Flutter即时通讯游戏插件easy_chat_game的使用
Flutter即时通讯游戏插件easy_chat_game的使用
要实现一个有趣的聊天游戏,可以使用 easy_chat_game
插件。
功能特性
- 支持聊天游戏
- 支持浅色模式和深色模式
如何使用
有以下两种方式使用 Easy Chat Game
插件。
1. 独立应用模式
在独立应用模式下,你可以通过导航器将 EasyChatGameApp
推入栈中来启动聊天游戏。
void onLaunch() async {
final result = await Navigator.of(context).push(
MaterialPageRoute(
fullscreenDialog: true,
builder: (_) => EasyChatGameApp(
title: 'Teacher Chat',
levels: ChatData.allLevels(),
)),
);
if (result == false) onLaunch();
}
2. 添加到Widget树中
你也可以直接将 EasyChatGameApp
添加到你的Widget树中。
EasyChatGameApp(
title: 'Scary Teacher Prank',
levels: ChatData.allLevels(),
placementBuilder: _addPlacements,
onTapEvent: _onTapEvent,
)
其他信息
数据模型
首先,你需要准备一个包含所有聊天级别的数据模型列表,并将其传递给 EasyChatGameApp()
组件。
class ChatData {
static List<ChatLevel> allLevels() {
return [
level1(),
level2(),
];
}
static ChatLevel level1() {
Map<String, List<String>> chatList = {};
chatList[ChatLevel.botKey] = ['where were you yesterday?'];
chatList['where were you yesterday?'] = [
'My dog was sick?(Lie)',
'Pirates kidnap me(Lie)'
];
chatList['My dog was sick?(Lie)'] = ['You have a dog?'];
chatList['Pirates kidnap me(Lie)'] = ['Pirates?! In Ohio?'];
chatList['You have a dog?'] = [
'No i just overslept(Truth)',
'Her name is Cindy(Lie)'
];
chatList['No i just overslept(Truth)'] = ['Okay enough you are expelled'];
chatList['Her name is Cindy(Lie)'] = ['I love dogs but call me next time'];
chatList['Pirates?! In Ohio?'] = [
'Yes they are very dangerous',
'Sounds weird.But it\'s true'
];
chatList['Yes they are very dangerous'] = ['But you are free now. Right?'];
chatList['Sounds weird.But it\'s true'] = ['But you are free now. Right?'];
chatList['But you are free now. Right?'] = [
'I escaped them',
'they let me go'
];
chatList['I escaped them'] = [
'i don\'t really believe you! Meet me in my office'
];
chatList['they let me go'] = ['Why?'];
chatList['Why?'] = ['They were Scared of me', 'I made them my friends'];
chatList['They were Scared of me'] = [
'i don\'t really believe you! Meet me in my office'
];
chatList['I made them my friends'] = ['uh, Okay'];
return ChatLevel(
levelName: 'Find excuse',
botName: 'Scary Teacher',
botImg: 'assets/kids/kid1.png',
userImg: 'assets/kids/kid1.png',
chatList: chatList,
successMessages: [
'I love dogs but call me next time',
'Oh it\'s okay. Sorry for bothering you',
'uh, Okay'
],
failureMessages: [
'Okay enough you are expelled',
'i don\'t really believe you! Meet me in my office'
],
);
}
}
示例代码
以下是完整的示例代码,展示了如何使用 easy_chat_game
插件。
import 'package:easy_chat_game/easy_chat_game.dart';
import 'package:example/model/chat_model_data.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData.dark(), // 使用深色主题
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
[@override](/user/override)
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
body: getMainWidget(ChatData.allLevels()), // 显示聊天游戏界面
floatingActionButton: FloatingActionButton(
onPressed: onLaunch, // 启动聊天游戏
tooltip: 'Launch',
child: const Icon(Icons.launch),
),
);
}
void onLaunch() async {
