HarmonyOS鸿蒙Next中list嵌套grid,子item手势拖拽,如何设置可以拖拽超出grid的大小
HarmonyOS鸿蒙Next中list嵌套grid,子item手势拖拽,如何设置可以拖拽超出grid的大小
由于复杂业务逻辑,拖拽只能用通用手势PanGesture来做,然后给gridItem拖拽时候,拖动到grid外就看不到了,如何可以让item可以自由拖动到屏幕任意位置
Grid组件默认clip属性为true,不支持将组件拖拽至Grid外部,在你的代码中,为Grid设置属性.clip(false)就可以将GridItem拖拽出去了。
更多关于HarmonyOS鸿蒙Next中list嵌套grid,子item手势拖拽,如何设置可以拖拽超出grid的大小的实战系列教程也可以访问 https://www.itying.com/category-93-b0.html
管用,果然是高手,解决了我困扰很久的大问题,
【背景知识】 Grid组件通用属性clip的默认值为true,不允许GridItem子组件超Grid范围。
【解决方案】 Grid组件通用属性clip的默认值为true,为Grid组件设置clip属性值为false值即可。
示例代码:
import { curves } from '@kit.ArkUI'
@ComponentV2
struct ListViewPage {
@Local listData: string[] = []
aboutToAppear(): void {
for (let index = 0; index < 9; index++) {
this.listData.push('itemIndex=' + index)
}
}
build() {
List() {
Repeat(this.listData)
.each((obj: RepeatItem<string>) => {
ListItem() {
Column() {
Text(obj.item).padding(10)
GridPage()
}
}
})
.virtualScroll()
.key((item: string) => item)
}
.height('100%')
.width('100%')
}
}
@Component
export struct GridPage {
//元素数组
@State numbers: number[] = [];
@State row: number = 4;
//元素数组中最后一个元素的索引
@State lastIndex: number = 0;
@State dragItem: number = -1;
@State scaleItem: number = -1;
@State item: number = -1;
@State offsetX: number = 0;
@State offsetY: number = 0;
// row 设置网格列数
private str: string = '';
private dragRefOffsetx: number = 0;
private dragRefOffsety: number = 0;
private FIX_VP_X: number = 108;
private FIX_VP_Y: number = 120;
aboutToAppear() {
for (let i = 1; i <= 8; i++) {
this.numbers.push(i);
}
this.lastIndex = this.numbers.length - 1;
// 多列
for (let i = 0; i < this.row; i++) {
this.str = this.str + '1fr ';
}
}
itemMove(index: number, newIndex: number): void {
if (!this.isDraggable(newIndex)) {
return;
}
let tmp = this.numbers.splice(index, 1);
this.numbers.splice(newIndex, 0, tmp[0]);
}
//向下滑
down(index: number): void {
// 指定固定GridItem不响应事件
if (!this.isDraggable(index + this.row)) {
return;
}
this.offsetY -= this.FIX_VP_Y;
this.dragRefOffsety += this.FIX_VP_Y;
// 多列
this.itemMove(index, index + this.row);
}
//向下滑(右下角为空)
down2(index: number): void {
if (!this.isDraggable(index + 3)) {
return;
}
this.offsetY -= this.FIX_VP_Y;
this.dragRefOffsety += this.FIX_VP_Y;
this.itemMove(index, index + 3);
}
//向上滑
up(index: number): void {
if (!this.isDraggable(index - this.row)) {
return;
}
this.offsetY += this.FIX_VP_Y;
this.dragRefOffsety -= this.FIX_VP_Y;
this.itemMove(index, index - this.row);
}
//向左滑
left(index: number): void {
if (!this.isDraggable(index - 1)) {
return;
}
this.offsetX += this.FIX_VP_X;
this.dragRefOffsetx -= this.FIX_VP_X;
this.itemMove(index, index - 1);
}
//向右滑
right(index: number): void {
if (!this.isDraggable(index + 1)) {
return;
}
this.offsetX -= this.FIX_VP_X;
this.dragRefOffsetx += this.FIX_VP_X;
this.itemMove(index, index + 1);
}
//向右下滑
lowerRight(index: number): void {
if (!this.isDraggable(index + this.row + 1)) {
return;
}
this.offsetX -= this.FIX_VP_X;
this.dragRefOffsetx += this.FIX_VP_X;
this.offsetY -= this.FIX_VP_Y;
this.dragRefOffsety += this.FIX_VP_Y;
this.itemMove(index, index + this.row + 1);
}
//向右上滑
upperRight(index: number): void {
if (!this.isDraggable(index - (this.row - 1))) {
return;
}
this.offsetX -= this.FIX_VP_X;
