Flutter数据保存插件save_us_starmax的使用
Flutter数据保存插件save_us_starmax的使用
save_us_starmax
是一个用于在 Flutter 应用中保存数据的插件。该插件提供了多种方法来获取和设置设备的数据,例如获取版本信息、有效历史日期、心率历史记录等。
使用指南
1. 初始化应用
首先,在 main.dart
文件中初始化应用,并加载所需的配置文件。
import 'dart:async';
import 'dart:convert';
import 'package:device_info_plus/device_info_plus.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_blue_plus/flutter_blue_plus.dart';
import 'package:flutter_dotenv/flutter_dotenv.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:save_us_starmax/save_us_starmax.dart';
import 'package:save_us_starmax/save_us_starmax_platform_interface.dart';
import 'package:shared_preferences/shared_preferences.dart';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await dotenv.load(fileName: '.env'); // 加载环境变量配置文件
runApp(MyApp(
prefs: await SharedPreferences.getInstance(),
));
}
2. 创建主应用类
创建一个继承自 StatefulWidget
的 MyApp
类,并在其中定义状态管理逻辑。
class MyApp extends StatefulWidget {
const MyApp({
super.key,
required this.prefs,
});
final SharedPreferences prefs;
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _saveUsStarmaxPlugin = SaveUsStarmax();
@override
void initState() {
super.initState();
requestPermissionForAndroid();
// 添加其他初始化逻辑
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin Starmax'),
),
body: Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// 添加按钮和其他UI元素
],
),
),
),
);
}
}
3. 实现数据操作方法
在 _MyAppState
中实现与 save_us_starmax
插件相关的数据操作方法。
class _MyAppState extends State<MyApp> {
final _saveUsStarmaxPlugin = SaveUsStarmax();
@override
void initState() {
super.initState();
requestPermissionForAndroid();
// 初始化蓝牙扫描和连接
FlutterBluePlus.scanResults.listen((results) {
// 处理扫描结果
});
FlutterBluePlus.isScanning.listen((state) {
// 处理扫描状态变化
});
FlutterBluePlus.events.onConnectionStateChanged.listen((cs) {
// 处理连接状态变化
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin Starmax'),
),
body: Padding(
padding: const EdgeInsets.symmetric(horizontal: 8),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
TextButton(
onPressed: () async {
final starmaxArr = await _saveUsStarmaxPlugin.getVersion();
if (starmaxArr != null) {
_request(_devices[_index], starmaxArr);
}
setState(() => _starmaxMap['Version'] = starmaxArr);
},
child: RichText(
text: TextSpan(
text: 'Version',
style: _textStyle(),
children: [TextSpan(text: ' ${_starmaxMap['Version']}')],
),
),
),
// 其他按钮和操作
],
),
),
),
);
}
// 定义其他方法
}
4. 请求权限
确保在 Android 设备上请求必要的权限。
Future requestPermissionForAndroid() async {
final androidInfo = await DeviceInfoPlugin().androidInfo;
if (kDebugMode) {
print('androidInfo:: $androidInfo');
}
switch (androidInfo.version.sdkInt) {
case > 30:
if (!await Permission.bluetoothScan.isGranted) {
final bluetoothScanGrant = await Permission.bluetoothScan.request().isGranted;
if (kDebugMode) {
print('bluetoothScanGrant:: $bluetoothScanGrant');
}
}
if (!await Permission.bluetoothConnect.isGranted) {
final bluetoothConnectGrant = await Permission.bluetoothConnect.request().isGranted;
if (kDebugMode) {
print('bluetoothConnectGrant:: $bluetoothConnectGrant');
}
}
break;
default:
if (!await Permission.bluetooth.isGranted) {
final bluetoothGrant = await Permission.bluetooth.request().isGranted;
if (kDebugMode) {
print('bluetoothGrant:: $bluetoothGrant');
}
}
if (!await Permission.location.isGranted) {
