Flutter音频处理插件flutter_sound_processing的使用

Flutter音频处理插件flutter_sound_processing的使用

Flutter库flutter_sound_processing提供了音频处理功能,包括从音频信号计算特征矩阵。它使Flutter开发者能够从音频数据中提取有意义的信息,如梅尔频率倒谱系数(MFCC)和频谱特征。

使用方法

要使用此插件,将flutter_sound_processing添加到你的pubspec.yaml文件中,并运行以下命令:

flutter pub add flutter_sound_processing

API 参考

getFeatureMatrix 函数基于提供的音频信号和参数计算特征矩阵。

  • signals: 代表音频信号的双精度浮点数列表。
  • sampleRate: 音频信号的采样率。
  • hopLength: 分析使用的跳长(以样本为单位)。
  • nMels: 在分析中使用的Mel滤波器的数量。
  • fftSize: 用于频谱分析的FFT大小。
  • mfcc: 要计算的MFCC系数数量。
  • 返回一个Future。

示例代码

以下是一个完整的示例,展示了如何使用flutter_sound_processing插件来处理音频信号并计算特征矩阵。

import 'dart:typed_data';

import 'package:flutter/material.dart';
import 'dart:async';

import 'package:flutter_sound/flutter_sound.dart';
import 'package:flutter_sound_processing/flutter_sound_processing.dart';
import 'package:permission_handler/permission_handler.dart';

const int bufferSize = 7839;
const int sampleRate = 16000;
const int hopLength = 350;
const int nMels = 40;
const int fftSize = 512;
const int mfcc = 40;

void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  [@override](/user/override)
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  final _flutterSoundProcessingPlugin = FlutterSoundProcessing();
  final _mRecorder = FlutterSoundRecorder();
  final signals = List<double>.filled(
    bufferSize,
    0,
  );
  late StreamSubscription _mRecordingDataSubscription;
  late StreamController<Food> _recordingDataController;
  int indexSignal = 0;
  bool running = false;

  [@override](/user/override)
  void initState() {
    super.initState();
  }

  [@override](/user/override)
  Future<void> dispose() async {
    await closeRecorder();

    super.dispose();
  }

  Future<void> closeRecorder() async {
    await _mRecordingDataSubscription.cancel();
    await _recordingDataController.close();
    await _mRecorder.closeRecorder();
  }

  Future<void> start() async {
    final status = await Permission.microphone.request();

    if (!status.isGranted) {
      return;
    }

    setState(() {
      running = true;
    });

    _recordingDataController = StreamController<Food>();
    await _mRecorder.openRecorder();

    _mRecordingDataSubscription = _recordingDataController.stream.listen(
      (dynamic buffer) async {
        if (buffer is FoodData && buffer.data != null) {
          final samples = Uint8List.fromList(buffer.data!);
          final byteData = samples.buffer.asByteData();

          for (var offset = 0; offset < samples.length; offset += 2) {
            signals[indexSignal] =
                byteData.getInt16(offset, Endian.little).toDouble();
            indexSignal++;

            if (indexSignal == bufferSize) {
              indexSignal = 0;

              final featureMatrix =
                  await _flutterSoundProcessingPlugin.getFeatureMatrix(
                signals: signals,
                fftSize: fftSize,
                hopLength: hopLength,
                nMels: nMels,
                mfcc: mfcc,
                sampleRate: sampleRate,
              );

              print(featureMatrix?.toList());
            }
          }
        }
      },
    );

    await _mRecorder.startRecorder(
      toStream: _recordingDataController.sink,
      codec: Codec.pcm16,
      numChannels: 1,
      sampleRate: sampleRate,
    );
  }

  void pause() {
    _mRecordingDataSubscription.pause();

    setState(() {
      running = false;
    });
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('插件示例应用'),
        ),
        body: Center(
          child: ElevatedButton(
            onPressed: running ? pause : start,
            child: Text(running ? '暂停' : '开始'),
          ),
        ),
      ),
    );
  }
}

更多关于Flutter音频处理插件flutter_sound_processing的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter音频处理插件flutter_sound_processing的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,以下是一个关于如何使用Flutter音频处理插件flutter_sound_processing的示例代码。这个插件主要用于实时音频处理,包括频谱分析、音高检测等功能。

首先,确保你已经在pubspec.yaml文件中添加了flutter_sound_processing依赖:

dependencies:
  flutter:
    sdk: flutter
  flutter_sound_processing: ^x.y.z  # 替换为最新版本号

然后,运行flutter pub get来获取依赖。

接下来是一个简单的Flutter应用示例,它使用flutter_sound_processing进行音频录制和频谱分析:

import 'package:flutter/material.dart';
import 'package:flutter_sound_processing/flutter_sound_processing.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: AudioProcessingScreen(),
    );
  }
}

class AudioProcessingScreen extends StatefulWidget {
  @override
  _AudioProcessingScreenState createState() => _AudioProcessingScreenState();
}

class _AudioProcessingScreenState extends State<AudioProcessingScreen> {
  late FlutterSoundProcessing _flutterSoundProcessing;
  late List<double> _spectrumData;

  @override
  void initState() {
    super.initState();
    _flutterSoundProcessing = FlutterSoundProcessing();
    _spectrumData = List.filled(1024, 0.0); // 假设我们使用1024点的FFT

    // 配置音频会话
    _flutterSoundProcessing.openRecorder(
      audioSessionCategory: AudioSessionCategory.playAndRecord,
      androidAudioSource: AndroidAudioSource.mic,
      iosAudioCategory: IOSAudioCategory.playAndRecord,
    );

    // 设置FFT回调
    _flutterSoundProcessing.setFFTCallback((List<double> fftData) {
      setState(() {
        _spectrumData = fftData;
      });
    });

    // 开始录音
    _flutterSoundProcessing.startRecorder();
  }

  @override
  void dispose() {
    _flutterSoundProcessing.stopRecorder();
    _flutterSoundProcessing.closeRecorder();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Audio Processing with FlutterSoundProcessing'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            ElevatedButton(
              onPressed: () {
                // 切换录音状态
                if (_flutterSoundProcessing.isRecorderRunning) {
                  _flutterSoundProcessing.stopRecorder();
                } else {
                  _flutterSoundProcessing.startRecorder();
                }
              },
              child: Text(_flutterSoundProcessing.isRecorderRunning ? 'Stop Recording' : 'Start Recording'),
            ),
            SizedBox(height: 20),
            Text('Spectrum Data (First 10 Values):'),
            Column(
              children: _spectrumData.take(10).map((value) {
                return Text('${value.toStringAsFixed(2)}');
              }).toList(),
            ),
          ],
        ),
      ),
    );
  }
}

在这个示例中:

  1. 我们创建了一个FlutterSoundProcessing实例。
  2. 配置了音频会话并打开了录音器。
  3. 设置了一个FFT回调,当音频数据被处理时,这个回调会被触发,并返回FFT数据。
  4. 在UI中,我们有一个按钮用于开始和停止录音,并显示FFT数据的前10个值。

请注意,flutter_sound_processing插件的功能非常强大,你可以根据需要进一步配置和使用它的其他功能,比如音高检测、音频录制到文件等。这个示例只是一个基础的入门示例,展示了如何使用FFT回调获取频谱数据。

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