Golang与Steam游戏服务器交互的插件库使用指南
在Golang中与Steam游戏服务器交互,可以使用steamworks
或steam
等第三方库。下面我将介绍如何使用这些库进行基本的Steam服务器交互。
1. 安装Steamworks SDK
首先需要下载Steamworks SDK,可以从Steam开发者网站获取。将SDK中的steam_api.dll
(Windows)或libsteam_api.so
(Linux)放在你的项目目录中。
2. 安装Golang Steam库
推荐使用以下库之一:
go get github.com/Equoo/update-engine/steamworks
# 或
go get github.com/faceit/go-steam
3. 基本使用示例
3.1 初始化Steam客户端
package main
import (
"fmt"
"log"
"time"
"github.com/Equoo/update-engine/steamworks"
)
func main() {
// 初始化Steamworks API
if err := steamworks.Init(); err != nil {
log.Fatalf("Failed to initialize Steamworks: %v", err)
}
defer steamworks.Shutdown()
// 检查Steam客户端是否运行
if !steamworks.IsSteamRunning() {
log.Fatal("Steam is not running")
}
// 获取Steam用户ID
steamID := steamworks.GetSteamID()
fmt.Printf("Logged in as Steam user: %d\n", steamID)
}
3.2 与游戏服务器交互
package main
import (
"fmt"
"log"
"time"
"github.com/faceit/go-steam"
"github.com/faceit/go-steam/protocol/steamlang"
"github.com/faceit/go-steam/netutil"
)
func main() {
// 创建Steam客户端
client := steam.NewClient()
// 连接到Steam
client.Connect()
// 等待连接
for event := range client.Events() {
switch e := event.(type) {
case *steam.ConnectedEvent:
fmt.Println("Connected to Steam")
// 登录到Steam (匿名登录)
client.Auth.LogOnAnonymous()
case *steam.LoggedOnEvent:
fmt.Println("Logged on to Steam")
// 获取服务器列表
client.Servers.GetServerList(
steamlang.EServerType_GameServer,
"\\appid\\730", // CS:GO的appid
)
case *steam.ServerListEvent:
fmt.Printf("Received %d servers\n", len(e.Servers))
for i, server := range e.Servers {
fmt.Printf("%d: %s (%s)\n", i+1, server.GetName(), server.GetAddr())
}
// 获取完服务器列表后断开连接
client.Disconnect()
return
case error:
log.Printf("Error: %v\n", e)
client.Disconnect()
return
}
}
}
3.3 查询服务器信息
package main
import (
"fmt"
"log"
"net"
"time"
"github.com/faceit/go-steam"
"github.com/faceit/go-steam/protocol/steamlang"
"github.com/faceit/go-steam/netutil"
)
func queryServerInfo(addr string) {
// 解析服务器地址
hostPort, err := netutil.ParseServerAddr(addr)
if err != nil {
log.Printf("Error parsing server address: %v", err)
return
}
// 创建查询客户端
client, err := steam.NewServerQueryClient(hostPort)
if err != nil {
log.Printf("Error creating query client: %v", err)
return
}
defer client.Close()
// 获取服务器信息
info, err := client.QueryInfo()
if err != nil {
log.Printf("Error querying server info: %v", err)
return
}
fmt.Printf("Server Info:\n")
fmt.Printf("Name: %s\n", info.Name)
fmt.Printf("Map: %s\n", info.Map)
fmt.Printf("Players: %d/%d\n", info.Players, info.MaxPlayers)
fmt.Printf("Game: %s\n", info.Game)
}
func main() {
// 示例服务器地址
queryServerInfo("127.0.0.1:27015")
}
4. 高级功能
4.1 创建游戏服务器
package main
import (
"fmt"
"log"
"time"
"github.com/Equoo/update-engine/steamworks"
)
func runGameServer() {
// 初始化游戏服务器API
if err := steamworks.GameServer_Init(0, 27015, 27016, steamworks.EGameServerMode_NoAuthentication, "1.0.0"); err != nil {
log.Fatalf("Failed to initialize game server: %v", err)
}
defer steamworks.GameServer_Shutdown()
// 设置服务器名称
steamworks.GameServer_SetServerName("My Awesome Server")
// 设置地图名称
steamworks.GameServer_SetMapName("de_dust2")
// 设置游戏描述
steamworks.GameServer_SetGameDescription("Counter-Strike: Global Offensive")
// 设置密码保护
steamworks.GameServer_SetPasswordProtected(false)
// 设置最大玩家数
steamworks.GameServer_SetMaxPlayerCount(10)
// 主循环
for {
// 运行Steam游戏服务器回调
steamworks.GameServer_RunCallbacks()
// 更新玩家数量
playerCount := getCurrentPlayerCount() // 你需要实现这个函数
steamworks.GameServer_SetBotPlayerCount(playerCount)
time.Sleep(time.Second)
}
}
func main() {
runGameServer()
}
4.2 Steamworks Web API
package main
import (
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
)
const (
steamAPIKey = "YOUR_STEAM_WEB_API_KEY"
)
// 获取玩家信息
func getPlayerSummaries(steamID string) (map[string]interface{}, error) {
url := fmt.Sprintf("https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=%s&steamids=%s", steamAPIKey, steamID)
resp, err := http.Get(url)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var result map[string]interface{}
if err := json.Unmarshal(body, &result); err != nil {
return nil, err
}
return result, nil
}
func main() {
playerInfo, err := getPlayerSummaries("76561197960435530")
if err != nil {
fmt.Printf("Error getting player info: %v\n", err)
return
}
fmt.Printf("Player Info: %+v\n", playerInfo)
}
5. 注意事项
- API密钥:使用Steam Web API需要申请API密钥
- 服务器认证:游戏服务器需要正确的认证才能与Steam交互
- 速率限制:Steam API有调用频率限制
- 错误处理:所有Steam API调用都应该有适当的错误处理
- 线程安全:某些Steam API调用不是线程安全的
6. 推荐资源
希望这些示例能帮助你开始在Golang中与Steam游戏服务器交互!根据你的具体需求,可能需要进一步调整和扩展这些代码。