Flutter蓝牙通信插件bm5500_flutter_plugin的使用

Flutter蓝牙通信插件bm5500_flutter_plugin的使用

开始使用

本项目是一个用于Flutter开发的插件包,包含适用于Android和/或iOS平台的特定实现代码。

对于开始进行Flutter开发的帮助信息,请查看官方文档,其中提供了教程、示例、移动开发指导以及完整的API引用。

示例代码

以下是一个简单的示例代码,展示了如何在Flutter应用中使用bm5500_flutter_plugin插件进行蓝牙通信。

示例代码

import 'dart:async';

import 'package:bm5500_flutter_plugin/bm5500_flutter_plugin.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:permission_handler/permission_handler.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  String? message;
  String? closeMessage;
  String? captureMessage;
  final _bm5500FlutterPlugin = Bm5500FlutterPlugin();

  @override
  void initState() {
    super.initState();
    _requestPermissions();
  }

  _requestPermissions()async{
     await Future.wait([
      Permission.manageExternalStorage.request(),
      Permission.accessMediaLocation.request(),
      Permission.storage.request(),
    ]);
  }

  Future<void> openDevice() async {
    String result;
    // 平台消息可能会失败,因此我们使用try/catch来捕获PlatformException。
    // 我们还处理了消息可能返回null的情况。
    try {
      result = await _bm5500FlutterPlugin.openDevice() ?? '未知版本';
    } on PlatformException {
      result = '打开设备失败。';
    }

    // 如果在异步平台消息还在飞行时,该小部件从树中被移除,我们希望丢弃回复而不是调用setState来更新我们的非存在外观。
    if (!mounted) return;

    setState(() {
      message = result;
    });
  }

  Future<void> closeDevice() async {
    String result;
    // 平台消息可能会失败,因此我们使用try/catch来捕获PlatformException。
    // 我们还处理了消息可能返回null的情况。
    try {
      result = await _bm5500FlutterPlugin.closeDevice() ?? '未知';
    } on PlatformException {
      result = '关闭设备失败。';
    }

    // 如果在异步平台消息还在飞行时,该小部件从树中被移除,我们希望丢弃回复而不是调用setState来更新我们的非存在外观。
    if (!mounted) return;

    setState(() {
      closeMessage = result;
    });
  }

  Future<void> captureFingerprint() async {
    String result;
    // 平台消息可能会失败,因此我们使用try/catch来捕获PlatformException。
    // 我们还处理了消息可能返回null的情况。
    try {
      result = await _bm5500FlutterPlugin.captureFingerprint() ?? '未知';
    } on PlatformException {
      result = '获取指纹失败。';
    }

    // 如果在异步平台消息还在飞行时,该小部件从树中被移除,我们希望丢弃回复而不是调用setState来更新我们的非存在外观。
    if (!mounted) return;

    setState(() {
      captureMessage = result;
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
          appBar: AppBar(
            title: const Text('插件示例应用'),
          ),
          body: SizedBox(
            width: double.infinity,
            child: Padding(
              padding: const EdgeInsets.all(30.0),
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                crossAxisAlignment: CrossAxisAlignment.center,
                mainAxisSize: MainAxisSize.max,
                children: [
                  PrimaryButton(
                    title: message ?? "打开设备",
                    onTap: () async {
                      await openDevice();
                    },
                  ),
                  const SizedBox(height: 12),
                  PrimaryButton(
                    title: closeMessage ?? "关闭设备",
                    onTap: () async {
                      await closeDevice();
                    },
                  ),
                  const SizedBox(height: 12),
                  PrimaryButton(
                    title: captureMessage ?? "获取指纹",
                    onTap: () async {
                      await captureFingerprint();
                    },
                  )
                ],
              ),
            ),
          )),
    );
  }
}

class PrimaryButton extends StatelessWidget {
  const PrimaryButton({Key? key, this.onTap, required this.title})
      : super(key: key);
  final String title;
  final VoidCallback? onTap;

  @override
  Widget build(BuildContext context) {
    return InkWell(
      onTap: onTap,
      child: Container(
        //height: 80,
        padding: const EdgeInsets.symmetric(horizontal: 30, vertical: 12),
        decoration: BoxDecoration(
            color: Colors.teal, borderRadius: BorderRadius.circular(12)),
        alignment: Alignment.center,
        child: Text(
          title,
          style:
              Theme.of(context).textTheme.button?.copyWith(color: Colors.white),
        ),
      ),
    );
  }
}

运行步骤

  1. 确保你的项目已经添加了bm5500_flutter_plugin依赖。
  2. 在项目的pubspec.yaml文件中添加依赖:
    dependencies:
      bm5500_flutter_plugin: ^x.x.x
      permission_handler: ^x.x.x
    

更多关于Flutter蓝牙通信插件bm5500_flutter_plugin的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter蓝牙通信插件bm5500_flutter_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


bm5500_flutter_plugin 是一个用于在 Flutter 应用中实现蓝牙通信的插件。它提供了与蓝牙设备进行通信的功能,适用于需要与特定蓝牙设备(如 BM5500)进行交互的应用场景。以下是使用 bm5500_flutter_plugin 的基本步骤:

1. 添加依赖

首先,在 pubspec.yaml 文件中添加 bm5500_flutter_plugin 的依赖:

dependencies:
  flutter:
    sdk: flutter
  bm5500_flutter_plugin: ^版本号

请将 ^版本号 替换为最新的插件版本号。

2. 导入插件

在需要使用蓝牙通信的 Dart 文件中导入插件:

import 'package:bm5500_flutter_plugin/bm5500_flutter_plugin.dart';

