Flutter自定义功能插件spi_flutter_package的使用方法
Flutter自定义功能插件spi_flutter_package的使用方法
Getting Started
- 首先,在您的Flutter项目中安装该工具。建议将其添加到
dev_dependencies
中,因为它是一个开发工具,所以无需随项目源代码一起发布:
dev_dependencies:
spi_flutter_package:
path: version
接下来,在您的Flutter项目中创建一个自定义目录:lib/channel
,用于保存您的Flutter通道Dart代码:
|____main.dart
|____channel //您的Flutter通道
| |____flutter2native //Flutter调用原生代码目录
| | |____account.dart //您的接口代码
| |____native2flutter //原生代码调用Flutter目录
| | |____flutter_fps.dart //您的接口代码
创建account.dart
文件:
abstract class IAccount {
Future<bool> login(String userName, String password);
void logout();
Future<String> getName();
Future<int> getAge();
}
更多代码请参阅example
。
- 在Flutter项目的
test
目录下,打开任何dart文件并编写以下代码:
import 'package:spi_flutter_package/spi_flutter_package.dart';
import 'package:spi_flutter_package/file_config.dart';
void main() async {
await spiFlutterPackageStart([
FlutterPlatformConfig()
..sourceCodePath = "./lib/channel" // Flutter源代码路径
..channelName = "com.siyehua.spiexample.channel" // 通道名称
,
AndroidPlatformConfig()
..savePath = "./android/app/src/main/kotlin" // Android保存路径
,
IosPlatformConfig()
..iosProjectPrefix = "MQQFlutterGen_" // iOS前缀
..savePath = "./ios/Classes" // iOS保存路径
,
], nullSafe: true);
}
点击左上角的▶️图标,运行main()
函数,您将在自定义路径中找到生成的代码。更多信息可以查看generated code
。
当代码自动生成完成后,您可以在平台上添加实现类,例如Android平台:
public class AccountImpl implements IAccount {
//....
@Override
public void logout() {
Log.e("android", "logout method, nothing should call back");
}
@Override
public void getName(ChannelManager.Result<String> callback) {
Log.e("android", "getName method");
callback.success("siyehua");
}
@Override
public void getAge(ChannelManager.Result<Long> callback) {
Log.e("android", "getAge method");
callback.success(1L);
}
}
- 现在,您可以使用此工具交换数据。
在Android项目中:
// 1. 初始化(仅一次)
```java
ChannelManager.init(flutterEngine.getDartExecutor(), new ChannelManager.JsonParse() {
@Nullable
@Override
public String toJSONString(@Nullable Object object) {
// 您的JSON解析
return JSON.toJSONString(object);
}
@Nullable
@Override
public <T> T parseObject(@Nullable String text, @NonNull Class<T> clazz) {
// 您的JSON解析
return JSON.parseObject(text, clazz);
}
});
// 2. 将您的实现类添加到ChannelManager ChannelManager.addChannelImpl(IAccount.class, new AccountImpl());
在Flutter项目中:
```dart
// 1. 初始化(仅一次)
ChannelManager.init();
// 2. 调用
IAccount account = ChannelManager.getChannel(IAccount);
var result = await account.login("userName", "password");
print(result);
account.logout();
var name = await account.getName();
print(name);
var age = await account.getAge();
print(age);
现在,运行您的项目并检查结果。更多信息可以查看example
。
生成的代码
在Flutter项目中,代码将保存在flutterPath/generated
目录下:
|____main.dart
|____channel
| |____generated // 自动创建
| | |____channel
| | | |____impl
| | | | |____iaccount_impl.dart
| | | |____parse
| | | | |____object_parse.dart
| | | |____ChannelManager.dart
| |____flutter2native // Flutter调用原生代码
| | |____account.dart
| |____native2flutter // 原生代码调用Flutter
| | |____flutter_fps.dart
在Android项目中,您也可以在androidSavePath
+ 包名目录下找到自动生成的代码:
.
