Flutter 3D姿态识别插件apple_vision_pose_3d的使用
Flutter 3D姿态识别插件apple_vision_pose_3d的使用
Apple Vision Pose Detection 是一个 Flutter 插件,使 Flutter 应用能够使用 Apple Vision Pose Detection 3D。
该插件不是由 Apple 赞助或维护。作者是一些希望为 macOS 创建类似 Google ML Kit 的开发者。
要求
MacOS
- 最低 osx 部署目标:14.0
- Xcode 13 或更新版本
- Swift 5
- ML Kit 只支持 64 位架构(x86_64 和 arm64)
iOS
- 最低 ios 部署目标:17.0
- Xcode 13 或更新版本
- Swift 5
- ML Kit 只支持 64 位架构(x86_64 和 arm64)
开始使用
首先导入 ‘package:apple_vision_pose_3d/apple_vision_pose_3d.dart’;
final GlobalKey cameraKey = GlobalKey(debugLabel: "cameraKey");
late AppleVisionPose3DController visionController = AppleVisionPose3DController();
InsertCamera camera = InsertCamera();
Size imageSize = const Size(640, 640 * 9 / 16);
String? deviceId;
bool loading = true;
List<PoseData3D>? poseData;
late double deviceWidth;
late double deviceHeight;
[@override](/user/override)
void initState() {
camera.setupCameras().then((value) {
setState(() {
loading = false;
});
camera.startLiveFeed((InputImage i) {
if (i.metadata?.size != null) {
imageSize = i.metadata!.size;
}
if (mounted) {
Uint8List? image = i.bytes;
visionController.processImage(image!, i.metadata!.size).then((data) {
poseData = data;
setState(() {});
});
}
});
});
super.initState();
}
[@override](/user/override)
void dispose() {
camera.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
deviceWidth = MediaQuery.of(context).size.width;
deviceHeight = MediaQuery.of(context).size.height;
return Stack(
children: <Widget>[
SizedBox(
width: imageSize.width,
height: imageSize.height,
child: loading ? Container() : CameraSetup(camera: camera, size: imageSize),
),
] + showPoints()
);
}
List<Widget> showPoints() {
if (poseData == null || poseData!.isEmpty) return [];
Map<Joint3D, Color> colors = {
Joint3D.rightAnkle: Colors.orange,
Joint3D.rightKnee: Colors.orange,
Joint3D.rightHip: Colors.orange,
Joint3D.rightWrist: Colors.purple,
Joint3D.rightElbow: Colors.purple,
Joint3D.rightShoulder: Colors.pink,
Joint3D.leftShoulder: Colors.pink,
Joint3D.leftElbow: Colors.indigo,
Joint3D.leftWrist: Colors.indigo,
Joint3D.leftHip: Colors.grey,
Joint3D.leftKnee: Colors.grey,
Joint3D.leftAnkle: Colors.grey,
Joint3D.root: Colors.yellow,
Joint3D.centerShoulder: Colors.yellow,
Joint3D.spine: Colors.yellow,
Joint3D.centerHead: Colors.cyanAccent,
Joint3D.topHead: Colors.cyanAccent
};
List<Widget> widgets = [];
for (int j = 0; j < poseData!.length; j++) {
for (int i = 0; i < poseData![j].poses.length; i++) {
widgets.add(
Positioned(
top: imageSize.height - poseData![j].poses[i].location.y * imageSize.height,
left: poseData![j].poses[i].location.x * imageSize.width,
child: Container(
width: 10,
height: 10,
decoration: BoxDecoration(
color: colors[poseData![j].poses[i].joint],
borderRadius: BorderRadius.circular(5)
),
)
)
);
if (poseData![j].poses[i].joint != Joint3D.root) {
widgets.add(
Positioned(
top: 100 - poseData![j].poses[i].location3D.y * 100,
left: 100 + poseData![j].poses[i].location3D.x * 100,
child: Container(
width: 10,
height: 10,
decoration: BoxDecoration(
color: colors[poseData![j].poses[i].joint],
borderRadius: BorderRadius.circular(5)
),
)
),
);
}
}
}
return widgets;
}
示例
在以下链接中可以找到此 API 的示例代码:
import 'package:apple_vision_pose_3d/apple_vision_pose_3d.dart';
import 'package:flutter/material.dart';
import '../camera/camera_insert.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'camera/input_image.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const VisionPose(),
);
}
}
class VisionPose extends StatefulWidget {
const VisionPose({
Key? key,
this.onScanned
}) : super(key: key);
final Function(dynamic data)? onScanned;
[@override](/user/override)
_VisionPose createState() => _VisionPose();
}
class _VisionPose extends State<VisionPose> {
final GlobalKey cameraKey = GlobalKey(debugLabel: "cameraKey");
late AppleVisionPose3DController visionController = AppleVisionPose3DController();
InsertCamera camera = InsertCamera();
Size imageSize = const Size(640, 640 * 9 / 16);
String? deviceId;
bool loading = true;
List<PoseData3D>? poseData;
late double deviceWidth;
late double deviceHeight;
[@override](/user/override)
void initState() {
camera.setupCameras().then((value) {
setState(() {
loading = false;
});
camera.startLiveFeed((InputImage i) {
if (i.metadata?.size != null) {
imageSize = i.metadata!.size;
}
if (mounted) {
Uint8List? image = i.bytes;