final locationGrant = await Permission.location.request().isGranted;
if (kDebugMode) {
print('locationGrant:: $locationGrant');
}
}
break;
}
}
5. 实现数据请求方法
定义一个 _request
方法用于发送数据请求并处理响应。
Future _request(BluetoothDevice device, Uint8List value) async {
for (final s in (await device.discoverServices())
.where((e) => e.serviceUuid == Guid(_serviceUuid))) {
for (final c in s.characteristics.where(
(e) => Guid(_writeCharacteristicsUuid) == e.characteristicUuid)) {
try {
await c.write(value);
} catch (error) {
if (kDebugMode) {
print('$value:: $error');
}
}
}
}
}
6. 扫描和连接蓝牙设备
实现蓝牙设备的扫描和连接逻辑。
Future _startScan() async {
while (SaveUsStarmaxPlatform.instance.hashCode > 0) {
if (BluetoothConnectionState.disconnected == _connectionState) {
await FlutterBluePlus.startScan(
withMsd: [
MsdFilter(
24576,
data: [66, 75, 45, 66, 76, 69],
)
],
timeout: const Duration(seconds: 7),
);
}
await Future.delayed(const Duration(seconds: 9));
}
}
Future _connect(BluetoothDevice device) async {
_streamConnectionState = device.connectionState.listen(
(BluetoothConnectionState state) async {
if (state == BluetoothConnectionState.disconnected) {
if (kDebugMode) {
print("${device.disconnectReason?.code} ${device.disconnectReason?.description}");
}
}
_connectionState = state;
},
);
device.cancelWhenDisconnected(
_streamConnectionState,
delayed: true,
next: true,
);
while (BluetoothConnectionState.disconnected == _connectionState) {
try {
await device.connect();
if (kDebugMode) {
print('Connected to the device successfully');
}
await _stopScan();
} catch (error) {
if (kDebugMode) {
print('Error occurred during connection: $error');
}
if (error is FlutterBluePlusException) {
switch (error.code) {
case 133:
if (kDebugMode) {
print('Retrying connection...');
}
break;
case 6:
if (kDebugMode) {
print('Device is disconnected.');
}
break;
}
} else {
if (kDebugMode) {
print('\x1B[31mconnecting: $error\x1B[0m');
}
rethrow;
}
} finally {
await Future.delayed(const Duration(milliseconds: 512));
}
}
}
更多关于Flutter数据保存插件save_us_starmax的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter数据保存插件save_us_starmax的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
save_us_starmax
是一个第三方 Flutter 插件,用于在 Flutter 应用中保存数据。虽然没有找到官方的 save_us_starmax
插件,但可能是开发者为特定需求自定义的插件。如果你的插件是通过 pubspec.yaml
文件添加的,以下是如何在 Flutter 中使用它的基本步骤。
1. 添加依赖
首先,在 pubspec.yaml
文件中添加 save_us_starmax
插件的依赖项:
dependencies:
flutter:
sdk: flutter
save_us_starmax: ^1.0.0 # 请检查插件的版本号
然后运行 flutter pub get
以安装依赖。
2. 导入插件
在你的 Dart 文件中导入插件:
import 'package:save_us_starmax/save_us_starmax.dart';
3. 使用插件
假设 save_us_starmax
插件提供了保存和读取数据的功能,以下是一个简单的示例:
class MyApp extends StatelessWidget {
final SaveUsStarmax _saveUsStarmax = SaveUsStarmax();
Future<void> saveData() async {
try {
await _saveUsStarmax.save('key', 'value');
print('Data saved successfully');
} catch (e) {
print('Failed to save data: $e');
}
}
Future<void> readData() async {
try {
String? value = await _saveUsStarmax.read('key');
print('Data read: $value');
} catch (e) {
print('Failed to read data: $e');
}
}
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Save Us Starmax Example'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: saveData,
child: Text('Save Data'),
),
SizedBox(height: 20),
ElevatedButton(
onPressed: readData,
child: Text('Read Data'),
),
],
),
),
),
);
}
}