Flutter集成Ionic功能插件flutter_ion的使用

Flutter集成Ionic功能插件flutter_ion的使用

Flutter SDK for Ion

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Flutter SDK for the Ion backend.

安装

编辑你的Flutter项目的pubspec.yaml文件。

添加:

flutter_ion:

平台支持

  • Android
  • iOS
  • macOS
  • Web

使用

import 'package:flutter_ion/flutter_ion.dart' as ion;
import 'package:uuid/uuid.dart';

// 连接到ion-sfu。
final signal = ion.JsonRPCSignal("ws://ion-sfu:7000/ws");

final String _uuid = Uuid().v4();

ion.Client client = await ion.Client.create(sid: "test session", uid: _uuid, signal: signal);

client.ontrack = (track, ion.RemoteStream stream) {
    /// 禁用远程流
    stream.mute();
    /// 启用远程流
    stream.unmute();

    if (track.kind == "video") {
       /// 优先选择一个图层
       stream.preferLayer(ion.Layer.medium);
       
       /// 渲染远程流。
       /// remoteRenderer.srcObject = stream.stream;
    }
};

ion.LocalStream localStream = await ion.LocalStream.getUserMedia(
               constraints: ion.Constraints.defaults..simulcast = true);

/// 渲染本地流。
/// localRenderer.srcObject = localStream.stream;

/// 发布流
await client.publish(localStream);

/// 禁用本地流
localStream.mute();

/// 启用本地流
localStream.unmute();

完整示例 Demo

以下是一个完整的示例代码,展示了如何在Flutter项目中使用flutter_ion插件。

示例代码

import 'package:flutter/material.dart';
import 'package:flutter_webrtc/flutter_webrtc.dart';
import 'package:flutter_ion/flutter_ion.dart';
import 'package:uuid/uuid.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  [@override](/user/override)
  _GetMyAppState createState() => _GetMyAppState();
}

class _GetMyAppState extends State<MyApp> {
  final _localRenderer = RTCVideoRenderer();
  final List<RTCVideoRenderer> _remoteRenderers = [];
  final Connector _connector = Connector('http://127.0.0.1:5551');
  final _room = 'ion';
  final _uid = Uuid().v4();
  late RTC _rtc;

  [@override](/user/override)
  void initState() {
    super.initState();
    connect();
  }

  void connect() async {
    _rtc = RTC(_connector);
    _rtc.onspeaker = (Map<String, dynamic> list) {
      print('onspeaker: $list');
    };

    _rtc.ontrack = (track, RemoteStream remoteStream) async {
      print('onTrack: remote stream => ${remoteStream.id}');
      if (track.kind == 'video') {
        var renderer = RTCVideoRenderer();
        await renderer.initialize();
        renderer.srcObject = remoteStream.stream;
        setState(() {
          _remoteRenderers.add(renderer);
        });
      }
    };

    _rtc.ontrackevent = (TrackEvent event) {
      print(
          'ontrackevent state = ${event.state},  uid = ${event.uid},  tracks = ${event.tracks}');
      if (event.state == TrackState.REMOVE) {
        setState(() {
          _remoteRenderers.removeWhere(
              (element) => element.srcObject?.id == event.tracks[0].stream_id);
        });
      }
    };

    await _rtc.connect();
    await _rtc.join(_room, _uid, JoinConfig());

    await _localRenderer.initialize();
    // 发布本地流
    var localStream = await LocalStream.getUserMedia(constraints: Constraints.defaults);
    await _rtc.publish(localStream);
    setState(() {
      _localRenderer.srcObject = localStream.stream;
    });
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
        title: 'ion-sfu',
        home: Scaffold(
            appBar: AppBar(
              title: Text('ion-sfu'),
            ),
            body: OrientationBuilder(builder: (context, orientation) {
              return Column(
                children: [
                  Row(
                    children: [Text('Local Video')],
                  ),
                  Row(
                    children: [
                      SizedBox(
                          width: 160,
                          height: 120,
                          child: RTCVideoView(_localRenderer, mirror: true))
                    ],
                  ),
                  Row(
                    children: [Text('Remote Video')],
                  ),
                  Row(
                    children: [
                      ..._remoteRenderers.map((remoteRenderer) {
                        return SizedBox(
                            width: 160,
                            height: 120,
                            child: RTCVideoView(remoteRenderer));
                      }).toList(),
                    ],
                  ),
                ],
              );
            })));
  }
}