this.dragRefOffsetx += this.FIX_VP_X;
this.offsetY += this.FIX_VP_Y;
this.dragRefOffsety -= this.FIX_VP_Y;
this.itemMove(index, index - (this.row - 1));
}
//向左下滑
lowerLeft(index: number): void {
if (!this.isDraggable(index + (this.row - 1))) {
return;
}
this.offsetX += this.FIX_VP_X;
this.dragRefOffsetx -= this.FIX_VP_X;
this.offsetY -= this.FIX_VP_Y;
this.dragRefOffsety += this.FIX_VP_Y;
this.itemMove(index, index + (this.row - 1));
}
//向左上滑
upperLeft(index: number): void {
if (!this.isDraggable(index - (this.row + 1))) {
return;
}
this.offsetX += this.FIX_VP_X;
this.dragRefOffsetx -= this.FIX_VP_X;
this.offsetY += this.FIX_VP_Y;
this.dragRefOffsety -= this.FIX_VP_Y;
this.itemMove(index, index - (this.row + 1));
}
//通过元素的索引,控制对应元素是否能移动排序
isDraggable(index: number): boolean {
return index > -1; //恒成立,所有元素均可移动排序
}
build() {
Grid() {
ForEach(this.numbers, (item: number) => {
GridItem() {
Text(item + '').fontSize(16).width('100%').textAlign(TextAlign.Center).height(100).borderRadius(10).backgroundColor(0xFFFFFF).shadow(
this.scaleItem == item ? {
radius: 70,
color: '#15000000',
offsetX: 0,
offsetY: 0
} :
{
radius: 0,
color: '#15000000',
offsetX: 0,
offsetY: 0
}
).animation({
curve: Curve.Sharp,
duration: 300
})
}
.onAreaChange((_oldVal, newVal) => {
// 多列
this.FIX_VP_X = Math.round(newVal.width as number);
this.FIX_VP_Y = Math.round(newVal.height as number);
})
// 指定固定GridItem不响应事件
.hitTestBehavior(this.isDraggable(this.numbers.indexOf(item)) ? HitTestMode.Default : HitTestMode.None)
.scale({ x: this.scaleItem === item ? 1.05 : 1, y: this.scaleItem === item ? 1.05 : 1 })
.zIndex(this.dragItem === item ? 1 : 0)
.translate(this.dragItem === item ? { x: this.offsetX, y: this.offsetY } : { x: 0, y: 0 })
.padding(10)
.gesture(
//以下组合手势为顺序识别,当长按手势事件未正常触发时则不会触发拖动手势事件
GestureGroup(GestureMode.Sequence,
LongPressGesture({
repeat: true,
duration: 50
})//控制触发拖动的长按事件的时间,默认500毫秒,设置小于0为默认值,这里设置为50毫秒
.onAction(() => {
animateTo({
curve: Curve.Friction,
duration: 300
}, () => {
this.scaleItem = item;
});
})
.onActionEnd(() => {
animateTo({
curve: Curve.Friction,
duration: 300
}, () => {
this.scaleItem = -1;
});
}),
PanGesture({
fingers: 1,
direction: null,
distance: 0
})
.onActionStart(() => {
this.dragItem = item;
this.dragRefOffsetx = 0;
this.dragRefOffsety = 0;
})
.onActionUpdate((event: GestureEvent) => {
this.offsetY = event.offsetY - this.dragRefOffsety;
this.offsetX = event.offsetX - this.dragRefOffsetx;
animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {
let index = this.numbers.indexOf(this.dragItem);
// 44 宽度一半 减间距
if (this.offsetY >= this.FIX_VP_Y / 2 &&
(this.offsetX <= this.FIX_VP_X / 2 && this.offsetX >= -this.FIX_VP_X / 2)
&& (index + this.row <= this.lastIndex)) {
//向下滑
this.down(index);
} else if (this.offsetY <= -this.FIX_VP_Y / 2 &&
(this.offsetX <= this.FIX_VP_X / 2 && this.offsetX >= -this.FIX_VP_X / 2)
&& index - this.row >= 0) {
//向上滑
this.up(index);
} else if (this.offsetX >= this.FIX_VP_X / 2 &&
(this.offsetY <= this.FIX_VP_Y / 2 && this.offsetY >= -this.FIX_VP_Y / 2)
&& !(((index - (this.row - 1)) % this.row === 0) || index === this.lastIndex)) {
// ) {
//向右滑
this.right(index);
} else if (this.offsetX <= -this.FIX_VP_X / 2 &&
(this.offsetY <= this.FIX_VP_Y / 2 && this.offsetY >= -this.FIX_VP_Y / 2)
