Flutter蓝牙通信插件bm5500_flutter_plugin的使用
Flutter蓝牙通信插件bm5500_flutter_plugin的使用
开始使用
本项目是一个用于Flutter开发的插件包,包含适用于Android和/或iOS平台的特定实现代码。
对于开始进行Flutter开发的帮助信息,请查看官方文档,其中提供了教程、示例、移动开发指导以及完整的API引用。
示例代码
以下是一个简单的示例代码,展示了如何在Flutter应用中使用bm5500_flutter_plugin
插件进行蓝牙通信。
示例代码
import 'dart:async';
import 'package:bm5500_flutter_plugin/bm5500_flutter_plugin.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:permission_handler/permission_handler.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String? message;
String? closeMessage;
String? captureMessage;
final _bm5500FlutterPlugin = Bm5500FlutterPlugin();
@override
void initState() {
super.initState();
_requestPermissions();
}
_requestPermissions()async{
await Future.wait([
Permission.manageExternalStorage.request(),
Permission.accessMediaLocation.request(),
Permission.storage.request(),
]);
}
Future<void> openDevice() async {
String result;
// 平台消息可能会失败,因此我们使用try/catch来捕获PlatformException。
// 我们还处理了消息可能返回null的情况。
try {
result = await _bm5500FlutterPlugin.openDevice() ?? '未知版本';
} on PlatformException {
result = '打开设备失败。';
}
// 如果在异步平台消息还在飞行时,该小部件从树中被移除,我们希望丢弃回复而不是调用setState来更新我们的非存在外观。
if (!mounted) return;
setState(() {
message = result;
});
}
Future<void> closeDevice() async {
String result;
// 平台消息可能会失败,因此我们使用try/catch来捕获PlatformException。
// 我们还处理了消息可能返回null的情况。
try {
result = await _bm5500FlutterPlugin.closeDevice() ?? '未知';
} on PlatformException {
result = '关闭设备失败。';
}
// 如果在异步平台消息还在飞行时,该小部件从树中被移除,我们希望丢弃回复而不是调用setState来更新我们的非存在外观。
if (!mounted) return;
setState(() {
closeMessage = result;
});
}
Future<void> captureFingerprint() async {
String result;
// 平台消息可能会失败,因此我们使用try/catch来捕获PlatformException。
// 我们还处理了消息可能返回null的情况。
try {
result = await _bm5500FlutterPlugin.captureFingerprint() ?? '未知';
} on PlatformException {
result = '获取指纹失败。';
}
// 如果在异步平台消息还在飞行时,该小部件从树中被移除,我们希望丢弃回复而不是调用setState来更新我们的非存在外观。
if (!mounted) return;
setState(() {
captureMessage = result;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('插件示例应用'),
),
body: SizedBox(
width: double.infinity,
child: Padding(
padding: const EdgeInsets.all(30.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: [
PrimaryButton(
title: message ?? "打开设备",
onTap: () async {
await openDevice();
},
),
const SizedBox(height: 12),
PrimaryButton(
title: closeMessage ?? "关闭设备",
onTap: () async {
await closeDevice();
},
),
const SizedBox(height: 12),
PrimaryButton(
title: captureMessage ?? "获取指纹",
onTap: () async {
await captureFingerprint();
},
)
],
),
),
)),
);
}
}
class PrimaryButton extends StatelessWidget {
const PrimaryButton({Key? key, this.onTap, required this.title})
: super(key: key);
final String title;
final VoidCallback? onTap;
@override
Widget build(BuildContext context) {
return InkWell(
onTap: onTap,
child: Container(
//height: 80,
padding: const EdgeInsets.symmetric(horizontal: 30, vertical: 12),
decoration: BoxDecoration(
color: Colors.teal, borderRadius: BorderRadius.circular(12)),
alignment: Alignment.center,
child: Text(
title,
style:
Theme.of(context).textTheme.button?.copyWith(color: Colors.white),
),
),
);
}
}
运行步骤
- 确保你的项目已经添加了
bm5500_flutter_plugin
依赖。 - 在项目的
pubspec.yaml
文件中添加依赖:dependencies: bm5500_flutter_plugin: ^x.x.x permission_handler: ^x.x.x
更多关于Flutter蓝牙通信插件bm5500_flutter_plugin的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter蓝牙通信插件bm5500_flutter_plugin的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
bm5500_flutter_plugin
是一个用于在 Flutter 应用中实现蓝牙通信的插件。它提供了与蓝牙设备进行通信的功能,适用于需要与特定蓝牙设备(如 BM5500)进行交互的应用场景。以下是使用 bm5500_flutter_plugin
的基本步骤:
1. 添加依赖
首先,在 pubspec.yaml
文件中添加 bm5500_flutter_plugin
的依赖:
dependencies:
flutter:
sdk: flutter
bm5500_flutter_plugin: ^版本号
请将 ^版本号
替换为最新的插件版本号。
2. 导入插件
在需要使用蓝牙通信的 Dart 文件中导入插件:
import 'package:bm5500_flutter_plugin/bm5500_flutter_plugin.dart';
3. 初始化插件
在使用插件之前,通常需要先初始化插件。你可以在 initState
方法中进行初始化:
class MyBluetoothApp extends StatefulWidget {
[@override](/user/override)
_MyBluetoothAppState createState() => _MyBluetoothAppState();
