Flutter音频推送功能插件flutter_acoustic_mobile_push的使用

Flutter音频推送功能插件flutter_acoustic_mobile_push的使用

本教程将详细介绍如何在Flutter应用中使用flutter_acoustic_mobile_push插件来实现音频推送功能。我们将从项目配置到实际运行的完整步骤进行说明,并附带完整的示例代码。


前置条件

  • 已安装Flutter开发环境。
  • 确保您的设备或模拟器支持Flutter运行。

1. 添加插件到项目

首先,在项目的pubspec.yaml文件中添加flutter_acoustic_mobile_push依赖:

dependencies:
  flutter_acoustic_mobile_push: ^1.0.0

然后执行以下命令以更新依赖项:

flutter pub get

2. 初始化插件

接下来,我们需要初始化插件并检查平台版本。以下是完整的示例代码:

// 文件路径: example/lib/main.dart
import 'package:flutter/material.dart';
import 'dart:async';

import 'package:flutter/services.dart';
import 'package:flutter_acoustic_mobile_push/flutter_acoustic_sdk_push.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  String _platformVersion = 'Unknown'; // 存储插件版本信息

  @override
  void initState() {
    super.initState();
    initPlatformState(); // 初始化插件
  }

  // 异步方法用于初始化插件状态
  Future<void> initPlatformState() async {
    String platformVersion;
    try {
      // 调用插件的platformVersion方法获取版本信息
      platformVersion = await FlutterAcousticSdkPush.platformVersion ?? 'Unknown platform version';
    } on PlatformException {
      platformVersion = 'Failed to get platform version.';
    }

    // 如果组件被移除,则不更新UI
    if (!mounted) return;

    // 更新UI状态
    setState(() {
      _platformVersion = platformVersion;
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Flutter Acoustic Push Plugin Example'),
        ),
        body: Center(
          child: Text('Running on: $_platformVersion\n'),
        ),
      ),
    );
  }
}

3. 配置音频推送功能

在完成插件的基本初始化后,我们可以进一步配置音频推送功能。例如,设置音频播放路径、监听推送事件等。

示例代码:设置音频推送路径
Future<void> configureAudioPush(String audioPath) async {
  try {
    await FlutterAcousticSdkPush.configureAudioPush(audioPath);
    print("Audio push configured successfully.");
  } on PlatformException catch (e) {
    print("Error configuring audio push: ${e.message}");
  }
}
示例代码:监听推送事件
void listenToPushEvents() {
  FlutterAcousticSdkPush.onPushReceived.listen((event) {
    print("Push received: $event");
    // 在这里处理推送事件,例如弹出通知或播放音频
  });
}

4. 完整示例代码

以下是一个完整的示例代码,结合了初始化、音频推送配置和事件监听功能:

import 'package:flutter/material.dart';
import 'dart:async';
import 'dart:io';

import 'package:flutter/services.dart';
import 'package:flutter_acoustic_mobile_push/flutter_acoustic_sdk_push.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  String _platformVersion = 'Unknown';
  String _audioPath = Platform.isAndroid ? '/sdcard/audio.mp3' : '/Users/username/audio.mp3';

  @override
  void initState() {
    super.initState();
    initPlatformState();
    configureAudioPush();
    listenToPushEvents();
  }

  Future<void> initPlatformState() async {
    String platformVersion;
    try {
      platformVersion = await FlutterAcousticSdkPush.platformVersion ?? 'Unknown platform version';
    } on PlatformException {
      platformVersion = 'Failed to get platform version.';
    }

    if (!mounted) return;

    setState(() {
      _platformVersion = platformVersion;
    });
  }

  Future<void> configureAudioPush() async {
    try {
      await FlutterAcousticSdkPush.configureAudioPush(_audioPath);
      print("Audio push configured successfully.");
    } on PlatformException catch (e) {
      print("Error configuring audio push: ${e.message}");
    }
  }

  void listenToPushEvents() {
    FlutterAcousticSdkPush.onPushReceived.listen((event) {
      print("Push received: $event");
      // 在这里处理推送事件
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Flutter Acoustic Push Plugin Example'),
        ),
        body: Center(
          child: Text('Running on: $_platformVersion\n'),
        ),
      ),
    );
  }
}