|____com
| |____siyehua
| | |____spiexample
| | | |____MainActivity2.java
| | | |____AccountImpl.java
| | | |____MainActivity.kt
| | | |____channel // 自动创建
| | | | |____flutter2native
| | | | | |____IAccount.java
| | | | |____native2flutter
| | | | | |____Fps2.java
| | | | | |____FpsImpl.java
| | | | | |____Fps2Impl.java
| | | | | |____Fps.java
| | | | |____ChannelManager.java
注意:自动生成的代码不应被编辑
Proguard
如果您启用了Proguard,请在proguard-rules.pro
文件中添加以下代码:
# 示例中,包名为 "com.siyehua.spiexample.channel"
-keep class {您的Android包名}.** {*;}
更多关于Flutter自定义功能插件spi_flutter_package的使用方法的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter自定义功能插件spi_flutter_package的使用方法的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
在Flutter开发中,虽然spi_flutter_package
这个插件的具体功能和定义是未知的,但基于插件名称的合理推测,我们可以假设这个插件可能与某种硬件接口(如SPI,Serial Peripheral Interface)的交互有关。在Flutter中实现与原生硬件接口的交互通常需要借助平台通道(Platform Channels)来完成。以下是一个基于平台通道假设的示例代码,展示如何在Flutter应用中与一个假设的SPI接口进行交互。
1. 创建Flutter插件
首先,我们需要创建一个Flutter插件项目,用于封装与原生代码的交互逻辑。由于spi_flutter_package
是假设的,这里我们创建一个名为spi_flutter_plugin
的插件。
flutter create --template=plugin spi_flutter_plugin
2. 在原生代码中实现SPI接口
iOS(Swift)
在ios/Classes/SpiFlutterPlugin.swift
中,实现与SPI接口的交互逻辑。由于iOS不直接支持SPI接口,这里仅作为示例:
import Flutter
public class SpiFlutterPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterRegistrar) {
let channel = FlutterMethodChannel(name: "spi_flutter_plugin", binaryMessenger: registrar.messenger())
let instance = SpiFlutterPlugin()
registrar.addMethodCallDelegate(instance, channel: channel)
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
switch call.method {
case "sendDataToSpi":
if let data = call.arguments as? [UInt8] {
// 假设这里有一个发送数据到SPI接口的函数
// sendDataToSpi(data)
result(true)
} else {
result(FlutterError(code: "INVALID_ARGUMENT", message: "Invalid argument", details: nil))
}
default:
result(FlutterMethodNotImplementedError(methodName: call.method))
}
}
}
注意:由于iOS不直接支持SPI,这里的sendDataToSpi
函数是一个假设的实现。
Android(Kotlin)
在android/src/main/kotlin/com/example/spi_flutter_plugin/SpiFlutterPlugin.kt
中,实现与SPI接口的交互逻辑。这里使用Kotlin编写:
package com.example.spi_flutter_plugin
import android.content.Context
import androidx.annotation.NonNull
import io.flutter.embedding.engine.plugins.FlutterPlugin
import io.flutter.embedding.engine.plugins.activity.ActivityAware
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding
import io.flutter.plugin.common.MethodCall
import io.flutter.plugin.common.MethodChannel
import io.flutter.plugin.common.MethodChannel.MethodCallHandler
import io.flutter.plugin.common.MethodChannel.Result
class SpiFlutterPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
private lateinit var channel: MethodChannel
private var context: Context? = null
override fun onAttachedToEngine(@NonNull flutterPluginBinding: FlutterPluginBinding) {
channel = MethodChannel(flutterPluginBinding.binaryMessenger, "spi_flutter_plugin")
channel.setMethodCallHandler(this)
context = flutterPluginBinding.applicationContext
}
override fun onMethodCall(@NonNull call: MethodCall, @NonNull result: Result) {
if (call.method == "sendDataToSpi") {
val data = call.argument<ByteArray>("data")
data?.let {
// 假设这里有一个发送数据到SPI接口的函数
// sendDataToSpi(it)
result.success(true)
} ?: result.error("INVALID_ARGUMENT", "Data argument missing", null)
} else {
result.notImplemented()
}
}
override fun onDetachedFromEngine(@NonNull binding: FlutterPluginBinding) {
channel.setMethodCallHandler(null)
}
override fun onAttachedToActivity(binding: ActivityPluginBinding) {
// No-op
}
override fun onDetachedFromActivityForConfigChanges() {
// No-op
}
override fun onReattachedToActivityForConfigChanges(binding: ActivityPluginBinding) {
// No-op
}
override fun onDetachedFromActivity() {
// No-op
}
}
同样,由于Android设备上的SPI接口需要通过JNI调用底层C/C++代码来实现,这里的sendDataToSpi
函数也是一个假设的实现。
3. 在Flutter应用中使用插件
在Flutter应用的lib/main.dart
中,导入并使用spi_flutter_plugin
:
import 'package:flutter/material.dart';
import 'package:spi_flutter_plugin/spi_flutter_plugin.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('SPI Flutter Plugin Demo'),
),
body: Center(
child: ElevatedButton(
onPressed: () async {
final spiPlugin = SpiFlutterPlugin();
try {
bool success = await spiPlugin.sendDataToSpi(Uint8List.fromList([0x01, 0x02, 0x03]));
print("SPI send success: $success");
} catch (e) {
print("SPI send failed: $e");
}
},
child: Text('Send Data to SPI'),
),
),
),
);
}
}
class SpiFlutterPlugin {
static const MethodChannel _channel = MethodChannel('spi_flutter_plugin');
Future<bool> sendDataToSpi(Uint8List data) async {
final bool success = await _channel.invokeMethod('sendDataToSpi', {"data": data});
return success;
}
}
总结
以上代码展示了一个假设的spi_flutter_package
插件的基本使用方法,包括插件的创建、原生代码的实现以及在Flutter应用中的调用。由于SPI接口的具体实现依赖于底层硬件和操作系统,实际开发中需要根据具体需求和环境进行调整。