visionController.processImage(image!, i.metadata!.size).then((data) {
poseData = data;
setState(() {});
});
}
});
});
super.initState();
}
[@override](/user/override)
void dispose() {
camera.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
deviceWidth = MediaQuery.of(context).size.width;
deviceHeight = MediaQuery.of(context).size.height;
return Stack(
children: <Widget>[
SizedBox(
width: imageSize.width,
height: imageSize.height,
child: loading ? Container() : CameraSetup(camera: camera, size: imageSize)
),
] + showPoints()
);
}
List<Widget> showPoints() {
if (poseData == null || poseData!.isEmpty) return [];
Map<Joint3D, Color> colors = {
Joint3D.rightAnkle: Colors.orange,
Joint3D.rightKnee: Colors.orange,
Joint3D.rightHip: Colors.orange,
Joint3D.rightWrist: Colors.purple,
Joint3D.rightElbow: Colors.purple,
Joint3D.rightShoulder: Colors.pink,
Joint3D.leftShoulder: Colors.pink,
Joint3D.leftElbow: Colors.indigo,
Joint3D.leftWrist: Colors.indigo,
Joint3D.leftHip: Colors.grey,
Joint3D.leftKnee: Colors.grey,
Joint3D.leftAnkle: Colors.grey,
Joint3D.root: Colors.yellow,
Joint3D.centerShoulder: Colors.yellow,
Joint3D.spine: Colors.yellow,
Joint3D.centerHead: Colors.cyanAccent,
Joint3D.topHead: Colors.cyanAccent
};
List<Widget> widgets = [];
for (int j = 0; j < poseData!.length; j++) {
for (int i = 0; i < poseData![j].poses.length; i++) {
widgets.add(
Positioned(
top: imageSize.height - poseData![j].poses[i].location.y * imageSize.height,
left: poseData![j].poses[i].location.x * imageSize.width,
child: Container(
width: 10,
height: 10,
decoration: BoxDecoration(
color: colors[poseData![j].poses[i].joint],
borderRadius: BorderRadius.circular(5)
),
)
)
);
if (poseData![j].poses[i].joint != Joint3D.root) {
widgets.add(
Positioned(
top: 100 - poseData![j].poses[i].location3D.y * 100,
left: 100 + poseData![j].poses[i].location3D.x * 100,
child: Container(
width: 10,
height: 10,
decoration: BoxDecoration(
color: colors[poseData![j].poses[i].joint],
borderRadius: BorderRadius.circular(5)
),
)
),
);
}
}
}
return widgets;
}
}
更多关于Flutter 3D姿态识别插件apple_vision_pose_3d的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter 3D姿态识别插件apple_vision_pose_3d的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
apple_vision_pose_3d
是一个 Flutter 插件,用于在 iOS 设备上进行 3D 姿态识别。它利用 Apple 的 Vision 框架来实现对人体姿态的 3D 检测和跟踪。以下是如何在 Flutter 项目中使用 apple_vision_pose_3d
的基本步骤和示例代码。
1. 添加依赖
首先,你需要在 pubspec.yaml
文件中添加 apple_vision_pose_3d
插件作为依赖项:
dependencies:
flutter:
sdk: flutter
apple_vision_pose_3d: ^0.0.1 # 使用最新版本
然后运行 flutter pub get
来安装依赖。
2. 导入插件
在你的 Dart 文件中导入插件:
import 'package:apple_vision_pose_3d/apple_vision_pose_3d.dart';
3. 初始化插件并调用姿态识别
你可以使用 AppleVisionPose3D
类来进行 3D 姿态识别。以下是一个简单的示例,展示如何在 Flutter 中使用该插件:
import 'package:flutter/material.dart';
import 'package:apple_vision_pose_3d/apple_vision_pose_3d.dart';
import 'package:image_picker/image_picker.dart';
import 'dart:io';
class Pose3DRecognitionScreen extends StatefulWidget {
[@override](/user/override)
_Pose3DRecognitionScreenState createState() => _Pose3DRecognitionScreenState();
}
class _Pose3DRecognitionScreenState extends State<Pose3DRecognitionScreen> {
File? _image;
List<Pose3D>? _poses;
final ImagePicker _picker = ImagePicker();
Future<void> _pickImage() async {
final pickedFile = await _picker.pickImage(source: ImageSource.gallery);
setState(() {
if (pickedFile != null) {
_image = File(pickedFile.path);
} else {
print('No image selected.');
}
});
if (_image != null) {
await _detectPoses();
}
}
Future<void> _detectPoses() async {
if (_image == null) return;
final poses = await AppleVisionPose3D.detectPoses(_image!);
setState(() {
_poses = poses;
});
if (_poses != null) {
for (var pose in _poses!) {
print('Pose detected: ${pose.keypoints}');
}
}
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('3D Pose Recognition'),
),
body: Column(
children: <Widget>[
_image == null
? Text('No image selected.')
: Image.file(_image!),
if (_poses != null)
Expanded(
child: ListView.builder(
itemCount: _poses!.length,
itemBuilder: (context, index) {
final pose = _poses![index];
return ListTile(
title: Text('Pose ${index + 1}'),
subtitle: Text('Keypoints: ${pose.keypoints}'),
);
},
),
),
],
),
floatingActionButton: FloatingActionButton(
onPressed: _pickImage,
tooltip: 'Pick Image',
child: Icon(Icons.image),
),
);
}
}