HarmonyOS鸿蒙Next中如何监听到音频焦点的变化
HarmonyOS鸿蒙Next中如何监听到音频焦点的变化 如何监听到音频焦点的变化,App内需要监听音频焦点的变化后作出一些对应的响应?
试了以下的代码,createAudioCapturer方法调用时报错 code:6800301,message:system error
let audioStreamInfo: audio.AudioStreamInfo = {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_44100,
channels: audio.AudioChannel.CHANNEL_2,
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE,
encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW
}
let audioCapturerInfo: audio.AudioCapturerInfo = {
source: audio.SourceType.SOURCE_TYPE_INVALID,
capturerFlags: 0
}
let audioCapturerOptions: audio.AudioCapturerOptions = {
streamInfo: audioStreamInfo,
capturerInfo: audioCapturerInfo
}
audio.createAudioCapturer(audioCapturerOptions, (err, data) => {
if (err) {
console.error(`AudioCapturer Created : Error: ${err}`);
} else {
console.info('AudioCapturer Created : Success : SUCCESS');
let audioCapturer = data;
audioCapturer.on('audioInterrupt', (interruptEvent: audio.InterruptEvent) => {
Logger.info('AudioCapturer', 'audioInterrupt' + JsonUtil.stringify(interruptEvent));
if (interruptEvent.eventType === audio.InterruptType.INTERRUPT_TYPE_BEGIN &&
interruptEvent.hintType === audio.InterruptHint.INTERRUPT_HINT_PAUSE) {
//作出对应的响应
}
})
}
});
更多关于HarmonyOS鸿蒙Next中如何监听到音频焦点的变化的实战教程也可以访问 https://www.itying.com/category-93-b0.html
3 回复
监听焦点使用的就是on(‘audioInterrupt’)事件,完整的音频渲染参考文档:
更多关于HarmonyOS鸿蒙Next中如何监听到音频焦点的变化的实战系列教程也可以访问 https://www.itying.com/category-93-b0.html
在HarmonyOS鸿蒙Next中,监听音频焦点变化可以通过AudioManager类实现。首先,创建一个AudioManager实例,然后通过requestAudioFocus方法请求音频焦点。你可以通过实现AudioManager.OnAudioFocusChangeListener接口来监听音频焦点的变化。在这个接口的onAudioFocusChange方法中,你可以处理焦点变化的事件,例如焦点获得、焦点丢失等。具体代码如下:
import audio from '@ohos.multimedia.audio';
let audioManager = audio.getAudioManager();
let audioFocusListener = {
onAudioFocusChange: (focusChange) => {
switch (focusChange) {
case audio.AudioFocusState.FOCUS_GAIN:
// 处理获得音频焦点的逻辑
break;
case audio.AudioFocusState.FOCUS_LOSS:
// 处理丢失音频焦点的逻辑
break;
case audio.AudioFocusState.FOCUS_LOSS_TRANSIENT:
// 处理暂时丢失音频焦点的逻辑
break;
case audio.AudioFocusState.FOCUS_LOSS_TRANSIENT_CAN_DUCK:
// 处理可以降低音量的暂时丢失音频焦点的逻辑
break;
}
}
};
audioManager.requestAudioFocus(audioFocusListener, audio.AudioStreamType.MUSIC, audio.AudioFocusMode.GAIN);


