Flutter图案点阵生成插件pattern_dots的使用

Flutter图案点阵生成插件pattern_dots的使用

pattern_dots 是一个使用 Flutter 实现的图案锁界面插件。本示例将展示如何在 Flutter 应用程序中使用该插件。

使用

要使用 pattern_dots 插件,首先需要将其添加到 pubspec.yaml 文件中:

dependencies:
  pattern_dots: ^版本号

然后运行 flutter pub get 来安装依赖。

接下来,让我们看看如何在应用程序中使用它。以下是一个完整的示例代码,展示了如何创建一个简单的图案锁界面。

示例代码

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:pattern_dots/pattern_dots.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
        useMaterial3: true,
      ),
      home: const HomePage(),
    );
  }
}

class HomePage extends StatefulWidget {
  const HomePage({super.key});

  @override
  State<HomePage> createState() => _HomePageState();
}

class _HomePageState extends State<HomePage> {
  // 定义密码模式
  final passPattern = [0, 1, 2, 3, 4];
  List<int> patterns = [];
  PatternState state = PatternState.active;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(),
      body: Center(
        child: PatternStyle(
          data: PatternStyleData(
            tapRange: 24,
            linePaint: (state) => Paint()
              ..strokeWidth = 2
              ..color = switch (state) {
                PatternState.normal => Colors.grey,
                PatternState.active => Colors.blue,
                PatternState.success => Colors.green,
                PatternState.error => Colors.red,
              }
              ..style = PaintingStyle.stroke,
            dotBuilder: (state) {
              final color = switch (state) {
                PatternState.normal => Colors.grey,
                PatternState.active => Colors.blue,
                PatternState.success => Colors.green,
                PatternState.error => Colors.red,
              };
              return Container(
                width: 12,
                height: 12,
                decoration: ShapeDecoration(
                  shape: const CircleBorder(),
                  color: color,
                ),
              );
            },
            dotPainter: (state, canvas, center) {},
          ),
          child: PatternView(
            matrixX: 4,
            matrixY: 6,
            state: state,
            value: patterns,
            onStart: () {
              state = PatternState.active;
              patterns = [];
              setState(() {});
            },
            onUpdate: (value) {
              patterns = value;
              setState(() {});
            },
            onEnd: (value) {
              patterns = value;
              if (listEquals(passPattern, patterns)) {
                state = PatternState.success;
              } else {
                state = PatternState.error;
              }
              setState(() {});
            },
          ),
        ),
      ),
    );
  }
}

代码解释

  • 导入必要的库

    import 'package:flutter/foundation.dart';
    import 'package:flutter/material.dart';
    import 'package:pattern_dots/pattern_dots.dart';
    
  • 定义主应用类 MyApp

    class MyApp extends StatelessWidget {
      const MyApp({super.key});
    
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
            useMaterial3: true,
          ),
          home: const HomePage(),
        );
      }
    }
    
  • 定义主页状态类 HomePage_HomePageState

    class HomePage extends StatefulWidget {
      const HomePage({super.key});
    
      @override
      State<HomePage> createState() => _HomePageState();
    }
    
    class _HomePageState extends State<HomePage> {
      final passPattern = [0, 1, 2, 3, 4];
      List<int> patterns = [];
      PatternState state = PatternState.active;
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(),
          body: Center(
            child: PatternStyle(
              data: PatternStyleData(
                tapRange: 24,
                linePaint: (state) => Paint()
                  ..strokeWidth = 2
                  ..color = switch (state) {
                    PatternState.normal => Colors.grey,
                    PatternState.active => Colors.blue,
                    PatternState.success => Colors.green,
                    PatternState.error => Colors.red,
                  }
                  ..style = PaintingStyle.stroke,
                dotBuilder: (state) {
                  final color = switch (state) {
                    PatternState.normal => Colors.grey,
                    PatternState.active => Colors.blue,
                    PatternState.success => Colors.green,
                    PatternState.error => Colors.red,
                  };
                  return Container(
                    width: 12,
                    height: 12,
                    decoration: ShapeDecoration(
                      shape: const CircleBorder(),
                      color: color,
                    ),
                  );
                },
                dotPainter: (state, canvas, center) {},
              ),
              child: PatternView(
                matrixX: 4,
                matrixY: 6,
                state: state,
                value: patterns,
                onStart: () {
                  state = PatternState.active;
                  patterns = [];
                  setState(() {});
                },
                onUpdate: (value) {
                  patterns = value;
                  setState(() {});
                },
                onEnd: (value) {
                  patterns = value;
                  if (listEquals(passPattern, patterns)) {
                    state = PatternState.success;
                  } else {
                    state = PatternState.error;
                  }
                  setState(() {});
                },
              ),
            ),
          ),
        );
      }
    }
    

更多关于Flutter图案点阵生成插件pattern_dots的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

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更多关于Flutter图案点阵生成插件pattern_dots的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


pattern_dots 是一个用于在 Flutter 中生成图案点阵的插件。它可以帮助你创建各种基于点阵的图案,通常用于生成背景、纹理或装饰性元素。以下是如何使用 pattern_dots 插件的基本步骤。

1. 添加依赖

首先,你需要在 pubspec.yaml 文件中添加 pattern_dots 插件的依赖。

dependencies:
  flutter:
    sdk: flutter
  pattern_dots: ^1.0.0  # 请确保使用最新版本

然后运行 flutter pub get 来获取依赖。

2. 导入包

在你的 Dart 文件中导入 pattern_dots 包。

import 'package:pattern_dots/pattern_dots.dart';

3. 使用 PatternDots 组件

PatternDots 组件可以直接在你的 UI 中使用。你可以通过设置不同的属性来自定义点阵的样式。

import 'package:flutter/material.dart';
import 'package:pattern_dots/pattern_dots.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Pattern Dots Example'),
        ),
        body: Center(
          child: PatternDots(
            color: Colors.blue,  // 点的颜色
            radius: 5.0,         // 点的半径
            spacing: 10.0,       // 点之间的间距
            pattern: PatternType.square,  // 图案类型
          ),
        ),
      ),
    );
  }
}

4. 自定义图案

PatternDots 提供了多种图案类型,你可以通过 pattern 属性来设置。常见的图案类型包括:

  • PatternType.square: 正方形点阵
  • PatternType.hexagon: 六边形点阵
  • PatternType.triangle: 三角形点阵

你还可以通过 colorradiusspacing 属性来进一步自定义点的颜色、大小和间距。

5. 高级用法

如果你需要更复杂的图案,可以结合使用 CustomPaintCanvas 来绘制自定义的点阵图案。pattern_dots 提供了一些底层的工具类来帮助你实现这一点。

import 'package:flutter/material.dart';
import 'package:pattern_dots/pattern_dots.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Custom Pattern Dots Example'),
        ),
        body: Center(
          child: CustomPaint(
            size: Size(300, 300),
            painter: DotsPainter(
              color: Colors.red,
              radius: 8.0,
              spacing: 15.0,
              pattern: PatternType.hexagon,
            ),
          ),
        ),
      ),
    );
  }
}
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