Flutter三维变换控制插件three_js_transform_controls的使用
Flutter三维变换控制插件three_js_transform_controls的使用

three_js_transform_controls
是一个用于在 Flutter 中添加三维变换控制的插件。它允许用户在项目中添加弧球控制器或变换控制器。
获取开始
要开始使用该插件,请将其添加到您的 pubspec.yaml
文件中,并确保同时引入 three_js_math
, three_js_core
和其他必要的 three_js_(loader type)
库。
dependencies:
three_js_transform_controls: ^版本号
three_js_math: ^版本号
three_js_core: ^版本号
初始化控制器
首先,我们需要初始化控制器并监听变化事件。
late ArcballControls controls;
void initControls() {
controls = ArcballControls(camera, _globalKey, scene, 1);
controls.addEventListener('change', (event) {
render();
});
}
void update() {
controls.update();
}
使用示例
以下是一个完整的示例代码,展示了如何在 Flutter 项目中使用 three_js_transform_controls
插件。
import 'package:flutter/material.dart';
import 'package:three_js_transform_controls/three_js_transform_controls.dart';
import 'package:three_js_core/three_js_core.dart' as three;
import 'package:three_js_math/three_js_math.dart' as tmath;
import 'dart:math' as math;
import 'dart:async';
import 'package:flutter/services.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MiscControlsArcball(),
);
}
}
class MiscControlsArcball extends StatefulWidget {
const MiscControlsArcball({super.key});
[@override](/user/override)
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MiscControlsArcball> {
late three.ThreeJS threeJs;
late TransformControls control;
late ArcballControls orbit;
late three.PerspectiveCamera cameraPersp;
[@override](/user/override)
void initState() {
threeJs = three.ThreeJS(
onSetupComplete: (){setState(() {});},
setup: setup,
);
super.initState();
}
[@override](/user/override)
void dispose() {
threeJs.dispose();
control.dispose();
orbit.clearListeners();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return threeJs.build();
}
Future<void> setup() async {
final aspect = threeJs.width / threeJs.height;
cameraPersp = three.PerspectiveCamera(50, aspect, 0.1, 100);
threeJs.camera = cameraPersp;
threeJs.camera.position.setValues(5, 2.5, 5);
threeJs.scene = three.Scene();
final ambientLight = three.AmbientLight(0xffffff, 0.3);
threeJs.scene.add(ambientLight);
final light = three.DirectionalLight(0xffffff, 0.3);
light.position = threeJs.camera.position;
threeJs.scene.add(light);
final geometry = three.BoxGeometry();
final material = three.MeshLambertMaterial.fromMap();
orbit = ArcballControls(threeJs.camera, threeJs.globalKey);
orbit.update();
orbit.addEventListener('change', (event) {
threeJs.render();
});
control = TransformControls(threeJs.camera, threeJs.globalKey);
control.addEventListener('change', (event) {
threeJs.render();
});
control.addEventListener('dragging-changed', (event) {
orbit.enabled = !event.value;
});
final mesh = three.Mesh(geometry, material);
threeJs.scene.add(mesh);
control.attach(mesh);
threeJs.scene.add(control);
threeJs.domElement.addEventListener(
three.PeripheralType.resize,
threeJs.onWindowResize
);
threeJs.domElement.addEventListener(three.PeripheralType.keydown, (event) {
event as LogicalKeyboardKey;
switch (event.keyLabel.toLowerCase()) {
case 'q':
control.setSpace(control.space == 'local' ? 'world' : 'local');
break;
case 'shift right':
case 'shift left':
control.setTranslationSnap(1);
control.setRotationSnap(tmath.MathUtils.degToRad(15));
control.setScaleSnap(0.25);
break;
case 'w':
control.setMode(GizmoType.translate);
break;
case 'e':
control.setMode(GizmoType.rotate);
break;
case 'r':
control.setMode(GizmoType.scale);
break;
case 'c':
final position = threeJs.camera.position.clone();
threeJs.camera = cameraPersp;
threeJs.camera.position.setFrom(position);
control.camera = threeJs.camera;
