Flutter即时通讯游戏插件easy_chat_game的使用

Flutter即时通讯游戏插件easy_chat_game的使用

要实现一个有趣的聊天游戏,可以使用 easy_chat_game 插件。

功能特性

  • 支持聊天游戏
  • 支持浅色模式和深色模式

如何使用

有以下两种方式使用 Easy Chat Game 插件。

1. 独立应用模式

在独立应用模式下,你可以通过导航器将 EasyChatGameApp 推入栈中来启动聊天游戏。

void onLaunch() async {
  final result = await Navigator.of(context).push(
    MaterialPageRoute(
        fullscreenDialog: true,
        builder: (_) => EasyChatGameApp(
          title: 'Teacher Chat',
          levels: ChatData.allLevels(),
        )),
  );
  if (result == false) onLaunch();
}

2. 添加到Widget树中

你也可以直接将 EasyChatGameApp 添加到你的Widget树中。

EasyChatGameApp(
  title: 'Scary Teacher Prank',
  levels: ChatData.allLevels(),
  placementBuilder: _addPlacements,
  onTapEvent: _onTapEvent,
)

其他信息

数据模型

首先,你需要准备一个包含所有聊天级别的数据模型列表,并将其传递给 EasyChatGameApp() 组件。

class ChatData {
  static List<ChatLevel> allLevels() {
    return [
      level1(),
      level2(),
    ];
  }

  static ChatLevel level1() {
    Map<String, List<String>> chatList = {};

    chatList[ChatLevel.botKey] = ['where were you yesterday?'];
    chatList['where were you yesterday?'] = [
      'My dog was sick?(Lie)',
      'Pirates kidnap me(Lie)'
    ];
    chatList['My dog was sick?(Lie)'] = ['You have a dog?'];
    chatList['Pirates kidnap me(Lie)'] = ['Pirates?! In Ohio?'];
    chatList['You have a dog?'] = [
      'No i just overslept(Truth)',
      'Her name is Cindy(Lie)'
    ];
    chatList['No i just overslept(Truth)'] = ['Okay enough you are expelled'];
    chatList['Her name is Cindy(Lie)'] = ['I love dogs but call me next time'];
    chatList['Pirates?! In Ohio?'] = [
      'Yes they are very dangerous',
      'Sounds weird.But it\'s true'
    ];
    chatList['Yes they are very dangerous'] = ['But you are free now. Right?'];
    chatList['Sounds weird.But it\'s true'] = ['But you are free now. Right?'];
    chatList['But you are free now. Right?'] = [
      'I escaped them',
      'they let me go'
    ];
    chatList['I escaped them'] = [
      'i don\'t really believe you! Meet me in my office'
    ];
    chatList['they let me go'] = ['Why?'];
    chatList['Why?'] = ['They were Scared of me', 'I made them my friends'];
    chatList['They were Scared of me'] = [
      'i don\'t really believe you! Meet me in my office'
    ];
    chatList['I made them my friends'] = ['uh, Okay'];

    return ChatLevel(
      levelName: 'Find excuse',
      botName: 'Scary Teacher',
      botImg: 'assets/kids/kid1.png',
      userImg: 'assets/kids/kid1.png',
      chatList: chatList,
      successMessages: [
        'I love dogs but call me next time',
        'Oh it\'s okay. Sorry for bothering you',
        'uh, Okay'
      ],
      failureMessages: [
        'Okay enough you are expelled',
        'i don\'t really believe you! Meet me in my office'
      ],
    );
  }
}

示例代码

以下是完整的示例代码,展示了如何使用 easy_chat_game 插件。

import 'package:easy_chat_game/easy_chat_game.dart';
import 'package:example/model/chat_model_data.dart';
import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData.dark(), // 使用深色主题
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  final String title;

  [@override](/user/override)
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      body: getMainWidget(ChatData.allLevels()), // 显示聊天游戏界面
      floatingActionButton: FloatingActionButton(
        onPressed: onLaunch, // 启动聊天游戏
        tooltip: 'Launch',
        child: const Icon(Icons.launch),
      ),
    );
  }

  void onLaunch() async {
    final result = await Navigator.of(context).push(
      MaterialPageRoute(
          fullscreenDialog: true,
          builder: (_) => getMainWidget([ChatData.level1()])), // 启动第一个级别
    );
    if (result == false) onLaunch(); // 如果返回false,重新启动
  }

