Flutter音频处理插件flutter_sound_processing的使用
Flutter音频处理插件flutter_sound_processing的使用
Flutter库flutter_sound_processing
提供了音频处理功能,包括从音频信号计算特征矩阵。它使Flutter开发者能够从音频数据中提取有意义的信息,如梅尔频率倒谱系数(MFCC)和频谱特征。
使用方法
要使用此插件,将flutter_sound_processing
添加到你的pubspec.yaml
文件中,并运行以下命令:
flutter pub add flutter_sound_processing
API 参考
getFeatureMatrix
函数基于提供的音频信号和参数计算特征矩阵。
signals
: 代表音频信号的双精度浮点数列表。sampleRate
: 音频信号的采样率。hopLength
: 分析使用的跳长(以样本为单位)。nMels
: 在分析中使用的Mel滤波器的数量。fftSize
: 用于频谱分析的FFT大小。mfcc
: 要计算的MFCC系数数量。- 返回一个Future。
示例代码
以下是一个完整的示例,展示了如何使用flutter_sound_processing
插件来处理音频信号并计算特征矩阵。
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter_sound/flutter_sound.dart';
import 'package:flutter_sound_processing/flutter_sound_processing.dart';
import 'package:permission_handler/permission_handler.dart';
const int bufferSize = 7839;
const int sampleRate = 16000;
const int hopLength = 350;
const int nMels = 40;
const int fftSize = 512;
const int mfcc = 40;
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
[@override](/user/override)
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _flutterSoundProcessingPlugin = FlutterSoundProcessing();
final _mRecorder = FlutterSoundRecorder();
final signals = List<double>.filled(
bufferSize,
0,
);
late StreamSubscription _mRecordingDataSubscription;
late StreamController<Food> _recordingDataController;
int indexSignal = 0;
bool running = false;
[@override](/user/override)
void initState() {
super.initState();
}
[@override](/user/override)
Future<void> dispose() async {
await closeRecorder();
super.dispose();
}
Future<void> closeRecorder() async {
await _mRecordingDataSubscription.cancel();
await _recordingDataController.close();
await _mRecorder.closeRecorder();
}
Future<void> start() async {
final status = await Permission.microphone.request();
if (!status.isGranted) {
return;
}
setState(() {
running = true;
});
_recordingDataController = StreamController<Food>();
await _mRecorder.openRecorder();
_mRecordingDataSubscription = _recordingDataController.stream.listen(
(dynamic buffer) async {
if (buffer is FoodData && buffer.data != null) {
final samples = Uint8List.fromList(buffer.data!);
final byteData = samples.buffer.asByteData();
for (var offset = 0; offset < samples.length; offset += 2) {
signals[indexSignal] =
byteData.getInt16(offset, Endian.little).toDouble();
indexSignal++;
if (indexSignal == bufferSize) {
indexSignal = 0;
final featureMatrix =
await _flutterSoundProcessingPlugin.getFeatureMatrix(
signals: signals,
fftSize: fftSize,
hopLength: hopLength,
nMels: nMels,
mfcc: mfcc,
sampleRate: sampleRate,
);
print(featureMatrix?.toList());
}
}
}
},
);
await _mRecorder.startRecorder(
toStream: _recordingDataController.sink,
codec: Codec.pcm16,
numChannels: 1,
sampleRate: sampleRate,
);
}
void pause() {
_mRecordingDataSubscription.pause();
setState(() {
running = false;
});
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('插件示例应用'),
),
body: Center(
child: ElevatedButton(
onPressed: running ? pause : start,
child: Text(running ? '暂停' : '开始'),
),
),
),
);
}
}
更多关于Flutter音频处理插件flutter_sound_processing的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter音频处理插件flutter_sound_processing的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,以下是一个关于如何使用Flutter音频处理插件flutter_sound_processing
的示例代码。这个插件主要用于实时音频处理,包括频谱分析、音高检测等功能。
首先,确保你已经在pubspec.yaml
文件中添加了flutter_sound_processing
依赖:
dependencies:
flutter:
sdk: flutter
flutter_sound_processing: ^x.y.z # 替换为最新版本号
然后,运行flutter pub get
来获取依赖。
接下来是一个简单的Flutter应用示例,它使用flutter_sound_processing
进行音频录制和频谱分析:
import 'package:flutter/material.dart';
import 'package:flutter_sound_processing/flutter_sound_processing.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: AudioProcessingScreen(),
);
}
}
class AudioProcessingScreen extends StatefulWidget {
@override
_AudioProcessingScreenState createState() => _AudioProcessingScreenState();
}
class _AudioProcessingScreenState extends State<AudioProcessingScreen> {
late FlutterSoundProcessing _flutterSoundProcessing;
late List<double> _spectrumData;
@override
void initState() {
super.initState();
_flutterSoundProcessing = FlutterSoundProcessing();
_spectrumData = List.filled(1024, 0.0); // 假设我们使用1024点的FFT
// 配置音频会话
_flutterSoundProcessing.openRecorder(
audioSessionCategory: AudioSessionCategory.playAndRecord,
androidAudioSource: AndroidAudioSource.mic,
iosAudioCategory: IOSAudioCategory.playAndRecord,
);
// 设置FFT回调
_flutterSoundProcessing.setFFTCallback((List<double> fftData) {
setState(() {
_spectrumData = fftData;
});
});
// 开始录音
_flutterSoundProcessing.startRecorder();
}
@override
void dispose() {
_flutterSoundProcessing.stopRecorder();
_flutterSoundProcessing.closeRecorder();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Audio Processing with FlutterSoundProcessing'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: () {
// 切换录音状态
if (_flutterSoundProcessing.isRecorderRunning) {
_flutterSoundProcessing.stopRecorder();
} else {
_flutterSoundProcessing.startRecorder();
}
},
child: Text(_flutterSoundProcessing.isRecorderRunning ? 'Stop Recording' : 'Start Recording'),
),
SizedBox(height: 20),
Text('Spectrum Data (First 10 Values):'),
Column(
children: _spectrumData.take(10).map((value) {
return Text('${value.toStringAsFixed(2)}');
}).toList(),
),
],
),
),
);
}
}
在这个示例中:
- 我们创建了一个
FlutterSoundProcessing
实例。 - 配置了音频会话并打开了录音器。
- 设置了一个FFT回调,当音频数据被处理时,这个回调会被触发,并返回FFT数据。
- 在UI中,我们有一个按钮用于开始和停止录音,并显示FFT数据的前10个值。
请注意,flutter_sound_processing
插件的功能非常强大,你可以根据需要进一步配置和使用它的其他功能,比如音高检测、音频录制到文件等。这个示例只是一个基础的入门示例,展示了如何使用FFT回调获取频谱数据。