final result = await Navigator.of(context).push(
MaterialPageRoute(
fullscreenDialog: true,
builder: (_) => getMainWidget([ChatData.level1()])), // 启动第一个级别
);
if (result == false) onLaunch(); // 如果返回false,重新启动
}
Widget getMainWidget(List<ChatLevel> levels) {
return EasyChatGameApp(
title: 'Teacher Chat',
levels: levels, // 传递聊天级别列表
);
}
}
更多关于Flutter即时通讯游戏插件easy_chat_game的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter即时通讯游戏插件easy_chat_game的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
当然,下面是一个关于如何在Flutter项目中集成和使用easy_chat_game
插件的示例代码。请注意,easy_chat_game
是一个假设的插件名称,实际中你可能需要查找一个真实存在的即时通讯游戏插件。不过,我将基于一个通用的即时通讯插件的集成流程来提供一个示例,你可以根据实际的插件文档进行调整。
1. 添加依赖
首先,在你的pubspec.yaml
文件中添加easy_chat_game
插件的依赖。由于这是一个假设的插件,你需要替换为实际插件的名称和版本。
dependencies:
flutter:
sdk: flutter
easy_chat_game: ^1.0.0 # 假设的版本号
然后运行flutter pub get
来安装依赖。
2. 初始化插件
在你的主应用文件(通常是main.dart
)中,初始化easy_chat_game
插件。这通常涉及到配置一些必要的参数,如服务器地址、用户认证信息等。
import 'package:flutter/material.dart';
import 'package:easy_chat_game/easy_chat_game.dart'; // 假设的导入路径
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
// 初始化插件
EasyChatGame.initialize(
serverUrl: 'https://your-server-url.com', // 服务器地址
userId: 'user123', // 用户ID,实际应用中可能需要从用户登录信息中获取
authToken: 'auth-token-123', // 认证令牌
);
return MaterialApp(
title: 'Flutter Chat Game',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ChatGameScreen(),
);
}
}
3. 实现聊天和游戏界面
接下来,创建一个ChatGameScreen
小部件,用于显示聊天和游戏界面。这通常涉及到监听插件提供的事件、发送消息、处理游戏逻辑等。
import 'package:flutter/material.dart';
import 'package:easy_chat_game/easy_chat_game.dart'; // 假设的导入路径
class ChatGameScreen extends StatefulWidget {
@override
_ChatGameScreenState createState() => _ChatGameScreenState();
}
class _ChatGameScreenState extends State<ChatGameScreen> {
final TextEditingController _messageController = TextEditingController();
List<Message> _messages = [];
@override
void initState() {
super.initState();
// 监听新消息事件
EasyChatGame.onMessageReceived.listen((Message message) {
setState(() {
_messages.add(message);
});
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Chat & Game'),
),
body: Column(
children: [
Expanded(
child: ListView.builder(
itemCount: _messages.length,
itemBuilder: (context, index) {
final Message message = _messages[index];
return ListTile(
title: Text(message.content),
subtitle: Text(message.sender),
);
},
),
),
Divider(),
TextField(
controller: _messageController,
decoration: InputDecoration(
border: OutlineInputBorder(),
labelText: 'Send a message',
),
onSubmitted: (String value) {
// 发送消息
EasyChatGame.sendMessage(value);
_messageController.clear();
},
),
// 游戏按钮(示例)
FlatButton(
child: Text('Start Game'),
onPressed: () {
// 启动游戏逻辑
EasyChatGame.startGame();
},
),
],
),
);
}
}
// 假设的消息类
class Message {
String sender;
String content;
Message({required this.sender, required this.content});
}
4. 运行应用
确保你的服务器正在运行,并且可以接受和处理来自客户端的请求。然后,你可以运行你的Flutter应用,并通过模拟器或真实设备测试聊天和游戏功能。
flutter run
注意
- 上面的代码是一个简化的示例,实际插件可能会有更多的配置选项和功能。
- 你需要查阅实际插件的文档来了解如何正确配置和使用它。
- 确保你的服务器端代码与客户端插件兼容,并且能够处理客户端发送的请求和事件。