Flutter编码转换插件base83的使用

Flutter编码转换插件base83的使用

在您的 pubspec.yaml 文件中添加以下依赖:

dependencies:
  base83: any

然后,在您的代码中导入并使用该包:

import 'package:base83/base83.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  // 这个小部件是你的应用的根。
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Blurhash & Base83',
      theme: ThemeData(
        inputDecorationTheme: const InputDecorationTheme(
          border: OutlineInputBorder(),
          alignLabelWithHint: true,
        ),
        brightness: Brightness.dark,
        primarySwatch: Colors.blue,
      ),
      home: const HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  [@override](/user/override)
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  Uint8List? _bitmap;
  bool _showOriginalImage = true;

  [@override](/user/override)
  void initState() {
    _createBlurhash(_initialBlurhash);

    super.initState();
  }

  void _createBlurhash(String value) {
    // 解码Blurhash字符串到Uint8List对象
    _bitmap = Blurhash.decode(value, 400, 224);
    _showOriginalImage = value == _initialBlurhash;
    setState(() {});
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    final bitmap = _bitmap;

    return Scaffold(
      appBar: AppBar(
        title: const Text('Blurhash & Base83'),
      ),
      body: ListView(
        padding: const EdgeInsets.all(8),
        children: [
          // 输入框用于输入Blurhash字符串
          TextFormField(
            initialValue: _initialBlurhash,
            onChanged: _createBlurhash,
          ),
          const SizedBox(height: 16),
          // 显示解码后的图像
          if (bitmap != null)
            Center(
              child: ConstrainedBox(
                constraints: const BoxConstraints(maxWidth: 400, maxHeight: 224),
                child: Image.memory(
                  bitmap,
                  fit: BoxFit.cover,
                ),
              ),
            ),
          // 如果显示原始图像,则显示
          if (_showOriginalImage) const SizedBox(height: 16),
          if (_showOriginalImage)
            Center(
              child: ConstrainedBox(
                constraints: const BoxConstraints(maxWidth: 400, maxHeight: 224),
                child: Image.network(
                  'https://blurha.sh/12c2aca29ea896a628be.jpg',
                  fit: BoxFit.cover,
                ),
              ),
            )
        ],
      ),
    );
  }
}

示例代码

import 'dart:typed_data';

import 'package:base83/base83.dart';
import 'package:flutter/material.dart';

const String _initialBlurhash = 'LEHLh[WB2yk8pyoJadR*.7kCMdnj';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  // This widget is the root of your application.
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Blurhash & Base83',
      theme: ThemeData(
        inputDecorationTheme: const InputDecorationTheme(
          border: OutlineInputBorder(),
          alignLabelWithHint: true,
        ),
        brightness: Brightness.dark,
        primarySwatch: Colors.blue,
      ),
      home: const HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({Key? key}) : super(key: key);

  [@override](/user/override)
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  Uint8List? _bitmap;
  bool _showOriginalImage = true;

  [@override](/user/override)
  void initState() {
    _createBlurhash(_initialBlurhash);

    super.initState();
  }

  void _createBlurhash(String value) {
    // 解码Blurhash字符串到Uint8List对象
    _bitmap = Blurhash.decode(value, 400, 224);
    _showOriginalImage = value == _initialBlurhash;
    setState(() {});
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    final bitmap = _bitmap;

    return Scaffold(
      appBar: AppBar(
        title: const Text('Blurhash & Base83'),
      ),
      body: ListView(
        padding: const EdgeInsets.all(8),
        children: [
          // 输入框用于输入Blurhash字符串
          TextFormField(
            initialValue: _initialBlurhash,
            onChanged: _createBlurhash,
          ),
          const SizedBox(height: 16),
          // 显示解码后的图像
          if (bitmap != null)
            Center(
              child: ConstrainedBox(
                constraints: const BoxConstraints(maxWidth: 400, maxHeight: 224),
                child: Image.memory(
                  bitmap,
                  fit: BoxFit.cover,
                ),
              ),
            ),
          // 如果显示原始图像,则显示
          if (_showOriginalImage) const SizedBox(height: 16),
          if (_showOriginalImage)
            Center(
              child: ConstrainedBox(
                constraints: const BoxConstraints(maxWidth: 400, maxHeight: 224),
                child: Image.network(
                  'https://blurha.sh/12c2aca29ea896a628be.jpg',
                  fit: BoxFit.cover,
                ),
              ),
            )
        ],
      ),
    );
  }
}

更多关于Flutter编码转换插件base83的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter编码转换插件base83的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


当然,下面是一个关于如何在Flutter项目中使用base83编码转换插件的示例代码。首先,确保你已经在pubspec.yaml文件中添加了base83依赖:

dependencies:
  flutter:
    sdk: flutter
  base83: ^x.y.z  # 请替换为最新的版本号

然后运行flutter pub get来安装依赖。

以下是一个简单的Flutter应用示例,演示如何使用base83插件进行编码和解码操作:

import 'package:flutter/material.dart';
import 'package:base83/base83.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Base83 Encoding/Decoding Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: Base83Demo(),
    );
  }
}

class Base83Demo extends StatefulWidget {
  @override
  _Base83DemoState createState() => _Base83DemoState();
}

class _Base83DemoState extends State<Base83Demo> {
  final TextEditingController _inputController = TextEditingController();
  String _encodedResult = '';
  String _decodedResult = '';

  void _encode() {
    setState(() {
      _encodedResult = base83.encode(_inputController.text);
      _decodedResult = ''; // Clear decoded result when encoding
    });
  }

  void _decode() {
    setState(() {
      _decodedResult = base83.decode(_inputController.text);
      _encodedResult = ''; // Clear encoded result when decoding
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Base83 Encoding/Decoding Demo'),
      ),
      body: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            TextField(
              controller: _inputController,
              decoration: InputDecoration(labelText: 'Input Text'),
              maxLines: 4,
            ),
            SizedBox(height: 20),
            ElevatedButton(
              onPressed: _encode,
              child: Text('Encode'),
            ),
            SizedBox(height: 10),
            ElevatedButton(
              onPressed: _decode,
              child: Text('Decode'),
            ),
            SizedBox(height: 20),
            if (_encodedResult.isNotEmpty)
              Text(
                'Encoded Result: $_encodedResult',
                style: TextStyle(color: Colors.green),
              ),
            if (_decodedResult.isNotEmpty)
              Text(
                'Decoded Result: $_decodedResult',
                style: TextStyle(color: Colors.blue),
              ),
          ],
        ),
      ),
    );
  }
}

代码解释

  1. 依赖添加:在pubspec.yaml中添加base83依赖。
  2. UI布局:使用Flutter的Material Design组件创建一个简单的用户界面,包含一个文本输入框和两个按钮(一个用于编码,一个用于解码)。
  3. 状态管理:使用StatefulWidgetTextEditingController来管理输入框的内容和编码/解码结果。
  4. 编码和解码:定义了两个方法_encode_decode,分别用于执行Base83编码和解码操作,并更新UI显示结果。

注意事项

  • 输入验证:实际应用中,应添加输入验证以处理可能的异常情况(如解码非法Base83字符串)。
  • 错误处理:在实际应用中,建议添加错误处理逻辑,以便在编码或解码失败时给出用户友好的提示。

希望这个示例能帮到你理解如何在Flutter项目中使用base83插件进行编码和解码操作。

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