HarmonyOS 鸿蒙Next 数独游戏代码
HarmonyOS 鸿蒙Next 数独游戏代码
import random
def print_board(board):
for i in range(9):
if i % 3 == 0 and i != 0:
print("- - - - - - - - - - - - -")
for j in range(9):
if j % 3 == 0 and j != 0:
print("| ", end="")
if j == 8:
print(board[i][j])
else:
print(str(board[i][j]) + " ", end="")
def is_valid(board, num, pos):
# Check row
for i in range(len(board[0])):
if board[pos[0]][i] == num and pos[1] != i:
return False
# Check column
for i in range(len(board)):
if board[i][pos[1]] == num and pos[0] != i:
return False
# Check box
box_x = pos[1] // 3
box_y = pos[0] // 3
for i in range(box_y * 3, box_y * 3 + 3):
for j in range(box_x * 3, box_x * 3 + 3):
if board[i][j] == num and (i, j) != pos:
return False
return True
def solve(board):
find = find_empty(board)
if not find:
return True
else:
row, col = find
for i in range(1, 10):
if is_valid(board, i, (row, col)):
board[row][col] = i
if solve(board):
return True
board[row][col] = 0
return False
def find_empty(board):
for i in range(len(board)):
for j in range(len(board[0])):
if board[i][j] == 0:
return (i, j) # row, col
return None
def generate_sudoku():
board = [[0 for _ in range(9)] for _ in range(9)]
solve(board)
# Remove some numbers to create the puzzle
for _ in range(40):
row = random.randint(0, 8)
col = random.randint(0, 8)
while board[row][col] == 0:
row = random.randint(0, 8)
col = random.randint(0, 8)
board[row][col] = 0
return board
def play_sudoku():
board = generate_sudoku()
solution = [row[:] for row in board]
solve(solution)
while True:
print_board(board)
row = int(input("Enter the row (0-8): "))
col = int(input("Enter the column (0-8): "))
num = int(input("Enter the number (1-9): "))
if board[row][col] == 0:
if num == solution[row][col]:
board[row][col] = num
if all(0 not in row for row in board):
print("Congratulations! You solved the Sudoku!")
break
else:
print("Incorrect number. Try again.")
else:
print("This cell is already filled. Choose another one.")
if __name__ == "__main__":
play_sudoku()
更多关于HarmonyOS 鸿蒙Next 数独游戏代码的实战教程也可以访问 https://www.itying.com/category-93-b0.html
1 回复
更多关于HarmonyOS 鸿蒙Next 数独游戏代码的实战系列教程也可以访问 https://www.itying.com/category-93-b0.html
鸿蒙Next数独游戏的代码开发主要基于ArkUI框架,使用TypeScript或JavaScript进行编写。以下是一个简单的数独游戏代码示例,展示了如何实现数独的初始化和基本交互。
import { Grid, Text, Button } from '@ohos/arkui';
class SudokuGame {
private grid: number[][];
private size: number = 9;
constructor() {
this.grid = this.createEmptyGrid();
this.generatePuzzle();
}
private createEmptyGrid(): number[][] {
return Array.from({ length: this.size }, () => Array(this.size).fill(0));
}
private generatePuzzle(): void {
// 这里可以添加生成数独谜题的逻辑
// 例如,使用回溯算法生成一个合法的数独谜题
}
public renderGrid(): Grid {
const grid = new Grid();
grid.columnsTemplate = '1fr '.repeat(this.size);
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
const cell = new Text();
cell.text = this.grid[i][j] === 0 ? '' : this.grid[i][j].toString();
grid.addChild(cell, i, j);
}
}
return grid;
}
public handleCellClick(row: number, col: number): void {
// 处理单元格点击事件
// 例如,允许用户输入数字或标记候选数
}
}
const sudokuGame = new SudokuGame();
const grid = sudokuGame.renderGrid();
// 在ArkUI中显示网格
const root = new Grid();
root.addChild(grid);
这个示例代码展示了如何在鸿蒙Next中创建一个简单的数独游戏界面,并处理基本的交互逻辑。开发者可以根据需要扩展功能,如添加数独生成算法、输入验证、游戏计时等。