  Widget getMainWidget(List<ChatLevel> levels) {
    return EasyChatGameApp(
      title: 'Teacher Chat',
      levels: levels, // 传递聊天级别列表
    );
  }
}

更多关于Flutter即时通讯游戏插件easy_chat_game的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter即时通讯游戏插件easy_chat_game的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,下面是一个关于如何在Flutter项目中集成和使用easy_chat_game插件的示例代码。请注意,easy_chat_game是一个假设的插件名称,实际中你可能需要查找一个真实存在的即时通讯游戏插件。不过,我将基于一个通用的即时通讯插件的集成流程来提供一个示例,你可以根据实际的插件文档进行调整。

1. 添加依赖

首先,在你的pubspec.yaml文件中添加easy_chat_game插件的依赖。由于这是一个假设的插件,你需要替换为实际插件的名称和版本。

dependencies:
  flutter:
    sdk: flutter
  easy_chat_game: ^1.0.0  # 假设的版本号

然后运行flutter pub get来安装依赖。

2. 初始化插件

在你的主应用文件(通常是main.dart)中,初始化easy_chat_game插件。这通常涉及到配置一些必要的参数,如服务器地址、用户认证信息等。

import 'package:flutter/material.dart';
import 'package:easy_chat_game/easy_chat_game.dart'; // 假设的导入路径

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    // 初始化插件
    EasyChatGame.initialize(
      serverUrl: 'https://your-server-url.com', // 服务器地址
      userId: 'user123', // 用户ID,实际应用中可能需要从用户登录信息中获取
      authToken: 'auth-token-123', // 认证令牌
    );

    return MaterialApp(
      title: 'Flutter Chat Game',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: ChatGameScreen(),
    );
  }
}

3. 实现聊天和游戏界面

接下来,创建一个ChatGameScreen小部件,用于显示聊天和游戏界面。这通常涉及到监听插件提供的事件、发送消息、处理游戏逻辑等。

import 'package:flutter/material.dart';
import 'package:easy_chat_game/easy_chat_game.dart'; // 假设的导入路径

class ChatGameScreen extends StatefulWidget {
  @override
  _ChatGameScreenState createState() => _ChatGameScreenState();
}

class _ChatGameScreenState extends State<ChatGameScreen> {
  final TextEditingController _messageController = TextEditingController();
  List<Message> _messages = [];

  @override
  void initState() {
    super.initState();

    // 监听新消息事件
    EasyChatGame.onMessageReceived.listen((Message message) {
      setState(() {
        _messages.add(message);
      });
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Chat & Game'),
      ),
      body: Column(
        children: [
          Expanded(
            child: ListView.builder(
              itemCount: _messages.length,
              itemBuilder: (context, index) {
                final Message message = _messages[index];
                return ListTile(
                  title: Text(message.content),
                  subtitle: Text(message.sender),
                );
              },
            ),
          ),
          Divider(),
          TextField(
            controller: _messageController,
            decoration: InputDecoration(
              border: OutlineInputBorder(),
              labelText: 'Send a message',
            ),
            onSubmitted: (String value) {
              // 发送消息
              EasyChatGame.sendMessage(value);
              _messageController.clear();
            },
          ),
          // 游戏按钮(示例)
          FlatButton(
            child: Text('Start Game'),
            onPressed: () {
              // 启动游戏逻辑
              EasyChatGame.startGame();
            },
          ),
        ],
      ),
    );
  }
}

// 假设的消息类
class Message {
  String sender;
  String content;

  Message({required this.sender, required this.content});
}

4. 运行应用

确保你的服务器正在运行,并且可以接受和处理来自客户端的请求。然后,你可以运行你的Flutter应用,并通过模拟器或真实设备测试聊天和游戏功能。

flutter run

注意

  • 上面的代码是一个简化的示例,实际插件可能会有更多的配置选项和功能。
  • 你需要查阅实际插件的文档来了解如何正确配置和使用它。
  • 确保你的服务器端代码与客户端插件兼容,并且能够处理客户端发送的请求和事件。
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