Flutter数字计数插件count_number的使用
Flutter数字计数插件count_number的使用
count_number
插件用于实现一个基于弹簧模拟的数值动画效果。它通过内部周期性定时器检查模拟状态,并在必要时调用相应的回调函数。该值可以是整数或双精度浮点数。
特性
- 动画化地增加或减少数值。
- 支持整数和浮点数。
- 只在实际需要时调用回调函数。
- 可以初始化为动态。
- 设置
value
属性将触发新的计数过程。
开始使用
添加依赖
在 pubspec.yaml
文件中添加以下依赖:
flutter pub add count_number
导入包
在 Dart 文件中导入 count_number
包:
import 'package:count_number/count_number.dart';
使用示例
初始化 CountNumber 对象
class _HomeState extends State<Home> {
num _number = 0;
bool _isNumActive = true;
late CountNumber _countNumber;
late TextEditingController _txtController;
[@override](/user/override)
void initState() {
_txtController = TextEditingController(text: '0');
_countNumber = CountNumber(
endValue: _number,
onUpdate: onCountUpdate,
onDone: onCountDone,
isDynamic: true,
);
super.initState();
}
[@override](/user/override)
void dispose() {
_countNumber.stop();
_txtController.dispose();
super.dispose();
}
void onCountUpdate(num value) {
setState(() => _number = value);
}
void onCountDone() {
setState(() => _isNumActive = true);
}
void _onPressed() {
if (_isNumActive) {
num? newVal = num.tryParse(_txtController.text);
if (newVal != null) {
_isNumActive = false;
_countNumber.value = newVal;
}
}
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
children: [
Expanded(
child: Center(
child: Text(
CountNumber.isInteger(_number)
? _number.toString()
: _number.toStringAsFixed(2),
style: Theme.of(context).textTheme.headline1,
),
)),
Card(
elevation: 12,
margin: const EdgeInsets.symmetric(
vertical: 30,
horizontal: 20,
),
child: Row(
children: [
const SizedBox(
width: 15,
),
Expanded(
flex: 2,
child: Padding(
padding: const EdgeInsets.symmetric(
vertical: 5,
horizontal: 20,
),
child: TextField(
controller: _txtController,
enabled: _isNumActive,
keyboardType: TextInputType.number,
textAlign: TextAlign.center,
onSubmitted: (_) => _onPressed(),
style: Theme.of(context).textTheme.headline4?.copyWith(
fontWeight: FontWeight.w200,
),
decoration: const InputDecoration(
fillColor: Colors.white70,
filled: true,
contentPadding: EdgeInsets.all(10),
border: OutlineInputBorder(
borderRadius: BorderRadius.all(Radius.circular(10)),
borderSide: BorderSide(
color: Colors.cyan,
)),
),
),
),
),
const Spacer(),
TextButton(
onPressed: _onPressed,
child: const Text('Count!'),
),
const SizedBox(
width: 15,
),
],
),
)
],
),
);
}
}
运行计数
在 build
方法中调用 _countNumber.start()
方法启动计数动画:
[@override](/user/override)
Widget build(BuildContext context) {
_countNumber.start();
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
children: [
Expanded(
child: Center(
child: Text(
CountNumber.isInteger(_number)
? _number.toString()
: _number.toStringAsFixed(2),
style: Theme.of(context).textTheme.headline1,
),
)),
Card(
elevation: 12,
margin: const EdgeInsets.symmetric(
vertical: 30,
horizontal: 20,
),
child: Row(
children: [
const SizedBox(
width: 15,
),
Expanded(
flex: 2,
child: Padding(
padding: const EdgeInsets.symmetric(
vertical: 5,
horizontal: 20,
),
child: TextField(
controller: _txtController,
enabled: _isNumActive,
keyboardType: TextInputType.number,
textAlign: TextAlign.center,
onSubmitted: (_) => _onPressed(),
style: Theme.of(context).textTheme.headline4?.copyWith(
fontWeight: FontWeight.w200,
),
decoration: const InputDecoration(
fillColor: Colors.white70,
filled: true,
contentPadding: EdgeInsets.all(10),
border: OutlineInputBorder(
borderRadius: BorderRadius.all(Radius.circular(10)),
borderSide: BorderSide(
color: Colors.cyan,
)),
),
),
),
),
const Spacer(),
TextButton(
onPressed: _onPressed,
child: const Text('Count!'),
),
const SizedBox(
width: 15,
),
],
),
)
],
),
);
}
更多关于Flutter数字计数插件count_number的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter数字计数插件count_number的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
count_number
是一个 Flutter 插件,用于在应用程序中实现数字计数动画效果。它可以帮助你创建从起始值到结束值的平滑过渡动画。以下是如何使用 count_number
插件的步骤:
1. 添加依赖
首先,你需要在 pubspec.yaml
文件中添加 count_number
依赖:
dependencies:
flutter:
sdk: flutter
count_number: ^0.1.0 # 请确保使用最新版本
然后运行 flutter pub get
来安装依赖。
2. 导入包
在你的 Dart 文件中导入 count_number
包:
import 'package:count_number/count_number.dart';
3. 使用 CountNumber 组件
你可以使用 CountNumber
组件来创建数字计数动画。以下是一个简单的示例:
import 'package:flutter/material.dart';
import 'package:count_number/count_number.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Count Number Example'),
),
body: Center(
child: CountNumber(
begin: 0, // 起始值
end: 100, // 结束值
duration: Duration(seconds: 3), // 动画持续时间
style: TextStyle(
fontSize: 48,
fontWeight: FontWeight.bold,
color: Colors.blue,
),
),
),
),
);
}
}
4. 自定义参数
CountNumber
组件提供了多个参数,允许你自定义计数动画的行为和外观:
begin
: 计数的起始值(默认值为0
)。end
: 计数的结束值(默认值为100
)。duration
: 动画的持续时间(默认值为Duration(seconds: 2)
)。style
: 文本样式,可以自定义字体大小、颜色等。curve
: 动画曲线(默认值为Curves.linear
)。separator
: 分隔符,用于格式化数字(例如,
或.
)。decimalPlaces
: 小数位数(默认值为0
)。
5. 高级用法
你还可以通过 CountNumberController
来控制计数动画的启动、暂停和重置。以下是一个使用控制器的示例:
import 'package:flutter/material.dart';
import 'package:count_number/count_number.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Count Number with Controller'),
),
body: CountNumberExample(),
),
);
}
}
class CountNumberExample extends StatefulWidget {
[@override](/user/override)
_CountNumberExampleState createState() => _CountNumberExampleState();
}
class _CountNumberExampleState extends State<CountNumberExample> {
final CountNumberController _controller = CountNumberController();
[@override](/user/override)
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
CountNumber(
begin: 0,
end: 100,
duration: Duration(seconds: 3),
controller: _controller,
style: TextStyle(
fontSize: 48,
fontWeight: FontWeight.bold,
color: Colors.blue,
),
),
SizedBox(height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => _controller.start(),
child: Text('Start'),
),
SizedBox(width: 20),
ElevatedButton(
onPressed: () => _controller.pause(),
child: Text('Pause'),
),
SizedBox(width: 20),
ElevatedButton(
onPressed: () => _controller.reset(),
child: Text('Reset'),
),
],
),
],
);
}
}