Flutter轻量级相机功能插件flutter_lite_camera的使用
Flutter轻量级相机功能插件flutter_lite_camera的使用
Flutter Lite Camera
是一个专为在 Windows、Linux 和 macOS 平台上以固定分辨率为 640x480 捕获 RGB888 格式帧的轻量级 Flutter 插件。该插件非常适合用于构建相机预览应用和进行图像处理任务。
特性
- 跨平台:兼容 Windows、Linux 和 macOS。
- RGB888 帧格式:捕获未压缩的 RGB888 帧,便于图像处理。
- 简单集成:提供易于使用的 API,方便与 Flutter 集成。
要求
- Flutter SDK: 版本 3.0.0 或以上
- 权限: 在 macOS 上确保授予相机访问权限。在
DebugProfile.entitlements
或Release.entitlements
中添加:<key>com.apple.security.device.camera</key> <true/>
API
方法 | 描述 |
---|---|
getDeviceList() |
返回可用摄像头设备列表。 |
open(int index) |
打开指定索引的摄像头。 |
captureFrame() |
捕获单个 RGB888 图像帧。 |
release() |
释放摄像头资源。 |
示例代码
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:flutter_lite_camera/flutter_lite_camera.dart';
import 'dart:ui' as ui;
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
[@override](/user/override)
Widget build(BuildContext context) {
return MaterialApp(
home: CameraApp(),
);
}
}
class CameraApp extends StatefulWidget {
[@override](/user/override)
State<CameraApp> createState() => _CameraAppState();
}
class _CameraAppState extends State<CameraApp> {
final FlutterLiteCamera _flutterLiteCameraPlugin = FlutterLiteCamera();
bool _isCameraOpened = false;
bool _isCapturing = false;
int _width = 640;
int _height = 480;
ui.Image? _latestFrame;
bool _shouldCapture = false;
[@override](/user/override)
void initState() {
super.initState();
_handleWindowClose();
}
Future<void> _startCamera() async {
try {
List<String> devices = await _flutterLiteCameraPlugin.getDeviceList();
if (devices.isNotEmpty) {
print("Available Devices: $devices");
print("Opening camera 0");
bool opened = await _flutterLiteCameraPlugin.open(0);
if (opened) {
setState(() {
_isCameraOpened = true;
_shouldCapture = true;
});
// 开始捕获帧
_isCapturing = true;
_captureFrames();
} else {
print("Failed to open the camera.");
}
}
} catch (e) {
// print("Error initializing camera: $e");
}
}
Future<void> _captureFrames() async {
if (!_isCameraOpened || !_shouldCapture) return;
try {
Map<String, dynamic> frame = await _flutterLiteCameraPlugin.captureFrame();
if (frame.containsKey('data')) {
Uint8List rgbBuffer = frame['data'];
await _convertBufferToImage(rgbBuffer, frame['width'], frame['height']);
}
} catch (e) {
// print("Error capturing frame: $e");
}
// 安排下一次帧捕获
if (_shouldCapture) {
Future.delayed(const Duration(milliseconds: 30), _captureFrames);
}
}
Future<void> _convertBufferToImage(Uint8List rgbBuffer, int width, int height) async {
final pixels = Uint8List(width * height * 4); // RGBA 缓冲区
for (int i = 0; i < width * height; i++) {
int r = rgbBuffer[i * 3];
int g = rgbBuffer[i * 3 + 1];
int b = rgbBuffer[i * 3 + 2];
// 填充 RGBA 缓冲区
pixels[i * 4] = b;
pixels[i * 4 + 1] = g;
pixels[i * 4 + 2] = r;
pixels[i * 4 + 3] = 255; // Alpha 通道
}
final completer = Completer<ui.Image>();
ui.decodeImageFromPixels(
pixels,
width,
height,
ui.PixelFormat.rgba8888,
completer.complete,
);
final image = await completer.future;
setState(() {
_latestFrame = image;
});
}
Future<void> _stopCamera() async {
setState(() {
_shouldCapture = false;
});
if (_isCameraOpened) {
await _flutterLiteCameraPlugin.release();
setState(() {
_isCameraOpened = false;
_latestFrame = null;
});
}
_isCapturing = false;
}
void _handleWindowClose() {
WidgetsBinding.instance.addPostFrameCallback((_) {
SystemChannels.lifecycle.setMessageHandler((message) async {
if (message == AppLifecycleState.detached.toString()) {
await _stopCamera();
}
return null;
});
});
}
[@override](/user/override)
void dispose() {
_stopCamera();
super.dispose();
}
[@override](/user/override)
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: [
