Flutter 3D物体展示插件flutter_3d_objects的使用
Flutter 3D物体展示插件flutter_3d_objects的使用
本插件允许Flutter开发者在他们的应用中轻松地展示3D模型。它支持.obj
文件格式,并提供了场景操作的功能,包括设置相机位置和添加包含子对象的对象。
特性
- 从
.obj
文件中显示3D模型。 - 在场景中添加和操作对象。
- 设置相机位置以调整视图。
- 支持分层对象结构。
配置
如何使用此插件
1. 在pubspec.yaml
中添加依赖项
dependencies:
flutter:
sdk: flutter
flutter_3d_objects:
2. 在资源文件中添加3D模型
flutter:
assets:
- assets/p.obj
- assets/c.obj
使用方法
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Cube(
onSceneCreated: (Scene scene) {
scene.world.add(
Object(
fileName: 'assets/c.obj',
position: Vector3(1, 1, 1),
scale: Vector3(1, 1, 1),
),
);
},
),
),
),
);
}
}
示例
// 创建变量
late Scene _scene;
double x = 0;
double y = 3;
double z = 8;
late AnimationController _controller;
late Animation<double> _animation;
Object? _p;
// 创建函数
void _onSceneCreated(Scene scene) {
_scene = scene;
scene.camera.position.z = z;
scene.camera.position.y = y;
scene.camera.position.x = x;
_p = Object(
position: Vector3(0, -2.5, 0),
scale: Vector3(4, 4, 4),
fileName: 'assets/p.obj',
children: [
Object(
fileName: 'assets/c.obj',
position: Vector3(0.25, 0.15, -0.24),
scale: Vector3(0.8, 0.8, 0.8),
),
],
);
scene.world.add(_p!);
}
// 旋转功能
void rotateLeft() {
_animateRotation(90);
}
void rotateRight() {
_animateRotation(-90);
}
void _animateRotation(double angle) {
final double begin = _p!.rotation.y;
final double end = _p!.rotation.y + angle;
_animation = Tween<double>(begin: begin, end: end).animate(_controller)
..addListener(() {
setState(() {
_p!.rotation.y = _animation.value;
_p!.updateTransform();
_scene.update();
});
});
_controller.forward(from: 0);
}
// 在主小部件函数中
Scaffold(
appBar: AppBar(
title: const Text('3D Object Viewer'),
),
body: Stack(
children: [
Cube(
interactive: false,
zoom: false,
onSceneCreated: _onSceneCreated,
),
Positioned(
bottom: 10,
left: 0,
right: 0,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: rotateLeft,
child: const Text('左旋'),
),
ElevatedButton(
onPressed: rotateRight,
child: const Text('右旋'),
),
],
),
),
],
),
);
示例代码
import 'package:flutter_3d_objects/flutter_3d_objects.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: '3D Scene with Flutter Cube',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
[@override](/user/override)
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin {
late Scene _scene;
double x = 0;
double y = 3;
double z = 8;
late AnimationController _controller;
late Animation<double> _animation;
Object? _p;
[@override](/user/override)
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 500),
vsync: this,
);
}
void _onSceneCreated(Scene scene) {
_scene = scene;
scene.camera.position.z = z;
scene.camera.position.y = y;
scene.camera.position.x = x;
_p = Object(
position: Vector3(0, -2.5, 0),
scale: Vector3(4, 4, 4),
fileName: 'assets/p.obj',
children: [
Object(
fileName: 'assets/c.obj',
position: Vector3(0.25, 0.15, -0.24),
scale: Vector3(0.8, 0.8, 0.8),
),
Object(
fileName: 'assets/d.obj',
position: Vector3(-0.3, 0.1, 0.2),
scale: Vector3(0.6, 0.6, 0.6),
),
Object(
fileName: 'assets/e.obj',
position: Vector3(0.0, 0.3, -0.3),
scale: Vector3(0.7, 0.7, 0.7),
),
],
);
scene.world.add(_p!);
}
void rotateLeft() {
_animateRotation(90);
}
void rotateRight() {
_animateRotation(-90);
}
void _animateRotation(double angle) {
final double begin = _p!.rotation.y;
final double end = _p!.rotation.y + angle;
_animation = Tween<double>(begin: begin, end: end).animate(_controller)
..addListener(() {
setState(() {
_p!.rotation.y = _animation.value;
_p!.updateTransform();
_scene.update();
});
});
_controller.forward(from: 0);
}
[@override](/user/override)
void dispose() {
_controller.dispose();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('3D Object Viewer'),
),
body: Stack(
children: [
Cube(
interactive: false,
zoom: false,
onSceneCreated: _onSceneCreated,
),
Positioned(
bottom: 10,
left: 0,
right: 0,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: rotateLeft,
child: const Text('左旋'),
),
ElevatedButton(
onPressed: rotateRight,
child: const Text('右旋'),
),
],
),
),
],
),
);
}
}
更多关于Flutter 3D物体展示插件flutter_3d_objects的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter 3D物体展示插件flutter_3d_objects的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
flutter_3d_objects
是一个用于在 Flutter 应用中展示 3D 物体的插件。它允许你在应用中嵌入和交互 3D 模型,通常以 .obj
或 .glb
格式的文件。以下是如何使用 flutter_3d_objects
插件的基本步骤。
1. 添加依赖
首先,你需要在 pubspec.yaml
文件中添加 flutter_3d_objects
插件的依赖:
dependencies:
flutter:
sdk: flutter
flutter_3d_objects: ^0.1.0 # 请检查最新版本
然后运行 flutter pub get
来安装依赖。
2. 导入插件
在你的 Dart 文件中导入 flutter_3d_objects
插件:
import 'package:flutter_3d_objects/flutter_3d_objects.dart';
3. 使用 ThreeDObject
组件
ThreeDObject
是 flutter_3d_objects
插件中的主要组件,用于展示 3D 物体。你可以通过指定 path
参数来加载 3D 模型文件。
class My3DObjectViewer extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('3D Object Viewer'),
),
body: Center(
child: ThreeDObject(
path: 'assets/models/your_model.obj', // 3D 模型文件的路径
scale: Vector3(1.0, 1.0, 1.0), // 缩放比例
rotation: Vector3(0.0, 0.0, 0.0), // 旋转角度
position: Vector3(0.0, 0.0, 0.0), // 位置
),
),
);
}
}
4. 添加 3D 模型文件
将你的 3D 模型文件(如 .obj
或 .glb
文件)放入 assets
文件夹中,并在 pubspec.yaml
文件中声明这些资源:
flutter:
assets:
- assets/models/your_model.obj
5. 运行应用
现在你可以运行你的 Flutter 应用,并查看 3D 物体的展示。你可以通过调整 scale
、rotation
和 position
参数来控制 3D 物体的显示效果。
6. 交互功能
flutter_3d_objects
插件通常还支持一些交互功能,例如通过手势旋转、缩放 3D 物体。你可以查阅插件的文档或示例代码来了解更多关于交互功能的实现。
示例代码
以下是一个完整的示例代码:
import 'package:flutter/material.dart';
import 'package:flutter_3d_objects/flutter_3d_objects.dart';
import 'package:vector_math/vector_math_64.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter 3D Objects Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: My3DObjectViewer(),
);
}
}
class My3DObjectViewer extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('3D Object Viewer'),
),
body: Center(
child: ThreeDObject(
path: 'assets/models/your_model.obj',
scale: Vector3(1.0, 1.0, 1.0),
rotation: Vector3(0.0, 0.0, 0.0),
position: Vector3(0.0, 0.0, 0.0),
),
),
);
}
}