threeJs.camera.lookAt(orbit.target);
threeJs.onWindowResize(context);
break;
case 'v':
final randomFoV = math.Random().nextDouble() + 0.1;
final randomZoom = math.Random().nextDouble() + 0.1;
cameraPersp.fov = randomFoV * 160;
cameraPersp.zoom = randomZoom * 5;
threeJs.onWindowResize(context);
break;
case '+':
case '=':
control.setSize(control.size + 0.1);
break;
case '-':
case '_':
control.setSize(math.max(control.size - 0.1, 0.1));
break;
case 'x':
control.showX = !control.showX;
break;
case 'y':
control.showY = !control.showY;
break;
case 'z':
control.showZ = !control.showZ;
break;
case ' ':
control.enabled = !control.enabled;
break;
case 'escape':
//control.reset();
break;
}
});
threeJs.domElement.addEventListener(three.PeripheralType.keyup, (event) {
event as LogicalKeyboardKey;
switch (event.keyLabel.toLowerCase()) {
case 'shift right':
case 'shift left':
control.setTranslationSnap(null);
control.setRotationSnap(null);
control.setScaleSnap(null);
break;
}
});
}
}
更多关于Flutter三维变换控制插件three_js_transform_controls的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter三维变换控制插件three_js_transform_controls的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何在Flutter中使用three_js_transform_controls
插件来实现三维变换控制的示例代码。请注意,由于Flutter本身并不直接支持Three.js,通常我们会使用flutter_three
或者类似的插件来在Flutter中集成Three.js。不过,直接用于Three.js的transform_controls
插件在Flutter生态中并不常见,因此这里将提供一个较为通用的思路,并结合Three.js的transform_controls
来展示如何在Web平台(通过Flutter的Web支持)实现这一功能。
首先,确保你的Flutter项目已经配置了Web支持。
-
创建Flutter项目并添加Web支持:
flutter create my_threejs_app cd my_threejs_app flutter config --enable-web
-
添加
flutter_web_plugin
依赖(如果需要的话,用于与Web平台交互,但这里我们主要依赖Three.js,所以可能不需要这个插件,仅作为参考):dependencies: flutter: sdk: flutter flutter_web_plugin: ^0.0.0+1 # 这是一个示例,具体依赖根据实际情况调整
-
在
web
目录下创建index.html
并引入Three.js(如果你使用的是Flutter的Web插件,通常不需要手动修改这个文件,但这里为了直接引入Three.js,我们手动添加):<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Flutter Three.js App</title> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script src="https://threejs.org/examples/js/controls/TransformControls.js"></script> </head> <body> <script> // 这里将放置Three.js的初始化代码 </script> <div id="flutter_web_container"></div> <script src="main.dart.js" defer></script> </body> </html>
-
在
lib
目录下创建并修改main.dart
文件:由于Flutter与Three.js的直接交互需要通过JavaScript接口,我们可以使用
dart:html
库来与Web内容进行交互。以下是一个简化的示例,展示如何在Flutter Web中集成Three.js,并使用TransformControls
。import 'dart:html' as html; import 'dart:js' as js; void main() { // 初始化Flutter应用 html.window.onLoad.listen((_) { // 通过JavaScript调用Three.js js.context.callMethod('eval', [''' // Three.js 初始化代码 var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); var geometry = new THREE.BoxGeometry(); var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); var cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; var controls = new THREE.TransformControls(camera, renderer.domElement); controls.addEventListener('change', function () { renderer.render(scene, camera); }); scene.add(controls); var animate = function () { requestAnimationFrame(animate); controls.update(); renderer.render(scene, camera); }; animate(); // 暴露给Dart的函数,用于与Flutter交互 window.dartThreeJSInit = function() { console.log("Three.js initialized from Dart!"); }; ''']); // 调用暴露的函数,验证集成 js.context.callMethod('dartThreeJSInit', []); }); // Flutter UI代码(这里可以添加你的Flutter Widget,但在这个示例中我们主要关注Three.js) }
请注意,这个示例代码主要是为了展示如何在Flutter Web项目中集成Three.js,并使用TransformControls
进行三维变换控制。在实际应用中,你可能需要更复杂的逻辑来处理Flutter与Three.js之间的交互,包括事件处理、数据传递等。此外,由于Flutter本身是一个跨平台框架,而Three.js主要运行在Web上,因此在实际项目中,你可能需要考虑平台差异和性能优化。