Flutter对象移除插件object_remover的使用

Flutter对象移除插件object_remover的使用

概述

Object Remover 是一个专门为iOS设备设计的强大图像处理库。它为开发者提供了一个直观的界面,可以无缝地从图像中移除对象,从而增强用户体验并开启各种创意可能性。

系统需求

  • iOS: 15+

特性

  • 离线支持:无需互联网即可快速离线处理。
  • 移除对象和人物:轻松从对象和人物中移除对象和人物。

开始使用

在您的项目中将插件包添加到 pubspec.yaml 文件中:

dependencies:
  object_remover: ^0.0.2

安装新的依赖项:

flutter pub get

在代码中调用 removeObject 函数:

Future<ObjectRemoverResultModel> removeObject() async {
  ObjectRemoverResultModel objectRemoverResultModel = await ObjectRemover.removeObject(
      defaultImageUint: // 提供原始图像数据,
      maskedImageUint: // 提供掩码图像数据,
  );
  return objectRemoverResultModel;
}

示例

您可以查看我们的示例项目来了解如何在Flutter应用中使用Object Remover SDK。

许可条款

该库是在Apache License下发布的。


示例代码

import 'dart:typed_data';
import 'dart:ui';

import 'package:finger_painter/finger_painter.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:image_picker/image_picker.dart';
import 'package:object_remover/object_remover.dart';

enum ProcessStatus {
  loading,
  success,
  failure,
  none,
}

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Object Remover',
      debugShowCheckedModeBanner: false,
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.blueAccent),
        useMaterial3: true,
      ),
      home: const MyHomePage(title: 'Object Remover'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({
    super.key,
    required this.title,
  });

  final String title;

  [@override](/user/override)
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  final ImagePicker picker = ImagePicker();
  late GlobalKey globalKey;
  late PainterController painterController;

  ProcessStatus status = ProcessStatus.none;
  String? message;
  Uint8List? imageBytes;
  Uint8List? maskedImageUint;
  bool objectRemoved = false;

  [@override](/user/override)
  void initState() {
    super.initState();
    globalKey = GlobalKey();
    painterController = PainterController()
      ..setPenType(PenType.paintbrush)
      ..setStrokeColor(Colors.black)
      ..setMinStrokeWidth(20)
      ..setMaxStrokeWidth(20)
      ..setBlendMode(BlendMode.srcOver);
  }

  _resetAll() {
    objectRemoved = false;
    maskedImageUint = null;
    imageBytes = null;
    status = ProcessStatus.none;
    painterController.clearContent();
    setState(() {});
  }

  Future<void> _pickPhoto() async {
    final XFile? pickedFile = await picker.pickImage(source: ImageSource.gallery);

    if (pickedFile != null) {
      setState(() {
        status = ProcessStatus.loading;
      });
      Uint8List defaultImageUint = await pickedFile.readAsBytes();
      imageBytes = defaultImageUint;
      status = ProcessStatus.success;
      setState(() {});
    }
  }

  Future<void> _removeObject() async {
    maskedImageUint = painterController.getImageBytes();
    setState(() {});

    Future.delayed(const Duration(seconds: 1), () async {
      final RenderRepaintBoundary boundary =
          globalKey.currentContext!.findRenderObject() as RenderRepaintBoundary;
      final image = await boundary.toImage(pixelRatio: 2.0);
      final byteData = await image.toByteData(format: ImageByteFormat.png);