5. 运行效果

运行上述代码后,您将在控制台中看到类似以下输出:

I/flutter (12345): Audio push configured successfully.
I/flutter (12345): Push received: {"title":"Test Push","body":"This is a test push."}

更多关于Flutter音频推送功能插件flutter_acoustic_mobile_push的使用的实战教程也可以访问 https://www.itying.com/category-92-b0.html

1 回复

更多关于Flutter音频推送功能插件flutter_acoustic_mobile_push的使用的实战系列教程也可以访问 https://www.itying.com/category-92-b0.html


flutter_acoustic_mobile_push 是一个用于在 Flutter 应用中集成 Acoustic Mobile Push 功能的插件。Acoustic Mobile Push 是一个用于发送推送通知、应用内消息和富媒体内容的平台。通过这个插件,你可以在 Flutter 应用中轻松地集成 Acoustic 的推送功能。

安装插件

首先,你需要在 pubspec.yaml 文件中添加 flutter_acoustic_mobile_push 插件的依赖:

dependencies:
  flutter:
    sdk: flutter
  flutter_acoustic_mobile_push: ^1.0.0  # 请使用最新版本

然后运行 flutter pub get 来安装插件。

配置插件

在 Android 和 iOS 平台上,你需要进行一些额外的配置。

Android 配置

  1. android/app/build.gradle 文件中,确保你启用了 multiDex

    android {
        defaultConfig {
            multiDexEnabled true
        }
    }
    
  2. android/app/src/main/AndroidManifest.xml 文件中,添加以下权限:

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
    <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
    
  3. android/app/src/main/AndroidManifest.xml 文件中,添加以下服务:

    <service
        android:name="com.acoustic.mobile.push.sdk.api.NotificationService"
        android:exported="false" />
    

iOS 配置

  1. ios/Runner/Info.plist 文件中,添加以下权限:

    <key>NSAppTransportSecurity</key>
    <dict>
        <key>NSAllowsArbitraryLoads</key>
        <true/>
    </dict>
    
  2. ios/Runner/AppDelegate.swift 文件中,添加以下代码以初始化 Acoustic Mobile Push:

    import UIKit
    import Flutter
    import flutter_acoustic_mobile_push
    
    @UIApplicationMain
    @objc class AppDelegate: FlutterAppDelegate {
        override func application(
            _ application: UIApplication,
            didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
        ) -> Bool {
            GeneratedPluginRegistrant.register(with: self)
            FlutterAcousticMobilePushPlugin.initialize(application)
            return super.application(application, didFinishLaunchingWithOptions: launchOptions)
        }
    }
    

使用插件

在你的 Flutter 代码中,你可以使用 flutter_acoustic_mobile_push 插件来初始化 SDK、注册设备、处理推送通知等。

初始化 SDK

import 'package:flutter_acoustic_mobile_push/flutter_acoustic_mobile_push.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await FlutterAcousticMobilePush.initialize(
    appKey: 'YOUR_APP_KEY',
    baseUrl: 'YOUR_BASE_URL',
  );
  runApp(MyApp());
}

注册设备

await FlutterAcousticMobilePush.registerDevice();

处理推送通知

FlutterAcousticMobilePush.onNotificationReceived.listen((Map<String, dynamic> notification) {
  print('Notification received: $notification');
});

发送事件

await FlutterAcousticMobilePush.sendEvent(
  eventName: 'YOUR_EVENT_NAME',
  attributes: {'key': 'value'},
);

示例代码

以下是一个完整的示例代码,展示了如何初始化 SDK、注册设备并处理推送通知:

import 'package:flutter/material.dart';
import 'package:flutter_acoustic_mobile_push/flutter_acoustic_mobile_push.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();
  await FlutterAcousticMobilePush.initialize(
    appKey: 'YOUR_APP_KEY',
    baseUrl: 'YOUR_BASE_URL',
  );
  await FlutterAcousticMobilePush.registerDevice();
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  [@override](/user/override)
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Acoustic Mobile Push Example'),
        ),
        body: Center(
          child: Text('Acoustic Mobile Push is initialized!'),
        ),
      ),
    );
  }
}
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