}
class _MyBluetoothAppState extends State<MyBluetoothApp> {
Bm5500FlutterPlugin _bluetoothPlugin;
[@override](/user/override)
void initState() {
super.initState();
_bluetoothPlugin = Bm5500FlutterPlugin();
_bluetoothPlugin.initialize();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Bluetooth Communication'),
),
body: Center(
child: Text('Bluetooth Plugin Example'),
),
);
}
}
4. 扫描蓝牙设备
使用插件的 startScan
方法来扫描附近的蓝牙设备:
void _startScan() async {
List<BluetoothDevice> devices = await _bluetoothPlugin.startScan();
for (var device in devices) {
print('Found device: ${device.name}, ${device.address}');
}
}
5. 连接蓝牙设备
使用 connect
方法来连接指定的蓝牙设备:
void _connectToDevice(String deviceAddress) async {
bool isConnected = await _bluetoothPlugin.connect(deviceAddress);
if (isConnected) {
print('Connected to device: $deviceAddress');
} else {
print('Failed to connect to device: $deviceAddress');
}
}
6. 发送和接收数据
使用 sendData
方法向连接的蓝牙设备发送数据,并使用 onDataReceived
监听器接收来自设备的数据:
void _sendData(String data) async {
await _bluetoothPlugin.sendData(data);
print('Data sent: $data');
}
void _listenForData() {
_bluetoothPlugin.onDataReceived.listen((data) {
print('Data received: $data');
});
}
7. 断开连接
使用 disconnect
方法断开与蓝牙设备的连接:
void _disconnect() async {
await _bluetoothPlugin.disconnect();
print('Disconnected from device');
}
8. 处理权限和蓝牙状态
在 Android 上,使用蓝牙功能需要获取相应的权限。确保在 AndroidManifest.xml
中添加以下权限:
<uses-permission android:name="android.permission.BLUETOOTH"/>
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
此外,你还需要在运行时请求位置权限,因为蓝牙扫描需要访问位置服务。
9. 处理蓝牙状态
你可以监听蓝牙状态的变化,以便在蓝牙开启或关闭时执行相应的操作:
void _listenForBluetoothState() {
_bluetoothPlugin.onBluetoothStateChanged.listen((state) {
if (state == BluetoothState.ON) {
print('Bluetooth is ON');
} else if (state == BluetoothState.OFF) {
print('Bluetooth is OFF');
}
});
}
10. 示例代码
以下是一个完整的示例代码,展示了如何使用 bm5500_flutter_plugin
进行蓝牙通信:
import 'package:flutter/material.dart';
import 'package:bm5500_flutter_plugin/bm5500_flutter_plugin.dart';
class MyBluetoothApp extends StatefulWidget {
[@override](/user/override)
_MyBluetoothAppState createState() => _MyBluetoothAppState();
}
class _MyBluetoothAppState extends State<MyBluetoothApp> {
Bm5500FlutterPlugin _bluetoothPlugin;
[@override](/user/override)
void initState() {
super.initState();
_bluetoothPlugin = Bm5500FlutterPlugin();
_bluetoothPlugin.initialize();
_listenForBluetoothState();
_listenForData();
}
void _startScan() async {
List<BluetoothDevice> devices = await _bluetoothPlugin.startScan();
for (var device in devices) {
print('Found device: ${device.name}, ${device.address}');
}
}
void _connectToDevice(String deviceAddress) async {
bool isConnected = await _bluetoothPlugin.connect(deviceAddress);
if (isConnected) {
print('Connected to device: $deviceAddress');
} else {
print('Failed to connect to device: $deviceAddress');
}
}
void _sendData(String data) async {
await _bluetoothPlugin.sendData(data);
print('Data sent: $data');
}
void _listenForData() {
_bluetoothPlugin.onDataReceived.listen((data) {
print('Data received: $data');
});
}
void _disconnect() async {
await _bluetoothPlugin.disconnect();
print('Disconnected from device');
}
void _listenForBluetoothState() {
_bluetoothPlugin.onBluetoothStateChanged.listen((state) {
if (state == BluetoothState.ON) {
print('Bluetooth is ON');
} else if (state == BluetoothState.OFF) {
print('Bluetooth is OFF');
}
});
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Bluetooth Communication'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
onPressed: _startScan,
child: Text('Scan for Devices'),
),
ElevatedButton(
onPressed: () => _connectToDevice('DEVICE_ADDRESS'),
child: Text('Connect to Device'),
),
ElevatedButton(
onPressed: () => _sendData('Hello Bluetooth'),
child: Text('Send Data'),
),
ElevatedButton(
onPressed: _disconnect,
child: Text('Disconnect'),
),
],
),
),
);
}
}
void main() => runApp(MaterialApp(
home: MyBluetoothApp(),
));