Flutter游戏辅助插件free_fire的使用
Flutter游戏辅助插件free_fire的使用
本项目是一个简化了WebSocket处理和持久数据存储的Flutter插件包。
功能
- WebSocket集成:连接到WebSocket服务器并管理双向通信。
- 持久数据存储:将数据本地存储,以实现无缝的应用状态持久性。
开始使用
安装
在你的pubspec.yaml
文件中添加free_fire
:
dependencies:
free_fire:
git:
url: https://github.com/CINO1902/free_fire.git
ref: main
运行flutter pub get
来安装该包。
使用
初始化并使用FreeFireSocket
来连接WebSocket服务器并管理持久数据:
import 'package:flutter/material.dart';
import 'package:free_fire/free_fire_socket/free_fire_socket.dart';
import 'package:free_fire/free_fire_socket/helpers/socket_config.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final socket = FreeFireSocket<String>();
await socket.init(SocketConfig(
persistStream: true,
ws: 'wss://example.com',
listen: true,
));
// 使用socket.send()发送消息,并通过socket.stream监听传入的消息
}
示例代码
以下是在示例应用中的使用方法:
import 'dart:convert';
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:free_fire/free_fire.dart';
import 'package:free_fire/free_fire_socket/services/socket_service.dart';
final config = SocketConfig(
ws: 'ws://127.0.0.1:54623',
persistStream: true,
listen: true,
);
late final FreeFireSocket<String> socket;
void main() async {
WidgetsFlutterBinding.ensureInitialized();
socket = FreeFireSocket<String>();
await socket.init(config);
socket.send('''{
"Name":"Caleb",
"message":"I Love this app",
"senderId":"Caleb@gmail.com",
"receiverId":"Jesse@gmail.com",
"type":"message"
}''');
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
[@override](/user/override)
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
List<String> data = [];
var idCtl = TextEditingController();
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Socket Stream Example'),
),
body: SingleChildScrollView(
child: Column(
children: [
FreeFireStreamBuilder<String>(
socket: socket,
initialData: 'No Data Found',
builder: (context, snapshot) {
log(snapshot.toString());
switch (snapshot.connectionState) {
case ConnectionState.waiting:
return const Center(child: CircularProgressIndicator());
case ConnectionState.done:
return const Text('Connection closed');
case ConnectionState.none:
return const Text('Connection Not Found');
case ConnectionState.active:
if (snapshot.hasError) {
return Text('Error: ${snapshot.error}');
} else if (!snapshot.hasData) {
return const Text('No data');
} else {
final data = snapshot.data!;
return Text('Data: $data');
}
default:
return const Text('Unknown state');
}
},
),
const Align(
alignment: Alignment.centerLeft,
child: Text('Persisted Data')),
ListView.builder(
physics: const NeverScrollableScrollPhysics(),
shrinkWrap: true,
itemCount: data.length,
itemBuilder: (c, i) {
return GestureDetector(
onDoubleTap: () async {
data = await socket.service.actOnId(
idCtl.text, CrudAction.delete,
persistKey: 'defaultPersistKey');
log("Data after delete: $data");
setState(() {});
},
child: Container(
margin: const EdgeInsets.all(4),
height: 40,
width: 150,
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(8)),
child: Text('$i - ${jsonDecode(data[i])['Name']}'),
),
);
})
],
),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
floatingActionButton: Column(
mainAxisAlignment: MainAxisAlignment.end,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
SizedBox(
width: 250,
child: TextField(
controller: idCtl,
decoration: InputDecoration(labelText: 'Enter ID'),
),
),
SizedBox(height: 10),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
FloatingActionButton(
onPressed: () async {
data.clear();
data.addAll(await socket.service
.getPersistedData('defaultPersistKey'));
log("Data: $data");
await socket.service.send('''{
"Name":"Caleb",
"message":"I Love this app",
"senderId":"Caleb@gmail.com",
"receiverId":"Jesse@gmail.com",
"type":"message"
}''');
setState(() {});
},
child: const Icon(Icons.smart_display),
),
FloatingActionButton(
onPressed: () async {
await socket.service
.clearPersistedData('defaultPersistKey');
data.clear();
log("Data cleared: $data");
setState(() {});
},
child: const Icon(Icons.clear_all_rounded),
),
FloatingActionButton(
onPressed: () async {},
child: const Icon(Icons.delete),
),
FloatingActionButton(
onPressed: () async {
data = await socket.service.actOnId(
idCtl.text, CrudAction.update,
newValue: 'Jesse', persistKey: 'defaultPersistKey');
log("Data after update: $data");
setState(() {});
},
child: const Icon(Icons.update),
),
],
),
],
),
),
);
}
}
更多关于Flutter游戏辅助插件free_fire的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
1 回复
更多关于Flutter游戏辅助插件free_fire的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
在Flutter中使用名为free_fire
的游戏辅助插件,首先需要明确的是,这种插件通常涉及自动化或辅助功能,可能会违反游戏的条款和条件。使用这类插件可能会导致账号被封禁或其他不良后果。因此,请确保你了解相关风险,并在合法和道德的范围内使用。
1. 安装插件
假设free_fire
插件已经发布在pub.dev
上,你可以通过以下步骤将其添加到你的Flutter项目中:
- 打开
pubspec.yaml
文件。 - 在
dependencies
部分添加插件依赖:dependencies: flutter: sdk: flutter free_fire: ^1.0.0 # 请使用最新的版本号
- 运行
flutter pub get
来安装插件。
2. 导入插件
在你的Dart文件中导入插件:
import 'package:free_fire/free_fire.dart';
3. 使用插件
根据插件的文档,通常会有一些方法或API可以调用。假设free_fire
插件提供了一些辅助功能,如自动瞄准、自动射击等,你可以按以下方式使用:
void main() {
// 初始化插件
FreeFire.initialize();
// 启用自动瞄准
FreeFire.enableAutoAim();
// 启用自动射击
FreeFire.enableAutoShoot();
// 设置其他参数,如灵敏度
FreeFire.setSensitivity(5.0);
// 禁用自动辅助功能
FreeFire.disableAll();
}