body: Container( width: double.infinity, child: FutureBuilder<List<RBallTagData>>( future: _recommendUserFuture, builder: (BuildContext context, AsyncSnapshot snapshot) { double _wh = ((MediaQuery.of(context).size.width - 2 * 10) * 32 / 35); return Container( width: MediaQuery.of(context).size.width, height: MediaQuery.of(context).size.width, alignment: Alignment.center, child: snapshot.connectionState == ConnectionState.done ? snapshot.hasError ? Text("Error: ${snapshot.error}") : RBallView( isAnimate: isAnimate, isShowDecoration: true, mediaQueryData: MediaQuery.of(context), keywords: snapshot.data, highlight: [snapshot.data[0]], onTapRBallTagCallback: (RBallTagData data) { print('点击回调:${data.tag}'); }, textColor: Colors.white, highLightTextColor: Colors.red, decoration: BoxDecoration( color: Colors.blue, borderRadius: BorderRadius.circular((_wh / 2).toDouble()), boxShadow: [ BoxShadow( color: Color(0xffffffff), blurRadius: 5.0, ) ], ), ) : Text('Searching for friends...'), ); }, ), ), floatingActionButton: FloatingActionButton( child: Center( child: Icon(isAnimate ? Icons.pause : Icons.play_arrow), ), onPressed: () { setState(() { isAnimate = !isAnimate; }); }, ), ), ); }
更多关于Flutter 3D动画效果插件flutter_3d_ball的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter 3D动画效果插件flutter_3d_ball的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,关于Flutter中的flutter_3d_ball
插件的使用,下面是一个简单的代码案例,展示如何使用该插件来创建3D动画效果。flutter_3d_ball
插件允许你在Flutter应用中实现3D球体动画效果。
首先,确保你已经在pubspec.yaml
文件中添加了flutter_3d_ball
依赖:
dependencies:
flutter:
sdk: flutter
flutter_3d_ball: ^0.1.1 # 请注意版本号,这里使用的是假设的版本号,请根据实际情况调整
然后,运行flutter pub get
来安装依赖。
接下来,在你的Dart文件中,你可以使用flutter_3d_ball
提供的组件和动画来创建3D效果。以下是一个简单的示例代码:
import 'package:flutter/material.dart';
import 'package:flutter_3d_ball/flutter_3d_ball.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter 3D Ball Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text('Flutter 3D Ball Demo'),
),
body: Center(
child: ThreeDBallAnimation(),
),
),
);
}
}
class ThreeDBallAnimation extends StatefulWidget {
@override
_ThreeDBallAnimationState createState() => _ThreeDBallAnimationState();
}
class _ThreeDBallAnimationState extends State<ThreeDBallAnimation> with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _animation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 5),
vsync: this,
)..repeat(reverse: true);
_animation = Tween<double>(begin: 0, end: 2 * 3.141592653589793).animate(
CurvedAnimation(
parent: _controller,
curve: Curves.linear,
),
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _animation,
child: Container(
width: 200,
height: 200,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: Colors.transparent,
),
child: Center(
child: Text(
'3D Ball',
style: TextStyle(color: Colors.white, fontSize: 24),
),
),
),
builder: (context, child) {
return Transform.rotate(
angle: _animation.value,
alignment: Alignment.center,
child: ThreeDBall(
size: 100,
color: Colors.blue,
child: child,
),
);
},
);
}
}
在这个示例中,我们创建了一个简单的Flutter应用,其中包含一个3D球体动画。ThreeDBall
组件用于显示3D球体,而AnimatedBuilder
和AnimationController
用于控制球体的旋转动画。
ThreeDBall
组件接受size
和color
参数来设置球体的大小和颜色。AnimatedBuilder
监听动画值的变化,并应用Transform.rotate
来旋转球体。AnimationController
控制动画的时长和循环方式。
请注意,flutter_3d_ball
插件的具体API可能会有所不同,因此请参考其官方文档和示例代码以获取最新和最准确的信息。此外,由于插件可能不断更新,上面的代码示例可能需要根据实际插件版本进行调整。