      ObjectRemoverResultModel localRembgResultModel = await ObjectRemover.removeObject(
        defaultImageUint: imageBytes!,
        maskedImageUint: byteData!.buffer.asUint8List(),
      );
      message = localRembgResultModel.errorMessage;
      if (localRembgResultModel.status == 1) {
        setState(() {
          objectRemoved = true;
          imageBytes = Uint8List.fromList(localRembgResultModel.imageBytes!);
          status = ProcessStatus.success;
        });
      } else {
        setState(() {
          status = ProcessStatus.failure;
        });
      }
    });
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    final Size screenSize = MediaQuery.of(context).size;
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            if (imageBytes != null && status == ProcessStatus.success)
              RepaintBoundary(
                key: globalKey,
                child: Stack(
                  alignment: Alignment.center,
                  fit: StackFit.passthrough,
                  children: [
                    if (maskedImageUint != null) ...[
                      SizedBox(
                        height: screenSize.width * 0.8,
                        child: Image.memory(imageBytes!),
                      ),
                    ] else ...[
                      SizedBox(
                        height: screenSize.width * 0.8,
                        child: Painter(
                          controller: painterController,
                          child: Image.memory(imageBytes!),
                        ),
                      ),
                    ],
                    if (maskedImageUint != null && !objectRemoved)
                      SizedBox(
                        height: screenSize.width * 0.8,
                        child: ColorFiltered(
                          colorFilter: const ColorFilter.mode(
                            Colors.black,
                            BlendMode.srcOut,
                          ),
                          child: Image.memory(
                            maskedImageUint!,
                          ),
                        ),
                      ),
                  ],
                ),
              ),
            if (status == ProcessStatus.loading)
              const CupertinoActivityIndicator(
                color: Colors.black,
              ),
            if (status == ProcessStatus.failure)
              Text(
                message ?? 'Failed to process image',
                style: const TextStyle(
                  color: Colors.red,
                  fontSize: 18,
                ),
                textAlign: TextAlign.center,
              ),
            if (status == ProcessStatus.none)
              const Text(
                'Select your image',
                style: TextStyle(
                  color: Colors.black,
                  fontSize: 18,
                ),
              ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: objectRemoved
            ? _resetAll
            : imageBytes != null
                ? _removeObject
                : _pickPhoto,
        child: Icon(
          objectRemoved
              ? Icons.restart_alt_rounded
              : imageBytes != null
                  ? Icons.check
                  : Icons.add_photo_alternate_outlined,
        ),
      ),
    );
  }
}

更多关于Flutter对象移除插件object_remover的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter对象移除插件object_remover的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,以下是如何在Flutter项目中使用object_remover插件的示例代码。object_remover插件通常用于从内存中移除对象,以帮助管理内存和提高应用性能。不过,请注意,由于object_remover不是Flutter官方或广泛知名的插件,这里假设它提供了类似功能的API。如果object_remover插件的API与假设不符,请参考其官方文档进行调整。

首先,确保你已经在pubspec.yaml文件中添加了object_remover插件的依赖:

dependencies:
  flutter:
    sdk: flutter
  object_remover: ^latest_version  # 替换为实际最新版本号

然后运行flutter pub get来安装依赖。

接下来,在你的Dart代码中,你可以这样使用object_remover插件:

import 'package:flutter/material.dart';
import 'package:object_remover/object_remover.dart';  // 假设插件提供了这样的导入路径

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Object Remover Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  late ObjectRemover _objectRemover;
  late MyHeavyObject _heavyObject;

  @override
  void initState() {
    super.initState();
    _objectRemover = ObjectRemover();
    _heavyObject = MyHeavyObject();
    // 模拟一些操作,比如将对象添加到某个集合中
    _addObjectToList(_heavyObject);
  }

  @override
  void dispose() {
    // 在组件销毁前移除对象
    _objectRemover.remove(_heavyObject);
    super.dispose();
  }

  void _addObjectToList(MyHeavyObject obj) {
    // 这里假设有一个全局或局部的列表来存储对象
    // 在实际应用中,这可能是任何形式的集合或管理对象的数据结构
    // 这里只是模拟添加操作,实际上你可能会有更复杂的逻辑
    print('Object added: $obj');
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Object Remover Demo'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have added a heavy object to memory.',
            ),
            SizedBox(height: 20),
            ElevatedButton(
              onPressed: () {
                // 模拟一个按钮点击事件来移除对象(虽然通常在dispose中处理)
                _objectRemover.remove(_heavyObject);
                print('Object removed: $_heavyObject');
                // 注意:在实际应用中,你可能需要在适当的时候调用此方法,而不是在按钮点击时
                // 这里只是为了演示如何使用remove方法
              },
              child: Text('Remove Heavy Object'),
            ),
          ],
        ),
      ),
    );
  }
}

// 定义一个重对象类,用于模拟内存中的重对象
class MyHeavyObject {
  @override
  String toString() {
    return 'MyHeavyObject Instance';
  }
}

在这个示例中,我们:

  1. 添加了object_remover插件作为依赖。
  2. MyApp中创建了一个简单的Flutter应用。
  3. MyHomePage中初始化了一个ObjectRemover实例和一个模拟的重对象MyHeavyObject
  4. initState中模拟将对象添加到某个集合中。
  5. dispose生命周期方法中调用_objectRemover.remove来移除对象,确保在组件销毁时释放资源。
  6. 添加了一个按钮来演示如何调用remove方法(虽然在实际应用中,你通常不会在按钮点击时移除对象,这里只是为了演示)。

请注意,由于object_remover插件的具体API和实现细节可能有所不同,上述代码是一个假设性的示例。在实际使用中,请查阅object_remover插件的官方文档和API参考,以确保正确使用。

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