3. 初始化插件

在使用插件之前,通常需要先初始化插件。你可以在 initState 方法中进行初始化:

class MyBluetoothApp extends StatefulWidget {
  [@override](/user/override)
  _MyBluetoothAppState createState() => _MyBluetoothAppState();
}

class _MyBluetoothAppState extends State<MyBluetoothApp> {
  Bm5500FlutterPlugin _bluetoothPlugin;

  [@override](/user/override)
  void initState() {
    super.initState();
    _bluetoothPlugin = Bm5500FlutterPlugin();
    _bluetoothPlugin.initialize();
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Bluetooth Communication'),
      ),
      body: Center(
        child: Text('Bluetooth Plugin Example'),
      ),
    );
  }
}

4. 扫描蓝牙设备

使用插件的 startScan 方法来扫描附近的蓝牙设备:

void _startScan() async {
  List<BluetoothDevice> devices = await _bluetoothPlugin.startScan();
  for (var device in devices) {
    print('Found device: ${device.name}, ${device.address}');
  }
}

5. 连接蓝牙设备

使用 connect 方法来连接指定的蓝牙设备:

void _connectToDevice(String deviceAddress) async {
  bool isConnected = await _bluetoothPlugin.connect(deviceAddress);
  if (isConnected) {
    print('Connected to device: $deviceAddress');
  } else {
    print('Failed to connect to device: $deviceAddress');
  }
}

6. 发送和接收数据

使用 sendData 方法向连接的蓝牙设备发送数据,并使用 onDataReceived 监听器接收来自设备的数据:

void _sendData(String data) async {
  await _bluetoothPlugin.sendData(data);
  print('Data sent: $data');
}

void _listenForData() {
  _bluetoothPlugin.onDataReceived.listen((data) {
    print('Data received: $data');
  });
}

7. 断开连接

使用 disconnect 方法断开与蓝牙设备的连接:

void _disconnect() async {
  await _bluetoothPlugin.disconnect();
  print('Disconnected from device');
}

8. 处理权限和蓝牙状态

在 Android 上,使用蓝牙功能需要获取相应的权限。确保在 AndroidManifest.xml 中添加以下权限:

<uses-permission android:name="android.permission.BLUETOOTH"/>
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>

此外,你还需要在运行时请求位置权限,因为蓝牙扫描需要访问位置服务。

9. 处理蓝牙状态

你可以监听蓝牙状态的变化,以便在蓝牙开启或关闭时执行相应的操作:

void _listenForBluetoothState() {
  _bluetoothPlugin.onBluetoothStateChanged.listen((state) {
    if (state == BluetoothState.ON) {
      print('Bluetooth is ON');
    } else if (state == BluetoothState.OFF) {
      print('Bluetooth is OFF');
    }
  });
}

10. 示例代码

以下是一个完整的示例代码,展示了如何使用 bm5500_flutter_plugin 进行蓝牙通信:

import 'package:flutter/material.dart';
import 'package:bm5500_flutter_plugin/bm5500_flutter_plugin.dart';

class MyBluetoothApp extends StatefulWidget {
  [@override](/user/override)
  _MyBluetoothAppState createState() => _MyBluetoothAppState();
}

class _MyBluetoothAppState extends State<MyBluetoothApp> {
  Bm5500FlutterPlugin _bluetoothPlugin;

  [@override](/user/override)
  void initState() {
    super.initState();
    _bluetoothPlugin = Bm5500FlutterPlugin();
    _bluetoothPlugin.initialize();
    _listenForBluetoothState();
    _listenForData();
  }

  void _startScan() async {
    List<BluetoothDevice> devices = await _bluetoothPlugin.startScan();
    for (var device in devices) {
      print('Found device: ${device.name}, ${device.address}');
    }
  }

  void _connectToDevice(String deviceAddress) async {
    bool isConnected = await _bluetoothPlugin.connect(deviceAddress);
    if (isConnected) {
      print('Connected to device: $deviceAddress');
    } else {
      print('Failed to connect to device: $deviceAddress');
    }
  }

  void _sendData(String data) async {
    await _bluetoothPlugin.sendData(data);
    print('Data sent: $data');
  }

  void _listenForData() {
    _bluetoothPlugin.onDataReceived.listen((data) {
      print('Data received: $data');
    });
  }

  void _disconnect() async {
    await _bluetoothPlugin.disconnect();
    print('Disconnected from device');
  }

  void _listenForBluetoothState() {
    _bluetoothPlugin.onBluetoothStateChanged.listen((state) {
      if (state == BluetoothState.ON) {
        print('Bluetooth is ON');
      } else if (state == BluetoothState.OFF) {
        print('Bluetooth is OFF');
      }
    });
  }

  [@override](/user/override)
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Bluetooth Communication'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            ElevatedButton(
              onPressed: _startScan,
              child: Text('Scan for Devices'),
            ),
            ElevatedButton(
              onPressed: () => _connectToDevice('DEVICE_ADDRESS'),
              child: Text('Connect to Device'),
            ),
            ElevatedButton(
              onPressed: () => _sendData('Hello Bluetooth'),
              child: Text('Send Data'),
            ),
            ElevatedButton(
              onPressed: _disconnect,
              child: Text('Disconnect'),
            ),
          ],
        ),
      ),
    );
  }
}

void main() => runApp(MaterialApp(
  home: MyBluetoothApp(),
));
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