if (_latestFrame != null)
LayoutBuilder(
builder: (context, constraints) {
final screenWidth = constraints.maxWidth;
final screenHeight = constraints.maxHeight;
final imageAspectRatio = _width / _height;
final screenAspectRatio = screenWidth / screenHeight;
double drawWidth, drawHeight;
if (imageAspectRatio > screenAspectRatio) {
drawWidth = screenWidth;
drawHeight = screenWidth / imageAspectRatio;
} else {
drawHeight = screenHeight;
drawWidth = screenHeight * imageAspectRatio;
}
return Center(
child: CustomPaint(
painter: FramePainter(_latestFrame!),
child: SizedBox(
width: drawWidth,
height: drawHeight,
),
),
);
},
)
else
Center(
child: Text('Camera not initialized or no frame captured'),
),
Positioned(
bottom: 20,
left: 20,
right: 20,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
// 开始按钮
ElevatedButton(
onPressed: _isCapturing ? null : () => _startCamera(),
child: const Text('Start'),
),
// 停止按钮
ElevatedButton(
onPressed: !_isCapturing ? null : () => _stopCamera(),
child: const Text('Stop'),
),
],
),
),
],
),
);
}
}
class FramePainter extends CustomPainter {
final ui.Image image;
FramePainter(this.image);
[@override](/user/override)
void paint(Canvas canvas, Size size) {
final paint = Paint();
canvas.drawImageRect(
image,
Rect.fromLTWH(0, 0, image.width.toDouble(), image.height.toDouble()),
Rect.fromLTWH(0, 0, size.width, size.height),
paint,
);
}
[@override](/user/override)
bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
}
更多关于Flutter轻量级相机功能插件flutter_lite_camera的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html
更多关于Flutter轻量级相机功能插件flutter_lite_camera的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html
flutter_lite_camera
是一个轻量级的 Flutter 插件,用于在 Flutter 应用中快速集成相机功能。它提供了简单的 API,允许开发者轻松地访问设备的摄像头,并捕获照片或视频。以下是如何使用 flutter_lite_camera
插件的详细步骤:
1. 添加依赖
首先,你需要在 pubspec.yaml
文件中添加 flutter_lite_camera
插件的依赖:
dependencies:
flutter:
sdk: flutter
flutter_lite_camera: ^1.0.0 # 请使用最新的版本号
然后运行 flutter pub get
来获取依赖。
2. 导入插件
在你的 Dart 文件中导入 flutter_lite_camera
插件:
import 'package:flutter_lite_camera/flutter_lite_camera.dart';
3. 使用相机
flutter_lite_camera
提供了一个 LiteCamera
小部件,你可以直接将它添加到你的应用界面中。
基本使用
以下是一个简单的例子,展示如何在 Flutter 应用中使用 LiteCamera
来显示相机预览并捕获照片:
import 'package:flutter/material.dart';
import 'package:flutter_lite_camera/flutter_lite_camera.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Lite Camera Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: CameraScreen(),
);
}
}
class CameraScreen extends StatefulWidget {
@override
_CameraScreenState createState() => _CameraScreenState();
}
class _CameraScreenState extends State<CameraScreen> {
LiteCameraController? _cameraController;
@override
void initState() {
super.initState();
_cameraController = LiteCameraController();
}
@override
void dispose() {
_cameraController?.dispose();
super.dispose();
}
Future<void> _takePicture() async {
try {
final image = await _cameraController?.takePicture();
if (image != null) {
// 处理捕获的照片,比如保存到相册或显示在界面上
print('Picture taken: ${image.path}');
}
} catch (e) {
print('Error taking picture: $e');
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Lite Camera'),
),
body: LiteCamera(
controller: _cameraController,
),
floatingActionButton: FloatingActionButton(
onPressed: _takePicture,
child: Icon(Icons.camera),
),
);
}
}
4. 处理捕获的照片
在上面的例子中,_takePicture
方法用于捕获照片。捕获的照片以 XFile
对象的形式返回,你可以使用 image.path
获取照片的文件路径,并进行进一步的处理,比如保存到相册或显示在界面上。
5. 其他功能
flutter_lite_camera
还支持其他功能,比如切换相机、设置闪光灯模式等。你可以通过 LiteCameraController
来访问这些功能。
例如,切换相机的代码可能如下:
Future<void> _switchCamera() async {
await _cameraController?.switchCamera();
}