&& !(index % this.row === 0)) {
//向左滑
this.left(index);
} else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2
&& ((index + this.row + 1 <= this.lastIndex && !((index - (this.row - 1)) % this.row === 0)) ||
!((index - (this.row - 1)) % this.row === 0))) {
//向右下滑
this.lowerRight(index);
} else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2
&& !((index - this.row < 0) || ((index - (this.row - 1)) % this.row === 0))) {
//向右上滑
this.upperRight(index);
} else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2
&& (!(index % this.row === 0) && (index + (this.row - 1) <= this.lastIndex))) {
//向左下滑
this.lowerLeft(index);
} else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2
&& !((index <= this.row - 1) || (index % this.row === 0))) {
//向左上滑
this.upperLeft(index);
} else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2
&& (index === this.lastIndex)) {
//向右下滑(右下角为空)
this.down2(index);
}
});
})
.onActionEnd(() => {
animateTo({
curve: curves.interpolatingSpring(0, 1, 400, 38)
}, () => {
this.dragItem = -1;
});
animateTo({
curve: curves.interpolatingSpring(14, 1, 170, 17),
delay: 150
}, () => {
this.scaleItem = -1;
});
})
)
.onCancel(() => {
animateTo({
curve: curves.interpolatingSpring(0, 1, 400, 38)
}, () => {
this.dragItem = -1;
});
animateTo({
curve: curves.interpolatingSpring(14, 1, 170, 17)
}, () => {
this.scaleItem = -1;
});
})
)
}, (item: number) => item.toString())
}
.editMode(true)
.scrollBar(BarState.Off)
// 多列
.columnsTemplate(this.str)
.width('100%')
// 设置clip属性,允许子组件超出范围
.clip(false)
.backgroundColor('#0D182431')
.padding({ top: 5 })
}
}
拖拽是要改变item大小,还是拖拽移动位置?有demo代码吗?不然不太好帮你处理
找HarmonyOS工作还需要会Flutter的哦,有需要Flutter教程的可以学学大地老师的教程,很不错,B站免费学的哦:BV1S4411E7LY/?p=17
我重新发了一个帖子,是拖拽grid中的griditem,
您好,为了更快速解决您的问题,并且吸引更多用户一同参与您问题的解答与讨论,建议您补全如下信息:
- 补全复现代码(如最小复现demo),让参与用户更快速复现您的问题;
- 更多提问技巧,请参考:【Tips】如何提个好问题
在HarmonyOS Next中实现Grid子项拖拽超出容器范围,需使用Grid
的onDragStart
和onDragMove
回调配合绝对定位。设置Grid
的clip
属性为false允许内容溢出,通过position: {x,y}
动态更新拖拽项位置。示例代码片段:
@Entry
@Component
struct DragGrid {
@State items: number[] = [1, 2, 3, 4]
@State dragX: number = 0
@State dragY: number = 0
@State isDragging: boolean = false
build() {
Grid() {
ForEach(this.items, item => {
GridItem() {
Text(`${item}`)
.onTouch((event: TouchEvent) => {
if (event.type === TouchType.Move) {
this.dragX = event.touches[0].windowX
this.dragY = event.touches[0].windowY
this.isDragging = true
}
})
}
.position({ x: this.isDragging ? this.dragX : 0, y: this.isDragging ? this.dragY : 0 })
})
}
.clip(false)
}
}
在HarmonyOS Next中实现Grid子项自由拖拽到屏幕任意位置,可以通过以下方案解决:
- 使用绝对布局+转换矩阵:
- 将GridItem的布局方式改为绝对定位
- 通过PanGesture的onActionUpdate回调获取位移值
- 使用matrix.translate()方法动态更新Item位置
关键代码示例:
@State itemPosition: Position = { x: 0, y: 0 }
PanGesture({ minimumDistance: 5 })
.onActionUpdate((event: GestureEvent) => {
this.itemPosition = {
x: this.itemPosition.x + event.offsetX,
y: this.itemPosition.y + event.offsetY
}
})
GridItem() {
// 内容
}
.position({ x: px2vp(this.itemPosition.x), y: px2vp(this.itemPosition.y) })
- 层级提升方案:
- 将拖拽Item提升到Page级别而非Grid内部
- 通过zIndex控制显示层级
- 使用Stack布局覆盖在Grid上方
- 注意事项:
- 需要处理与其他组件的遮挡关系
- 拖拽结束后可能需要复位或持久化位置
- 考虑添加动画过渡效果提升体验
建议配合使用HitTestBehavior控制触摸穿透,确保底层Grid的交互不受影响。