更多关于Flutter集成Ionic功能插件flutter_ion的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter集成Ionic功能插件flutter_ion的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


在Flutter项目中集成Ionic功能插件flutter_ion可以通过以下步骤实现。flutter_ion插件允许Flutter应用利用Ionic的一些核心功能,例如与Ionic框架的交互、使用Ionic组件等。不过,需要注意的是,由于Ionic本身是一个前端框架,而Flutter是一个跨平台的UI框架,直接集成Ionic组件并不是很常见。通常,我们可能会通过一些桥接技术或者Webview来实现与Ionic的交互。不过,为了回答你的问题,这里假设flutter_ion是一个假想的插件,用于展示如何在Flutter中集成一个类似功能的插件。

以下是一个假设性的集成过程,以及相关的代码示例:

1. 添加依赖

首先,在你的pubspec.yaml文件中添加flutter_ion依赖:

dependencies:
  flutter:
    sdk: flutter
  flutter_ion: ^x.y.z  # 假设的版本号

然后运行flutter pub get来安装依赖。

2. 初始化插件

在你的Flutter应用的入口文件(通常是main.dart)中,初始化flutter_ion插件:

import 'package:flutter/material.dart';
import 'package:flutter_ion/flutter_ion.dart';  // 假设的导入路径

void main() {
  WidgetsFlutterBinding.ensureInitialized();
  FlutterIon.initialize();  // 初始化插件
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter with Ionic',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

3. 使用插件功能

假设flutter_ion插件提供了一个显示Ionic风格按钮的组件,你可以这样使用它:

import 'package:flutter/material.dart';
import 'package:flutter_ion/flutter_ion.dart';  // 假设的导入路径

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Flutter with Ionic'),
      ),
      body: Center(
        child: IonicButton(
          label: 'Click Me',
          onPressed: () {
            // 按钮点击事件处理
            print('Ionic button clicked!');
          },
        ),
      ),
    );
  }
}

// 假设的IonicButton组件定义(实际使用时,应由flutter_ion插件提供)
class IonicButton extends StatelessWidget {
  final String label;
  final VoidCallback onPressed;

  IonicButton({required this.label, required this.onPressed});

  @override
  Widget build(BuildContext context) {
    return ElevatedButton(
      onPressed: onPressed,
      child: Text(label),
      style: ButtonStyle(
        shape: MaterialStateProperty.all<RoundedRectangleBorder>(
          RoundedRectangleBorder(
            borderRadius: BorderRadius.circular(18.0),
          ),
        ),
        backgroundColor: MaterialStateProperty.resolveWith<Color>(
          (Set<MaterialState> states) {
            if (states.contains(MaterialState.pressed)) {
              return Colors.blue.withOpacity(0.7);
            }
            return Colors.blue;
          },
        ),
      ),
    );
  }
}

请注意,上面的IonicButton组件是一个假设性的实现,用于展示如何在Flutter中创建一个类似Ionic风格的按钮。在实际使用中,flutter_ion插件应该会提供类似的组件或者功能。

4. 运行应用

完成上述步骤后,你可以通过运行flutter run命令来启动你的Flutter应用,并查看flutter_ion插件提供的功能。

注意事项

  • 由于flutter_ion是一个假设的插件,上述代码和步骤可能需要根据实际插件的文档进行调整。
  • 如果你的目标是在Flutter应用中嵌入Ionic应用或者组件,你可能需要考虑使用webview_flutter插件来加载Ionic构建的Web应用。
  • 在实际开发中,务必参考flutter_ion插件的官方文档和示例代码。

希望这个回答对你有所帮助!

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