CraftAR 是一个用于增强现实(AR)应用的 SDK,它允许开发者在移动应用中集成 AR 功能。CraftAR 提供了多种功能,包括图像识别、物体跟踪、AR 内容叠加等。虽然 CraftAR 本身并没有官方的 Flutter 插件,但你可以通过 Flutter 的 platform channels
来集成 CraftAR 的 Android 或 iOS SDK。
以下是如何在 Flutter 中使用 CraftAR 的基本步骤:
1. 创建 Flutter 项目
首先,创建一个新的 Flutter 项目:
flutter create craftar_flutter
cd craftar_flutter
2. 添加 CraftAR SDK
Android
-
在 android/app/build.gradle
文件中添加 CraftAR 的依赖:
dependencies {
implementation 'com.craftar:craftar-android-sdk:3.2.0' // 使用最新版本
}
-
在 AndroidManifest.xml
中添加必要的权限和配置。
iOS
-
在 ios/Podfile
中添加 CraftAR 的依赖:
pod 'CraftARSDK', '~> 3.2.0' // 使用最新版本
-
运行 pod install
来安装依赖。
3. 创建 Platform Channel
Flutter 通过 platform channels
与原生代码进行通信。你需要创建一个 MethodChannel
来调用 CraftAR 的功能。
Dart 代码
在 lib/main.dart
中创建 MethodChannel
:
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: ARScreen(),
);
}
}
class ARScreen extends StatefulWidget {
@override
_ARScreenState createState() => _ARScreenState();
}
class _ARScreenState extends State<ARScreen> {
static const platform = MethodChannel('com.example.craftar_flutter/craftar');
Future<void> _startAR() async {
try {
final String result = await platform.invokeMethod('startAR');
print(result);
} on PlatformException catch (e) {
print("Failed to start AR: '${e.message}'.");
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('CraftAR Flutter'),
),
body: Center(
child: ElevatedButton(
onPressed: _startAR,
child: Text('Start AR'),
),
),
);
}
}
Android 代码
在 android/app/src/main/kotlin/com/example/craftar_flutter/MainActivity.kt
中实现 MethodChannel
:
package com.example.craftar_flutter
import io.flutter.embedding.android.FlutterActivity
import io.flutter.embedding.engine.FlutterEngine
import io.flutter.plugin.common.MethodChannel
import com.craftar.CraftARActivity
class MainActivity : FlutterActivity() {
private val CHANNEL = "com.example.craftar_flutter/craftar"
override fun configureFlutterEngine(flutterEngine: FlutterEngine) {
super.configureFlutterEngine(flutterEngine)
MethodChannel(flutterEngine.dartExecutor.binaryMessenger, CHANNEL).setMethodCallHandler { call, result ->
when (call.method) {
"startAR" -> {
startAR()
result.success("AR started")
}
else -> {
result.notImplemented()
}
}
}
}
private fun startAR() {
// 启动 CraftARActivity 或其他 AR 功能
val intent = Intent(this, CraftARActivity::class.java)
startActivity(intent)
}
}
iOS 代码
在 ios/Runner/AppDelegate.swift
中实现 MethodChannel
:
import UIKit
import Flutter
import CraftARSDK
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
let controller = window?.rootViewController as! FlutterViewController
let craftarChannel = FlutterMethodChannel(name: "com.example.craftar_flutter/craftar",
binaryMessenger: controller.binaryMessenger)
craftarChannel.setMethodCallHandler({
[weak self] (call: FlutterMethodCall, result: FlutterResult) -> Void in
guard call.method == "startAR" else {
result(FlutterMethodNotImplemented)
return
}
self?.startAR(result: result)
})
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
private func startAR(result: FlutterResult) {
// 启动 CraftARViewController 或其他 AR 功能
let arViewController = CraftARViewController()
window?.rootViewController?.present(arViewController, animated: true, completion: nil)
result("AR started")
}
}
4. 运行应用
确保你已经正确配置了 Android 和 iOS 项目,然后运行应用:
flutter run